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changelog, authors, readme, license stuff

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MaxPlugins 0.2.16
=================
This plugin currently consists of an exporter, importer and a utility
plugin for 3ds max and gmax for read and writing Gamebryo/Netimmerse
related files.
Report problems and ask questions here:
http://www.niftools.org/forum/viewforum.php?f=6
A tutorial on how to use the exporter and utility plugins can be found here:
http://www.silgrad.com/wbb2/thread.php?threadid=2477
A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max
Enjoy!
Additional Notes
----------------
Set the layer value to "NonCollidable", if you want to be able to walk
through your objects, while still being able to activate them.
If your collision mesh comes out deformed, go to the utilities tab,
choose "Reset XForm" and click "Reset Selected". This should fix it.
NifTools MaxPlugin
==================
Change log
----------
......@@ -340,80 +310,3 @@
- Fixed materials with transforms, flipped UV coords and
objects without mapping.
Requirements
------------
Plugins:
3D Studio Max 4.2, 5, 6, 7, 8 and 9
gmax 1.2
Installation
------------
Copy NifPlugins.dlu, to your 3dsmax\plugins directory.
Copy MaxNifTools.ini to your 3dsmax\plugcfg directory.
Please remove the following when upgrading to 0.2.6 or later release:
MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
gmax notes:
NifPlugins.dlu goes in gmax\plugin folder
MaxNifTools.ini goes in gmax\plugCFG folder
nifgmax.exe goes in gmax folder where gmax.exe is located.
You must start gmax with the nifgmax.exe, NOT the gmax.exe.
Usage
-----
Exporter and Utility:
Use the NifProps utility plugin to mark objects as collision shapes and
set their Havok material and layer properties. Export files using
"File->Export->Gambryo File (*.nif)".
Importer:
Import files using "File->Import->Netimmerse/Gamebryo(*.NIF)"
Its highly recommended that you edit the MaxNifTools.ini file to adjust
paths and other settings to your machine to make it easier to work with.
1. Remove irrelevant applications from the KnownApplications list
2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the
Applications for your machine.
- The ini file has a substitution mechanism to make it easier to just
change one location and refer to that path in other areas.
- RootPaths is used to determine if the imported nif is in one of
those directories if so it assumes the nif is from that app and uses
those settings for import.
- TexturePaths is used to test if the relative path in the nif is
relative to that directory.
- TextureSearchPaths will be recursively scanned for file names that
match the extensions (this can be time consuming so keep it to only
relevant directories to you).
Copyright
---------
Copyright (c) 2007, NIF File Format Library and Tools. All rights reserved.
Legal
-----
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
NifTools MaxPlugins
Copyright (c) 2007, NIF File Format Library and Tools. All rights reserved.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
=======================================================================
This software uses Qhull. All of Qhull's code can be found under
NifCommon/qhull and the above license does not apply to that
part of the code. The original Qhull code can be downloaded from
http://www.qhull.org/
Qhull falls under the following license:
Qhull, Copyright (c) 1993-2003
The National Science and Technology Research Center for
Computation and Visualization of Geometric Structures
(The Geometry Center)
University of Minnesota
email: qhull@qhull.org
This software includes Qhull from The Geometry Center. Qhull is
copyrighted as noted above. Qhull is free software and may be obtained
via http from www.qhull.org. It may be freely copied, modified,
and redistributed under the following conditions:
1. All copyright notices must remain intact in all files.
2. A copy of this text file must be distributed along with any copies
of Qhull that you redistribute; this includes copies that you have
modified, or copies of programs or other software products that
include Qhull.
3. If you modify Qhull, you must include a notice giving the
name of the person performing the modification, the date of
modification, and the reason for such modification.
4. When distributing modified versions of Qhull, or other software
products that include Qhull, you must provide notice that the original
source code may be obtained as noted above.
5. There is no warranty or other guarantee of fitness for Qhull, it is
provided solely "as is". Bug reports or fixes may be sent to
qhull_bug@qhull.org; the authors may or may not act on them as
they desire.
