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Commit 1608c061 authored by jonwd7's avatar jonwd7
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Tag whitespace

parent 0011ca38
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......@@ -1902,7 +1902,7 @@
<add name="Texture Name" type="string" />
<add name="Unknown Int 3" type="int" />
<add name="Unknown Int 4" type="int" />
<add name="Texturing Property" type="Ref" template="NiTexturingProperty"/>
<add name="Texturing Property" type="Ref" template="NiTexturingProperty" />
<add name="Unknown Bytes" type="byte" arr1="9" />
</compound>
......@@ -2460,10 +2460,10 @@
<niobject name="NiPathInterpolator" abstract="0" inherit="NiKeyBasedInterpolator">
Unknown interpolator.
<add name="Flags" type="PathFlags"/>
<add name="Bank Dir" type="uint"/>
<add name="Max Bank Angle" type="float"/>
<add name="Smoothing" type="float"/>
<add name="Flags" type="PathFlags" />
<add name="Bank Dir" type="uint" />
<add name="Max Bank Angle" type="float" />
<add name="Smoothing" type="float" />
<add name="Follow Axis" type="ushort">Unknown. Zero.</add>
<add name="Path Data" type="Ref" template="NiPosData">Refers to NiPosData.</add>
<add name="Percent Data" type="Ref" template="NiFloatData">Refers to NiFloatData.</add>
......@@ -2486,26 +2486,26 @@
<compound name="InterpBlendItem">
Interpolator item for array in NiBlendInterpolator.
<add name="Interpolator" type="Ref" template="NiInterpolator">Reference to an interpolator.</add>
<add name="Weight" type="float"/>
<add name="Normalized Weight" type="float"/>
<add name="Priority" type="byte"/>
<add name="Ease Spinner" type="float"/>
<add name="Weight" type="float" />
<add name="Normalized Weight" type="float" />
<add name="Priority" type="byte" />
<add name="Ease Spinner" type="float" />
</compound>
<niobject name="NiBlendInterpolator" abstract="1" inherit="NiInterpolator">
An extended type of interpolater.
<add name="Flags" type="InterpBlendFlags"/>
<add name="Array Size" type="byte"/>
<add name="Weight Threshold" type="float"/>
<add name="Interp Count" type="byte" cond="(Flags &amp; 1) == 0"/>
<add name="Single Index" type="byte" cond="(Flags &amp; 1) == 0"/>
<add name="High Priority" type="char" cond="(Flags &amp; 1) == 0"/>
<add name="Next High Priority" type="char" cond="(Flags &amp; 1) == 0"/>
<add name="Single Time" type="float" cond="(Flags &amp; 1) == 0"/>
<add name="High Weights Sum" type="float" cond="(Flags &amp; 1) == 0"/>
<add name="Next High Weights Sum" type="float" cond="(Flags &amp; 1) == 0"/>
<add name="High Ease Spinner" type="float" cond="(Flags &amp; 1) == 0"/>
<add name="Interp Array Items" type="InterpBlendItem" arr1="Array Size" cond="(Flags &amp; 1) == 0"/>
<add name="Flags" type="InterpBlendFlags" />
<add name="Array Size" type="byte" />
<add name="Weight Threshold" type="float" />
<add name="Interp Count" type="byte" cond="(Flags &amp; 1) == 0" />
<add name="Single Index" type="byte" cond="(Flags &amp; 1) == 0" />
<add name="High Priority" type="char" cond="(Flags &amp; 1) == 0" />
<add name="Next High Priority" type="char" cond="(Flags &amp; 1) == 0" />
<add name="Single Time" type="float" cond="(Flags &amp; 1) == 0" />
<add name="High Weights Sum" type="float" cond="(Flags &amp; 1) == 0" />
<add name="Next High Weights Sum" type="float" cond="(Flags &amp; 1) == 0" />
<add name="High Ease Spinner" type="float" cond="(Flags &amp; 1) == 0" />
<add name="Interp Array Items" type="InterpBlendItem" arr1="Array Size" cond="(Flags &amp; 1) == 0" />
</niobject>
<niobject name="NiBSplineInterpolator" abstract="1" inherit="NiInterpolator">
......@@ -3409,7 +3409,7 @@
<niobject name="NiLookAtInterpolator" abstract="0" inherit="NiInterpolator">
Unknown.
<add name="Flags" type="LookAtFlags"/>
<add name="Flags" type="LookAtFlags" />
<add name="Look At" type="Ptr" template="NiNode">Refers to a Node to focus on.</add>
<add name="Look At Name" type="string">Target node name.</add>
<!-- TODO use QTransform -->
......@@ -4220,9 +4220,9 @@
<add name="Stencil Function" type="StencilCompareMode" ver2="20.0.0.5">Selects the compare mode function (see: glStencilFunc).</add>
<add name="Stencil Ref" type="uint" ver2="20.0.0.5">Unknown. Default is 0.</add>
<add name="Stencil Mask" type="uint" default="4294967295" ver2="20.0.0.5">A bit mask. The default is 0xffffffff.</add>
<add name="Fail Action" type="StencilAction" ver2="20.0.0.5"/>
<add name="Z Fail Action" type="StencilAction" ver2="20.0.0.5"/>
<add name="Pass Action" type="StencilAction" ver2="20.0.0.5"/>
<add name="Fail Action" type="StencilAction" ver2="20.0.0.5" />
<add name="Z Fail Action" type="StencilAction" ver2="20.0.0.5" />
<add name="Pass Action" type="StencilAction" ver2="20.0.0.5" />
<add name="Draw Mode" default="DRAW_BOTH" type="FaceDrawMode" ver2="20.0.0.5">Used to enabled double sided faces. Default is 3 (DRAW_BOTH).</add>
<add name="Flags" type="Flags" default="19840" ver1="20.1.0.3">
Property flags:
......@@ -6725,7 +6725,7 @@
<niobject name="BSDistantObjectLargeRefExtraData" abstract="0" inherit="NiExtraData">
Large ref flag.
<add name="Large Ref" type="bool"/>
<add name="Large Ref" type="bool" />
</niobject>
</niftoolsxml>
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