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Commit 5e906ace authored by ttl269's avatar ttl269 Committed by neomonkeus
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Corrected spelling mistake - object

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......@@ -463,7 +463,7 @@
</enum>
<enum name="SkyrimLayer" storage="byte">
Physical purpose of collision object? The setting affects objetct's havok behavior in game. Anything higher than 47 is also null.
Physical purpose of collision object? The setting affects object's havok behavior in game. Anything higher than 47 is also null.
<option value="0" name="UNIDENTIFIED">Unidentified</option>
<option value="1" name="STATIC">Static</option>
<option value="2" name="ANIMSTATIC">Anim Static</option>
......@@ -1558,7 +1558,7 @@
ColFilter property for Havok. It contains Layer, Flags and Part Number
<add name="Layer" type="OblivionLayer" default="STATIC" vercond="(Version != 20.2.0.7) || ((Version == 20.2.0.7) &amp;&amp; (User Version != 11) &amp;&amp; (User Version != 12) &amp;&amp; (User Version 2 != 34) &amp;&amp; (User Version 2 != 83))">Sets mesh color in Oblivion Construction Set.</add><!--condition: all except Fallout 3 and Skyrim -->
<add name="Layer" type="Fallout3Layer" default="STATIC" vercond="(Version == 20.2.0.7) &amp;&amp; (User Version == 11) &amp;&amp; (User Version 2 == 34)">Sets mesh color in Fallout 3 GECK.</add>
<add name="Layer" type="SkyrimLayer" default="STATIC" vercond="(Version == 20.2.0.7) &amp;&amp; (User Version == 12) &amp;&amp; (User Version 2 == 83)">Physical purpose of collision object? The setting affects objetct's havok behavior in game.</add>
<add name="Layer" type="SkyrimLayer" default="STATIC" vercond="(Version == 20.2.0.7) &amp;&amp; (User Version == 12) &amp;&amp; (User Version 2 == 83)">Physical purpose of collision object? The setting affects object's havok behavior in game.</add>
<add name="Flags and Part Number" type="byte" default="0">FLAGS are stored in highest 3 bits:
Bit 7: sets the LINK property and controls whether this body is physically linked to others.
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