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Grant Kim
Niflib
Commits
fedc2fa0
Commit
fedc2fa0
authored
18 years ago
by
Amorilia
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Synced docsys_extract with generated file.
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fedc2fa0
/* Copyright (c) 2005, NIF File Format Library and Tools
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of the NIF File Format Library and Tools
project nor the names of its contributors may be used to endorse
or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE. */
/* Copyright (c) 2006, NIF File Format Library and Tools
All rights reserved. Please see niflib.h for licence. */
#include
"obj/NiObject.h"
typedef
NiObject
*
(
*
blk_factory_func
)();
extern
map
<
string
,
blk_factory_func
>
global_block_map
;
//--Factory Functions--//
#include
"obj/AvoidNode.h"
NiObject
*
CreateAvoidNode
()
{
return
new
AvoidNode
;
}
#include
"obj/FxButton.h"
NiObject
*
CreateFxButton
()
{
return
new
FxButton
;
}
#include
"obj/FxRadioButton.h"
NiObject
*
CreateFxRadioButton
()
{
return
new
FxRadioButton
;
}
#include
"obj/FxWidget.h"
NiObject
*
CreateFxWidget
()
{
return
new
FxWidget
;
}
#include
"obj/bhkBlendCollisionObject.h"
NiObject
*
CreatebhkBlendCollisionObject
()
{
return
new
bhkBlendCollisionObject
;
}
#include
"obj/bhkBlendController.h"
NiObject
*
CreatebhkBlendController
()
{
return
new
bhkBlendController
;
}
#include
"obj/bhkBoxShape.h"
NiObject
*
CreatebhkBoxShape
()
{
return
new
bhkBoxShape
;
}
#include
"obj/bhkCapsuleShape.h"
NiObject
*
CreatebhkCapsuleShape
()
{
return
new
bhkCapsuleShape
;
}
#include
"obj/bhkCollisionObject.h"
NiObject
*
CreatebhkCollisionObject
()
{
return
new
bhkCollisionObject
;
}
#include
"obj/bhkConvexVerticesShape.h"
NiObject
*
CreatebhkConvexVerticesShape
()
{
return
new
bhkConvexVerticesShape
;
}
#include
"obj/bhkHingeConstraint.h"
NiObject
*
CreatebhkHingeConstraint
()
{
return
new
bhkHingeConstraint
;
}
#include
"obj/bhkLimitedHingeConstraint.h"
NiObject
*
CreatebhkLimitedHingeConstraint
()
{
return
new
bhkLimitedHingeConstraint
;
}
#include
"obj/bhkListShape.h"
NiObject
*
CreatebhkListShape
()
{
return
new
bhkListShape
;
}
#include
"obj/bhkMalleableConstraint.h"
NiObject
*
CreatebhkMalleableConstraint
()
{
return
new
bhkMalleableConstraint
;
}
#include
"obj/bhkMoppBvTreeShape.h"
NiObject
*
CreatebhkMoppBvTreeShape
()
{
return
new
bhkMoppBvTreeShape
;
}
#include
"obj/bhkMultiSphereShape.h"
NiObject
*
CreatebhkMultiSphereShape
()
{
return
new
bhkMultiSphereShape
;
}
#include
"obj/bhkNiTriStripsShape.h"
NiObject
*
CreatebhkNiTriStripsShape
()
{
return
new
bhkNiTriStripsShape
;
}
#include
"obj/bhkPackedNiTriStripsShape.h"
NiObject
*
CreatebhkPackedNiTriStripsShape
()
{
return
new
bhkPackedNiTriStripsShape
;
}
#include
"obj/bhkPrismaticConstraint.h"
NiObject
*
CreatebhkPrismaticConstraint
()
{
return
new
bhkPrismaticConstraint
;
}
#include
"obj/bhkRagdollConstraint.h"
NiObject
*
CreatebhkRagdollConstraint
()
{
return
new
bhkRagdollConstraint
;
}
#include
"obj/bhkRigidBody.h"
NiObject
*
CreatebhkRigidBody
()
{
return
new
bhkRigidBody
;
}
#include
"obj/bhkRigidBodyT.h"
NiObject
*
CreatebhkRigidBodyT
()
{
return
new
bhkRigidBodyT
;
}
#include
"obj/bhkSimpleShapePhantom.h"
NiObject
*
CreatebhkSimpleShapePhantom
()
{
return
new
bhkSimpleShapePhantom
;
}
#include
"obj/bhkSPCollisionObject.h"
NiObject
*
CreatebhkSPCollisionObject
()
{
return
new
bhkSPCollisionObject
;
}
#include
"obj/bhkSphereShape.h"
NiObject
*
CreatebhkSphereShape
()
{
return
new
bhkSphereShape
;
}
#include
"obj/bhkStiffSpringConstraint.h"
NiObject
*
CreatebhkStiffSpringConstraint
()
{
return
new
bhkStiffSpringConstraint
;
}
#include
"obj/bhkTransformShape.h"
NiObject
*
CreatebhkTransformShape
()
{
return
new
bhkTransformShape
;
}
#include
"obj/bhkConvexTransformShape.h"
NiObject
*
CreatebhkConvexTransformShape
()
{
return
new
bhkConvexTransformShape
;
}
#include
"obj/BSBound.h"
NiObject
*
CreateBSBound
()
{
return
new
BSBound
;
}
#include
"obj/BSFurnitureMarker.h"
NiObject
*
CreateBSFurnitureMarker
()
{
return
new
BSFurnitureMarker
;
}
#include
"obj/BSParentVelocityModifier.h"
NiObject
*
CreateBSParentVelocityModifier
()
{
return
new
BSParentVelocityModifier
;
}
#include
"obj/BSPSysArrayEmitter.h"
NiObject
*
CreateBSPSysArrayEmitter
()
{
return
new
BSPSysArrayEmitter
;
}
#include
"obj/BSXFlags.h"
NiObject
*
CreateBSXFlags
()
{
return
new
BSXFlags
;
}
#include
"obj/hkPackedNiTriStripsData.h"
NiObject
*
CreatehkPackedNiTriStripsData
()
{
return
new
hkPackedNiTriStripsData
;
}
#include
"obj/NiAlphaController.h"
NiObject
*
CreateNiAlphaController
()
{
return
new
NiAlphaController
;
}
NiObject
*
CreateNiAlphaController
()
{
return
new
NiAlphaController
;
}
#include
"obj/NiAlphaProperty.h"
NiObject
*
CreateNiAlphaProperty
()
{
return
new
NiAlphaProperty
;
}
NiObject
*
CreateNiAlphaProperty
()
{
return
new
NiAlphaProperty
;
}
#include
"obj/NiAmbientLight.h"
NiObject
*
CreateNiAmbientLight
()
{
return
new
NiAmbientLight
;
}
#include
"obj/NiAutoNormalParticles.h"
NiObject
*
CreateNiAutoNormalParticles
()
{
return
new
NiAutoNormalParticles
;
}
NiObject
*
CreateNiAmbientLight
()
{
return
new
NiAmbientLight
;
}
#include
"obj/NiAutoNormalParticlesData.h"
NiObject
*
CreateNiAutoNormalParticlesData
()
{
return
new
NiAutoNormalParticlesData
;
}
#include
"obj/NiBillboardNode.h"
NiObject
*
CreateNiBillboardNode
()
{
return
new
NiBillboardNode
;
}
NiObject
*
CreateNiAutoNormalParticlesData
()
{
return
new
NiAutoNormalParticlesData
;
}
#include
"obj/NiBinaryExtraData.h"
NiObject
*
CreateNiBinaryExtraData
()
{
return
new
NiBinaryExtraData
;
}
NiObject
*
CreateNiBinaryExtraData
()
{
return
new
NiBinaryExtraData
;
}
#include
"obj/NiBlendBoolInterpolator.h"
NiObject
*
CreateNiBlendBoolInterpolator
()
{
return
new
NiBlendBoolInterpolator
;
}
#include
"obj/NiBlendFloatInterpolator.h"
NiObject
*
CreateNiBlendFloatInterpolator
()
{
return
new
NiBlendFloatInterpolator
;
}
#include
"obj/NiBlendPoint3Interpolator.h"
NiObject
*
CreateNiBlendPoint3Interpolator
()
{
return
new
NiBlendPoint3Interpolator
;
}
#include
"obj/NiBlendTransformInterpolator.h"
NiObject
*
CreateNiBlendTransformInterpolator
()
{
return
new
NiBlendTransformInterpolator
;
}
#include
"obj/NiBoneLODController.h"
NiObject
*
CreateNiBoneLODController
()
{
return
new
NiBoneLODController
;
}
NiObject
*
CreateNiBoneLODController
()
{
return
new
NiBoneLODController
;
}
#include
"obj/NiBoolData.h"
NiObject
*
CreateNiBoolData
()
{
return
new
NiBoolData
;
}
NiObject
*
CreateNiBoolData
()
{
return
new
NiBoolData
;
}
#include
"obj/NiBooleanExtraData.h"
NiObject
*
CreateNiBooleanExtraData
()
{
return
new
NiBooleanExtraData
;
}
NiObject
