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  1. May 05, 2007
    • Shon Ferguson's avatar
      Changed the default linkage to DLL. You now have to define NIFLIB_STATIC_LINK... · fcd84977
      Shon Ferguson authored
      Changed the default linkage to DLL.  You now have to define NIFLIB_STATIC_LINK if you want to use static linking instead of having to define USE_NIFLIB_DLL if you want to use the DLL.
      Added a new Debug - DLL configuration.
      Static configurations now create either niflib_static.lib or niflib_static_debug.lib, while DLL configurations create niflib_dll.lib and niflib_dll_debug.lib along with niflib.dll and niflib_debug.dll.
      fcd84977
  2. Apr 03, 2007
  3. Apr 01, 2007
  4. Mar 29, 2007
  5. Mar 27, 2007
  6. Feb 03, 2007
  7. Nov 19, 2006
  8. Nov 01, 2006
  9. Sep 29, 2006
  10. Sep 25, 2006
  11. Sep 16, 2006
    • Tazpn's avatar
      1. Add NiClod and NiClodData. · 534752d7
      Tazpn authored
      2. Fix PCH project settings.
      3. Add NifSkope base partitioning algorithm
      4. Add ability to use TriStripper instead of NvStripper for tristripdata
      5. Sync with XML and equivalent changes.
      534752d7
    • Shon Ferguson's avatar
      Really put the skin calculations back the way they were this time. Helps, but... · 2e43de75
      Shon Ferguson authored
      Really put the skin calculations back the way they were this time.  Helps, but the hands of better bodies meshes still end up in the wrong place.
      Added transform parameter to ComplexShape::Split because changing the transforms after the fact ruins the skin binds.
      2e43de75
  12. Sep 15, 2006
  13. Sep 13, 2006
  14. Sep 08, 2006
  15. Aug 27, 2006
  16. Aug 22, 2006
  17. Jul 17, 2006
    • Shon Ferguson's avatar
      Created a new ComplexShape class which can currently be used to automatically... · 48f34b7b
      Shon Ferguson authored
      Created a new ComplexShape class which can currently be used to automatically split the sort of complicated mesh that contains per-point-per-face attributes into NiTriShape classes.  Should support skinning as well, but has not been tested.
      Added TexCoord == operator.
      Changed type of Triangle members to unsigned short.
      Color4 now defaults to all zeros.
      NiAVObject::AddProperty now takes a const argument.
      Fixed exception in NiTexturingProperty to throw a runtime_error instead of a string.
      NiTriBasedGeom::BindSkin should now automatically finds the skeleton root by itself.  The skeleton_root argument has been removed.
      48f34b7b
  18. Jul 04, 2006
  19. Jun 24, 2006
  20. Jun 23, 2006
  21. Jun 22, 2006
  22. Jun 18, 2006
  23. Jun 12, 2006
  24. Jun 10, 2006
  25. Jun 07, 2006
  26. Jun 05, 2006
  27. Jun 04, 2006
  28. Jun 03, 2006
  29. Jun 02, 2006
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