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  1. Jul 05, 2008
  2. Jul 03, 2008
  3. Jun 29, 2008
  4. Oct 28, 2007
  5. Sep 24, 2007
  6. Sep 22, 2007
  7. Sep 11, 2007
  8. Sep 05, 2007
  9. Jul 21, 2007
    • Tazpn's avatar
      0.2.16 · c4e39fe1
      Tazpn authored
        -----
      o All
        - Add support for Loki, Pro Cycling Manager (version 10.2.0.0)
        - Add support for Megami Tensei: Imagine (version 20.1.0.3)
        - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6)
      o Importer
        - Add Weld Vertices option
      o Exporter
        - Remove veryrxv change because it breaks Oblivion export
      o Props
        - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
      c4e39fe1
    • Tazpn's avatar
      o All · 33a2a724
      Tazpn authored
            - Add support for Loki, Pro Cycling Manager (version 10.2.0.0)
            - Add support for Megami Tensei: Imagine (version 20.1.0.3)
            - Add support for Emerge Demo (versions 20.3.0.3 and 20.3.0.6)
          o Importer
            - Add Weld Vertices option
          o Exporter
            - Remove veryrxv change because it breaks Oblivion export
          o Props
            - Add Clone Mesh button on Collision Modifier and bhk Proxy Object
      33a2a724
  10. Jul 18, 2007
  11. Jul 14, 2007
  12. Jul 01, 2007
    • Tazpn's avatar
      Add shivering isles to ini and installer. · 01ef0d74
      Tazpn authored
      01ef0d74
    • Tazpn's avatar
      update version number to 0.2.15 · 812484f4
      Tazpn authored
      812484f4
    • Tazpn's avatar
      0.2.15 · e4bf0cfc
      Tazpn authored
        -----
      o Props
        - Resolve issue with bhkRigidBody object not saving and restoring data
      o Exporter/Importer
        - Resolve many issues with transforms and bhk shapes.
      o Exporter
        - Fix crash when exporting animations.
        - Fix issue with exporting Skin data causing missing vertexes in nifskope
        - Fix issue with exporting textkeys for morrowind and geomorph faces
           (Requires import to not ignore root node and selected export of that node)
        - Add animation export support for accumulate transforms (translation only)
        - Fix some issues with geometry Morpher exporter with bad UV data.
      o Importer
        - Fixed issue with not ignoring root node when option unchecked
        - Fixed issue of bhkRigidBody object not importing data properly
        - Set Accumulate Transforms to accumulate y-data by default
      e4bf0cfc
  13. Jun 26, 2007
  14. Jun 25, 2007
    • wz's avatar
      max/NifExport/KfExport.cpp · c5a25e50
      wz authored
        - normalized line endings
      
      max/NifExport/KfExport.cpp
      max/NifExport/NifExport.cpp
      max/NifExport/NifExport.rc
      max/NifImport/BaseImporter.h
      max/NifImport/MaxNifImport.cpp
      max/NifImport/MaxNifImport.rc
        - Changed URLs for homepage and wiki
      c5a25e50
    • Tazpn's avatar
      0.2.14 · 53fd4116
      Tazpn authored
      -----
      o Exporter
        - Fix issues with bhkConvexShape and bhkRigidBody
      o Exporter/Importer
        - Introduce Morpher animation support
      53fd4116
  15. Jun 24, 2007
    • Tazpn's avatar
      More Geomorph related changes · 20442522
      Tazpn authored
      20442522
    • Tazpn's avatar
      0.2.14 · da625014
      Tazpn authored
        -----
      o Exporter
        - Fix a number of issues with bhkConvexShape and bhkRigidBody
      o Importer
        - Introduce Morph animation support
      da625014
  16. Jun 19, 2007
  17. Jun 18, 2007
    • Tazpn's avatar
    • Tazpn's avatar
      0.2.13 · 7011c85a
      Tazpn authored
        -----
      o Importer/Exporter
        - Improved Bridge Commander support.
        - Added more Collision support
          + Modifiers
            * bhkRigidBody - Modifier
               This is a modifier which converts a mesh into a collision mesh
               and is a replacement for the Utility.
      
          + Helper Objects (Find under Create | Helper | NifTools)
            * bhkRigidBody
              Rigid Body reference object.  Place all havok objects in this object.
            * bhkBox
              Primitive for a Havok Box
            * bhkSphere
              Primitive for a Havok Sphere
            * bhkCapsule
                Primitive for a Havok Capsule
            * bhkCollProxy
                Makes a collision object from an existing set of objects but does not make the root
                objects collision objects.
      7011c85a
  18. Jun 17, 2007
  19. Jun 15, 2007
  20. Jun 13, 2007
  21. Jun 04, 2007
  22. Jun 02, 2007
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