*
CreateNiBooleanExtraData
()
{
return
new
NiBooleanExtraData
;
}
#include
"obj/NiBoolInterpolator.h"
NiObject
*
CreateNiBoolInterpolator
()
{
return
new
NiBoolInterpolator
;
}
#include
"obj/NiBSAnimationNode.h"
NiObject
*
CreateNiBSAnimationNode
()
{
return
new
NiBSAnimationNode
;
}
#include
"obj/NiBSPArrayController.h"
NiObject
*
CreateNiBSPArrayController
()
{
return
new
NiBSPArrayController
;
}
#include
"obj/NiBSParticleNode.h"
NiObject
*
CreateNiBSParticleNode
()
{
return
new
NiBSParticleNode
;
}
NiObject
*
CreateNiBoolInterpolator
()
{
return
new
NiBoolInterpolator
;
}
#include
"obj/NiBoolTimelineInterpolator.h"
NiObject
*
CreateNiBoolTimelineInterpolator
()
{
return
new
NiBoolTimelineInterpolator
;
}
#include
"obj/NiBSBoneLODController.h"
NiObject
*
CreateNiBSBoneLODController
()
{
return
new
NiBSBoneLODController
;
}
#include
"obj/NiBSplineBasisData.h"
NiObject
*
CreateNiBSplineBasisData
()
{
return
new
NiBSplineBasisData
;
}
NiObject
*
CreateNiBSplineBasisData
()
{
return
new
NiBSplineBasisData
;
}
#include
"obj/NiBSplineCompFloatInterpolator.h"
NiObject
*
CreateNiBSplineCompFloatInterpolator
()
{
return
new
NiBSplineCompFloatInterpolator
;
}
NiObject
*
CreateNiBSplineCompFloatInterpolator
()
{
return
new
NiBSplineCompFloatInterpolator
;
}
#include
"obj/NiBSplineCompPoint3Interpolator.h"
NiObject
*
CreateNiBSplineCompPoint3Interpolator
()
{
return
new
NiBSplineCompPoint3Interpolator
;
}
NiObject
*
CreateNiBSplineCompPoint3Interpolator
()
{
return
new
NiBSplineCompPoint3Interpolator
;
}
#include
"obj/NiBSplineCompTransformInterpolator.h"
NiObject
*
CreateNiBSplineCompTransformInterpolator
()
{
return
new
NiBSplineCompTransformInterpolator
;
}
NiObject
*
CreateNiBSplineCompTransformInterpolator
()
{
return
new
NiBSplineCompTransformInterpolator
;
}
#include
"obj/NiBSplineData.h"
NiObject
*
CreateNiBSplineData
()
{
return
new
NiBSplineData
;
}
NiObject
*
CreateNiBSplineData
()
{
return
new
NiBSplineData
;
}
#include
"obj/NiCamera.h"
NiObject
*
CreateNiCamera
()
{
return
new
NiCamera
;
}
NiObject
*
CreateNiCamera
()
{
return
new
NiCamera
;
}
#include
"obj/NiCollisionData.h"
NiObject
*
CreateNiCollisionData
()
{
return
new
NiCollisionData
;
}
NiObject
*
CreateNiCollisionData
()
{
return
new
NiCollisionData
;
}
#include
"obj/NiColorData.h"
NiObject
*
CreateNiColorData
()
{
return
new
NiColorData
;
}
NiObject
*
CreateNiColorData
()
{
return
new
NiColorData
;
}
#include
"obj/NiColorExtraData.h"
NiObject
*
CreateNiColorExtraData
()
{
return
new
NiColorExtraData
;
}
NiObject
*
CreateNiColorExtraData
()
{
return
new
NiColorExtraData
;
}
#include
"obj/NiControllerManager.h"
NiObject
*
CreateNiControllerManager
()
{
return
new
NiControllerManager
;
}
#include
"obj/NiControllerSequence.h"
NiObject
*
CreateNiControllerSequence
()
{
return
new
NiControllerSequence
;
}
NiObject
*
CreateNiControllerSequence
()
{
return
new
NiControllerSequence
;
}
#include
"obj/NiDefaultAVObjectPalette.h"
NiObject
*
CreateNiDefaultAVObjectPalette
()
{
return
new
NiDefaultAVObjectPalette
;
}
#include
"obj/NiDirectionalLight.h"
NiObject
*
CreateNiDirectionalLight
()
{
return
new
NiDirectionalLight
;
}
NiObject
*
CreateNiDirectionalLight
()
{
return
new
NiDirectionalLight
;
}
#include
"obj/NiDitherProperty.h"
NiObject
*
CreateNiDitherProperty
()
{
return
new
NiDitherProperty
;
}
NiObject
*
CreateNiDitherProperty
()
{
return
new
NiDitherProperty
;
}
#include
"obj/NiFlipController.h"
NiObject
*
CreateNiFlipController
()
{
return
new
NiFlipController
;
}
NiObject
*
CreateNiFlipController
()
{
return
new
NiFlipController
;
}
#include
"obj/NiFloatData.h"
NiObject
*
CreateNiFloatData
()
{
return
new
NiFloatData
;
}
NiObject
*
CreateNiFloatData
()
{
return
new
NiFloatData
;
}
#include
"obj/NiFloatExtraData.h"
NiObject
*
CreateNiFloatExtraData
()
{
return
new
NiFloatExtraData
;
}
NiObject
*
CreateNiFloatExtraData
()
{
return
new
NiFloatExtraData
;
}
#include
"obj/NiFloatExtraDataController.h"
NiObject
*
CreateNiFloatExtraDataController
()
{
return
new
NiFloatExtraDataController
;
}
NiObject
*
CreateNiFloatExtraDataController
()
{
return
new
NiFloatExtraDataController
;
}
#include
"obj/NiFloatInterpolator.h"
NiObject
*
CreateNiFloatInterpolator
()
{
return
new
NiFloatInterpolator
;
}
NiObject
*
CreateNiFloatInterpolator
()
{
return
new
NiFloatInterpolator
;
}
#include
"obj/NiFloatsExtraData.h"
NiObject
*
CreateNiFloatsExtraData
()
{
return
new
NiFloatsExtraData
;
}
NiObject
*
CreateNiFloatsExtraData
()
{
return
new
NiFloatsExtraData
;
}
#include
"obj/NiFogProperty.h"
NiObject
*
CreateNiFogProperty
()
{
return
new
NiFogProperty
;
}
NiObject
*
CreateNiFogProperty
()
{
return
new
NiFogProperty
;
}
#include
"obj/NiGeomMorpherController.h"
NiObject
*
CreateNiGeomMorpherController
()
{
return
new
NiGeomMorpherController
;
}
NiObject
*
CreateNiGeomMorpherController
()
{
return
new
NiGeomMorpherController
;
}
#include
"obj/NiGravity.h"
NiObject
*
CreateNiGravity
()
{
return
new
NiGravity
;
}
NiObject
*
CreateNiGravity
()
{
return
new
NiGravity
;
}
#include
"obj/NiIntegerExtraData.h"
NiObject
*
CreateNiIntegerExtraData
()
{
return
new
NiIntegerExtraData
;
}
NiObject
*
CreateNiIntegerExtraData
()
{
return
new
NiIntegerExtraData
;
}
#include
"obj/NiIntegersExtraData.h"
NiObject
*
CreateNiIntegersExtraData
()
{
return
new
NiIntegersExtraData
;
}
NiObject
*
CreateNiIntegersExtraData
()
{
return
new
NiIntegersExtraData
;
}
#include
"obj/NiKeyframeController.h"
NiObject
*
CreateNiKeyframeController
()
{
return
new
NiKeyframeController
;
}
NiObject
*
CreateNiKeyframeController
()
{
return
new
NiKeyframeController
;
}
#include
"obj/BSKeyframeController.h"
NiObject
*
CreateBSKeyframeController
()
{
return
new
BSKeyframeController
;
}
#include
"obj/NiKeyframeData.h"
NiObject
*
CreateNiKeyframeData
()
{
return
new
NiKeyframeData
;
}
NiObject
*
CreateNiKeyframeData
()
{
return
new
NiKeyframeData
;
}
#include
"obj/NiLightColorController.h"
NiObject
*
CreateNiLightColorController
()
{
return
new
NiLightColorController
;
}
NiObject
*
CreateNiLightColorController
()
{
return
new
NiLightColorController
;
}
#include
"obj/NiLightDimmerController.h"
NiObject
*
CreateNiLightDimmerController
()
{
return
new
NiLightDimmerController
;
}
#include
"obj/NiLODNode.h"
NiObject
*
CreateNiLODNode
()
{
return
new
NiLODNode
;
}
NiObject
*
CreateNiLightDimmerController
()
{
return
new
NiLightDimmerController
;
}
#include
"obj/NiLookAtController.h"
NiObject
*
CreateNiLookAtController
()
{
return
new
NiLookAtController
;
}
NiObject
*
CreateNiLookAtController
()
{
return
new
NiLookAtController
;
}
#include
"obj/NiLookAtInterpolator.h"
NiObject
*
CreateNiLookAtInterpolator
()
{
return
new
NiLookAtInterpolator
;
}
NiObject
