- Aug 18, 2008
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Tazpn authored
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- Jul 13, 2008
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Tazpn authored
- Correct project so Max 2008 is properly supported. - Update license to reflect that its a BSD license o Importer - Add support for importing Collision as Packed TriStrip as appropriate - Remove code which was causing collision to be imported twice in some models o Exporter - Add support for exporting Collision as Packed TriStrips as appropriate - Packed TriStrips will now also export bhkMoppBvTreeShape as well bhkMoppBvTreeShape uses the Havok SDK to generate efficient collision models which is supperior to bhkNiTriStripsShape. This feature will not be available for max x64 builds.
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- Jun 29, 2008
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sacarrow authored
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- Sep 22, 2007
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Tazpn authored
Updates to try and minimize nodes created in skeleton only export.
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- Sep 11, 2007
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Tazpn authored
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- Jul 14, 2007
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Tazpn authored
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- Jul 01, 2007
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Tazpn authored
----- o Props - Resolve issue with bhkRigidBody object not saving and restoring data o Exporter/Importer - Resolve many issues with transforms and bhk shapes. o Exporter - Fix crash when exporting animations. - Fix issue with exporting Skin data causing missing vertexes in nifskope - Fix issue with exporting textkeys for morrowind and geomorph faces (Requires import to not ignore root node and selected export of that node) - Add animation export support for accumulate transforms (translation only) - Fix some issues with geometry Morpher exporter with bad UV data. o Importer - Fixed issue with not ignoring root node when option unchecked - Fixed issue of bhkRigidBody object not importing data properly - Set Accumulate Transforms to accumulate y-data by default
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- Jun 26, 2007
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Tazpn authored
Use world coordinates instead of local coordinates with the bhk objects. Also dont for get to scale the translate part.
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- Jun 24, 2007
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Tazpn authored
----- o Exporter - Fix a number of issues with bhkConvexShape and bhkRigidBody o Importer - Introduce Morph animation support
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- Jun 19, 2007
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Tazpn authored
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- Jun 18, 2007
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Tazpn authored
----- o Importer/Exporter - Improved Bridge Commander support. - Added more Collision support + Modifiers * bhkRigidBody - Modifier This is a modifier which converts a mesh into a collision mesh and is a replacement for the Utility. + Helper Objects (Find under Create | Helper | NifTools) * bhkRigidBody Rigid Body reference object. Place all havok objects in this object. * bhkBox Primitive for a Havok Box * bhkSphere Primitive for a Havok Sphere * bhkCapsule Primitive for a Havok Capsule * bhkCollProxy Makes a collision object from an existing set of objects but does not make the root objects collision objects.
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- Jun 17, 2007
- Jun 15, 2007
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Tazpn authored
Add bhkListObj object.
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- Jun 01, 2007
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Tazpn authored
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- May 28, 2007
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Tazpn authored
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- Dec 16, 2006
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Tazpn authored
2. Partial work on multi-material mesh import
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- Sep 26, 2006
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Tazpn authored
- Consolidate code to single plugin: NifPlugins.dlu - Please remove the following when upgrading to this release. o MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu - Started Wiki Documentation Project: o http://www.niftools.org/wiki/index.php/3ds_Max o Exporter - Fix bug in Skin Partitioning that would cause max to hang - Add links to website and wiki to dialog - Tag NIF files with Plugin version in first comment field. - Fix export of selected nodes. - Support Prn strings for Oblivion and Morrowind when selected mesh is bound to bone bug does not have skin modifier. - Change export to place all data in NonAccum nodes when available Plan to do proper support for NonAccum nodes in the future. - Add progress bar updates while exporting o Importer - Add links to website and wiki to dialog - Add support for Prn string imports for Oblivion and Morrowind
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- Sep 18, 2006
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Tazpn authored
----- o Exporter - Rewrote animation export dialogs and procedures to write files similar to Civilation exporter. - Removed seperate *.kf and merged with *.nif like Civ4 - Fixed issues with NiStencilProperty (via niflib) for Morrowind - Add option to optionally export accum nodes - Add options for exporting skin partition in different ways - Expose the Auto detect parameter to allow game to be saved o Importer - Add option to ignore root - Expose the Time Tag and Key Note params on nif dialog - Expose the Auto detect parameter to allow game to be saved
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- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 22, 2006
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Tazpn authored
2. commit fix for bug with transforms.
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- Aug 20, 2006
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Tazpn authored
1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly. 2. Fix issues with nif export in general around bhk ordering (ported over from gundalfs changes) 3. Civ4 Shader support for max 4. Numerous bug fixes to max.
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- Aug 06, 2006
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Tazpn authored
2. Start adding Collision import in to max importer 3. Fix bug with Glossiness in Exporter 4. Alter Exporter to use ini file instead of Registry if ini is present 5. Alter Exporter to share UPB values with Reactor 6. Remove duplicate niflib directory
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- Jun 28, 2006
- Jun 26, 2006
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Gundalf authored
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- Jun 25, 2006
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Gundalf authored
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- Jun 22, 2006