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  1. Oct 15, 2006
    • Tazpn's avatar
      0.2.9 · 6d9249bc
      Tazpn authored
        -----   
      o Exporter
        - Add BSX flags for NIF exports when animation is involved for Oblivion.
        - Worked around what appears to be a bug in the Bezier Scale controller.
        - Change time intervals when exporting MW style animation.
        - Fixed bug with missing reference in Footer in MW exported .KF files.
        - Call routine to apply skin offsets to Skin data (required for MW?)
      
      o Importer
      
        - Invoke Max Script in Max 5 so that we can import Note Tracks
      6d9249bc
  2. Sep 18, 2006
    • Tazpn's avatar
      0.2.5 · b1450f38
      Tazpn authored
        -----
      o Exporter
        - Rewrote animation export dialogs and procedures to write files
          similar to Civilation exporter.
        - Removed seperate *.kf and merged with *.nif like Civ4
        - Fixed issues with NiStencilProperty (via niflib) for Morrowind
        - Add option to optionally export accum nodes
        - Add options for exporting skin partition in different ways
        - Expose the Auto detect parameter to allow game to be saved
        
      o Importer
        - Add option to ignore root
        - Expose the Time Tag and Key Note params on nif dialog
        - Expose the Auto detect parameter to allow game to be saved
      b1450f38
  3. Aug 21, 2006
  4. Aug 20, 2006
  5. Aug 06, 2006
    • Tazpn's avatar
      1. Restructure Max projects to use VC++ 2005 · 65b5e2e9
      Tazpn authored
      2. Start adding Collision import in to max importer
      3. Fix bug with Glossiness in Exporter
      4. Alter Exporter to use ini file instead of Registry if ini is present
      5. Alter Exporter to share UPB values with Reactor
      6. Remove duplicate niflib directory
      65b5e2e9
  6. Jun 28, 2006
  7. Jun 23, 2006
  8. Jun 22, 2006
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