*
CreateNiLookAtInterpolator
()
{
return
new
NiLookAtInterpolator
;
}
#include
"obj/NiMaterialColorController.h"
NiObject
*
CreateNiMaterialColorController
()
{
return
new
NiMaterialColorController
;
}
NiObject
*
CreateNiMaterialColorController
()
{
return
new
NiMaterialColorController
;
}
#include
"obj/NiMaterialProperty.h"
NiObject
*
CreateNiMaterialProperty
()
{
return
new
NiMaterialProperty
;
}
#include
"obj/NiMeshParticleSystem.h"
NiObject
*
CreateNiMeshParticleSystem
()
{
return
new
NiMeshParticleSystem
;
}
NiObject
*
CreateNiMaterialProperty
()
{
return
new
NiMaterialProperty
;
}
#include
"obj/NiMeshPSysData.h"
NiObject
*
CreateNiMeshPSysData
()
{
return
new
NiMeshPSysData
;
}
NiObject
*
CreateNiMeshPSysData
()
{
return
new
NiMeshPSysData
;
}
#include
"obj/NiMorphData.h"
NiObject
*
CreateNiMorphData
()
{
return
new
NiMorphData
;
}
NiObject
*
CreateNiMorphData
()
{
return
new
NiMorphData
;
}
#include
"obj/NiMultiTargetTransformController.h"
NiObject
*
CreateNiMultiTargetTransformController
()
{
return
new
NiMultiTargetTransformController
;
}
NiObject
*
CreateNiMultiTargetTransformController
()
{
return
new
NiMultiTargetTransformController
;
}
#include
"obj/NiNode.h"
NiObject
*
CreateNiNode
()
{
return
new
NiNode
;
}
NiObject
*
CreateNiNode
()
{
return
new
NiNode
;
}
#include
"obj/AvoidNode.h"
NiObject
*
CreateAvoidNode
()
{
return
new
AvoidNode
;
}
#include
"obj/FxWidget.h"
NiObject
*
CreateFxWidget
()
{
return
new
FxWidget
;
}
#include
"obj/FxButton.h"
NiObject
*
CreateFxButton
()
{
return
new
FxButton
;
}
#include
"obj/FxRadioButton.h"
NiObject
*
CreateFxRadioButton
()
{
return
new
FxRadioButton
;
}
#include
"obj/NiBillboardNode.h"
NiObject
*
CreateNiBillboardNode
()
{
return
new
NiBillboardNode
;
}
#include
"obj/NiBSAnimationNode.h"
NiObject
*
CreateNiBSAnimationNode
()
{
return
new
NiBSAnimationNode
;
}
#include
"obj/NiBSParticleNode.h"
NiObject
*
CreateNiBSParticleNode
()
{
return
new
NiBSParticleNode
;
}
#include
"obj/NiLODNode.h"
NiObject
*
CreateNiLODNode
()
{
return
new
NiLODNode
;
}
#include
"obj/NiPalette.h"
NiObject
*
CreateNiPalette
()
{
return
new
NiPalette
;
}
NiObject
*
CreateNiPalette
()
{
return
new
NiPalette
;
}
#include
"obj/NiParticleBomb.h"
NiObject
*
CreateNiParticleBomb
()
{
return
new
NiParticleBomb
;
}
NiObject
*
CreateNiParticleBomb
()
{
return
new
NiParticleBomb
;
}
#include
"obj/NiParticleColorModifier.h"
NiObject
*
CreateNiParticleColorModifier
()
{
return
new
NiParticleColorModifier
;
}
NiObject
*
CreateNiParticleColorModifier
()
{
return
new
NiParticleColorModifier
;
}
#include
"obj/NiParticleGrowFade.h"
NiObject
*
CreateNiParticleGrowFade
()
{
return
new
NiParticleGrowFade
;
}
#include
"obj/NiParticleMeshes.h"
NiObject
*
CreateNiParticleMeshes
()
{
return
new
NiParticleMeshes
;
}
#include
"obj/NiParticleMeshesData.h"
NiObject
*
CreateNiParticleMeshesData
()
{
return
new
NiParticleMeshesData
;
}
NiObject
*
CreateNiParticleGrowFade
()
{
return
new
NiParticleGrowFade
;
}
#include
"obj/NiParticleMeshModifier.h"
NiObject
*
CreateNiParticleMeshModifier
()
{
return
new
NiParticleMeshModifier
;
}
NiObject
*
CreateNiParticleMeshModifier
()
{
return
new
NiParticleMeshModifier
;
}
#include
"obj/NiParticleRotation.h"
NiObject
*
CreateNiParticleRotation
()
{
return
new
NiParticleRotation
;
}
NiObject
*
CreateNiParticleRotation
()
{
return
new
NiParticleRotation
;
}
#include
"obj/NiParticles.h"
NiObject
*
CreateNiParticles
()
{
return
new
NiParticles
;
}
NiObject
*
CreateNiParticles
()
{
return
new
NiParticles
;
}
#include
"obj/NiAutoNormalParticles.h"
NiObject
*
CreateNiAutoNormalParticles
()
{
return
new
NiAutoNormalParticles
;
}
#include
"obj/NiParticleMeshes.h"
NiObject
*
CreateNiParticleMeshes
()
{
return
new
NiParticleMeshes
;
}
#include
"obj/NiParticlesData.h"
NiObject
*
CreateNiParticlesData
()
{
return
new
NiParticlesData
;
}
NiObject
*
CreateNiParticlesData
()
{
return
new
NiParticlesData
;
}
#include
"obj/NiParticleMeshesData.h"
NiObject
*
CreateNiParticleMeshesData
()
{
return
new
NiParticleMeshesData
;
}
#include
"obj/NiParticleSystem.h"
NiObject
*
CreateNiParticleSystem
()
{
return
new
NiParticleSystem
;
}
NiObject
*
CreateNiParticleSystem
()
{
return
new
NiParticleSystem
;
}
#include
"obj/NiMeshParticleSystem.h"
NiObject
*
CreateNiMeshParticleSystem
()
{
return
new
NiMeshParticleSystem
;
}
#include
"obj/NiParticleSystemController.h"
NiObject
*
CreateNiParticleSystemController
()
{
return
new
NiParticleSystemController
;
}
NiObject
*
CreateNiParticleSystemController
()
{
return
new
NiParticleSystemController
;
}
#include
"obj/NiBSPArrayController.h"
NiObject
*
CreateNiBSPArrayController
()
{
return
new
NiBSPArrayController
;
}
#include
"obj/NiPathController.h"
NiObject
*
CreateNiPathController
()
{
return
new
NiPathController
;
}
NiObject
*
CreateNiPathController
()
{
return
new
NiPathController
;
}
#include
"obj/NiPathInterpolator.h"
NiObject
*
CreateNiPathInterpolator
()
{
return
new
NiPathInterpolator
;
}
#include
"obj/NiPixelData.h"
NiObject
*
CreateNiPixelData
()
{
return
new
NiPixelData
;
}
NiObject
*
CreateNiPixelData
()
{
return
new
NiPixelData
;
}
#include
"obj/NiPlanarCollider.h"
NiObject
*
CreateNiPlanarCollider
()
{
return
new
NiPlanarCollider
;
}
NiObject
*
CreateNiPlanarCollider
()
{
return
new
NiPlanarCollider
;
}
#include
"obj/NiPoint3Interpolator.h"
NiObject
*
CreateNiPoint3Interpolator
()
{
return
new
NiPoint3Interpolator
;
}
NiObject
*
CreateNiPoint3Interpolator
()
{
return
new
NiPoint3Interpolator
;
}
#include
"obj/NiPointLight.h"
NiObject
*
CreateNiPointLight
()
{
return
new
NiPointLight
;
}
NiObject
*
CreateNiPointLight
()
{
return
new
NiPointLight
;
}
#include
"obj/NiPosData.h"
NiObject
*
CreateNiPosData
()
{
return
new
NiPosData
;
}
NiObject
*
CreateNiPosData
()
{
return
new
NiPosData
;
}
#include
"obj/NiPSysAgeDeathModifier.h"
NiObject
*
CreateNiPSysAgeDeathModifier
()
{
return
new
NiPSysAgeDeathModifier
;
}
NiObject
*
CreateNiPSysAgeDeathModifier
()
{
return
new
NiPSysAgeDeathModifier
;
}
#include
"obj/NiPSysBombModifier.h"
NiObject
*
CreateNiPSysBombModifier
()
{
return
new
NiPSysBombModifier
;
}
#include
"obj/NiPSysBoundUpdateModifier.h"
NiObject
*
CreateNiPSysBoundUpdateModifier
()
{
return
new
NiPSysBoundUpdateModifier
;
}
NiObject
*
CreateNiPSysBoundUpdateModifier
()
{
return
new
NiPSysBoundUpdateModifier
;
}
#include
"obj/NiPSysBoxEmitter.h"
NiObject
*
CreateNiPSysBoxEmitter
()
{
return
new
NiPSysBoxEmitter
;
}
NiObject
*
CreateNiPSysBoxEmitter
()
{
return
new
NiPSysBoxEmitter
;
}
#include
"obj/NiPSysColliderManager.h"
NiObject
*
CreateNiPSysColliderManager
()
{
return
new
NiPSysColliderManager
;
}
NiObject
*
CreateNiPSysColliderManager
()
{
return
new
NiPSysColliderManager
