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Commit beceea2f authored by jonwd7's avatar jonwd7
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[FO4] Additional name changes

Also changed inheritance for bhkNPCollisionObject because the Flags are
different now.  Also bhk*System aren't actually extra data so I changed
the inheritance there.

Names were again changed to mimic what they are called in the engine.
Some previously unknowns were clarified as well.
parent 752ae20d
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......@@ -6404,31 +6404,40 @@
<!-- Fallout 4 Physics -->
<niobject name="bhkNPCollisionObject" inherit="bhkCollisionObject">
Fallout 4 Collision Object
<add name="Unknown Int 2" type="uint">Unknown.</add>
<niobject name="bhkSystem" abstract="1" inherit="NiObject">
Fallout 4 Physics System
</niobject>
<niobject name="BSExtraData" inherit="NiExtraData">
Fallout 4 Extra Data
<niobject name="bhkNPCollisionObject" inherit="NiCollisionObject">
Fallout 4 Collision Object
<add name="Flags" type="ushort">
Due to inaccurate reporting in the CK the Reset and Sync On Update positions are a guess.
Bits: 0=Reset, 2=Notify, 3=SetLocal, 7=SyncOnUpdate, 10=AnimTargeted
</add>
<add name="Data" type="Ref" template="bhkSystem" />
<add name="Body ID" type="uint" />
</niobject>
<niobject name="bhkPhysicsSystem" inherit="BSExtraData">
<niobject name="bhkPhysicsSystem" inherit="bhkSystem">
Fallout 4 Collision System
<add name="Num Bytes" type="uint" />
<add name="Data" type="byte" nifskopetype="blob" arr1="Num Bytes" />
<add name="Size" type="uint" />
<add name="Data" type="byte" nifskopetype="blob" arr1="Size" />
</niobject>
<niobject name="bhkRagdollSystem" inherit="BSExtraData">
<niobject name="bhkRagdollSystem" inherit="bhkSystem">
Fallout 4 Ragdoll System
<add name="Num Bytes" type="uint" />
<add name="Data" type="byte" nifskopetype="blob" arr1="Num Bytes" />
<add name="Size" type="uint" />
<add name="Data" type="byte" nifskopetype="blob" arr1="Size" />
</niobject>
<niobject name="BSExtraData" inherit="NiExtraData">
Fallout 4 Extra Data
</niobject>
<niobject name="BSClothExtraData" inherit="BSExtraData">
Fallout 4 Cloth data
<add name="Num Bytes" type="uint" />
<add name="Data" type="byte" nifskopetype="blob" arr1="Num Bytes" />
<add name="Size" type="uint" />
<add name="Data" type="byte" nifskopetype="blob" arr1="Size" />
</niobject>
<!-- Fallout 4 Skeleton -->
......@@ -6443,7 +6452,7 @@
<niobject name="BSSkin::Instance" inherit="NiObject">
Fallout 4 Skin Instance
<add name="Target" type="Ptr" template="NiAVObject" />
<add name="Root Parent" type="Ptr" template="NiAVObject" />
<add name="Bone Data" type="Ref" template="BSSkin::BoneData" />
<add name="Num Bones" type="uint" />
<add name="Bones" type="Ptr" arr1="Num Bones" />
......@@ -6464,8 +6473,8 @@
</niobject>
<compound name="BSConnectPoint">
<add name="Root" type="SizedString" />
<add name="Variable Name" type="SizedString" />
<add name="Parent" type="SizedString" />
<add name="Name" type="SizedString" />
<add name="Rotation" type="Quaternion" />
<add name="Translation" type="Vector3" />
<add name="Scale" type="float" />
......@@ -6479,9 +6488,9 @@
<niobject name="BSConnectPoint::Children" inherit="NiExtraData">
Fallout 4 Item Slot Child
<add name="Unknown Byte" type="byte" />
<add name="Num Targets" type="int" />
<add name="Target" type="SizedString" arr1="Num Targets" />
<add name="Skinned" type="bool" />
<add name="Num Points" type="int" />
<add name="Name" type="SizedString" arr1="Num Points" />
</niobject>
<niobject name="BSEyeCenterExtraData" inherit="NiExtraData">
......
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