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Added NiGeometry::NormalizeSkinWeights function to ensure all skin weights add up to one on export.
ComplexShape::Split now cuts out weights below 0.1 and normalizes the result. Fixed a bug which could cause NiSkinInstance to try to call a function on a NiNode that was in the midst of destruction. Removed some cout statements.
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- include/obj/NiGeometry.h 2 additions, 0 deletionsinclude/obj/NiGeometry.h
- include/obj/NiSkinData.h 5 additions, 3 deletionsinclude/obj/NiSkinData.h
- src/ComplexShape.cpp 3 additions, 1 deletionsrc/ComplexShape.cpp
- src/obj/NiGeometry.cpp 14 additions, 1 deletionsrc/obj/NiGeometry.cpp
- src/obj/NiNode.cpp 4 additions, 4 deletionssrc/obj/NiNode.cpp
- src/obj/NiObject.cpp 3 additions, 1 deletionsrc/obj/NiObject.cpp
- src/obj/NiPixelData.cpp 0 additions, 3 deletionssrc/obj/NiPixelData.cpp
- src/obj/NiSkinData.cpp 36 additions, 0 deletionssrc/obj/NiSkinData.cpp
- src/obj/NiSkinInstance.cpp 5 additions, 7 deletionssrc/obj/NiSkinInstance.cpp
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