;
}
#include
"obj/NiPSysColorModifier.h"
NiObject
*
CreateNiPSysColorModifier
()
{
return
new
NiPSysColorModifier
;
}
NiObject
*
CreateNiPSysColorModifier
()
{
return
new
NiPSysColorModifier
;
}
#include
"obj/NiPSysCylinderEmitter.h"
NiObject
*
CreateNiPSysCylinderEmitter
()
{
return
new
NiPSysCylinderEmitter
;
}
NiObject
*
CreateNiPSysCylinderEmitter
()
{
return
new
NiPSysCylinderEmitter
;
}
#include
"obj/NiPSysData.h"
NiObject
*
CreateNiPSysData
()
{
return
new
NiPSysData
;
}
NiObject
*
CreateNiPSysData
()
{
return
new
NiPSysData
;
}
#include
"obj/NiPSysDragModifier.h"
NiObject
*
CreateNiPSysDragModifier
()
{
return
new
NiPSysDragModifier
;
}
#include
"obj/NiPSysEmitterCtlr.h"
NiObject
*
CreateNiPSysEmitterCtlr
()
{
return
new
NiPSysEmitterCtlr
;
}
NiObject
*
CreateNiPSysEmitterCtlr
()
{
return
new
NiPSysEmitterCtlr
;
}
#include
"obj/NiPSysEmitterCtlrData.h"
NiObject
*
CreateNiPSysEmitterCtlrData
()
{
return
new
NiPSysEmitterCtlrData
;
}
NiObject
*
CreateNiPSysEmitterCtlrData
()
{
return
new
NiPSysEmitterCtlrData
;
}
#include
"obj/NiPSysEmitterDeclinationCtlr.h"
NiObject
*
CreateNiPSysEmitterDeclinationCtlr
()
{
return
new
NiPSysEmitterDeclinationCtlr
;
}
#include
"obj/NiPSysEmitterDeclinationVarCtlr.h"
NiObject
*
CreateNiPSysEmitterDeclinationVarCtlr
()
{
return
new
NiPSysEmitterDeclinationVarCtlr
;
}
NiObject
*
CreateNiPSysEmitterDeclinationVarCtlr
()
{
return
new
NiPSysEmitterDeclinationVarCtlr
;
}
#include
"obj/NiPSysEmitterInitialRadiusCtlr.h"
NiObject
*
CreateNiPSysEmitterInitialRadiusCtlr
()
{
return
new
NiPSysEmitterInitialRadiusCtlr
;
}
NiObject
*
CreateNiPSysEmitterInitialRadiusCtlr
()
{
return
new
NiPSysEmitterInitialRadiusCtlr
;
}
#include
"obj/NiPSysEmitterLifeSpanCtlr.h"
NiObject
*
CreateNiPSysEmitterLifeSpanCtlr
()
{
return
new
NiPSysEmitterLifeSpanCtlr
;
}
#include
"obj/NiPSysEmitterSpeedCtlr.h"
NiObject
*
CreateNiPSysEmitterSpeedCtlr
()
{
return
new
NiPSysEmitterSpeedCtlr
;
}
#include
"obj/NiPSysGravityModifier.h"
NiObject
*
CreateNiPSysGravityModifier
()
{
return
new
NiPSysGravityModifier
;
}
NiObject
*
CreateNiPSysGravityModifier
()
{
return
new
NiPSysGravityModifier
;
}
#include
"obj/NiPSysGravityStrengthCtlr.h"
NiObject
*
CreateNiPSysGravityStrengthCtlr
()
{
return
new
NiPSysGravityStrengthCtlr
;
}
#include
"obj/NiPSysGrowFadeModifier.h"
NiObject
*
CreateNiPSysGrowFadeModifier
()
{
return
new
NiPSysGrowFadeModifier
;
}
NiObject
*
CreateNiPSysGrowFadeModifier
()
{
return
new
NiPSysGrowFadeModifier
;
}
#include
"obj/NiPSysMeshEmitter.h"
NiObject
*
CreateNiPSysMeshEmitter
()
{
return
new
NiPSysMeshEmitter
;
}
#include
"obj/NiPSysMeshUpdateModifier.h"
NiObject
*
CreateNiPSysMeshUpdateModifier
()
{
return
new
NiPSysMeshUpdateModifier
;
}
NiObject
*
CreateNiPSysMeshUpdateModifier
()
{
return
new
NiPSysMeshUpdateModifier
;
}
#include
"obj/NiPSysModifierActiveCtlr.h"
NiObject
*
CreateNiPSysModifierActiveCtlr
()
{
return
new
NiPSysModifierActiveCtlr
;
}
#include
"obj/NiPSysPlanarCollider.h"
NiObject
*
CreateNiPSysPlanarCollider
()
{
return
new
NiPSysPlanarCollider
;
}
NiObject
*
CreateNiPSysPlanarCollider
()
{
return
new
NiPSysPlanarCollider
;
}
#include
"obj/NiPSysPositionModifier.h"
NiObject
*
CreateNiPSysPositionModifier
()
{
return
new
NiPSysPositionModifier
;
}
NiObject
*
CreateNiPSysPositionModifier
()
{
return
new
NiPSysPositionModifier
;
}
#include
"obj/NiPSysResetOnLoopCtlr.h"
NiObject
*
CreateNiPSysResetOnLoopCtlr
()
{
return
new
NiPSysResetOnLoopCtlr
;
}
NiObject
*
CreateNiPSysResetOnLoopCtlr
()
{
return
new
NiPSysResetOnLoopCtlr
;
}
#include
"obj/NiPSysRotationModifier.h"
NiObject
*
CreateNiPSysRotationModifier
()
{
return
new
NiPSysRotationModifier
;
}
NiObject
*
CreateNiPSysRotationModifier
()
{
return
new
NiPSysRotationModifier
;
}
#include
"obj/NiPSysSpawnModifier.h"
NiObject
*
CreateNiPSysSpawnModifier
()
{
return
new
NiPSysSpawnModifier
;
}
NiObject
*
CreateNiPSysSpawnModifier
()
{
return
new
NiPSysSpawnModifier
;
}
#include
"obj/NiPSysSphereEmitter.h"
NiObject
*
CreateNiPSysSphereEmitter
()
{
return
new
NiPSysSphereEmitter
;
}
NiObject
*
CreateNiPSysSphereEmitter
()
{
return
new
NiPSysSphereEmitter
;
}
#include
"obj/NiPSysUpdateCtlr.h"
NiObject
*
CreateNiPSysUpdateCtlr
()
{
return
new
NiPSysUpdateCtlr
;
}
NiObject
*
CreateNiPSysUpdateCtlr
()
{
return
new
NiPSysUpdateCtlr
;
}
#include
"obj/NiRangeLODData.h"
NiObject
*
CreateNiRangeLODData
()
{
return
new
NiRangeLODData
;
}
NiObject
*
CreateNiRangeLODData
()
{
return
new
NiRangeLODData
;
}
#include
"obj/NiRotatingParticles.h"
NiObject
*
CreateNiRotatingParticles
()
{
return
new
NiRotatingParticles
;
}
NiObject
*
CreateNiRotatingParticles
()
{
return
new
NiRotatingParticles
;
}
#include
"obj/NiRotatingParticlesData.h"
NiObject
*
CreateNiRotatingParticlesData
()
{
return
new
NiRotatingParticlesData
;
}
NiObject
*
CreateNiRotatingParticlesData
()
{
return
new
NiRotatingParticlesData
;
}
#include
"obj/NiScreenLODData.h"
NiObject
*
CreateNiScreenLODData
()
{
return
new
NiScreenLODData
;
}
NiObject
*
CreateNiScreenLODData
()
{
return
new
NiScreenLODData
;
}
#include
"obj/NiSequenceStreamHelper.h"
NiObject
*
CreateNiSequenceStreamHelper
()
{
return
new
NiSequenceStreamHelper
;
}
NiObject
*
CreateNiSequenceStreamHelper
()
{
return
new
NiSequenceStreamHelper
;
}
#include
"obj/NiShadeProperty.h"
NiObject
*
CreateNiShadeProperty
()
{
return
new
NiShadeProperty
;
}
NiObject
*
CreateNiShadeProperty
()
{
return
new
NiShadeProperty
;
}
#include
"obj/NiSkinData.h"
NiObject
*
CreateNiSkinData
()
{
return
new
NiSkinData
;
}
NiObject
*
CreateNiSkinData
()
{
return
new
NiSkinData
;
}
#include
"obj/NiSkinInstance.h"
NiObject
*
CreateNiSkinInstance
()
{
return
new
NiSkinInstance
;
}
NiObject
*
CreateNiSkinInstance
()
{
return
new
NiSkinInstance
;
}
#include
"obj/NiSkinPartition.h"
NiObject
*
CreateNiSkinPartition
()
{
return
new
NiSkinPartition
;
}
NiObject
*
CreateNiSkinPartition
()
{
return
new
NiSkinPartition
;
}
#include
"obj/NiSourceTexture.h"
NiObject
*
CreateNiSourceTexture
()
{
return
new
NiSourceTexture
;
}
NiObject
*
CreateNiSourceTexture
()
{
return
new
NiSourceTexture
;
}
#include
"obj/NiSpecularProperty.h"
NiObject
*
CreateNiSpecularProperty
()
{
return
new
NiSpecularProperty
;
}
NiObject
*
CreateNiSpecularProperty
()
{
return
new
NiSpecularProperty
;
}
#include
"obj/NiSphericalCollider.h"
NiObject
*
CreateNiSphericalCollider
()
{
return
new
NiSphericalCollider
;
}
NiObject
*
CreateNiSphericalCollider
()
{
return
new
NiSphericalCollider
;
}
#include
"obj/NiSpotLight.h"
NiObject
*
CreateNiSpotLight
()
{
return
new
NiSpotLight
;
}
NiObject
*
CreateNiSpotLight
()
{
return
new
NiSpotLight
;
}
#include
"obj/NiStencilProperty.h"
NiObject
*
CreateNiStencilProperty
()
{
