diff --git a/nif.xml b/nif.xml index 8a59f626fd3dfe0abd7b7a7c904063891ba0fba8..ce0f80952cc6e7d452c0d4c0df5f462fe5dfe14f 100644 --- a/nif.xml +++ b/nif.xml @@ -5365,7 +5365,7 @@ <add name="Type of Controlled Variable" type="EffectShaderControlledVariable">Which float variable in BSEffectShaderProperty to animate:</add> </niobject> - <niobject name="BSEffectShaderPropertyColorController" inherit="NiFloatInterpController"> + <niobject name="BSEffectShaderPropertyColorController" inherit="NiPoint3InterpController"> This controller is used to animate colors in BSEffectShaderProperty. <add name="Type of Controlled Color" type="EffectShaderControlledColor">Which color in BSEffectShaderProperty to animate:</add> </niobject> @@ -5375,12 +5375,12 @@ <add name="Type of Controlled Variable" type="LightingShaderControlledVariable">Which float variable in BSLightingShaderProperty to animate:</add> </niobject> - <niobject name="BSLightingShaderPropertyColorController" abstract="0" inherit="NiFloatInterpController"> + <niobject name="BSLightingShaderPropertyColorController" abstract="0" inherit="NiPoint3InterpController"> This controller is used to animate colors in BSLightingShaderProperty. <add name="Type of Controlled Color" type="LightingShaderControlledColor">Which color in BSLightingShaderProperty to animate:</add> </niobject> - <niobject name="BSNiAlphaPropertyTestRefController" inherit="NiAlphaController" /> + <niobject name="BSNiAlphaPropertyTestRefController" inherit="NiFloatInterpController" /> <niobject name="BSProceduralLightningController" abstract="0" inherit="NiTimeController"> Skyrim, Paired with dummy TriShapes, this controller generates lightning shapes for special effects. @@ -6038,9 +6038,8 @@ <add name="AABB Max" type="Vector4" /> </niobject> - <niobject name="BSFrustumFOVController" inherit="NiTimeController"> + <niobject name="BSFrustumFOVController" inherit="NiFloatInterpController"> Bethesda-specific time controller. - <add name="Interpolator" type="Ref" template="NiFloatInterpolator">Frustrum field of view animation interpolater and data.</add> </niobject> <niobject name="BSDebrisNode" inherit="BSRangeNode">