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Grant Kim
Niflib
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fcd849771a7bd15d81a82acccab3a6c3ccef3954
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2
develop
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protected
master
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3
niflib-0.6.2
niflib-0.6.0
niflib-r731
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Created with Raphaël 2.2.0
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May
Emissive Saturation -> Emissive Multiple (see nifxml commit eb44a85334c1e3f89522de62f8fd14549f74c47d).
Fix type cast compile errors.
Renames to follow latest xml: Texture Repeat -> UV Scale and Texture Translation 1 -> UV Offset.
Sync with latest xml.
Remove bhkRigidBody special code from constructor which fails to compile.
Sync to latest xml.
bhkCMSDContainer is no longer in the xml.
Reran gen_niflib.py script.
Submodule sync for latest xml.
bhkCMSD_Shape is now bhkCMSDBigTris.
bhkCMDS_Something was replaced by bhkCMSDMaterial in latest xml.
Sync to latest qhull.
Fix typos and compiler error.
Merge remote-tracking branch 'skyfox/master'
Sync with latest xml.
VS2010 solution files caused by compiler upgrade
added missing source/header files to VS2005 project
removed some compiler warnings
added/renamed some methods/attributes matching actual nif.xml
added some copy constructors
Sync to latest nif.xml
added support for skyrim properties
fixed niflib to exporter geometry data with binormals and tangets in it but broke niflib a bit. WARNING! from now on niflib will cause bugs when regenerated because of this
fixed the complex shape to generate dismember partitions if the required data is provided
upgraded the complex shape to handle skyrim properties
made more changes to the complex shape to prepare it for skyrim and fallout 3 support
added support to read the nif header separately. seems logical to see ahead what kind of file do we have
fixed a bug in the complex shape because of which normals weren't imported into maya
got the complex shape to import dismember groups too
added support for dismember skin in the complex shape. still bugged
made changes to the complexshape to support dismember partitions. still need to add support for merging with dismember partitions
started adding support for BSDismemberSkinInstance.h in the complex shape. so far nothing is functional but at first glance it seems pretty straightforward enough
added support to read the nif header without reading the entire file. useful to check what kind of importer should be used to read the file.
updated complex shape to gather bethesda specific properties from the nigeometry node
added support for skyrim and added some new ways to check the user version of a nif file to check if it's a skyrim file.
updated the BSLightingShaderProperty.cpp and BSLightingShaderProperty.h to add support for editing those objects
added overloads for the controller sequence to add generic interpolators
added a new overload for the AddInterpolatorMethod in the NiControllerSequence class to fix a bug when it would export the string pallete for fallout 3 nif versions.
fixed a bug in the appendfloatcontrolpoints method of the splinedata
more fixes to niflib, last commit didn't submit the complexshape updates
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