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Commit cc50f163 authored by Tazpn's avatar Tazpn
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Another update for FF animation. Use the first bone name as root of text keys.

parent 14f77735
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......@@ -33,6 +33,14 @@
Change log
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0.2.17
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o Importer
- Add initial support for Freedom Force animation import
o Exporter
- Fix Binormal and Tangent export calculations
0.2.16
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o All
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......@@ -43,6 +43,7 @@ void KFImporter::ReadBlocks()
NiControllerSequenceRef seq = new NiControllerSequence();
seq->SetName( helper->GetName() );
seq->SetTargetName( keys.front()->GetData() ); // Set target name as first
seq->SetTextKey( textKey );
float start = FLT_MAX, stop = FLT_MIN;
......
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