- Feb 03, 2012
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Alecu100 authored
started adding support for BSDismemberSkinInstance.h in the complex shape. so far nothing is functional but at first glance it seems pretty straightforward enough
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- Jan 20, 2012
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Alecu100 authored
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- May 06, 2007
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Shon Ferguson authored
Updated Niflib to the latest XML which adds support for bhkMeshShape, NiMultiTextureProperty, NiRawImageData, and NiSequence.
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- Apr 12, 2007
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Shon Ferguson authored
Moved structures contained within the ComplexShape class outside of it so that they can be wrapped with SWIG. Finished documentation of ComplexShape.
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- Mar 28, 2007
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Shon Ferguson authored
To allow for DLL mode, the IDENTITY constants in the Matrix classes were made private and are now accessible through the Identity() function of each matrix class. This may affect the 3ds Max plug-in as well.
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- Jan 13, 2007
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Shon Ferguson authored
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- Nov 19, 2006
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Shon Ferguson authored
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- Sep 23, 2006
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Shon Ferguson authored
Replaced _WRITE, _READ, _STRING, AND _FIXLINKS defines with the corresponding internal function call. Replaced STANDARD_INTERNAL_FUNCTIONS with the internal function signatures. Made my Doxygen config file use relative paths and added it to SVN so everyone can generate the same documentation for themselves. Removed includes WZ added to ComplexShape. These were not missing, they are up to the user to include if they wish.
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- Sep 22, 2006
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wz authored
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- Sep 20, 2006
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Shon Ferguson authored
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- Sep 16, 2006
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Shon Ferguson authored
Really put the skin calculations back the way they were this time. Helps, but the hands of better bodies meshes still end up in the wrong place. Added transform parameter to ComplexShape::Split because changing the transforms after the fact ruins the skin binds.
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- Sep 15, 2006
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Shon Ferguson authored
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- Sep 09, 2006
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Shon Ferguson authored
Added a max_bones_per_partition parameter to ComplexShape::Split and NiTriBasedGeom::GenHardwareSkinInfo in anticipation of Tazpn adding that capability.
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- Aug 22, 2006
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Shon Ferguson authored
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- Jul 25, 2006
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Shon Ferguson authored
Added != operator to Matrix44. Added IsSplitMeshProxy function to NiNode.
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- Jul 22, 2006
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Shon Ferguson authored
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- Jul 17, 2006
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Shon Ferguson authored
Created a new ComplexShape class which can currently be used to automatically split the sort of complicated mesh that contains per-point-per-face attributes into NiTriShape classes. Should support skinning as well, but has not been tested. Added TexCoord == operator. Changed type of Triangle members to unsigned short. Color4 now defaults to all zeros. NiAVObject::AddProperty now takes a const argument. Fixed exception in NiTexturingProperty to throw a runtime_error instead of a string. NiTriBasedGeom::BindSkin should now automatically finds the skeleton root by itself. The skeleton_root argument has been removed.
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