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Created with Raphaël 2.2.08Sep7624Jun1May26Feb242016151412874130Jan282725232018151211729Dec1716111026Nov212015Oct124Sep212019171523Jul3229Jun26Nov2514Sep21Aug1910Jul13Jun1127Mar12Oct9Jun612May27Apr2014659Mar17Feb1427Jan231110543222Dec211427Nov171618Oct119729Sep2621201287131Aug302322181713Jul326Jun7Apr527Dec20Nov1028Oct424Sep2211521Jul191814125Jun2423181715113231May28272625242320191816765424Apr23131276532131Mar3029282726232120181615143Feb27Jan13129819Nov129Oct281512530Sep292827262523222120181716151413111098727Aug222120171311625Jul22201918171687432130Jun2726252423222119181716151413121110876543230MayEmissive Saturation -> Emissive Multiple (see nifxml commit eb44a85334c1e3f89522de62f8fd14549f74c47d).Fix type cast compile errors.Renames to follow latest xml: Texture Repeat -> UV Scale and Texture Translation 1 -> UV Offset.Sync with latest xml.Remove bhkRigidBody special code from constructor which fails to compile.Sync to latest xml.bhkCMSDContainer is no longer in the xml.Reran gen_niflib.py script.Submodule sync for latest xml.bhkCMSD_Shape is now bhkCMSDBigTris.bhkCMDS_Something was replaced by bhkCMSDMaterial in latest xml.Sync to latest qhull.Fix typos and compiler error.Merge remote-tracking branch 'skyfox/master'Sync with latest xml.VS2010 solution files caused by compiler upgradeadded missing source/header files to VS2005 projectremoved some compiler warningsadded/renamed some methods/attributes matching actual nif.xmladded some copy constructorsSync to latest nif.xmladded support for skyrim propertiesfixed niflib to exporter geometry data with binormals and tangets in it but broke niflib a bit. WARNING! from now on niflib will cause bugs when regenerated because of thisfixed the complex shape to generate dismember partitions if the required data is providedupgraded the complex shape to handle skyrim propertiesmade more changes to the complex shape to prepare it for skyrim and fallout 3 supportadded support to read the nif header separately. seems logical to see ahead what kind of file do we havefixed a bug in the complex shape because of which normals weren't imported into mayagot the complex shape to import dismember groups tooadded support for dismember skin in the complex shape. still buggedmade changes to the complexshape to support dismember partitions. still need to add support for merging with dismember partitionsstarted adding support for BSDismemberSkinInstance.h in the complex shape. so far nothing is functional but at first glance it seems pretty straightforward enoughadded support to read the nif header without reading the entire file. useful to check what kind of importer should be used to read the file.updated complex shape to gather bethesda specific properties from the nigeometry nodeadded support for skyrim and added some new ways to check the user version of a nif file to check if it's a skyrim file.updated the BSLightingShaderProperty.cpp and BSLightingShaderProperty.h to add support for editing those objectsadded overloads for the controller sequence to add generic interpolatorsadded a new overload for the AddInterpolatorMethod in the NiControllerSequence class to fix a bug when it would export the string pallete for fallout 3 nif versions.fixed a bug in the appendfloatcontrolpoints method of the splinedatamore fixes to niflib, last commit didn't submit the complexshape updates
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