- Mar 29, 2016
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jonwd7 authored
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- Jan 28, 2016
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jonwd7 authored
PyFFI does not like missing template attributes for Ref/Ptr despite the documentation saying the attribute is optional. Validation for "Skin" on BSTriShape is set only to NiObject for the time being. Setting it to BSSkin::Instance would require moving around the blocks.
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- Dec 21, 2015
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jonwd7 authored
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- Dec 17, 2015
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jonwd7 authored
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- Dec 15, 2015
- Dec 14, 2015
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jonwd7 authored
Supports several edge cases at the cost of being more complicated since the XML is not set up to allow testing of multiple flags in compounds. Now loads SCOL with crashing NifSkope and without any errors. The PreCombined folder now at least opens but with errors as BSPackedCombinedSharedGeomDataExtra is not decoded. Much wider support of meshes overall, without any NaN issues stemming from misassignment of half float types.
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- Dec 10, 2015
- Dec 02, 2015
- Nov 26, 2015
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jonwd7 authored
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- Nov 25, 2015
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jonwd7 authored
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- Nov 24, 2015
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jonwd7 authored
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- Nov 23, 2015
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jonwd7 authored
Running XML Checker on 755 armors went from 75s to 9s. There is definitely a problem with ARG speed that needs to be fixed.
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- Nov 22, 2015
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jonwd7 authored
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- Nov 20, 2015
- Nov 19, 2015
- Nov 17, 2015
- Nov 16, 2015
- Jun 25, 2015
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neomonkeus authored
Add zero option to ExtraVectorsFlags to allow blender plugin to set the
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- Jun 24, 2015
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Ghost authored
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- May 23, 2015
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Ghost authored
value during export.
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- Nov 26, 2014
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neomonkeus authored
bhkBreakableConstraint update
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ttl269 authored
1. Added PrismaticConstraint to list of available constraints in SubConstraint 2. Previously added enum "ConstraintType" renamed to "hkConstraintType"
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ttl269 authored
Added structure of bhkBreakableConstraint. It seems that it is (and also bhkMalleableConstraint) some kind of "parent descriptor" for behavior for their "children" constraint which must be inserted within it. This inserted constraint in named "Sub Constraint", its type is determined by "Constraint Type" integer value. After this integer there is inserted complete constraint - one of allowed "common" constraints. And then there are inserted parameters specific for parent constrains (for example breakable one has "Threshold" and "Remove if Broken"). From vanilla nifs it seems that this "Sub Constraint" has always set its "Num Entities" to 2 but also both references to "Entities" are set to None. I think that this is probably because the relation between two rigid bodies this constraint is affecting is determined earlier - in "Entities" of parent constraint (bhkBreakableConstraint or bhkMalleableConstraint) and therefore it is not necessary (or it is forbidden?) to set references to entities also in "Sub Constraint".
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neomonkeus authored
bhkRagdollTemplate support
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ttl269 authored
Added support for bhkRagdollTemplate block based on two .rdt files (.rdt file is a .nif file) located in Fallout3 directory "meshes/ragdollconstraint". It seems that game uses only file "Default.rdt". Second file "stiff.rdt" is unused and suspicious because in NiHeader it has User Version 2 set to 16 instead of 34 as all Fallout3 files (and also Default.rdt) have. Can anybody check Fallout New Vegas files if there are present any .rdt files? It would be good to have more than 2 files for decoding. Or exists other games with these files?
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neomonkeus authored
NiSkinPartition unknowns removed
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neomonkeus authored
havok Materials and Layers update
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- Nov 25, 2014
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ttl269 authored
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ttl269 authored
Corrected order of materials in list of Skyrim materials to be sorted ascending.
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ttl269 authored
1. Added havok material definitions for Fallout 3. Only basic 31 materials defined. Function of other bits included in description. 2. Removed game prefix from havok material definitions. 3. Added havok layer definitions for Fallout 3. Conflicts: nif.xml
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