From 1579b3c6ae6c94d0855cd140e081238977c90aca Mon Sep 17 00:00:00 2001
From: Amorilia <amorilia@users.sourceforge.net>
Date: Sat, 5 Jul 2008 11:49:10 +0000
Subject: [PATCH] changelog, authors, readme, license stuff

---
 AUTHORS.TXT                               |   4 +
 MaxNifPlugins_Readme.txt => CHANGELOG.TXT | 111 +---------------------
 LICENSE.TXT                               |  59 ++++++++++++
 NifCommon/qhull/LICENSE_QHULL.TXT         |  68 ++++++-------
 README.TXT                                |  87 +++++++++++++++++
 5 files changed, 186 insertions(+), 143 deletions(-)
 create mode 100644 AUTHORS.TXT
 rename MaxNifPlugins_Readme.txt => CHANGELOG.TXT (71%)
 create mode 100644 LICENSE.TXT
 create mode 100644 README.TXT

diff --git a/AUTHORS.TXT b/AUTHORS.TXT
new file mode 100644
index 0000000..b4e3737
--- /dev/null
+++ b/AUTHORS.TXT
@@ -0,0 +1,4 @@
+gundalf
+tazpn
+sacarrow
+
diff --git a/MaxNifPlugins_Readme.txt b/CHANGELOG.TXT
similarity index 71%
rename from MaxNifPlugins_Readme.txt
rename to CHANGELOG.TXT
index 6396664..410a2dd 100644
--- a/MaxNifPlugins_Readme.txt
+++ b/CHANGELOG.TXT
@@ -1,35 +1,5 @@
-                        MaxPlugins 0.2.16
-                        =================
-
- 
-    This plugin currently consists of an exporter, importer and a utility 
-     plugin for 3ds max and gmax for read and writing Gamebryo/Netimmerse
-     related files.
-    
-    Report problems and ask questions here:
-    
-        http://www.niftools.org/forum/viewforum.php?f=6
-        
-    A tutorial on how to use the exporter and utility plugins can be found here:
-    
-        http://www.silgrad.com/wbb2/thread.php?threadid=2477    
-
-    A wiki for the 3ds Max plugins is available at:
-        
-        http://www.niftools.org/wiki/index.php/3ds_Max
-
-    Enjoy!
-
-
-    Additional Notes
-    ----------------
-        
-    Set the layer value to "NonCollidable", if you want to be able to walk
-     through your objects, while still being able to activate them.
-
-    If your collision mesh comes out deformed, go to the utilities tab, 
-    choose "Reset XForm" and click "Reset Selected". This should fix it.
-    
+NifTools MaxPlugin
+==================
 
     Change log
     ----------
@@ -340,80 +310,3 @@
                   
     - Fixed materials with transforms, flipped UV coords and 
       objects without mapping.
-    
-    Requirements
-    ------------
-
-      Plugins:
-        3D Studio Max 4.2, 5, 6, 7, 8 and 9
-        gmax 1.2
-
-    Installation
-    ------------
-    
-    Copy NifPlugins.dlu, to your 3dsmax\plugins directory.
-    Copy MaxNifTools.ini to your 3dsmax\plugcfg directory.
-    
-    Please remove the following when upgrading to 0.2.6 or later release:
-       MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
-    
-    gmax notes:
-       NifPlugins.dlu goes in gmax\plugin folder
-       MaxNifTools.ini goes in gmax\plugCFG folder
-       nifgmax.exe goes in gmax folder where gmax.exe is located.
-
-       You must start gmax with the nifgmax.exe, NOT the gmax.exe.
-    
-        
-    Usage
-    -----
-    
-      Exporter and Utility:
-      Use the NifProps utility plugin to mark objects as collision shapes and
-      set their Havok material and layer properties. Export files using
-      "File->Export->Gambryo File (*.nif)".
-
-      Importer:
-        Import files using "File->Import->Netimmerse/Gamebryo(*.NIF)"
-  
-        Its highly recommended that you edit the MaxNifTools.ini file to adjust 
-        paths and other settings to your machine to make it easier to work with.
-    
-        1. Remove irrelevant applications from the KnownApplications list
-        2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the 
-        Applications for your machine.
-
-       - The ini file has a substitution mechanism to make it easier to just 
-         change one location and refer to that path in other areas.
