Skip to content
Snippets Groups Projects
Commit 7ff89df9 authored by jonwd7's avatar jonwd7
Browse files

Bethesda controller inheritance fixes

parent b0f23b90
No related branches found
No related tags found
No related merge requests found
......@@ -5365,7 +5365,7 @@
<add name="Type of Controlled Variable" type="EffectShaderControlledVariable">Which float variable in BSEffectShaderProperty to animate:</add>
</niobject>
<niobject name="BSEffectShaderPropertyColorController" inherit="NiFloatInterpController">
<niobject name="BSEffectShaderPropertyColorController" inherit="NiPoint3InterpController">
This controller is used to animate colors in BSEffectShaderProperty.
<add name="Type of Controlled Color" type="EffectShaderControlledColor">Which color in BSEffectShaderProperty to animate:</add>
</niobject>
......@@ -5375,12 +5375,12 @@
<add name="Type of Controlled Variable" type="LightingShaderControlledVariable">Which float variable in BSLightingShaderProperty to animate:</add>
</niobject>
<niobject name="BSLightingShaderPropertyColorController" abstract="0" inherit="NiFloatInterpController">
<niobject name="BSLightingShaderPropertyColorController" abstract="0" inherit="NiPoint3InterpController">
This controller is used to animate colors in BSLightingShaderProperty.
<add name="Type of Controlled Color" type="LightingShaderControlledColor">Which color in BSLightingShaderProperty to animate:</add>
</niobject>
<niobject name="BSNiAlphaPropertyTestRefController" inherit="NiAlphaController" />
<niobject name="BSNiAlphaPropertyTestRefController" inherit="NiFloatInterpController" />
<niobject name="BSProceduralLightningController" abstract="0" inherit="NiTimeController">
Skyrim, Paired with dummy TriShapes, this controller generates lightning shapes for special effects.
......@@ -6038,9 +6038,8 @@
<add name="AABB Max" type="Vector4" />
</niobject>
<niobject name="BSFrustumFOVController" inherit="NiTimeController">
<niobject name="BSFrustumFOVController" inherit="NiFloatInterpController">
Bethesda-specific time controller.
<add name="Interpolator" type="Ref" template="NiFloatInterpolator">Frustrum field of view animation interpolater and data.</add>
</niobject>
<niobject name="BSDebrisNode" inherit="BSRangeNode">
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment