- Oct 15, 2006
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Tazpn authored
----- o Exporter - Add BSX flags for NIF exports when animation is involved for Oblivion. - Worked around what appears to be a bug in the Bezier Scale controller. - Change time intervals when exporting MW style animation. - Fixed bug with missing reference in Footer in MW exported .KF files. - Call routine to apply skin offsets to Skin data (required for MW?) o Importer - Invoke Max Script in Max 5 so that we can import Note Tracks
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- Sep 18, 2006
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Tazpn authored
----- o Exporter - Rewrote animation export dialogs and procedures to write files similar to Civilation exporter. - Removed seperate *.kf and merged with *.nif like Civ4 - Fixed issues with NiStencilProperty (via niflib) for Morrowind - Add option to optionally export accum nodes - Add options for exporting skin partition in different ways - Expose the Auto detect parameter to allow game to be saved o Importer - Add option to ignore root - Expose the Time Tag and Key Note params on nif dialog - Expose the Auto detect parameter to allow game to be saved
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- Aug 21, 2006
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Tazpn authored
Replace the Tri Stripper with a new version. The old version had some bugs which came when compiled with VS 2005.
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- Aug 20, 2006
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Tazpn authored
2. Add support for changing the priority on NiSequenceControllers 3. Update code due to CreateBlock changes and removal of CreateNiObject.
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Tazpn authored
1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly. 2. Fix issues with nif export in general around bhk ordering (ported over from gundalfs changes) 3. Civ4 Shader support for max 4. Numerous bug fixes to max.
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- Aug 06, 2006
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Tazpn authored
2. Start adding Collision import in to max importer 3. Fix bug with Glossiness in Exporter 4. Alter Exporter to use ini file instead of Registry if ini is present 5. Alter Exporter to share UPB values with Reactor 6. Remove duplicate niflib directory
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- Jun 28, 2006
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Gundalf authored
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- Jun 23, 2006
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Gundalf authored
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- Jun 22, 2006
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Gundalf authored
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