return
new
NiStencilProperty
;
}
NiObject
*
CreateNiStencilProperty
()
{
return
new
NiStencilProperty
;
}
#include
"obj/NiStringExtraData.h"
NiObject
*
CreateNiStringExtraData
()
{
return
new
NiStringExtraData
;
}
NiObject
*
CreateNiStringExtraData
()
{
return
new
NiStringExtraData
;
}
#include
"obj/NiStringPalette.h"
NiObject
*
CreateNiStringPalette
()
{
return
new
NiStringPalette
;
}
NiObject
*
CreateNiStringPalette
()
{
return
new
NiStringPalette
;
}
#include
"obj/NiStringsExtraData.h"
NiObject
*
CreateNiStringsExtraData
()
{
return
new
NiStringsExtraData
;
}
NiObject
*
CreateNiStringsExtraData
()
{
return
new
NiStringsExtraData
;
}
#include
"obj/NiTextKeyExtraData.h"
NiObject
*
CreateNiTextKeyExtraData
()
{
return
new
NiTextKeyExtraData
;
}
NiObject
*
CreateNiTextKeyExtraData
()
{
return
new
NiTextKeyExtraData
;
}
#include
"obj/NiTextureEffect.h"
NiObject
*
CreateNiTextureEffect
()
{
return
new
NiTextureEffect
;
}
NiObject
*
CreateNiTextureEffect
()
{
return
new
NiTextureEffect
;
}
#include
"obj/NiTextureTransformController.h"
NiObject
*
CreateNiTextureTransformController
()
{
return
new
NiTextureTransformController
;
}
NiObject
*
CreateNiTextureTransformController
()
{
return
new
NiTextureTransformController
;
}
#include
"obj/NiTexturingProperty.h"
NiObject
*
CreateNiTexturingProperty
()
{
return
new
NiTexturingProperty
;
}
NiObject
*
CreateNiTexturingProperty
()
{
return
new
NiTexturingProperty
;
}
#include
"obj/NiTransformController.h"
NiObject
*
CreateNiTransformController
()
{
return
new
NiTransformController
;
}
NiObject
*
CreateNiTransformController
()
{
return
new
NiTransformController
;
}
#include
"obj/NiTransformData.h"
NiObject
*
CreateNiTransformData
()
{
return
new
NiTransformData
;
}
NiObject
*
CreateNiTransformData
()
{
return
new
NiTransformData
;
}
#include
"obj/NiTransformInterpolator.h"
NiObject
*
CreateNiTransformInterpolator
()
{
return
new
NiTransformInterpolator
;
}
NiObject
*
CreateNiTransformInterpolator
()
{
return
new
NiTransformInterpolator
;
}
#include
"obj/NiTriShape.h"
NiObject
*
CreateNiTriShape
()
{
return
new
NiTriShape
;
}
NiObject
*
CreateNiTriShape
()
{
return
new
NiTriShape
;
}
#include
"obj/NiTriShapeData.h"
NiObject
*
CreateNiTriShapeData
()
{
return
new
NiTriShapeData
;
}
NiObject
*
CreateNiTriShapeData
()
{
return
new
NiTriShapeData
;
}
#include
"obj/NiTriStrips.h"
NiObject
*
CreateNiTriStrips
()
{
return
new
NiTriStrips
;
}
NiObject
*
CreateNiTriStrips
()
{
return
new
NiTriStrips
;
}
#include
"obj/NiTriStripsData.h"
NiObject
*
CreateNiTriStripsData
()
{
return
new
NiTriStripsData
;
}
NiObject
*
CreateNiTriStripsData
()
{
return
new
NiTriStripsData
;
}
#include
"obj/NiUVController.h"
NiObject
*
CreateNiUVController
()
{
return
new
NiUVController
;
}
NiObject
*
CreateNiUVController
()
{
return
new
NiUVController
;
}
#include
"obj/NiUVData.h"
NiObject
*
CreateNiUVData
()
{
return
new
NiUVData
;
}
NiObject
*
CreateNiUVData
()
{
return
new
NiUVData
;
}
#include
"obj/NiVectorExtraData.h"
NiObject
*
CreateNiVectorExtraData
()
{
return
new
NiVectorExtraData
;
}
NiObject
*
CreateNiVectorExtraData
()
{
return
new
NiVectorExtraData
;
}
#include
"obj/NiVertexColorProperty.h"
NiObject
*
CreateNiVertexColorProperty
()
{
return
new
NiVertexColorProperty
;
}
NiObject
*
CreateNiVertexColorProperty
()
{
return
new
NiVertexColorProperty
;
}
#include
"obj/NiVertWeightsExtraData.h"
NiObject
*
CreateNiVertWeightsExtraData
()
{
return
new
NiVertWeightsExtraData
;
}
NiObject
*
CreateNiVertWeightsExtraData
()
{
return
new
NiVertWeightsExtraData
;
}
#include
"obj/NiVisController.h"
NiObject
*
CreateNiVisController
()
{
return
new
NiVisController
;
}
NiObject
*
CreateNiVisController
()
{
return
new
NiVisController
;
}
#include
"obj/NiVisData.h"
NiObject
*
CreateNiVisData
()
{
return
new
NiVisData
;
}
NiObject
*
CreateNiVisData
()
{
return
new
NiVisData
;
}
#include
"obj/NiWireframeProperty.h"
NiObject
*
CreateNiWireframeProperty
()
{
return
new
NiWireframeProperty
;
}
NiObject
*
CreateNiWireframeProperty
()
{
return
new
NiWireframeProperty
;
}
#include
"obj/NiZBufferProperty.h"
NiObject
*
CreateNiZBufferProperty
()
{
return
new
NiZBufferProperty
;
}
NiObject
*
CreateNiZBufferProperty
()
{
return
new
NiZBufferProperty
;
}
#include
"obj/RootCollisionNode.h"
NiObject
*
CreateRootCollisionNode
()
{
return
new
RootCollisionNode
;
}
NiObject
*
CreateRootCollisionNode
()
{
return
new
RootCollisionNode
;
}
//This function registers the factory functions with global_block_map which is used by CreateBlock
void
RegisterBlockFactories
()
{
global_block_map
[
"AvoidNode"
]
=
CreateAvoidNode
;
global_block_map
[
"FxButton"
]
=
CreateFxButton
;
global_block_map
[
"FxRadioButton"
]
=
CreateFxRadioButton
;
global_block_map
[
"FxWidget"
]
=
CreateFxWidget
;
global_block_map
[
"NiAlphaController"
]
=
CreateNiAlphaController
;
global_block_map
[
"NiAlphaProperty"
]
=
CreateNiAlphaProperty
;
global_block_map
[
"NiAmbientLight"
]
=
CreateNiAmbientLight
;
global_block_map
[
"NiAutoNormalParticles"
]
=
CreateNiAutoNormalParticles
;
global_block_map
[
"NiAutoNormalParticlesData"
]
=
CreateNiAutoNormalParticlesData
;
global_block_map
[
"NiBillboardNode"
]
=
CreateNiBillboardNode
;
global_block_map
[
"NiBinaryExtraData"
]
=
CreateNiBinaryExtraData
;
global_block_map
[
"NiBoneLODController"
]
=
CreateNiBoneLODController
;
global_block_map
[
"NiBoolData"
]
=
CreateNiBoolData
;
global_block_map
[
"NiBooleanExtraData"
]
=
CreateNiBooleanExtraData
;
global_block_map
[
"NiBoolInterpolator"
]
=
CreateNiBoolInterpolator
;
global_block_map
[
"NiBSAnimationNode"
]
=
CreateNiBSAnimationNode
;
global_block_map
[
"NiBSPArrayController"
]
=
CreateNiBSPArrayController
;
global_block_map
[
"NiBSParticleNode"
]
=
CreateNiBSParticleNode
;
global_block_map
[
"NiBSplineBasisData"
]
=
CreateNiBSplineBasisData
;
global_block_map
[
"NiBSplineCompFloatInterpolator"
]
=
CreateNiBSplineCompFloatInterpolator
;
global_block_map
[
"NiBSplineCompPoint3Interpolator"
]
=
CreateNiBSplineCompPoint3Interpolator
;
global_block_map
[
"NiBSplineCompTransformInterpolator"
]
=
CreateNiBSplineCompTransformInterpolator
;
global_block_map
[
"NiBSplineData"
]
=
CreateNiBSplineData
;
global_block_map
[
"NiCamera"
]
=
CreateNiCamera
;
global_block_map
[
"NiCollisionData"
]
=
CreateNiCollisionData
;
global_block_map
[
"NiColorData"
]
=
CreateNiColorData
;
global_block_map
[
"NiColorExtraData"
]
=
CreateNiColorExtraData
;
global_block_map
[
"NiControllerSequence"
]
=
CreateNiControllerSequence
;
global_block_map
[
"NiDirectionalLight"
]
=
CreateNiDirectionalLight
;
global_block_map
[
"NiDitherProperty"
]
=
CreateNiDitherProperty
;
global_block_map
[
"NiFlipController"
]
=
CreateNiFlipController
;
