- Mar 18, 2007
-
-
Amorilia authored
-
- Mar 16, 2007
- Mar 15, 2007
-
-
Amorilia authored
WIP: trying to make smart pointers work again with SWIG; for the moment I commented out most of the SWIG interface to reduce wrapper size and compilation time while testing
-
Amorilia authored
-
Amorilia authored
* only build python wrapper if SWIG is detected * option to turn of python wrapper build (python wrapper still WIP)
-
- Mar 14, 2007
- Feb 03, 2007
-
-
Shon Ferguson authored
Added configurations for Maya 8.0 and 8.5 to Maya solution. May not work.
-
- Jan 27, 2007
- Jan 13, 2007
-
-
Shon Ferguson authored
-
- Jan 12, 2007
-
-
Shon Ferguson authored
Committing the changes to the SConstruct SCONS build system file that Xoalin contributed through the forums. Thanks Xoalin! I'm told that Niflib now compiles on GCC =)
-
- Jan 09, 2007
-
-
Shon Ferguson authored
-
- Jan 08, 2007
-
-
Shon Ferguson authored
Properly capitalized include file names in niflib.cpp.
-
Shon Ferguson authored
-
Shon Ferguson authored
-
- Nov 19, 2006
-
-
Shon Ferguson authored
-
Shon Ferguson authored
-
Shon Ferguson authored
-
Shon Ferguson authored
-
Shon Ferguson authored
-
- Nov 01, 2006
-
-
Shon Ferguson authored
Changed some functions to use pointers instead of Ref templates. Updated to latest XML description.
-
- Oct 29, 2006
-
-
wz authored
-
- Oct 28, 2006
-
-
wz authored
-
- Oct 15, 2006
-
-
Tazpn authored
----- o Exporter - Add BSX flags for NIF exports when animation is involved for Oblivion. - Worked around what appears to be a bug in the Bezier Scale controller. - Change time intervals when exporting MW style animation. - Fixed bug with missing reference in Footer in MW exported .KF files. - Call routine to apply skin offsets to Skin data (required for MW?) o Importer - Invoke Max Script in Max 5 so that we can import Note Tracks
-
- Oct 12, 2006
-
-
Tazpn authored
----- o Exporter - Fix Collapse Transforms on dialog so that it actually triggers collapse - Change defaults for textures so Morrowind does not crash in CS - Fix export of animation for Morrowind - Introduce mechanism in Collapse Transforms so that poorly scaled models export better o Importer - Fix import of animation for Morrowind
-
- Oct 05, 2006
-
-
Shon Ferguson authored
-
- Sep 30, 2006
-
-
Shon Ferguson authored
-
Shon Ferguson authored
-
Tazpn authored
-
Tazpn authored
-
Shon Ferguson authored
NiNode::IsSplitMeshProxy now returns false if it is a skin influence. NiTriShapeData::GetTriangles now only returns valid triangles.
-
Shon Ferguson authored
Fixed a bug in ComplexShape::Merge that occurred when a shape had no UV set, but, for some reason, had a texture referencing UV set zero. Changed NiSkinData::NormalizeWeights to use doubles, trying to increase the accuracy.
-
- Sep 29, 2006
-
-
Shon Ferguson authored
ComplexShape::Split now cuts out weights below 0.1 and normalizes the result. Fixed a bug which could cause NiSkinInstance to try to call a function on a NiNode that was in the midst of destruction. Removed some cout statements.
-