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  1. Sep 18, 2006
    • Tazpn's avatar
      Miscellaneous fixes: · ff0a0d05
      Tazpn authored
      1. Update NiStencilProperty based on Shon's changes
      2. Rewrote large chunks of WriteFileGroup related routines.
      3. Added a WriteNifTree which allows for multiple roots (not exposed publically)
      4. Added option to BindSkin to scene instead of skeleton root.
      5. Fixed bug in RemoveController
      6. Added helpers to NiControllerManager for sequence management
      7. Propegated user_version in routines which take a version
      ff0a0d05
  2. Sep 15, 2006
  3. Sep 10, 2006
    • Tazpn's avatar
      Various updates for XML file. · 154e2b31
      Tazpn authored
      1. Add BSBound unknown values.
      2. Update MotionSystem enum
      3. Add LOD Bone Controller handler
      4. Fix website references
      154e2b31
  4. Sep 08, 2006
  5. Aug 20, 2006
    • Shon Ferguson's avatar
      Added Key templates to Python wrapper. · b342b652
      Shon Ferguson authored
      Renamed CreateBlock to CreateObject and made it clear that it is not necessary for the user to call this function unless s/he is working through Python.
      Removed BlocksInMemory function.  Call NiObject::NumObjectsInMemory instead.
      Removed CreateBlock template since new keyword can be used.
      Implemented GetScale and SetScale functions of bhkNiTriStripsShape to fix linker errors when compiling Python wrapper.
      b342b652
  6. Aug 13, 2006
  7. Jul 20, 2006
  8. Jul 17, 2006
    • Shon Ferguson's avatar
      Created a new ComplexShape class which can currently be used to automatically... · 48f34b7b
      Shon Ferguson authored
      Created a new ComplexShape class which can currently be used to automatically split the sort of complicated mesh that contains per-point-per-face attributes into NiTriShape classes.  Should support skinning as well, but has not been tested.
      Added TexCoord == operator.
      Changed type of Triangle members to unsigned short.
      Color4 now defaults to all zeros.
      NiAVObject::AddProperty now takes a const argument.
      Fixed exception in NiTexturingProperty to throw a runtime_error instead of a string.
      NiTriBasedGeom::BindSkin should now automatically finds the skeleton root by itself.  The skeleton_root argument has been removed.
      48f34b7b
  9. Jun 27, 2006
  10. Jun 26, 2006
  11. Jun 24, 2006
  12. Jun 23, 2006
  13. Jun 22, 2006
  14. Jun 18, 2006
  15. Jun 17, 2006
  16. Jun 14, 2006
  17. Jun 13, 2006
  18. Jun 07, 2006
  19. Jun 04, 2006
  20. Jun 02, 2006
  21. May 29, 2006
  22. May 28, 2006
  23. May 19, 2006
    • Shon Ferguson's avatar
      Noticed that I had forgot to include NiObject.cpp in my last commit...... · bfb2d137
      Shon Ferguson authored
      Noticed that I had forgot to include NiObject.cpp in my last commit... unfortunately I've already started splitting off classes into their own files so that's included in this commit as well.
      I also noticed that I never implemented the member functions of Ref!  I still haven't, but I was just surprised it's been compiling without complaint.
      bfb2d137
  24. May 17, 2006
  25. May 15, 2006
  26. May 13, 2006
  27. May 07, 2006
  28. Apr 29, 2006
  29. Apr 17, 2006
  30. Apr 10, 2006
  31. Apr 02, 2006
  32. Mar 20, 2006
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