global_block_map
[
"NiFloatData"
]
=
CreateNiFloatData
;
global_block_map
[
"NiFloatExtraData"
]
=
CreateNiFloatExtraData
;
global_block_map
[
"NiFloatExtraDataController"
]
=
CreateNiFloatExtraDataController
;
global_block_map
[
"NiFloatInterpolator"
]
=
CreateNiFloatInterpolator
;
global_block_map
[
"NiFloatsExtraData"
]
=
CreateNiFloatsExtraData
;
global_block_map
[
"NiFogProperty"
]
=
CreateNiFogProperty
;
global_block_map
[
"NiGeomMorpherController"
]
=
CreateNiGeomMorpherController
;
global_block_map
[
"NiGravity"
]
=
CreateNiGravity
;
global_block_map
[
"NiIntegerExtraData"
]
=
CreateNiIntegerExtraData
;
global_block_map
[
"NiIntegersExtraData"
]
=
CreateNiIntegersExtraData
;
global_block_map
[
"NiKeyframeController"
]
=
CreateNiKeyframeController
;
global_block_map
[
"NiKeyframeData"
]
=
CreateNiKeyframeData
;
global_block_map
[
"NiLightColorController"
]
=
CreateNiLightColorController
;
global_block_map
[
"NiLightDimmerController"
]
=
CreateNiLightDimmerController
;
global_block_map
[
"NiLODNode"
]
=
CreateNiLODNode
;
global_block_map
[
"NiLookAtController"
]
=
CreateNiLookAtController
;
global_block_map
[
"NiLookAtInterpolator"
]
=
CreateNiLookAtInterpolator
;
global_block_map
[
"NiMaterialColorController"
]
=
CreateNiMaterialColorController
;
global_block_map
[
"NiMaterialProperty"
]
=
CreateNiMaterialProperty
;
global_block_map
[
"NiMeshParticleSystem"
]
=
CreateNiMeshParticleSystem
;
global_block_map
[
"NiMeshPSysData"
]
=
CreateNiMeshPSysData
;
global_block_map
[
"NiMorphData"
]
=
CreateNiMorphData
;
global_block_map
[
"NiMultiTargetTransformController"
]
=
CreateNiMultiTargetTransformController
;
global_block_map
[
"NiNode"
]
=
CreateNiNode
;
global_block_map
[
"NiPalette"
]
=
CreateNiPalette
;
global_block_map
[
"NiParticleBomb"
]
=
CreateNiParticleBomb
;
global_block_map
[
"NiParticleColorModifier"
]
=
CreateNiParticleColorModifier
;
global_block_map
[
"NiParticleGrowFade"
]
=
CreateNiParticleGrowFade
;
global_block_map
[
"NiParticleMeshes"
]
=
CreateNiParticleMeshes
;
global_block_map
[
"NiParticleMeshesData"
]
=
CreateNiParticleMeshesData
;
global_block_map
[
"NiParticleMeshModifier"
]
=
CreateNiParticleMeshModifier
;
global_block_map
[
"NiParticleRotation"
]
=
CreateNiParticleRotation
;
global_block_map
[
"NiParticles"
]
=
CreateNiParticles
;
global_block_map
[
"NiParticlesData"
]
=
CreateNiParticlesData
;
global_block_map
[
"NiParticleSystem"
]
=
CreateNiParticleSystem
;
global_block_map
[
"NiParticleSystemController"
]
=
CreateNiParticleSystemController
;
global_block_map
[
"NiPathController"
]
=
CreateNiPathController
;
global_block_map
[
"NiPixelData"
]
=
CreateNiPixelData
;
global_block_map
[
"NiPlanarCollider"
]
=
CreateNiPlanarCollider
;
global_block_map
[
"NiPoint3Interpolator"
]
=
CreateNiPoint3Interpolator
;
global_block_map
[
"NiPointLight"
]
=
CreateNiPointLight
;
global_block_map
[
"NiPosData"
]
=
CreateNiPosData
;
global_block_map
[
"NiPSysAgeDeathModifier"
]
=
CreateNiPSysAgeDeathModifier
;
global_block_map
[
"NiPSysBoundUpdateModifier"
]
=
CreateNiPSysBoundUpdateModifier
;
global_block_map
[
"NiPSysBoxEmitter"
]
=
CreateNiPSysBoxEmitter
;
global_block_map
[
"NiPSysColliderManager"
]
=
CreateNiPSysColliderManager
;
global_block_map
[
"NiPSysColorModifier"
]
=
CreateNiPSysColorModifier
;
global_block_map
[
"NiPSysCylinderEmitter"
]
=
CreateNiPSysCylinderEmitter
;
global_block_map
[
"NiPSysData"
]
=
CreateNiPSysData
;
global_block_map
[
"NiPSysEmitterCtlr"
]
=
CreateNiPSysEmitterCtlr
;
global_block_map
[
"NiPSysEmitterCtlrData"
]
=
CreateNiPSysEmitterCtlrData
;
global_block_map
[
"NiPSysEmitterDeclinationVarCtlr"
]
=
CreateNiPSysEmitterDeclinationVarCtlr
;
global_block_map
[
"NiPSysEmitterInitialRadiusCtlr"
]
=
CreateNiPSysEmitterInitialRadiusCtlr
;
global_block_map
[
"NiPSysGravityModifier"
]
=
CreateNiPSysGravityModifier
;
global_block_map
[
"NiPSysGrowFadeModifier"
]
=
CreateNiPSysGrowFadeModifier
;
global_block_map
[
"NiPSysMeshUpdateModifier"
]
=
CreateNiPSysMeshUpdateModifier
;
global_block_map
[
"NiPSysPlanarCollider"
]
=
CreateNiPSysPlanarCollider
;
global_block_map
[
"NiPSysPositionModifier"
]
=
CreateNiPSysPositionModifier
;
global_block_map
[
"NiPSysResetOnLoopCtlr"
]
=
CreateNiPSysResetOnLoopCtlr
;
global_block_map
[
"NiPSysRotationModifier"
]
=
CreateNiPSysRotationModifier
;
global_block_map
[
"NiPSysSpawnModifier"
]
=
CreateNiPSysSpawnModifier
;
global_block_map
[
"NiPSysSphereEmitter"
]
=
CreateNiPSysSphereEmitter
;
global_block_map
[
"NiPSysUpdateCtlr"
]
=
CreateNiPSysUpdateCtlr
;
global_block_map
[
"NiRangeLODData"
]
=
CreateNiRangeLODData
;
global_block_map
[
"NiRotatingParticles"
]
=
CreateNiRotatingParticles
;
global_block_map
[
"NiRotatingParticlesData"
]
=
CreateNiRotatingParticlesData
;
global_block_map
[
"NiScreenLODData"
]
=
CreateNiScreenLODData
;
global_block_map
[
"NiSequenceStreamHelper"
]
=
CreateNiSequenceStreamHelper
;
global_block_map
[
"NiShadeProperty"
]
=
CreateNiShadeProperty
;
global_block_map
[
"NiSkinData"
]
=
CreateNiSkinData
;
global_block_map
[
"NiSkinInstance"
]
=
CreateNiSkinInstance
;
global_block_map
[
"NiSkinPartition"
]
=
CreateNiSkinPartition
;
global_block_map
[
"NiSourceTexture"
]
=
CreateNiSourceTexture
;
global_block_map
[
"NiSpecularProperty"
]
=
CreateNiSpecularProperty
;
global_block_map
[
"NiSphericalCollider"
]
=
CreateNiSphericalCollider
;
global_block_map
[
"NiSpotLight"
]
=
CreateNiSpotLight
;
global_block_map
[
"NiStencilProperty"
]
=
CreateNiStencilProperty
;
global_block_map
[
"NiStringExtraData"
]
=
CreateNiStringExtraData
;
global_block_map
[
"NiStringPalette"
]
=
CreateNiStringPalette
;
global_block_map
[
"NiStringsExtraData"
]
=
CreateNiStringsExtraData
;
global_block_map
[
"NiTextKeyExtraData"
]
=
CreateNiTextKeyExtraData
;
global_block_map
[
"NiTextureEffect"
]
=
CreateNiTextureEffect
;
global_block_map
[
"NiTextureTransformController"
]
=
CreateNiTextureTransformController
;
global_block_map
[
"NiTexturingProperty"
]
=
CreateNiTexturingProperty
;
global_block_map
[
"NiTransformController"
]
=
CreateNiTransformController
;
global_block_map
[
"NiTransformData"
]
=
CreateNiTransformData
;
global_block_map
[
"NiTransformInterpolator"
]
=
CreateNiTransformInterpolator
;
global_block_map
[
"NiTriShape"
]
=
CreateNiTriShape
;
global_block_map
[
"NiTriShapeData"
]
=
CreateNiTriShapeData
;
global_block_map
[
"NiTriStrips"
]
=
CreateNiTriStrips
;
global_block_map
[
"NiTriStripsData"
]
=
CreateNiTriStripsData
;
global_block_map
[
"NiUVController"
]
=
CreateNiUVController
;
global_block_map
[
"NiUVData"
]
=
CreateNiUVData
;
global_block_map
[
"NiVectorExtraData"
]
=
CreateNiVectorExtraData
;
global_block_map
[
"NiVertexColorProperty"
]
=
