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Grant Kim
Nifxml
Commits
7ff89df9
Commit
7ff89df9
authored
7 years ago
by
jonwd7
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Bethesda controller inheritance fixes
parent
b0f23b90
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nif.xml
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7ff89df9
...
...
@@ -5365,7 +5365,7 @@
<add
name=
"Type of Controlled Variable"
type=
"EffectShaderControlledVariable"
>
Which float variable in BSEffectShaderProperty to animate:
</add>
</niobject>
<niobject
name=
"BSEffectShaderPropertyColorController"
inherit=
"Ni
Float
InterpController"
>
<niobject
name=
"BSEffectShaderPropertyColorController"
inherit=
"Ni
Point3
InterpController"
>
This controller is used to animate colors in BSEffectShaderProperty.
<add
name=
"Type of Controlled Color"
type=
"EffectShaderControlledColor"
>
Which color in BSEffectShaderProperty to animate:
</add>
</niobject>
...
...
@@ -5375,12 +5375,12 @@
<add
name=
"Type of Controlled Variable"
type=
"LightingShaderControlledVariable"
>
Which float variable in BSLightingShaderProperty to animate:
</add>
</niobject>
<niobject
name=
"BSLightingShaderPropertyColorController"
abstract=
"0"
inherit=
"Ni
Float
InterpController"
>
<niobject
name=
"BSLightingShaderPropertyColorController"
abstract=
"0"
inherit=
"Ni
Point3
InterpController"
>
This controller is used to animate colors in BSLightingShaderProperty.
<add
name=
"Type of Controlled Color"
type=
"LightingShaderControlledColor"
>
Which color in BSLightingShaderProperty to animate:
</add>
</niobject>
<niobject
name=
"BSNiAlphaPropertyTestRefController"
inherit=
"Ni
Alpha
Controller"
/>
<niobject
name=
"BSNiAlphaPropertyTestRefController"
inherit=
"Ni
FloatInterp
Controller"
/>
<niobject
name=
"BSProceduralLightningController"
abstract=
"0"
inherit=
"NiTimeController"
>
Skyrim, Paired with dummy TriShapes, this controller generates lightning shapes for special effects.
...
...
@@ -6038,9 +6038,8 @@
<add
name=
"AABB Max"
type=
"Vector4"
/>
</niobject>
<niobject
name=
"BSFrustumFOVController"
inherit=
"Ni
Time
Controller"
>
<niobject
name=
"BSFrustumFOVController"
inherit=
"Ni
FloatInterp
Controller"
>
Bethesda-specific time controller.
<add
name=
"Interpolator"
type=
"Ref"
template=
"NiFloatInterpolator"
>
Frustrum field of view animation interpolater and data.
</add>
</niobject>
<niobject
name=
"BSDebrisNode"
inherit=
"BSRangeNode"
>
...
...
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