- Sep 20, 2006
-
-
Shon Ferguson authored
-
- Sep 16, 2006
-
-
Shon Ferguson authored
Really put the skin calculations back the way they were this time. Helps, but the hands of better bodies meshes still end up in the wrong place. Added transform parameter to ComplexShape::Split because changing the transforms after the fact ruins the skin binds.
-
- Sep 15, 2006
-
-
Shon Ferguson authored
-
- Sep 09, 2006
-
-
Shon Ferguson authored
Added a max_bones_per_partition parameter to ComplexShape::Split and NiTriBasedGeom::GenHardwareSkinInfo in anticipation of Tazpn adding that capability.
-
- Aug 22, 2006
-
-
Shon Ferguson authored
-
- Jul 25, 2006
-
-
Shon Ferguson authored
Added != operator to Matrix44. Added IsSplitMeshProxy function to NiNode.
-
- Jul 22, 2006
-
-
Shon Ferguson authored
-
- Jul 17, 2006
-
-
Shon Ferguson authored
Created a new ComplexShape class which can currently be used to automatically split the sort of complicated mesh that contains per-point-per-face attributes into NiTriShape classes. Should support skinning as well, but has not been tested. Added TexCoord == operator. Changed type of Triangle members to unsigned short. Color4 now defaults to all zeros. NiAVObject::AddProperty now takes a const argument. Fixed exception in NiTexturingProperty to throw a runtime_error instead of a string. NiTriBasedGeom::BindSkin should now automatically finds the skeleton root by itself. The skeleton_root argument has been removed.
-