CreateNiVertexColorProperty
;
global_block_map
[
"NiVertWeightsExtraData"
]
=
CreateNiVertWeightsExtraData
;
global_block_map
[
"NiVisController"
]
=
CreateNiVisController
;
global_block_map
[
"NiVisData"
]
=
CreateNiVisData
;
global_block_map
[
"NiWireframeProperty"
]
=
CreateNiWireframeProperty
;
global_block_map
[
"NiZBufferProperty"
]
=
CreateNiZBufferProperty
;
global_block_map
[
"RootCollisionNode"
]
=
CreateRootCollisionNode
;
void
RegisterBlockFactories
()
{
global_block_map
[
"bhkBlendCollisionObject"
]
=
CreatebhkBlendCollisionObject
;
global_block_map
[
"bhkBlendController"
]
=
CreatebhkBlendController
;
global_block_map
[
"bhkBoxShape"
]
=
CreatebhkBoxShape
;
global_block_map
[
"bhkCapsuleShape"
]
=
CreatebhkCapsuleShape
;
global_block_map
[
"bhkCollisionObject"
]
=
CreatebhkCollisionObject
;
global_block_map
[
"bhkConvexVerticesShape"
]
=
CreatebhkConvexVerticesShape
;
global_block_map
[
"bhkHingeConstraint"
]
=
CreatebhkHingeConstraint
;
global_block_map
[
"bhkLimitedHingeConstraint"
]
=
CreatebhkLimitedHingeConstraint
;
global_block_map
[
"bhkListShape"
]
=
CreatebhkListShape
;
global_block_map
[
"bhkMalleableConstraint"
]
=
CreatebhkMalleableConstraint
;
global_block_map
[
"bhkMoppBvTreeShape"
]
=
CreatebhkMoppBvTreeShape
;
global_block_map
[
"bhkMultiSphereShape"
]
=
CreatebhkMultiSphereShape
;
global_block_map
[
"bhkNiTriStripsShape"
]
=
CreatebhkNiTriStripsShape
;
global_block_map
[
"bhkPackedNiTriStripsShape"
]
=
CreatebhkPackedNiTriStripsShape
;
global_block_map
[
"bhkPrismaticConstraint"
]
=
CreatebhkPrismaticConstraint
;
global_block_map
[
"bhkRagdollConstraint"
]
=
CreatebhkRagdollConstraint
;
global_block_map
[
"bhkRigidBody"
]
=
CreatebhkRigidBody
;
global_block_map
[
"bhkRigidBodyT"
]
=
CreatebhkRigidBodyT
;
global_block_map
[
"bhkSimpleShapePhantom"
]
=
CreatebhkSimpleShapePhantom
;
global_block_map
[
"bhkSPCollisionObject"
]
=
CreatebhkSPCollisionObject
;
global_block_map
[
"bhkSphereShape"
]
=
CreatebhkSphereShape
;
global_block_map
[
"bhkStiffSpringConstraint"
]
=
CreatebhkStiffSpringConstraint
;
global_block_map
[
"bhkTransformShape"
]
=
CreatebhkTransformShape
;
global_block_map
[
"bhkConvexTransformShape"
]
=
CreatebhkConvexTransformShape
;
global_block_map
[
"BSBound"
]
=
CreateBSBound
;
global_block_map
[
"BSFurnitureMarker"
]
=
CreateBSFurnitureMarker
;
global_block_map
[
"BSParentVelocityModifier"
]
=
CreateBSParentVelocityModifier
;
global_block_map
[
"BSPSysArrayEmitter"
]
=
CreateBSPSysArrayEmitter
;
global_block_map
[
"BSXFlags"
]
=
CreateBSXFlags
;
global_block_map
[
"hkPackedNiTriStripsData"
]
=
CreatehkPackedNiTriStripsData
;
global_block_map
[
"NiAlphaController"
]
=
CreateNiAlphaController
;
global_block_map
[
"NiAlphaProperty"
]
=
CreateNiAlphaProperty
;
global_block_map
[
"NiAmbientLight"
]
=
CreateNiAmbientLight
;
global_block_map
[
"NiAutoNormalParticlesData"
]
=
CreateNiAutoNormalParticlesData
;
global_block_map
[
"NiBinaryExtraData"
]
=
CreateNiBinaryExtraData
;
global_block_map
[
"NiBlendBoolInterpolator"
]
=
CreateNiBlendBoolInterpolator
;
global_block_map
[
"NiBlendFloatInterpolator"
]
=
CreateNiBlendFloatInterpolator
;
global_block_map
[
"NiBlendPoint3Interpolator"
]
=
CreateNiBlendPoint3Interpolator
;
global_block_map
[
"NiBlendTransformInterpolator"
]
=
CreateNiBlendTransformInterpolator
;
global_block_map
[
"NiBoneLODController"
]
=
CreateNiBoneLODController
;
global_block_map
[
"NiBoolData"
]
=
CreateNiBoolData
;
global_block_map
[
"NiBooleanExtraData"
]
=
CreateNiBooleanExtraData
;
global_block_map
[
"NiBoolInterpolator"
]
=
CreateNiBoolInterpolator
;
global_block_map
[
"NiBoolTimelineInterpolator"
]
=
CreateNiBoolTimelineInterpolator
;
global_block_map
[
"NiBSBoneLODController"
]
=
CreateNiBSBoneLODController
;
global_block_map
[
"NiBSplineBasisData"
]
=
CreateNiBSplineBasisData
;
global_block_map
[
"NiBSplineCompFloatInterpolator"
]
=
CreateNiBSplineCompFloatInterpolator
;
global_block_map
[
"NiBSplineCompPoint3Interpolator"
]
=
CreateNiBSplineCompPoint3Interpolator
;
global_block_map
[
"NiBSplineCompTransformInterpolator"
]
=
CreateNiBSplineCompTransformInterpolator
;
global_block_map
[
"NiBSplineData"
]
=
CreateNiBSplineData
;
global_block_map
[
"NiCamera"
]
=
CreateNiCamera
;
global_block_map
[
"NiCollisionData"
]
=
CreateNiCollisionData
;
global_block_map
[
"NiColorData"
]
=
CreateNiColorData
;
global_block_map
[
"NiColorExtraData"
]
=
CreateNiColorExtraData
;
global_block_map
[
"NiControllerManager"
]
=
CreateNiControllerManager
;
global_block_map
[
"NiControllerSequence"
]
=
CreateNiControllerSequence
;
global_block_map
[
"NiDefaultAVObjectPalette"
]
=
CreateNiDefaultAVObjectPalette
;
global_block_map
[
"NiDirectionalLight"
]
=
CreateNiDirectionalLight
;
global_block_map
[
"NiDitherProperty"
]
=
CreateNiDitherProperty
;
global_block_map
[
"NiFlipController"
]
=
CreateNiFlipController
;
global_block_map
[
"NiFloatData"
]
=
CreateNiFloatData
;
global_block_map
[
"NiFloatExtraData"
]
=
CreateNiFloatExtraData
;
global_block_map
[
"NiFloatExtraDataController"
]
=
CreateNiFloatExtraDataController
;
global_block_map
[
"NiFloatInterpolator"
]
=
CreateNiFloatInterpolator
;
global_block_map
[
"NiFloatsExtraData"
]
=
CreateNiFloatsExtraData
;
global_block_map
[
"NiFogProperty"
]
=
CreateNiFogProperty
;
global_block_map
[
"NiGeomMorpherController"
]
=
CreateNiGeomMorpherController
;
global_block_map
[
"NiGravity"
]
=
CreateNiGravity
;
global_block_map
[
"NiIntegerExtraData"
]
=
CreateNiIntegerExtraData
;
global_block_map
[
"NiIntegersExtraData"
]
=
CreateNiIntegersExtraData
;
global_block_map
[
"NiKeyframeController"
]
=
CreateNiKeyframeController
;
global_block_map
[
"BSKeyframeController"
]
=
CreateBSKeyframeController
;
global_block_map
[
"NiKeyframeData"
]
=
CreateNiKeyframeData
;
global_block_map
[
"NiLightColorController"
]
=
CreateNiLightColorController
;
global_block_map
[
"NiLightDimmerController"
]
=
CreateNiLightDimmerController
;
global_block_map
[
"NiLookAtController"
]
=
CreateNiLookAtController
;
global_block_map
[
"NiLookAtInterpolator"
]
=
CreateNiLookAtInterpolator
;
global_block_map
[
"NiMaterialColorController"
]
=
CreateNiMaterialColorController
;
global_block_map
[
"NiMaterialProperty"
]
=
CreateNiMaterialProperty
;
global_block_map
[
"NiMeshPSysData"
]
=
CreateNiMeshPSysData
;
global_block_map
[
"NiMorphData"
]
=
CreateNiMorphData
;
global_block_map
[
"NiMultiTargetTransformController"
]
=
CreateNiMultiTargetTransformController
;
global_block_map
[
"NiNode"
]
=
CreateNiNode
;
global_block_map
[
"AvoidNode"
]
=
CreateAvoidNode
;
global_block_map
[
"FxWidget"
]
=
CreateFxWidget
;
global_block_map
[
"FxButton"
]
=
CreateFxButton
;
global_block_map
[
"FxRadioButton"
]
=
