From cc50f1633a264c92738a7fdc77bb3549fe17ee11 Mon Sep 17 00:00:00 2001 From: Tazpn <tazpn@users.sourceforge.net> Date: Mon, 24 Sep 2007 04:36:48 +0000 Subject: [PATCH] Another update for FF animation. Use the first bone name as root of text keys. --- MaxNifPlugins_Readme.txt | 8 ++++++++ NifImport/KFImporter.cpp | 1 + 2 files changed, 9 insertions(+) diff --git a/MaxNifPlugins_Readme.txt b/MaxNifPlugins_Readme.txt index f519f66..6396664 100644 --- a/MaxNifPlugins_Readme.txt +++ b/MaxNifPlugins_Readme.txt @@ -33,6 +33,14 @@ Change log ---------- + 0.2.17 + ------ + o Importer + - Add initial support for Freedom Force animation import + + o Exporter + - Fix Binormal and Tangent export calculations + 0.2.16 ----- o All diff --git a/NifImport/KFImporter.cpp b/NifImport/KFImporter.cpp index d3c34ac..ad1aa11 100644 --- a/NifImport/KFImporter.cpp +++ b/NifImport/KFImporter.cpp @@ -43,6 +43,7 @@ void KFImporter::ReadBlocks() NiControllerSequenceRef seq = new NiControllerSequence(); seq->SetName( helper->GetName() ); + seq->SetTargetName( keys.front()->GetData() ); // Set target name as first seq->SetTextKey( textKey ); float start = FLT_MAX, stop = FLT_MIN; -- GitLab