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  1. Sep 18, 2006
    • Tazpn's avatar
      Miscellaneous fixes: · ff0a0d05
      Tazpn authored
      1. Update NiStencilProperty based on Shon's changes
      2. Rewrote large chunks of WriteFileGroup related routines.
      3. Added a WriteNifTree which allows for multiple roots (not exposed publically)
      4. Added option to BindSkin to scene instead of skeleton root.
      5. Fixed bug in RemoveController
      6. Added helpers to NiControllerManager for sequence management
      7. Propegated user_version in routines which take a version
      ff0a0d05
  2. Sep 16, 2006
    • Tazpn's avatar
      1. Add NiClod and NiClodData. · 534752d7
      Tazpn authored
      2. Fix PCH project settings.
      3. Add NifSkope base partitioning algorithm
      4. Add ability to use TriStripper instead of NvStripper for tristripdata
      5. Sync with XML and equivalent changes.
      534752d7
  3. Sep 15, 2006
  4. Sep 09, 2006
  5. Aug 22, 2006
  6. Jul 22, 2006
  7. Jul 19, 2006
  8. Jul 18, 2006
    • Shon Ferguson's avatar
      NiNode flags now default to 8 for "Not a skin influence." · b241458b
      Shon Ferguson authored
      The code I added to make NiTriBasedGeom select the correct skeleton root was wrong and has been re-written and tested.  It now seems to select the same skeleton root as real NIF files.
      The NiTriBasedGeomData::SetUVSetCount function now sets the hasUVs bool value correctly.
      Fixed some skin related bugs in ComplexSh::Split.
      b241458b
  9. Jul 17, 2006
    • Shon Ferguson's avatar
      Created a new ComplexShape class which can currently be used to automatically... · 48f34b7b
      Shon Ferguson authored
      Created a new ComplexShape class which can currently be used to automatically split the sort of complicated mesh that contains per-point-per-face attributes into NiTriShape classes.  Should support skinning as well, but has not been tested.
      Added TexCoord == operator.
      Changed type of Triangle members to unsigned short.
      Color4 now defaults to all zeros.
      NiAVObject::AddProperty now takes a const argument.
      Fixed exception in NiTexturingProperty to throw a runtime_error instead of a string.
      NiTriBasedGeom::BindSkin should now automatically finds the skeleton root by itself.  The skeleton_root argument has been removed.
      48f34b7b
  10. Jun 25, 2006
  11. Jun 24, 2006
  12. Jun 22, 2006
  13. Jun 18, 2006
  14. Jun 16, 2006
  15. Jun 12, 2006
  16. Jun 10, 2006
  17. Jun 07, 2006
  18. Jun 05, 2006
  19. Jun 04, 2006
  20. Jun 03, 2006
  21. Jun 02, 2006
  22. May 29, 2006
  23. May 28, 2006
  24. May 27, 2006
  25. May 25, 2006
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