-       
-       - RootPaths is used to determine if the imported nif is in one of 
-         those directories if so it assumes the nif is from that app and uses
-         those settings for import.
-         
-       - TexturePaths is used to test if the relative path in the nif is 
-         relative to that directory.
-       
-       - TextureSearchPaths will be recursively scanned for file names that 
-         match the extensions (this can be time consuming so keep it to only 
-         relevant directories to you).
- 
-    Copyright
-    ---------
-      
-    Copyright (c) 2007, NIF File Format Library and Tools. All rights reserved.
-    
-    Legal
-    -----
-      
-    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-    "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-    LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-    FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-    COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-    INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-    BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-    CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-    LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-    ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-    POSSIBILITY OF SUCH DAMAGE.
diff --git a/LICENSE.TXT b/LICENSE.TXT
new file mode 100644
index 0000000..0b0dc66
--- /dev/null
+++ b/LICENSE.TXT
@@ -0,0 +1,59 @@
+NifTools MaxPlugins      
+Copyright (c) 2007, NIF File Format Library and Tools. All rights reserved.
+      
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+=======================================================================
+
+This software uses Qhull. All of Qhull's code can be found under
+NifCommon/qhull and the above license does not apply to that
+part of the code. The original Qhull code can be downloaded from
+http://www.qhull.org/
+
+Qhull falls under the following license:
+
+                    Qhull, Copyright (c) 1993-2003
+
+       The National Science and Technology Research Center for
+        Computation and Visualization of Geometric Structures
+                        (The Geometry Center)
+                       University of Minnesota
+
+                       email: qhull@qhull.org
+
+This software includes Qhull from The Geometry Center.  Qhull is 
+copyrighted as noted above.  Qhull is free software and may be obtained 
+via http from www.qhull.org.  It may be freely copied, modified, 
+and redistributed under the following conditions:
+
+1. All copyright notices must remain intact in all files.
+
+2. A copy of this text file must be distributed along with any copies 
+   of Qhull that you redistribute; this includes copies that you have 
+   modified, or copies of programs or other software products that 
+   include Qhull.
+
+3. If you modify Qhull, you must include a notice giving the
+   name of the person performing the modification, the date of
+   modification, and the reason for such modification.
+
+4. When distributing modified versions of Qhull, or other software 
+   products that include Qhull, you must provide notice that the original 
+   source code may be obtained as noted above.
+
+5. There is no warranty or other guarantee of fitness for Qhull, it is 
+   provided solely "as is".  Bug reports or fixes may be sent to 
+   qhull_bug@qhull.org; the authors may or may not act on them as 
+   they desire.
+
diff --git a/NifCommon/qhull/LICENSE_QHULL.TXT b/NifCommon/qhull/LICENSE_QHULL.TXT
index 7230a27..40f18e0 100644
--- a/NifCommon/qhull/LICENSE_QHULL.TXT
+++ b/NifCommon/qhull/LICENSE_QHULL.TXT
@@ -1,34 +1,34 @@
-                    Qhull, Copyright (c) 1993-2003
-
-       The National Science and Technology Research Center for
-        Computation and Visualization of Geometric Structures
-                        (The Geometry Center)
-                       University of Minnesota
-
-                       email: qhull@qhull.org
-
-This software includes Qhull from The Geometry Center.  Qhull is 
-copyrighted as noted above.  Qhull is free software and may be obtained 
-via http from www.qhull.org.  It may be freely copied, modified, 
-and redistributed under the following conditions:
-
-1. All copyright notices must remain intact in all files.
-
-2. A copy of this text file must be distributed along with any copies 
-   of Qhull that you redistribute; this includes copies that you have 
-   modified, or copies of programs or other software products that 
-   include Qhull.
-
-3. If you modify Qhull, you must include a notice giving the
-   name of the person performing the modification, the date of
-   modification, and the reason for such modification.
-
-4. When distributing modified versions of Qhull, or other software 
-   products that include Qhull, you must provide notice that the original 
-   source code may be obtained as noted above.
-
-5. There is no warranty or other guarantee of fitness for Qhull, it is 
-   provided solely "as is".  Bug reports or fixes may be sent to 
-   qhull_bug@qhull.org; the authors may or may not act on them as 
-   they desire.
