diff --git a/nif.xml b/nif.xml index b1a18bfe57952fa3b8750032bf1e947c964833ff..b212613063edc77910604006b48af188b87abaef 100644 --- a/nif.xml +++ b/nif.xml @@ -1902,7 +1902,7 @@ <add name="Texture Name" type="string" /> <add name="Unknown Int 3" type="int" /> <add name="Unknown Int 4" type="int" /> - <add name="Texturing Property" type="Ref" template="NiTexturingProperty"/> + <add name="Texturing Property" type="Ref" template="NiTexturingProperty" /> <add name="Unknown Bytes" type="byte" arr1="9" /> </compound> @@ -2460,10 +2460,10 @@ <niobject name="NiPathInterpolator" abstract="0" inherit="NiKeyBasedInterpolator"> Unknown interpolator. - <add name="Flags" type="PathFlags"/> - <add name="Bank Dir" type="uint"/> - <add name="Max Bank Angle" type="float"/> - <add name="Smoothing" type="float"/> + <add name="Flags" type="PathFlags" /> + <add name="Bank Dir" type="uint" /> + <add name="Max Bank Angle" type="float" /> + <add name="Smoothing" type="float" /> <add name="Follow Axis" type="ushort">Unknown. Zero.</add> <add name="Path Data" type="Ref" template="NiPosData">Refers to NiPosData.</add> <add name="Percent Data" type="Ref" template="NiFloatData">Refers to NiFloatData.</add> @@ -2486,26 +2486,26 @@ <compound name="InterpBlendItem"> Interpolator item for array in NiBlendInterpolator. <add name="Interpolator" type="Ref" template="NiInterpolator">Reference to an interpolator.</add> - <add name="Weight" type="float"/> - <add name="Normalized Weight" type="float"/> - <add name="Priority" type="byte"/> - <add name="Ease Spinner" type="float"/> + <add name="Weight" type="float" /> + <add name="Normalized Weight" type="float" /> + <add name="Priority" type="byte" /> + <add name="Ease Spinner" type="float" /> </compound> <niobject name="NiBlendInterpolator" abstract="1" inherit="NiInterpolator"> An extended type of interpolater. - <add name="Flags" type="InterpBlendFlags"/> - <add name="Array Size" type="byte"/> - <add name="Weight Threshold" type="float"/> - <add name="Interp Count" type="byte" cond="(Flags & 1) == 0"/> - <add name="Single Index" type="byte" cond="(Flags & 1) == 0"/> - <add name="High Priority" type="char" cond="(Flags & 1) == 0"/> - <add name="Next High Priority" type="char" cond="(Flags & 1) == 0"/> - <add name="Single Time" type="float" cond="(Flags & 1) == 0"/> - <add name="High Weights Sum" type="float" cond="(Flags & 1) == 0"/> - <add name="Next High Weights Sum" type="float" cond="(Flags & 1) == 0"/> - <add name="High Ease Spinner" type="float" cond="(Flags & 1) == 0"/> - <add name="Interp Array Items" type="InterpBlendItem" arr1="Array Size" cond="(Flags & 1) == 0"/> + <add name="Flags" type="InterpBlendFlags" /> + <add name="Array Size" type="byte" /> + <add name="Weight Threshold" type="float" /> + <add name="Interp Count" type="byte" cond="(Flags & 1) == 0" /> + <add name="Single Index" type="byte" cond="(Flags & 1) == 0" /> + <add name="High Priority" type="char" cond="(Flags & 1) == 0" /> + <add name="Next High Priority" type="char" cond="(Flags & 1) == 0" /> + <add name="Single Time" type="float" cond="(Flags & 1) == 0" /> + <add name="High Weights Sum" type="float" cond="(Flags & 1) == 0" /> + <add name="Next High Weights Sum" type="float" cond="(Flags & 1) == 0" /> + <add name="High Ease Spinner" type="float" cond="(Flags & 1) == 0" /> + <add name="Interp Array Items" type="InterpBlendItem" arr1="Array Size" cond="(Flags & 1) == 0" /> </niobject> <niobject name="NiBSplineInterpolator" abstract="1" inherit="NiInterpolator"> @@ -3409,7 +3409,7 @@ <niobject name="NiLookAtInterpolator" abstract="0" inherit="NiInterpolator"> Unknown. - <add name="Flags" type="LookAtFlags"/> + <add name="Flags" type="LookAtFlags" /> <add name="Look At" type="Ptr" template="NiNode">Refers to a Node to focus on.</add> <add name="Look At Name" type="string">Target node name.</add> <!-- TODO use QTransform --> @@ -4220,9 +4220,9 @@ <add name="Stencil Function" type="StencilCompareMode" ver2="20.0.0.5">Selects the compare mode function (see: glStencilFunc).</add> <add name="Stencil Ref" type="uint" ver2="20.0.0.5">Unknown. Default is 0.</add> <add name="Stencil Mask" type="uint" default="4294967295" ver2="20.0.0.5">A bit mask. The default is 0xffffffff.</add> - <add name="Fail Action" type="StencilAction" ver2="20.0.0.5"/> - <add name="Z Fail Action" type="StencilAction" ver2="20.0.0.5"/> - <add name="Pass Action" type="StencilAction" ver2="20.0.0.5"/> + <add name="Fail Action" type="StencilAction" ver2="20.0.0.5" /> + <add name="Z Fail Action" type="StencilAction" ver2="20.0.0.5" /> + <add name="Pass Action" type="StencilAction" ver2="20.0.0.5" /> <add name="Draw Mode" default="DRAW_BOTH" type="FaceDrawMode" ver2="20.0.0.5">Used to enabled double sided faces. Default is 3 (DRAW_BOTH).</add> <add name="Flags" type="Flags" default="19840" ver1="20.1.0.3"> Property flags: @@ -6725,7 +6725,7 @@ <niobject name="BSDistantObjectLargeRefExtraData" abstract="0" inherit="NiExtraData"> Large ref flag. - <add name="Large Ref" type="bool"/> + <add name="Large Ref" type="bool" /> </niobject> </niftoolsxml>