- Sep 18, 2006
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Tazpn authored
----- o Exporter - Rewrote animation export dialogs and procedures to write files similar to Civilation exporter. - Removed seperate *.kf and merged with *.nif like Civ4 - Fixed issues with NiStencilProperty (via niflib) for Morrowind - Add option to optionally export accum nodes - Add options for exporting skin partition in different ways - Expose the Auto detect parameter to allow game to be saved o Importer - Add option to ignore root - Expose the Time Tag and Key Note params on nif dialog - Expose the Auto detect parameter to allow game to be saved
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- Sep 11, 2006
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Tazpn authored
----- o Exporter - Add animation export. o Importer - Add option to ignore UPB buffers. * Useful in preventing LOD Bone warnings from the Civ4 Exporter - Fixed problem with Animation Note Tracks not being cleared - Fixed issue with BSpline animation when too much data was present * Specifically the Civ4 Leaderheads now import animation very well - Import Animation Priority into user prop buffer o NifProps Utility - Added Animation Priority - Removed unused Globals
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- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 31, 2006
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Tazpn authored
Importer - Alter code to create Camera nodes when name begins with Camera.
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- Aug 27, 2006
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Tazpn authored
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- Aug 26, 2006
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Tazpn authored
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- Aug 22, 2006
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Tazpn authored
2. commit fix for bug with transforms.
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- Aug 21, 2006
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Tazpn authored
Replace the Tri Stripper with a new version. The old version had some bugs which came when compiled with VS 2005.
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- Aug 20, 2006
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Tazpn authored
1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly. 2. Fix issues with nif export in general around bhk ordering (ported over from gundalfs changes) 3. Civ4 Shader support for max 4. Numerous bug fixes to max.
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- Aug 17, 2006
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Tazpn authored
- Added Vertex Color modifier support - Fixed issue with static animation import - Fixed issue with skin vertex weight count import o Exporter - Dropped registry support in favor of INI file. - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files). - Fixed issue with importing glossiness setting on textures. - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map. - No longer exports meshes associated with bone or biped nodes. - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file) - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok) - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list. - Added Skin Modifier export o NifProps Utility - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
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- Jul 22, 2006
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Tazpn authored
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- Jul 16, 2006
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Tazpn authored
Fixed rotation issue with animation import Added biped "support" for max 7 (still cannot test properly but it compiles.)
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- Jul 01, 2006
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Tazpn authored
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- Jun 26, 2006
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- Jun 25, 2006