Qhull, Copyright (c) 1993-2003
The National Science and Technology Research Center for
Computation and Visualization of Geometric Structures
(The Geometry Center)
University of Minnesota
email: qhull@qhull.org
This software includes Qhull from The Geometry Center. Qhull is
copyrighted as noted above. Qhull is free software and may be obtained
via http from www.qhull.org. It may be freely copied, modified,
and redistributed under the following conditions:
1. All copyright notices must remain intact in all files.
2. A copy of this text file must be distributed along with any copies
of Qhull that you redistribute; this includes copies that you have
modified, or copies of programs or other software products that
include Qhull.
3. If you modify Qhull, you must include a notice giving the
name of the person performing the modification, the date of
modification, and the reason for such modification.
4. When distributing modified versions of Qhull, or other software
products that include Qhull, you must provide notice that the original
source code may be obtained as noted above.
5. There is no warranty or other guarantee of fitness for Qhull, it is
provided solely "as is". Bug reports or fixes may be sent to
qhull_bug@qhull.org; the authors may or may not act on them as
they desire.
Qhull, Copyright (c) 1993-2003
The National Science and Technology Research Center for
Computation and Visualization of Geometric Structures
(The Geometry Center)
University of Minnesota
email: qhull@qhull.org
This software includes Qhull from The Geometry Center. Qhull is
copyrighted as noted above. Qhull is free software and may be obtained
via http from www.qhull.org. It may be freely copied, modified,
and redistributed under the following conditions:
1. All copyright notices must remain intact in all files.
2. A copy of this text file must be distributed along with any copies
of Qhull that you redistribute; this includes copies that you have
modified, or copies of programs or other software products that
include Qhull.
3. If you modify Qhull, you must include a notice giving the
name of the person performing the modification, the date of
modification, and the reason for such modification.
4. When distributing modified versions of Qhull, or other software
products that include Qhull, you must provide notice that the original
source code may be obtained as noted above.
5. There is no warranty or other guarantee of fitness for Qhull, it is
provided solely "as is". Bug reports or fixes may be sent to
qhull_bug@qhull.org; the authors may or may not act on them as
they desire.
MaxPlugins 0.2.16
=================
This plugin currently consists of an exporter, importer and a utility
plugin for 3ds max and gmax for read and writing Gamebryo/Netimmerse
related files.
Report problems and ask questions here:
http://www.niftools.org/forum/viewforum.php?f=6
A tutorial on how to use the exporter and utility plugins can be found here:
http://www.silgrad.com/wbb2/thread.php?threadid=2477
A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max
Enjoy!
Additional Notes
----------------
Set the layer value to "NonCollidable", if you want to be able to walk
through your objects, while still being able to activate them.
If your collision mesh comes out deformed, go to the utilities tab,
choose "Reset XForm" and click "Reset Selected". This should fix it.
Requirements
------------
Plugins:
3D Studio Max 4.2, 5, 6, 7, 8 and 9
gmax 1.2
Installation
------------
Copy NifPlugins.dlu, to your 3dsmax\plugins directory.
Copy MaxNifTools.ini to your 3dsmax\plugcfg directory.
Please remove the following when upgrading to 0.2.6 or later release:
MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
gmax notes:
NifPlugins.dlu goes in gmax\plugin folder
MaxNifTools.ini goes in gmax\plugCFG folder
nifgmax.exe goes in gmax folder where gmax.exe is located.
You must start gmax with the nifgmax.exe, NOT the gmax.exe.
Usage
-----
Exporter and Utility:
Use the NifProps utility plugin to mark objects as collision shapes and
set their Havok material and layer properties. Export files using
"File->Export->Gambryo File (*.nif)".
Importer:
Import files using "File->Import->Netimmerse/Gamebryo(*.NIF)"
Its highly recommended that you edit the MaxNifTools.ini file to adjust
paths and other settings to your machine to make it easier to work with.
1. Remove irrelevant applications from the KnownApplications list
2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the
Applications for your machine.
- The ini file has a substitution mechanism to make it easier to just
change one location and refer to that path in other areas.
- RootPaths is used to determine if the imported nif is in one of
those directories if so it assumes the nif is from that app and uses
those settings for import.
- TexturePaths is used to test if the relative path in the nif is
relative to that directory.
- TextureSearchPaths will be recursively scanned for file names that
match the extensions (this can be time consuming so keep it to only
relevant directories to you).
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