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  1. Jul 01, 2007
    • Tazpn's avatar
      Add shivering isles to ini and installer. · 01ef0d74
      Tazpn authored
      01ef0d74
    • Tazpn's avatar
      update version number to 0.2.15 · 812484f4
      Tazpn authored
      812484f4
    • Tazpn's avatar
      0.2.15 · e4bf0cfc
      Tazpn authored
        -----
      o Props
        - Resolve issue with bhkRigidBody object not saving and restoring data
      o Exporter/Importer
        - Resolve many issues with transforms and bhk shapes.
      o Exporter
        - Fix crash when exporting animations.
        - Fix issue with exporting Skin data causing missing vertexes in nifskope
        - Fix issue with exporting textkeys for morrowind and geomorph faces
           (Requires import to not ignore root node and selected export of that node)
        - Add animation export support for accumulate transforms (translation only)
        - Fix some issues with geometry Morpher exporter with bad UV data.
      o Importer
        - Fixed issue with not ignoring root node when option unchecked
        - Fixed issue of bhkRigidBody object not importing data properly
        - Set Accumulate Transforms to accumulate y-data by default
      e4bf0cfc
  2. Jun 26, 2007
  3. Jun 25, 2007
    • wz's avatar
      max/NifExport/KfExport.cpp · c5a25e50
      wz authored
        - normalized line endings
      
      max/NifExport/KfExport.cpp
      max/NifExport/NifExport.cpp
      max/NifExport/NifExport.rc
      max/NifImport/BaseImporter.h
      max/NifImport/MaxNifImport.cpp
      max/NifImport/MaxNifImport.rc
        - Changed URLs for homepage and wiki
      c5a25e50
    • Tazpn's avatar
      0.2.14 · 53fd4116
      Tazpn authored
      -----
      o Exporter
        - Fix issues with bhkConvexShape and bhkRigidBody
      o Exporter/Importer
        - Introduce Morpher animation support
      53fd4116
  4. Jun 24, 2007
    • Tazpn's avatar
      More Geomorph related changes · 20442522
      Tazpn authored
      20442522
    • Tazpn's avatar
      0.2.14 · da625014
      Tazpn authored
        -----
      o Exporter
        - Fix a number of issues with bhkConvexShape and bhkRigidBody
      o Importer
        - Introduce Morph animation support
      da625014
  5. Jun 19, 2007
  6. Jun 18, 2007
    • Tazpn's avatar
    • Tazpn's avatar
      0.2.13 · 7011c85a
      Tazpn authored
        -----
      o Importer/Exporter
        - Improved Bridge Commander support.
        - Added more Collision support
          + Modifiers
            * bhkRigidBody - Modifier
               This is a modifier which converts a mesh into a collision mesh
               and is a replacement for the Utility.
      
          + Helper Objects (Find under Create | Helper | NifTools)
            * bhkRigidBody
              Rigid Body reference object.  Place all havok objects in this object.
            * bhkBox
              Primitive for a Havok Box
            * bhkSphere
              Primitive for a Havok Sphere
            * bhkCapsule
                Primitive for a Havok Capsule
            * bhkCollProxy
                Makes a collision object from an existing set of objects but does not make the root
                objects collision objects.
      7011c85a
  7. Jun 17, 2007
  8. Jun 15, 2007
  9. Jun 13, 2007
  10. Jun 04, 2007
  11. Jun 02, 2007
  12. Jun 01, 2007
  13. May 29, 2007
  14. May 28, 2007
  15. Mar 27, 2007
  16. Mar 26, 2007
    • Amorilia's avatar
      * organized nifxml python code as a python library in a directory, · ee2c57ff
      Amorilia authored
        still need to make seperate files for seperate parts of the library
      
      * (!!!) moved nif.xml and kfm.xml file to reflect the reorganization;
        I tried to fix references to it in all other projects
      
      * niflib now imports nifxml code through svn:externals (as svn
        symbolic links are not supported under windows)
      
      * scons generates list of header files via nifxml library: no longer
        need to manually update the list
      
      * SConstruct generator removed from nifxml_niflib.py script as scons
        now uses the nifxml library directly
      
      * fixed typo in nif.xml
      
      * property svn:eol-style set to native on some files
      ee2c57ff
  17. Dec 16, 2006
  18. Oct 15, 2006
    • Tazpn's avatar
      0.2.9 · 6d9249bc
      Tazpn authored
        -----   
      o Exporter
        - Add BSX flags for NIF exports when animation is involved for Oblivion.
        - Worked around what appears to be a bug in the Bezier Scale controller.
        - Change time intervals when exporting MW style animation.
        - Fixed bug with missing reference in Footer in MW exported .KF files.
        - Call routine to apply skin offsets to Skin data (required for MW?)
      
