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  1. Dec 17, 2015
  2. Dec 15, 2015
  3. Dec 14, 2015
    • jonwd7's avatar
      [FO4] Improved Vertex Format support · aec814a5
      jonwd7 authored
      Supports several edge cases at the cost of being more complicated since
      the XML is not set up to allow testing of multiple flags in compounds.
      
      Now loads SCOL with crashing NifSkope and without any errors.  The
      PreCombined folder now at least opens but with errors as
      BSPackedCombinedSharedGeomDataExtra is not decoded.
      
      Much wider support of meshes overall, without any NaN issues stemming
      from misassignment of half float types.
      aec814a5
  4. Dec 10, 2015
  5. Dec 02, 2015
  6. Nov 26, 2015
  7. Nov 25, 2015
  8. Nov 24, 2015
  9. Nov 23, 2015
    • jonwd7's avatar
      [FO4] Optimized Compounds · 5a50b806
      jonwd7 authored
      Running XML Checker on 755 armors went from 75s to 9s.  There is
      definitely a problem with ARG speed that needs to be fixed.
      5a50b806
  10. Nov 22, 2015
  11. Nov 20, 2015
  12. Nov 19, 2015
  13. Nov 17, 2015
  14. Nov 16, 2015
  15. Jun 25, 2015
  16. Jun 24, 2015
  17. May 23, 2015
  18. Nov 26, 2014
    • neomonkeus's avatar
      Merge pull request #36 from ttl269/bhkBreakableConstraint-update · cca0765f
      neomonkeus authored
      bhkBreakableConstraint update
      cca0765f
    • ttl269's avatar
      added PrismaticConstraint to SubConstraints · 87b8f9e9
      ttl269 authored
      1. Added PrismaticConstraint to list of available constraints in SubConstraint
      2. Previously added enum "ConstraintType" renamed to "hkConstraintType"
      87b8f9e9
    • ttl269's avatar
      bhkBreakableConstraint update · b9d01090
      ttl269 authored
      Added structure of bhkBreakableConstraint. It seems that it is (and also bhkMalleableConstraint) some kind of "parent descriptor" for behavior for their "children" constraint which must be inserted within it. This inserted constraint in named "Sub Constraint", its type is determined by "Constraint Type" integer value. After this integer there is inserted complete constraint - one of allowed "common" constraints. And then there are inserted parameters specific for parent constrains (for example breakable one has "Threshold" and "Remove if Broken"). From vanilla nifs it seems that this "Sub Constraint" has always set its "Num Entities" to 2 but also both references to "Entities" are set to None. I think that this is probably because the relation between two rigid bodies this constraint is affecting is determined earlier - in "Entities" of parent constraint (bhkBreakableConstraint or bhkMalleableConstraint) and therefore it is not necessary (or it is forbidden?) to set references to entities also in "Sub Constraint".
      b9d01090
    • neomonkeus's avatar
      Merge pull request #22 from ttl269/feature/bhkRagdollTemplate-support · fdc87c46
      neomonkeus authored
      bhkRagdollTemplate support
      fdc87c46
    • ttl269's avatar
      added support for bhkRagdollTemplate (.rdt files) · d31e19bc
      ttl269 authored
      Added support for bhkRagdollTemplate block based on two .rdt files (.rdt file is a .nif file) located in Fallout3 directory "meshes/ragdollconstraint". It seems that game uses only file "Default.rdt". Second file "stiff.rdt" is unused and suspicious because in NiHeader it has User Version 2 set to 16 instead of 34 as all Fallout3 files (and also Default.rdt) have.
      Can anybody check Fallout New Vegas files if there are present any .rdt files? It would be good to have more than 2 files for decoding. Or exists other games with these files?
      d31e19bc
    • neomonkeus's avatar
      Merge pull request #24 from ttl269/feature/NiSkinPartition-modify · c16c7660
      neomonkeus authored
      NiSkinPartition unknowns removed
      c16c7660
    • neomonkeus's avatar
      Merge pull request #26 from ttl269/feature/havok-Material-and-Layer-update · c6e58de6
      neomonkeus authored
      havok Materials and Layers update
      c6e58de6
  19. Nov 25, 2014
  20. Jul 07, 2014
  21. Jul 06, 2014
    • ttl269's avatar
      Reverted names of Unknowns · e70a70ca
      ttl269 authored
      Reverted names of two Unknowns in BSShaderPPLightingProperty to "Unknown Float 4" and "Unknown Float 5". Also renamed "Envmap Scale" in BSShaderProperty to "Environment Map Scale" and added its description of funtionality - it is same as "Environment Map Scale" in BSLightingShaderProperty - controls the intesity of the environment map.
      e70a70ca
  22. Jul 05, 2014
    • ttl269's avatar
      Fallout3 Shader Properties update · 0b74bba8
      ttl269 authored
      Updated BSShaderProperty, BSShaderLightingProperty, BSShaderNoLightingProperty, BSShaderPPLightingProperty and SkyShaderProperty blocks for Fallout3. Added BSShaderFlags2 and their meanings.
      0b74bba8
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