-
+                    Qhull, Copyright (c) 1993-2003
+
+       The National Science and Technology Research Center for
+        Computation and Visualization of Geometric Structures
+                        (The Geometry Center)
+                       University of Minnesota
+
+                       email: qhull@qhull.org
+
+This software includes Qhull from The Geometry Center.  Qhull is 
+copyrighted as noted above.  Qhull is free software and may be obtained 
+via http from www.qhull.org.  It may be freely copied, modified, 
+and redistributed under the following conditions:
+
+1. All copyright notices must remain intact in all files.
+
+2. A copy of this text file must be distributed along with any copies 
+   of Qhull that you redistribute; this includes copies that you have 
+   modified, or copies of programs or other software products that 
+   include Qhull.
+
+3. If you modify Qhull, you must include a notice giving the
+   name of the person performing the modification, the date of
+   modification, and the reason for such modification.
+
+4. When distributing modified versions of Qhull, or other software 
+   products that include Qhull, you must provide notice that the original 
+   source code may be obtained as noted above.
+
+5. There is no warranty or other guarantee of fitness for Qhull, it is 
+   provided solely "as is".  Bug reports or fixes may be sent to 
+   qhull_bug@qhull.org; the authors may or may not act on them as 
+   they desire.
+
diff --git a/README.TXT b/README.TXT
new file mode 100644
index 0000000..d13e002
--- /dev/null
+++ b/README.TXT
@@ -0,0 +1,87 @@
+                        MaxPlugins 0.2.16
+                        =================
+
+ 
+    This plugin currently consists of an exporter, importer and a utility 
+     plugin for 3ds max and gmax for read and writing Gamebryo/Netimmerse
+     related files.
+    
+    Report problems and ask questions here:
+    
+        http://www.niftools.org/forum/viewforum.php?f=6
+        
+    A tutorial on how to use the exporter and utility plugins can be found here:
+    
+        http://www.silgrad.com/wbb2/thread.php?threadid=2477    
+
+    A wiki for the 3ds Max plugins is available at:
+        
+        http://www.niftools.org/wiki/index.php/3ds_Max
+
+    Enjoy!
+
+
+    Additional Notes
+    ----------------
+        
+    Set the layer value to "NonCollidable", if you want to be able to walk
+     through your objects, while still being able to activate them.
+
+    If your collision mesh comes out deformed, go to the utilities tab, 
+    choose "Reset XForm" and click "Reset Selected". This should fix it.
+    
+    Requirements
+    ------------
+
+      Plugins:
+        3D Studio Max 4.2, 5, 6, 7, 8 and 9
+        gmax 1.2
+
+    Installation
+    ------------
+    
+    Copy NifPlugins.dlu, to your 3dsmax\plugins directory.
+    Copy MaxNifTools.ini to your 3dsmax\plugcfg directory.
+    
+    Please remove the following when upgrading to 0.2.6 or later release:
+       MaxNifImport.dli, NifExport.dle, NifProps.dlu, NifFurniture.dlu
+    
+    gmax notes:
+       NifPlugins.dlu goes in gmax\plugin folder
+       MaxNifTools.ini goes in gmax\plugCFG folder
+       nifgmax.exe goes in gmax folder where gmax.exe is located.
+
+       You must start gmax with the nifgmax.exe, NOT the gmax.exe.
+    
+        
+    Usage
+    -----
+    
+      Exporter and Utility:
+      Use the NifProps utility plugin to mark objects as collision shapes and
+      set their Havok material and layer properties. Export files using
+      "File->Export->Gambryo File (*.nif)".
+
+      Importer:
+        Import files using "File->Import->Netimmerse/Gamebryo(*.NIF)"
+  
+        Its highly recommended that you edit the MaxNifTools.ini file to adjust 
+        paths and other settings to your machine to make it easier to work with.
+    
+        1. Remove irrelevant applications from the KnownApplications list
+        2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the 
+        Applications for your machine.
+
+       - The ini file has a substitution mechanism to make it easier to just 
+         change one location and refer to that path in other areas.
+       
+       - RootPaths is used to determine if the imported nif is in one of 
+         those directories if so it assumes the nif is from that app and uses
+         those settings for import.
+         
+       - TexturePaths is used to test if the relative path in the nif is 
+         relative to that directory.
+       
+       - TextureSearchPaths will be recursively scanned for file names that 
+         match the extensions (this can be time consuming so keep it to only 
+         relevant directories to you).
-- 
GitLab