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  1. Jun 09, 2017
  2. Jun 02, 2017
  3. Jun 01, 2017
    • jonwd7's avatar
      HavokMaterial update · 3ea5130b
      jonwd7 authored
      For a couple Oblivion NIFs which are pre-Havok version yet somehow use Havok..
      3ea5130b
    • jonwd7's avatar
      bhkBoxShape fixes · b3e71353
      jonwd7 authored
      b3e71353
    • jonwd7's avatar
      Change hxMatrix3 yet again · b54f5272
      jonwd7 authored
      b54f5272
    • jonwd7's avatar
      Add Broad Phase enum · abf267bd
      jonwd7 authored
      abf267bd
    • jonwd7's avatar
      Fix Malleable and RDT · 083f25fd
      jonwd7 authored
      Removed compounds:  bhkRDTConstraint, bhkRDTMalleableConstraint.
      
      Renamed compound: SubConstraint->ConstraintData (to reflect hkpConstraintData*)
      
      Created:  MalleableDescriptor (to reflect other Descriptor compounds)
      
      Corrected bhkRagdollTemplate inheritance.  Fully decoded bhkRagdollTemplateData.
      
      bhkRDT now load without error or link validation warnings.
      083f25fd
    • jonwd7's avatar
      Simplify HavokMaterial conditions · fd8ea3f4
      jonwd7 authored
      This was necessary so that Fallout3HavokMaterial actually applied to all FO3 NIF versions (e.g. User Version 2 == 16)
      fd8ea3f4
    • jonwd7's avatar
      Fix up bhkBonePoseArray · fc68c1ed
      jonwd7 authored
      Pull in some of the documentation from #39 and fix the type names and the bone transform layout.
      fc68c1ed
    • jonwd7's avatar
      Go back to type for Inertia Tensor · 2bb9bc16
      jonwd7 authored
      Seems niflib wants that row to be a special type, so fix "InertiaMatrix" to be the real type, `hkMatrix3` and use it for the Inertia Tensor.
      2bb9bc16
  4. May 31, 2017
  5. May 30, 2017
  6. May 29, 2017
    • ousnius's avatar
      More block decoding · c9ed2981
      ousnius authored
      Changes to:
      - BallAndSocketDescriptor
      - NiAVObject (uint flags)
      - NiCamera
      - NiSwitchNode
      - NiPSysGravityModifier
      - BSPSysInheritVelocityModifier
      - BSPSysRecycleBoundModifier
      - BSPSysLODModifier
      - BSValueNode
      - BSStripPSysData
      - BSPSysMultiTargetEmitterCtlr
      - BSOrderedNode
      - BSDebrisNode
      - BSBlastNode
      - BSDamageStage
      - BSMultiBoundNode
      - BSMultiBound
      - BSMultiBoundSphere
      
      New objects:
      - BSRangeNode
      
      New bitflags:
      - NiSwitchFlags
      - BSValueNodeFlags
      
      New enums:
      - BSCPCullingType
      c9ed2981
    • jonwd7's avatar
      Unused/Padding consistency · 9c069eaf
      jonwd7 authored
      9c069eaf
    • jonwd7's avatar
      bhkMoppBvTreeShape · 74da87bf
      jonwd7 authored
      The phrase "Shape Scale" was used as "Scale" was already taken for the
      MOPP Scaling Factor and is referred to by code.
      74da87bf
    • jonwd7's avatar
      bhkRigidBody defaults · f9d999cf
      jonwd7 authored
      f9d999cf
    • jonwd7's avatar
      bhkCompressedMeshShape · f3d04907
      jonwd7 authored
      f3d04907
    • jonwd7's avatar
      Additions and fixes for bhk · 1c076d18
      jonwd7 authored
      Did bhkRigidBody and added the correct rows to bhkWorldObject for
      correct bhkSimpleShapePhantom size.
      1c076d18
  7. May 28, 2017
  8. May 27, 2017
    • Mad's avatar
      motor_types re-refixed · 0cf4e9f4
      Mad authored
      Added motor descriptor to Prismatic constraint.
      0cf4e9f4
    • Mad's avatar
      Motor_types refixed · 14ef06db
      Mad authored
      14ef06db
    • Mad's avatar
      Motor explanations · d02891cf
      Mad authored
      Added motor variable explanations, added default values and removed the white spaces.
      d02891cf
    • Mad's avatar
      Motor types · 6d6e28d1
      Mad authored
      Added motor type selector for Ragdoll and Limited Hinge constraint.
      6d6e28d1
  9. May 08, 2017
  10. Apr 12, 2016
    • jonwd7's avatar
      Removal of nifskopetype · 826f67c9
      jonwd7 authored
      In <basic> and <compound> the nifskopetype attribute was used as an
      alias system to remap types to internal types.   NifSkope now handles
      the remapping internally.   One single downside to this is that new
      basic/compound cannot be remapped to an internal type via XML alone, it
      must be added to NifSkope.  However, if this proves to ever be an issue,
      NifSkope can house another file in the installation where the remapping
      can be done.
      
      Additionally, nifskopetype was used in some <add> rows to denote that
      the data was a binary blob.  I have instead replaced this with a more
      generic `binary="1"`.  This is also more informative as generally these
      rows are actually embedded files.
      
      Lastly I removed a lot of custom "ns" compounds which NifSkope no longer
      seems to use.  It would seem these compounds were even pre-nifskopetype
      attribute.
      826f67c9
    • neomonkeus's avatar
      Merge pull request #53 from jonwd7/task/fo4 · a058891f
      neomonkeus authored
      FO4 Support
      a058891f
  11. Apr 11, 2016
    • jonwd7's avatar
      [FO4] New shader flags · 3088914c
      jonwd7 authored
      There were 16 changed shader flags between game versions.  This creates
      a new set of enums for FO4 so that the proper descriptions can be shown
      for the bits.
      
      Also, the original vercond for Shader Flags 1/2 was unnecessary.  The
      Skyrim NIFs that are User Version == 11 are actually structured like FO3
      NIFs and use different shader blocks.  So changing the condition like I
      did is a sound change, and I've already scanned all vanilla Skyrim NIFs.
      3088914c
  12. Apr 10, 2016
    • jonwd7's avatar
      [FO4] Additional name changes · beceea2f
      jonwd7 authored
      Also changed inheritance for bhkNPCollisionObject because the Flags are
      different now.  Also bhk*System aren't actually extra data so I changed
      the inheritance there.
      
      Names were again changed to mimic what they are called in the engine.
      Some previously unknowns were clarified as well.
      beceea2f
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