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Grant Kim
nifplg
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e4d9e978
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e4d9e978
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18 years ago
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Tazpn
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MaxPlugins 0.1.2
================
This releases simply introduces an importer to make a unified release.
This plugin set currently consists of an exporter, importer and a utility
plugin. This is a early release, so expect it to be buggy.
Report problems and ask questions here:
http://niftools.sourceforge.net/forum/viewforum.php?f=6
A tutorial on how to use the exporter and utility plugins can be found here:
http://www.silgrad.com/wbb2/thread.php?threadid=2477
Enjoy!
Changes since 0.1
-----------------
- Introduced the importer
- Fixed collision generation, turned out that Oblivion
doesn't like NvTriStrip's strips. Thanks to Razorwing
for discovering the bug and Tanguy Fautré for his
stripper (http://users.telenet.be/tfautre/softdev/tristripper).
Requirements
------------
Exporter and Utility:
3D Studio Max 6+, tested with version 8.
Importer
3d Studio Max 8, untested with previous releases
Installation
------------
Copy NifExport.dle, NifProps.dlu, MaxNifImport.dli to your 3dsmax\plugins
directory.
Copy MaxNifTools.ini to your 3dsmax\plugcfg directory.
Usage
-----
Exporter and Utility:
Use the NifProps utility plugin to mark objects as collision shapes and
set their Havok material and layer properties. Export files using
"File->Export->Gambryo File (*.nif)".
Importer:
Import files using "File->Import->Netimmerse/Gamebryo(*.NIF)"
Its highly recommended that you edit the MaxNifTools.ini file to adjust
paths and other settings to your machine to make it easier to work with.
1. Remove irrelevant applications from the KnownApplications list
2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the
Applications for your machine.
- The ini file has a substitution mechanism to make it easier to just
change one location and refer to that path in other areas.
- RootPaths is used to determine if the imported nif is in one of
those directories if so it assumes the nif is from that app and uses
those settings for import.
- TexturePaths is used to test if the relative path in the nif is
relative to that directory.
- TextureSearchPaths will be recursively scanned for file names that
match the extensions (this can be time consuming so keep it to only
relevant directories to you).
Copyright
---------
Copyright (c) 2006, NIF File Format Library and Tools. All rights reserved.
Legal
-----
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
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