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Commit 04709d47 authored by Tazpn's avatar Tazpn
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Update ini file with Exporter settings.

parent 65b5e2e9
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...@@ -10,6 +10,31 @@ KnownApplications=Oblivion;Morrowind;Civ4;DAoC ...@@ -10,6 +10,31 @@ KnownApplications=Oblivion;Morrowind;Civ4;DAoC
; Reparse the Applications (and therefore Texture directory cache) on every import/export ; Reparse the Applications (and therefore Texture directory cache) on every import/export
Reparse=0 Reparse=0
[MaxNifExport]
; Current Application to get setting/directory information from. Should match KnownApps above or Auto.
; Auto will check the import file against the known root paths use that app if a directory match is found.
CurrentApp=Auto
; Use Registry Default:0 (Prior to v1.6 Exporter settings were saved in the registry)
UseRegistry=0
; Whether to Generate TriStrips or TriShapes. Default:1
GenerateStrips=1
; Use Furnature Markers if present. Default:1
FurnatureMarkers=1
; Use Lights if present. Default:0
Lights=0
; Include Hidden Nodes if present. Default:0
IncludeHidden=0
; Export Collision meshes if present. Default:1
ExportCollision=1
; Export Vertext Colors. Default:1
VertexColors=1
; Remap Indices. Default:1
RemapIndices=1
; Texture Prefix if texture not found in AppSettings directory. Default:textures
TexturePrefix=textures
; Version to tell 3ds Max that we are for compatibility. Default:013
Version=013
[MaxNifImport] [MaxNifImport]
; Current Application to get setting/directory information from. Should match KnownApps above or Auto. ; Current Application to get setting/directory information from. Should match KnownApps above or Auto.
; Auto will check the import file against the known root paths use that app if a directory match is found. ; Auto will check the import file against the known root paths use that app if a directory match is found.
...@@ -31,6 +56,8 @@ RemoveDoubleFaces=1 ...@@ -31,6 +56,8 @@ RemoveDoubleFaces=1
RemoveIllegalFaces=1 RemoveIllegalFaces=1
; EnableSkinSupport attempt to skin the mesh if bones are available ; EnableSkinSupport attempt to skin the mesh if bones are available
EnableSkinSupport=1 EnableSkinSupport=1
; Enable Havok Collision Support
EnableCollision=1
[BipedImport] [BipedImport]
; Top level bone import setting. Default:1 ; Top level bone import setting. Default:1
...@@ -68,13 +95,17 @@ UncontrolledDummies=1 ...@@ -68,13 +95,17 @@ UncontrolledDummies=1
[AnimationImport] [AnimationImport]
; Enable Animation Import. Default: 1 ; Enable Animation Import. Default: 1
EnableAnimations=1 EnableAnimations=1
; Require Multiple Keys to be present to before importing animation. (Kludge to workaround DOaC issues.) Default: 1 ; Require Multiple Keys to be present to before importing animation. (Kludge to workaround DAoC issues.) Default: 1
RequireMultipleKeys=1 RequireMultipleKeys=1
; Replace TCB Rotation with Bezier (workaround for unexpected behavior with TCB rotations) ; Replace TCB Rotation with Bezier (workaround for unexpected behavior with TCB rotations)
ReplaceTCBRotationWithBezier=1 ReplaceTCBRotationWithBezier=1
; Apply the overall transform to skin and bones. Default: 1 ; Apply the overall transform to skin and bones. Default: 1
ApplyOverallTransformToSkinAndBones=1 ApplyOverallTransformToSkinAndBones=1
[Collision]
; Scale Factor when blowing up bhk Shapes
bhkScaleFactor=7.0
; [Applications] ; [Applications]
; RootPaths - Semicolon separated list of base directories to use when determining which app the imported file is from ; RootPaths - Semicolon separated list of base directories to use when determining which app the imported file is from
; ;
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