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  1. Aug 11, 2006
    • Shon Ferguson's avatar
      Fixed Matrix44 != operator · a1f23a36
      Shon Ferguson authored
      Added bounding box related functions to NiAVObject.  Forgot to commit this earlier, so it removes the versions created by Tazpn.
      Hopefully fixed the skin calculations.  Results in skin files that always seem to look correct in Morrowind but do not always look correct in NifSkope.
      a1f23a36
  2. Aug 06, 2006
  3. Jul 17, 2006
    • Shon Ferguson's avatar
      Created a new ComplexShape class which can currently be used to automatically... · 48f34b7b
      Shon Ferguson authored
      Created a new ComplexShape class which can currently be used to automatically split the sort of complicated mesh that contains per-point-per-face attributes into NiTriShape classes.  Should support skinning as well, but has not been tested.
      Added TexCoord == operator.
      Changed type of Triangle members to unsigned short.
      Color4 now defaults to all zeros.
      NiAVObject::AddProperty now takes a const argument.
      Fixed exception in NiTexturingProperty to throw a runtime_error instead of a string.
      NiTriBasedGeom::BindSkin should now automatically finds the skeleton root by itself.  The skeleton_root argument has been removed.
      48f34b7b
  4. Jul 16, 2006
    • Shon Ferguson's avatar
      Added a != operator to Vector3. · 2f52f3c4
      Shon Ferguson authored
      Initialized TexCoord values to 0.0f.
      Added Visibility flag functions to NiAVObject.cpp
      Fixed NiTexturingProperty::SetTexture to set the internal hasXTexture variables correctly.
      2f52f3c4
  5. Jun 30, 2006
  6. Jun 25, 2006
  7. Jun 18, 2006
  8. Jun 16, 2006
  9. Jun 13, 2006
  10. Jun 12, 2006
  11. Jun 10, 2006
  12. Jun 08, 2006
  13. Jun 06, 2006
  14. Jun 05, 2006
  15. Jun 04, 2006
  16. May 29, 2006
  17. May 28, 2006
  18. May 27, 2006
  19. May 19, 2006
    • Shon Ferguson's avatar
      Noticed that I had forgot to include NiObject.cpp in my last commit...... · bfb2d137
      Shon Ferguson authored
      Noticed that I had forgot to include NiObject.cpp in my last commit... unfortunately I've already started splitting off classes into their own files so that's included in this commit as well.
      I also noticed that I never implemented the member functions of Ref!  I still haven't, but I was just surprised it's been compiling without complaint.
      bfb2d137
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