      o Importer
      
        - Invoke Max Script in Max 5 so that we can import Note Tracks
      6d9249bc
  19. Oct 12, 2006
    • Tazpn's avatar
      MaxPlugins 0.2.8 · 751de4a5
      Tazpn authored
        -----   
      o Exporter
        - Fix Collapse Transforms on dialog so that it actually triggers collapse
        - Change defaults for textures so Morrowind does not crash in CS
        - Fix export of animation for Morrowind
        - Introduce mechanism in Collapse Transforms so that poorly scaled models export better
      
      o Importer
        - Fix import of animation for Morrowind
      751de4a5
  20. Oct 01, 2006
    • Tazpn's avatar
      0.2.7 · 3acafbcb
      Tazpn authored
      -----
      o All
      - Add options to disable certain parts of plug via INI
      o Added so people who only want importer can disable exporter.
      - Enhancements from NifLib including support for Freedom Force
      - Max 5 build is available but untested.
      
      o Exporter
      - Fix bug with NiTriShape export which created corrupted files.
      - Add option to Update Tangent Space (for Oblivion)
      - Add option to Collapse Transforms on meshes (mostly a debug aide)
      3acafbcb
  21. Sep 30, 2006
  22. Sep 26, 2006
    • Tazpn's avatar
      Add Update Tangent Space to export dialog · dc6c4bc1
      Tazpn authored
      dc6c4bc1
    • Tazpn's avatar
      o All · 4a56ae25
      Tazpn authored
        - Consolidate code to single plugin: NifPlugins.dlu
        - Please remove the following when upgrading to this release.
          o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
        - Started Wiki Documentation Project:
          o http://www.niftools.org/wiki/index.php/3ds_Max
        
      o Exporter
        - Fix bug in Skin Partitioning that would cause max to hang
        - Add links to website and wiki to dialog
        - Tag NIF files with Plugin version in first comment field.
        - Fix export of selected nodes.
        - Support Prn strings for Oblivion and Morrowind when selected
          mesh is bound to bone bug does not have skin modifier.
        - Change export to place all data in NonAccum nodes when available
          Plan to do proper support for NonAccum nodes in the future.
        - Add progress bar updates while exporting
        
      o Importer
        - Add links to website and wiki to dialog
        - Add support for Prn string imports for Oblivion and Morrowind
      4a56ae25
  23. Sep 20, 2006
  24. Sep 18, 2006
    • Tazpn's avatar
      0.2.5 · ecb02886
      Tazpn authored
        -----
      o Exporter
        - Rewrote animation export dialogs and procedures to write files
          similar to Civilation exporter.
        - Removed seperate *.kf and merged with *.nif like Civ4
        - Fixed issues with NiStencilProperty (via niflib) for Morrowind
        - Add option to optionally export accum nodes
        - Add options for exporting skin partition in different ways
        - Expose the Auto detect parameter to allow game to be saved
        
      o Importer
        - Add option to ignore root
        - Expose the Time Tag and Key Note params on nif dialog
        - Expose the Auto detect parameter to allow game to be saved
      ecb02886
    • Tazpn's avatar
      0.2.5 · b1450f38
      Tazpn authored
        -----
      o Exporter
        - Rewrote animation export dialogs and procedures to write files
          similar to Civilation exporter.
        - Removed seperate *.kf and merged with *.nif like Civ4
        - Fixed issues with NiStencilProperty (via niflib) for Morrowind
        - Add option to optionally export accum nodes
        - Add options for exporting skin partition in different ways
        - Expose the Auto detect parameter to allow game to be saved
        
      o Importer
        - Add option to ignore root
        - Expose the Time Tag and Key Note params on nif dialog
        - Expose the Auto detect parameter to allow game to be saved
      b1450f38
  25. Sep 11, 2006
    • Tazpn's avatar
      0.2.4 · 6eb5601d
      Tazpn authored
        -----
      o Exporter
        - Add animation export.
        
      o Importer
        - Add option to ignore UPB buffers.  
          * Useful in preventing LOD Bone warnings from the Civ4 Exporter
        - Fixed problem with Animation Note Tracks not being cleared
        - Fixed issue with BSpline animation when too much data was present
          * Specifically the Civ4 Leaderheads now import animation very well
        - Import Animation Priority into user prop buffer
          
      o NifProps Utility
        - Added Animation Priority
        - Removed unused Globals
      
      6eb5601d
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