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  1. Jan 13, 2007
  2. Jan 12, 2007
  3. Jan 09, 2007
  4. Jan 08, 2007
  5. Nov 19, 2006
  6. Nov 01, 2006
  7. Oct 29, 2006
  8. Oct 28, 2006
  9. Oct 15, 2006
    • Tazpn's avatar
      0.2.9 · 36b8cbfa
      Tazpn authored
        -----   
      o Exporter
        - Add BSX flags for NIF exports when animation is involved for Oblivion.
        - Worked around what appears to be a bug in the Bezier Scale controller.
        - Change time intervals when exporting MW style animation.
        - Fixed bug with missing reference in Footer in MW exported .KF files.
        - Call routine to apply skin offsets to Skin data (required for MW?)
      
      o Importer
      
        - Invoke Max Script in Max 5 so that we can import Note Tracks
      36b8cbfa
  10. Oct 12, 2006
    • Tazpn's avatar
      MaxPlugins 0.2.8 · 0a2e2210
      Tazpn authored
        -----   
      o Exporter
        - Fix Collapse Transforms on dialog so that it actually triggers collapse
        - Change defaults for textures so Morrowind does not crash in CS
        - Fix export of animation for Morrowind
        - Introduce mechanism in Collapse Transforms so that poorly scaled models export better
      
      o Importer
        - Fix import of animation for Morrowind
      0a2e2210
  11. Oct 05, 2006
  12. Sep 30, 2006
  13. Sep 29, 2006
  14. Sep 28, 2006
  15. Sep 27, 2006
    • Shon Ferguson's avatar
      Added NiGeometry::ApplyTransforms function to automatically zero out the... · 2a5ab374
      Shon Ferguson authored
      Added NiGeometry::ApplyTransforms function to automatically zero out the transforms of a mesh and apply them to its vertices.
      Added NiGeometryData::Transform function to apply an arbitrary transform to all vertices and normals of a mesh (used by above).
      Added NiNode::PropagateTransform function to apply a NiNode's local transform to its children and then zero it out.
      Fixed NiTriShapeData to properly set numTriangles when SetTriangles is called.
      NiGeometry::BindSkin function now automatically propagates transforms of NiNodes between the root and the meshes and then applies those transforms to the vertices, making the NiSkinData overall transform unnecessary.
      Removed "set root to scene root" option as it is no longer necessary.
      2a5ab374
    • Shon Ferguson's avatar
      Replaced GetSkinInfluencedVertices function with GetSkinDeformation function... · 9447d624
      Shon Ferguson authored
      Replaced GetSkinInfluencedVertices function with GetSkinDeformation function which takes in references to two vectors and fills them with the skin deformed vertices and normals
      Added constructor to Matrix44 to convert from Matrix33.
      9447d624
  16. Sep 26, 2006
  17. Sep 25, 2006
  18. Sep 23, 2006
  19. Sep 22, 2006
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