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  1. Jun 13, 2007
  2. Jun 04, 2007
  3. Jun 02, 2007
  4. Jun 01, 2007
  5. May 29, 2007
  6. May 28, 2007
  7. Mar 27, 2007
  8. Mar 26, 2007
    • Amorilia's avatar
      * organized nifxml python code as a python library in a directory, · ee2c57ff
      Amorilia authored
        still need to make seperate files for seperate parts of the library
      
      * (!!!) moved nif.xml and kfm.xml file to reflect the reorganization;
        I tried to fix references to it in all other projects
      
      * niflib now imports nifxml code through svn:externals (as svn
        symbolic links are not supported under windows)
      
      * scons generates list of header files via nifxml library: no longer
        need to manually update the list
      
      * SConstruct generator removed from nifxml_niflib.py script as scons
        now uses the nifxml library directly
      
      * fixed typo in nif.xml
      
      * property svn:eol-style set to native on some files
      ee2c57ff
  9. Dec 16, 2006
  10. Oct 15, 2006
    • Tazpn's avatar
      0.2.9 · 6d9249bc
      Tazpn authored
        -----   
      o Exporter
        - Add BSX flags for NIF exports when animation is involved for Oblivion.
        - Worked around what appears to be a bug in the Bezier Scale controller.
        - Change time intervals when exporting MW style animation.
        - Fixed bug with missing reference in Footer in MW exported .KF files.
        - Call routine to apply skin offsets to Skin data (required for MW?)
      
      o Importer
      
        - Invoke Max Script in Max 5 so that we can import Note Tracks
      6d9249bc
  11. Oct 12, 2006
    • Tazpn's avatar
      MaxPlugins 0.2.8 · 751de4a5
      Tazpn authored
        -----   
      o Exporter
        - Fix Collapse Transforms on dialog so that it actually triggers collapse
        - Change defaults for textures so Morrowind does not crash in CS
        - Fix export of animation for Morrowind
        - Introduce mechanism in Collapse Transforms so that poorly scaled models export better
      
      o Importer
        - Fix import of animation for Morrowind
      751de4a5
  12. Oct 01, 2006
    • Tazpn's avatar
      0.2.7 · 3acafbcb
      Tazpn authored
      -----
      o All
      - Add options to disable certain parts of plug via INI
      o Added so people who only want importer can disable exporter.
      - Enhancements from NifLib including support for Freedom Force
      - Max 5 build is available but untested.
      
      o Exporter
      - Fix bug with NiTriShape export which created corrupted files.
      - Add option to Update Tangent Space (for Oblivion)
      - Add option to Collapse Transforms on meshes (mostly a debug aide)
      3acafbcb
  13. Sep 30, 2006
  14. Sep 26, 2006
    • Tazpn's avatar
      Add Update Tangent Space to export dialog · dc6c4bc1
      Tazpn authored
      dc6c4bc1
    • Tazpn's avatar
      o All · 4a56ae25
      Tazpn authored
        - Consolidate code to single plugin: NifPlugins.dlu
        - Please remove the following when upgrading to this release.
          o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
        - Started Wiki Documentation Project:
          o http://www.niftools.org/wiki/index.php/3ds_Max
        
      o Exporter
        - Fix bug in Skin Partitioning that would cause max to hang
        - Add links to website and wiki to dialog
        - Tag NIF files with Plugin version in first comment field.
        - Fix export of selected nodes.
        - Support Prn strings for Oblivion and Morrowind when selected
          mesh is bound to bone bug does not have skin modifier.
        - Change export to place all data in NonAccum nodes when available
          Plan to do proper support for NonAccum nodes in the future.
        - Add progress bar updates while exporting
        
      o Importer
        - Add links to website and wiki to dialog
        - Add support for Prn string imports for Oblivion and Morrowind
      4a56ae25
  15. Sep 20, 2006
  16. Sep 18, 2006
    • Tazpn's avatar
      0.2.5 · ecb02886
      Tazpn authored
        -----
      o Exporter
        - Rewrote animation export dialogs and procedures to write files
          similar to Civilation exporter.
        - Removed seperate *.kf and merged with *.nif like Civ4
        - Fixed issues with NiStencilProperty (via niflib) for Morrowind
        - Add option to optionally export accum nodes
        - Add options for exporting skin partition in different ways
        - Expose the Auto detect parameter to allow game to be saved
        
      o Importer
        - Add option to ignore root
        - Expose the Time Tag and Key Note params on nif dialog
        - Expose the Auto detect parameter to allow game to be saved
      ecb02886
    • Tazpn's avatar
      0.2.5 · b1450f38
      Tazpn authored
        -----
      o Exporter
        - Rewrote animation export dialogs and procedures to write files
          similar to Civilation exporter.
        - Removed seperate *.kf and merged with *.nif like Civ4
        - Fixed issues with NiStencilProperty (via niflib) for Morrowind
        - Add option to optionally export accum nodes
        - Add options for exporting skin partition in different ways
        - Expose the Auto detect parameter to allow game to be saved
        
      o Importer
        - Add option to ignore root
        - Expose the Time Tag and Key Note params on nif dialog
        - Expose the Auto detect parameter to allow game to be saved
      b1450f38
  17. Sep 11, 2006
    • Tazpn's avatar
      0.2.4 · 6eb5601d
      Tazpn authored
        -----
      o Exporter
        - Add animation export.
        
      o Importer
        - Add option to ignore UPB buffers.  
          * Useful in preventing LOD Bone warnings from the Civ4 Exporter
        - Fixed problem with Animation Note Tracks not being cleared
        - Fixed issue with BSpline animation when too much data was present
          * Specifically the Civ4 Leaderheads now import animation very well
        - Import Animation Priority into user prop buffer
          
      o NifProps Utility
        - Added Animation Priority
        - Removed unused Globals
      
      6eb5601d
  18. Sep 10, 2006
    • Tazpn's avatar
      0.2.3 · 0cc5fc7f
      Tazpn authored
        -----
      o Exporter
        - Fix issue when exporting a mesh with a skin modifier that had bones
           that were not used.
        - Fix bug with normals introduced in 0.2.2 when fixing previous problem
        - Changed code to scale the mesh so that Reset XForm is not required
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        
      o Importer
        - Alter code to create Camera nodes when name begins with Camera.
        - Initial pass at Lights
        - Fixed issues with skin modifier on Civ4 Units and Leaderheads
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        - Fixed issues with Textures with muliple UV Sets
      0cc5fc7f
  19. Aug 31, 2006
  20. Aug 27, 2006
  21. Aug 26, 2006
  22. Aug 22, 2006
  23. Aug 21, 2006
  24. Aug 20, 2006
  25. Aug 18, 2006
  26. Aug 17, 2006
    • Tazpn's avatar
      o Importer · 92599f00
      Tazpn authored
        - Added Vertex Color modifier support
        - Fixed issue with static animation import
        - Fixed issue with skin vertex weight count import
        
      o Exporter
        - Dropped registry support in favor of INI file.
        - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files).
        - Fixed issue with importing glossiness setting on textures.
        - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map.
        - No longer exports meshes associated with bone or biped nodes.
        - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file)
        - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
        - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list.
        - Added Skin Modifier export
        
      o NifProps Utility
        - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
      92599f00
  27. Aug 10, 2006
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