CreateFxRadioButton
;
global_block_map
[
"NiBillboardNode"
]
=
CreateNiBillboardNode
;
global_block_map
[
"NiBSAnimationNode"
]
=
CreateNiBSAnimationNode
;
global_block_map
[
"NiBSParticleNode"
]
=
CreateNiBSParticleNode
;
global_block_map
[
"NiLODNode"
]
=
CreateNiLODNode
;
global_block_map
[
"NiPalette"
]
=
CreateNiPalette
;
global_block_map
[
"NiParticleBomb"
]
=
CreateNiParticleBomb
;
global_block_map
[
"NiParticleColorModifier"
]
=
CreateNiParticleColorModifier
;
global_block_map
[
"NiParticleGrowFade"
]
=
CreateNiParticleGrowFade
;
global_block_map
[
"NiParticleMeshModifier"
]
=
CreateNiParticleMeshModifier
;
global_block_map
[
"NiParticleRotation"
]
=
CreateNiParticleRotation
;
global_block_map
[
"NiParticles"
]
=
CreateNiParticles
;
global_block_map
[
"NiAutoNormalParticles"
]
=
CreateNiAutoNormalParticles
;
global_block_map
[
"NiParticleMeshes"
]
=
CreateNiParticleMeshes
;
global_block_map
[
"NiParticlesData"
]
=
CreateNiParticlesData
;
global_block_map
[
"NiParticleMeshesData"
]
=
CreateNiParticleMeshesData
;
global_block_map
[
"NiParticleSystem"
]
=
CreateNiParticleSystem
;
global_block_map
[
"NiMeshParticleSystem"
]
=
CreateNiMeshParticleSystem
;
global_block_map
[
"NiParticleSystemController"
]
=
CreateNiParticleSystemController
;
global_block_map
[
"NiBSPArrayController"
]
=
CreateNiBSPArrayController
;
global_block_map
[
"NiPathController"
]
=
CreateNiPathController
;
global_block_map
[
"NiPathInterpolator"
]
=
CreateNiPathInterpolator
;
global_block_map
[
"NiPixelData"
]
=
CreateNiPixelData
;
global_block_map
[
"NiPlanarCollider"
]
=
CreateNiPlanarCollider
;
global_block_map
[
"NiPoint3Interpolator"
]
=
CreateNiPoint3Interpolator
;
global_block_map
[
"NiPointLight"
]
=
CreateNiPointLight
;
global_block_map
[
"NiPosData"
]
=
CreateNiPosData
;
global_block_map
[
"NiPSysAgeDeathModifier"
]
=
CreateNiPSysAgeDeathModifier
;
global_block_map
[
"NiPSysBombModifier"
]
=
CreateNiPSysBombModifier
;
global_block_map
[
"NiPSysBoundUpdateModifier"
]
=
CreateNiPSysBoundUpdateModifier
;
global_block_map
[
"NiPSysBoxEmitter"
]
=
CreateNiPSysBoxEmitter
;
global_block_map
[
"NiPSysColliderManager"
]
=
CreateNiPSysColliderManager
;
global_block_map
[
"NiPSysColorModifier"
]
=
CreateNiPSysColorModifier
;
global_block_map
[
"NiPSysCylinderEmitter"
]
=
CreateNiPSysCylinderEmitter
;
global_block_map
[
"NiPSysData"
]
=
CreateNiPSysData
;
global_block_map
[
"NiPSysDragModifier"
]
=
CreateNiPSysDragModifier
;
global_block_map
[
"NiPSysEmitterCtlr"
]
=
CreateNiPSysEmitterCtlr
;
global_block_map
[
"NiPSysEmitterCtlrData"
]
=
CreateNiPSysEmitterCtlrData
;
global_block_map
[
"NiPSysEmitterDeclinationCtlr"
]
=
CreateNiPSysEmitterDeclinationCtlr
;
global_block_map
[
"NiPSysEmitterDeclinationVarCtlr"
]
=
CreateNiPSysEmitterDeclinationVarCtlr
;
global_block_map
[
"NiPSysEmitterInitialRadiusCtlr"
]
=
CreateNiPSysEmitterInitialRadiusCtlr
;
global_block_map
[
"NiPSysEmitterLifeSpanCtlr"
]
=
CreateNiPSysEmitterLifeSpanCtlr
;
global_block_map
[
"NiPSysEmitterSpeedCtlr"
]
=
CreateNiPSysEmitterSpeedCtlr
;
global_block_map
[
"NiPSysGravityModifier"
]
=
CreateNiPSysGravityModifier
;
global_block_map
[
"NiPSysGravityStrengthCtlr"
]
=
CreateNiPSysGravityStrengthCtlr
;
global_block_map
[
"NiPSysGrowFadeModifier"
]
=
CreateNiPSysGrowFadeModifier
;
global_block_map
[
"NiPSysMeshEmitter"
]
=
CreateNiPSysMeshEmitter
;
global_block_map
[
"NiPSysMeshUpdateModifier"
]
=
CreateNiPSysMeshUpdateModifier
;
global_block_map
[
"NiPSysModifierActiveCtlr"
]
=
CreateNiPSysModifierActiveCtlr
;
global_block_map
[
"NiPSysPlanarCollider"
]
=
CreateNiPSysPlanarCollider
;
global_block_map
[
"NiPSysPositionModifier"
]
=
CreateNiPSysPositionModifier
;
global_block_map
[
"NiPSysResetOnLoopCtlr"
]
=
CreateNiPSysResetOnLoopCtlr
;
global_block_map
[
"NiPSysRotationModifier"
]
=
CreateNiPSysRotationModifier
;
global_block_map
[
"NiPSysSpawnModifier"
]
=
CreateNiPSysSpawnModifier
;
global_block_map
[
"NiPSysSphereEmitter"
]
=
CreateNiPSysSphereEmitter
;
global_block_map
[
"NiPSysUpdateCtlr"
]
=
CreateNiPSysUpdateCtlr
;
global_block_map
[
"NiRangeLODData"
]
=
CreateNiRangeLODData
;
global_block_map
[
"NiRotatingParticles"
]
=
CreateNiRotatingParticles
;
global_block_map
[
"NiRotatingParticlesData"
]
=
CreateNiRotatingParticlesData
;
global_block_map
[
"NiScreenLODData"
]
=
CreateNiScreenLODData
;
global_block_map
[
"NiSequenceStreamHelper"
]
=
CreateNiSequenceStreamHelper
;
global_block_map
[
"NiShadeProperty"
]
=
CreateNiShadeProperty
;
global_block_map
[
"NiSkinData"
]
=
CreateNiSkinData
;
global_block_map
[
"NiSkinInstance"
]
=
CreateNiSkinInstance
;
global_block_map
[
"NiSkinPartition"
]
=
CreateNiSkinPartition
;
global_block_map
[
"NiSourceTexture"
]
=
CreateNiSourceTexture
;
global_block_map
[
"NiSpecularProperty"
]
=
CreateNiSpecularProperty
;
global_block_map
[
"NiSphericalCollider"
]
=
CreateNiSphericalCollider
;
global_block_map
[
"NiSpotLight"
]
=
CreateNiSpotLight
;
global_block_map
[
"NiStencilProperty"
]
=
CreateNiStencilProperty
;
global_block_map
[
"NiStringExtraData"
]
=
CreateNiStringExtraData
;
global_block_map
[
"NiStringPalette"
]
=
CreateNiStringPalette
;
global_block_map
[
"NiStringsExtraData"
]
=
CreateNiStringsExtraData
;
global_block_map
[
"NiTextKeyExtraData"
]
=
CreateNiTextKeyExtraData
;
global_block_map
[
"NiTextureEffect"
]
=
CreateNiTextureEffect
;
global_block_map
[
"NiTextureTransformController"
]
=
CreateNiTextureTransformController
;
global_block_map
[
"NiTexturingProperty"
]
=
CreateNiTexturingProperty
;
global_block_map
[
"NiTransformController"
]
=
CreateNiTransformController
;
global_block_map
[
"NiTransformData"
]
=
CreateNiTransformData
;
global_block_map
[
"NiTransformInterpolator"
]
=
CreateNiTransformInterpolator
;
global_block_map
[
"NiTriShape"
]
=
CreateNiTriShape
;
global_block_map
[
"NiTriShapeData"
]
=
CreateNiTriShapeData
;
global_block_map
[
"NiTriStrips"
]
=
CreateNiTriStrips
;
global_block_map
[
"NiTriStripsData"
]
=
CreateNiTriStripsData
;
global_block_map
[
"NiUVController"
]
=
CreateNiUVController
;
global_block_map
[
"NiUVData"
]
=
CreateNiUVData
;
global_block_map
[
"NiVectorExtraData"
]
=
CreateNiVectorExtraData
;
global_block_map
[
"NiVertexColorProperty"
]
=
CreateNiVertexColorProperty
;
global_block_map
[
"NiVertWeightsExtraData"
]
=
CreateNiVertWeightsExtraData
;
global_block_map
[
"NiVisController"
]
=
CreateNiVisController
;
global_block_map
[
"NiVisData"
]
=
CreateNiVisData
;
global_block_map
[
"NiWireframeProperty"
]
=
CreateNiWireframeProperty
;
global_block_map
[
"NiZBufferProperty"
]
=
CreateNiZBufferProperty
;
global_block_map
[
"RootCollisionNode"
]
=
CreateRootCollisionNode
;
}
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