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Made some more DLL-related changes. The Maya plug-in now compiles (and works!) in DLL mode.
To allow for DLL mode, the IDENTITY constants in the Matrix classes were made private and are now accessible through the Identity() function of each matrix class. This may affect the 3ds Max plug-in as well.
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- include/ComplexShape.h 27 additions, 27 deletionsinclude/ComplexShape.h
- include/nif_math.h 27 additions, 17 deletionsinclude/nif_math.h
- include/obj/NiAVObject.h 2 additions, 2 deletionsinclude/obj/NiAVObject.h
- include/obj/NiAlphaProperty.h 48 additions, 50 deletionsinclude/obj/NiAlphaProperty.h
- include/obj/NiMaterialProperty.h 3 additions, 3 deletionsinclude/obj/NiMaterialProperty.h
- include/obj/NiObject.h 3 additions, 3 deletionsinclude/obj/NiObject.h
- src/nif_math.cpp 12 additions, 0 deletionssrc/nif_math.cpp
- src/obj/NiObject.cpp 5 additions, 1 deletionsrc/obj/NiObject.cpp
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