- Mar 16, 2007
- Mar 15, 2007
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Amorilia authored
WIP: trying to make smart pointers work again with SWIG; for the moment I commented out most of the SWIG interface to reduce wrapper size and compilation time while testing
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Amorilia authored
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Amorilia authored
* only build python wrapper if SWIG is detected * option to turn of python wrapper build (python wrapper still WIP)
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- Mar 14, 2007
- Feb 03, 2007
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Shon Ferguson authored
Added configurations for Maya 8.0 and 8.5 to Maya solution. May not work.
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- Jan 27, 2007
- Jan 13, 2007
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Shon Ferguson authored
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- Jan 12, 2007
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Shon Ferguson authored
Committing the changes to the SConstruct SCONS build system file that Xoalin contributed through the forums. Thanks Xoalin! I'm told that Niflib now compiles on GCC =)
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- Jan 09, 2007
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Shon Ferguson authored
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- Jan 08, 2007
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Shon Ferguson authored
Properly capitalized include file names in niflib.cpp.
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Shon Ferguson authored
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Shon Ferguson authored
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- Nov 19, 2006
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Shon Ferguson authored
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Shon Ferguson authored
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Shon Ferguson authored
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Shon Ferguson authored
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Shon Ferguson authored
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- Nov 01, 2006
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Shon Ferguson authored
Changed some functions to use pointers instead of Ref templates. Updated to latest XML description.
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- Oct 29, 2006
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wz authored
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- Oct 28, 2006
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wz authored
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- Oct 15, 2006
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Tazpn authored
----- o Exporter - Add BSX flags for NIF exports when animation is involved for Oblivion. - Worked around what appears to be a bug in the Bezier Scale controller. - Change time intervals when exporting MW style animation. - Fixed bug with missing reference in Footer in MW exported .KF files. - Call routine to apply skin offsets to Skin data (required for MW?) o Importer - Invoke Max Script in Max 5 so that we can import Note Tracks
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- Oct 12, 2006
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Tazpn authored
----- o Exporter - Fix Collapse Transforms on dialog so that it actually triggers collapse - Change defaults for textures so Morrowind does not crash in CS - Fix export of animation for Morrowind - Introduce mechanism in Collapse Transforms so that poorly scaled models export better o Importer - Fix import of animation for Morrowind
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- Oct 05, 2006
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Shon Ferguson authored
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- Sep 30, 2006
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Shon Ferguson authored
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Shon Ferguson authored
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Tazpn authored
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Tazpn authored
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Shon Ferguson authored
NiNode::IsSplitMeshProxy now returns false if it is a skin influence. NiTriShapeData::GetTriangles now only returns valid triangles.
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Shon Ferguson authored
Fixed a bug in ComplexShape::Merge that occurred when a shape had no UV set, but, for some reason, had a texture referencing UV set zero. Changed NiSkinData::NormalizeWeights to use doubles, trying to increase the accuracy.
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- Sep 29, 2006
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Shon Ferguson authored
ComplexShape::Split now cuts out weights below 0.1 and normalizes the result. Fixed a bug which could cause NiSkinInstance to try to call a function on a NiNode that was in the midst of destruction. Removed some cout statements.
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Shon Ferguson authored
BindSkin no longer automatically clears transforms between the mesh and the root. Instead this can be done with the ApplySkinOffset function after all the shapes are in place.
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Shon Ferguson authored
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