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    						================
    
    
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    	This plugin set currently consists of an exporter, importer and a utility 
    
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     	plugin. This is a early release, so expect it to be buggy.  	
    
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    	Report problems and ask questions here:
    	
    		http://niftools.sourceforge.net/forum/viewforum.php?f=6
    		
    	A tutorial on how to use the exporter and utility plugins can be found here:
    	
    		http://www.silgrad.com/wbb2/thread.php?threadid=2477	
    		
    	Enjoy!
    
    
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    	Additional Notes
    	----------------
    		
    	Set the layer value to "NonCollidable", if you want to be able to walk through 
    	your objects, while still being able to activate them.
    
    	If your collision mesh comes out deformed, go to the utilities tab, 
    	choose "Reset XForm" and click "Reset Selected". This should fix it.
    
    
    
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    	  0.1.4
    	  -----
    	  
    	o Importer
          - Fixed UV values when flipping so they align properly in UVW window
          - Fixed issues with DAoC mesh import (in NifLib)
          - Fixed rotation issue with animation import
         
    
         - Fixed alignment issues when importing Morrowind Armor nifs
         - Added initial animation support (only for animations internal to nif, no kf file support yet)
    
         - Fixed numerous issues with bone system (biped is still broken)
         - Fixed issues with skin and doac nifs
    	  
    	  0.1.2
    	  -----
    	  
    	- Introduced the importer
        
    
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    	- Fixed collision generation, turned out that Oblivion
    	  doesn't like NvTriStrip's strips. Thanks to Razorwing
    	  for discovering the bug and Tanguy Fautré for his
    	  stripper (http://users.telenet.be/tfautre/softdev/tristripper).
    
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    	- Fixed materials with transforms, flipped UV coords and 
    	  objects without mapping.
    
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    	Requirements
    	------------
    
    
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      	Exporter and Utility:
    
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        	3D Studio Max 6, 7 and 8
    
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      	Importer
    
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    	Installation
    	------------
    	
    	Copy NifExport.dle, NifProps.dlu, MaxNifImport.dli to your 3dsmax\plugins 
    
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      	directory.
    
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      	Copy MaxNifTools.ini to your 3dsmax\plugcfg directory.
    
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    	Usage
    	-----
    	
    
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      	Exporter and Utility:
    
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      	Use the NifProps utility plugin to mark objects as collision shapes and
      	set their Havok material and layer properties. Export files using
      	"File->Export->Gambryo File (*.nif)".
    
    
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      	Importer:
        	Import files using "File->Import->Netimmerse/Gamebryo(*.NIF)"
    
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        	Its highly recommended that you edit the MaxNifTools.ini file to adjust 
        	paths and other settings to your machine to make it easier to work with.
    	
        	1. Remove irrelevant applications from the KnownApplications list
        	2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the 
            Applications for your machine.
    
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           - The ini file has a substitution mechanism to make it easier to just 
             change one location and refer to that path in other areas.
           
           - RootPaths is used to determine if the imported nif is in one of 
             those directories if so it assumes the nif is from that app and uses
             those settings for import.
             
           - TexturePaths is used to test if the relative path in the nif is 
             relative to that directory.
           
           - TextureSearchPaths will be recursively scanned for file names that 
             match the extensions (this can be time consuming so keep it to only 
             relevant directories to you).
     
    
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    	Copyright
    	---------
    	  
    	Copyright (c) 2006, NIF File Format Library and Tools. All rights reserved.
    	
    	Legal
    	-----
    	  
    	THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    	"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    	LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
    	FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
    	COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
    	INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
    	BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
    	LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
    	CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
    	LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
    	ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    	POSSIBILITY OF SUCH DAMAGE.