- Aug 18, 2008
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Tazpn authored
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- Jul 14, 2008
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Tazpn authored
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- Jul 13, 2008
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Tazpn authored
- Correct project so Max 2008 is properly supported. - Update license to reflect that its a BSD license o Importer - Add support for importing Collision as Packed TriStrip as appropriate - Remove code which was causing collision to be imported twice in some models o Exporter - Add support for exporting Collision as Packed TriStrips as appropriate - Packed TriStrips will now also export bhkMoppBvTreeShape as well bhkMoppBvTreeShape uses the Havok SDK to generate efficient collision models which is supperior to bhkNiTriStripsShape. This feature will not be available for max x64 builds.
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- Jul 05, 2008
- Jul 03, 2008
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sacarrow authored
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- Jun 29, 2008
- Oct 28, 2007
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Tazpn authored
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- Sep 24, 2007
- Sep 22, 2007
- Sep 11, 2007
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Tazpn authored
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- Sep 05, 2007
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Tazpn authored
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- Jul 21, 2007
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Tazpn authored
----- o All - Add support for Loki, Pro Cycling Manager (version 10.2.0.0) - Add support for Megami Tensei: Imagine (version 20.1.0.3) - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6) o Importer - Add Weld Vertices option o Exporter - Remove veryrxv change because it breaks Oblivion export o Props - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
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Tazpn authored
- Add support for Loki, Pro Cycling Manager (version 10.2.0.0) - Add support for Megami Tensei: Imagine (version 20.1.0.3) - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6) o Importer - Add Weld Vertices option o Exporter - Remove veryrxv change because it breaks Oblivion export o Props - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
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- Jul 18, 2007
- Jul 14, 2007
- Jul 01, 2007
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Tazpn authored
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Tazpn authored
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Tazpn authored
----- o Props - Resolve issue with bhkRigidBody object not saving and restoring data o Exporter/Importer - Resolve many issues with transforms and bhk shapes. o Exporter - Fix crash when exporting animations. - Fix issue with exporting Skin data causing missing vertexes in nifskope - Fix issue with exporting textkeys for morrowind and geomorph faces (Requires import to not ignore root node and selected export of that node) - Add animation export support for accumulate transforms (translation only) - Fix some issues with geometry Morpher exporter with bad UV data. o Importer - Fixed issue with not ignoring root node when option unchecked - Fixed issue of bhkRigidBody object not importing data properly - Set Accumulate Transforms to accumulate y-data by default
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- Jun 26, 2007
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Tazpn authored
Use world coordinates instead of local coordinates with the bhk objects. Also dont for get to scale the translate part.
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- Jun 25, 2007
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wz authored
- normalized line endings max/NifExport/KfExport.cpp max/NifExport/NifExport.cpp max/NifExport/NifExport.rc max/NifImport/BaseImporter.h max/NifImport/MaxNifImport.cpp max/NifImport/MaxNifImport.rc - Changed URLs for homepage and wiki
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Tazpn authored
----- o Exporter - Fix issues with bhkConvexShape and bhkRigidBody o Exporter/Importer - Introduce Morpher animation support
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- Jun 24, 2007
- Jun 19, 2007
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Tazpn authored
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- Jun 18, 2007
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Tazpn authored
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Tazpn authored
----- o Importer/Exporter - Improved Bridge Commander support. - Added more Collision support + Modifiers * bhkRigidBody - Modifier This is a modifier which converts a mesh into a collision mesh and is a replacement for the Utility. + Helper Objects (Find under Create | Helper | NifTools) * bhkRigidBody Rigid Body reference object. Place all havok objects in this object. * bhkBox Primitive for a Havok Box * bhkSphere Primitive for a Havok Sphere * bhkCapsule Primitive for a Havok Capsule * bhkCollProxy Makes a collision object from an existing set of objects but does not make the root objects collision objects.
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- Jun 17, 2007
- Jun 15, 2007
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Tazpn authored
Add bhkListObj object.
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- Jun 13, 2007
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Tazpn authored
----- o Installer - Add nifgmax shortcut on desktop option o Exporter - Controller parentage change in Animation export - Fix bug where child node has parent set twice resulting in error.
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