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Commit fedc2fa0 authored by Amorilia's avatar Amorilia
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Synced docsys_extract with generated file.

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/* Copyright (c) 2005, NIF File Format Library and Tools
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of the NIF File Format Library and Tools
project nor the names of its contributors may be used to endorse
or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE. */
/* Copyright (c) 2006, NIF File Format Library and Tools
All rights reserved. Please see niflib.h for licence. */
#include "obj/NiObject.h"
typedef NiObject*(*blk_factory_func)();
extern map<string, blk_factory_func> global_block_map;
//--Factory Functions--//
#include "obj/AvoidNode.h"
NiObject * CreateAvoidNode() {
return new AvoidNode;
}
#include "obj/FxButton.h"
NiObject * CreateFxButton() {
return new FxButton;
}
#include "obj/FxRadioButton.h"
NiObject * CreateFxRadioButton() {
return new FxRadioButton;
}
#include "obj/FxWidget.h"
NiObject * CreateFxWidget() {
return new FxWidget;
}
#include "obj/bhkBlendCollisionObject.h"
NiObject * CreatebhkBlendCollisionObject() { return new bhkBlendCollisionObject; }
#include "obj/bhkBlendController.h"
NiObject * CreatebhkBlendController() { return new bhkBlendController; }
#include "obj/bhkBoxShape.h"
NiObject * CreatebhkBoxShape() { return new bhkBoxShape; }
#include "obj/bhkCapsuleShape.h"
NiObject * CreatebhkCapsuleShape() { return new bhkCapsuleShape; }
#include "obj/bhkCollisionObject.h"
NiObject * CreatebhkCollisionObject() { return new bhkCollisionObject; }
#include "obj/bhkConvexVerticesShape.h"
NiObject * CreatebhkConvexVerticesShape() { return new bhkConvexVerticesShape; }
#include "obj/bhkHingeConstraint.h"
NiObject * CreatebhkHingeConstraint() { return new bhkHingeConstraint; }
#include "obj/bhkLimitedHingeConstraint.h"
NiObject * CreatebhkLimitedHingeConstraint() { return new bhkLimitedHingeConstraint; }
#include "obj/bhkListShape.h"
NiObject * CreatebhkListShape() { return new bhkListShape; }
#include "obj/bhkMalleableConstraint.h"
NiObject * CreatebhkMalleableConstraint() { return new bhkMalleableConstraint; }
#include "obj/bhkMoppBvTreeShape.h"
NiObject * CreatebhkMoppBvTreeShape() { return new bhkMoppBvTreeShape; }
#include "obj/bhkMultiSphereShape.h"
NiObject * CreatebhkMultiSphereShape() { return new bhkMultiSphereShape; }
#include "obj/bhkNiTriStripsShape.h"
NiObject * CreatebhkNiTriStripsShape() { return new bhkNiTriStripsShape; }
#include "obj/bhkPackedNiTriStripsShape.h"
NiObject * CreatebhkPackedNiTriStripsShape() { return new bhkPackedNiTriStripsShape; }
#include "obj/bhkPrismaticConstraint.h"
NiObject * CreatebhkPrismaticConstraint() { return new bhkPrismaticConstraint; }
#include "obj/bhkRagdollConstraint.h"
NiObject * CreatebhkRagdollConstraint() { return new bhkRagdollConstraint; }
#include "obj/bhkRigidBody.h"
NiObject * CreatebhkRigidBody() { return new bhkRigidBody; }
#include "obj/bhkRigidBodyT.h"
NiObject * CreatebhkRigidBodyT() { return new bhkRigidBodyT; }
#include "obj/bhkSimpleShapePhantom.h"
NiObject * CreatebhkSimpleShapePhantom() { return new bhkSimpleShapePhantom; }
#include "obj/bhkSPCollisionObject.h"
NiObject * CreatebhkSPCollisionObject() { return new bhkSPCollisionObject; }
#include "obj/bhkSphereShape.h"
NiObject * CreatebhkSphereShape() { return new bhkSphereShape; }
#include "obj/bhkStiffSpringConstraint.h"
NiObject * CreatebhkStiffSpringConstraint() { return new bhkStiffSpringConstraint; }
#include "obj/bhkTransformShape.h"
NiObject * CreatebhkTransformShape() { return new bhkTransformShape; }
#include "obj/bhkConvexTransformShape.h"
NiObject * CreatebhkConvexTransformShape() { return new bhkConvexTransformShape; }
#include "obj/BSBound.h"
NiObject * CreateBSBound() { return new BSBound; }
#include "obj/BSFurnitureMarker.h"
NiObject * CreateBSFurnitureMarker() { return new BSFurnitureMarker; }
#include "obj/BSParentVelocityModifier.h"
NiObject * CreateBSParentVelocityModifier() { return new BSParentVelocityModifier; }
#include "obj/BSPSysArrayEmitter.h"
NiObject * CreateBSPSysArrayEmitter() { return new BSPSysArrayEmitter; }
#include "obj/BSXFlags.h"
NiObject * CreateBSXFlags() { return new BSXFlags; }
#include "obj/hkPackedNiTriStripsData.h"
NiObject * CreatehkPackedNiTriStripsData() { return new hkPackedNiTriStripsData; }
#include "obj/NiAlphaController.h"
NiObject * CreateNiAlphaController() {
return new NiAlphaController;
}
NiObject * CreateNiAlphaController() { return new NiAlphaController; }
#include "obj/NiAlphaProperty.h"
NiObject * CreateNiAlphaProperty() {
return new NiAlphaProperty;
}
NiObject * CreateNiAlphaProperty() { return new NiAlphaProperty; }
#include "obj/NiAmbientLight.h"
NiObject * CreateNiAmbientLight() {
return new NiAmbientLight;
}
#include "obj/NiAutoNormalParticles.h"
NiObject * CreateNiAutoNormalParticles() {
return new NiAutoNormalParticles;
}
NiObject * CreateNiAmbientLight() { return new NiAmbientLight; }
#include "obj/NiAutoNormalParticlesData.h"
NiObject * CreateNiAutoNormalParticlesData() {
return new NiAutoNormalParticlesData;
}
#include "obj/NiBillboardNode.h"
NiObject * CreateNiBillboardNode() {
return new NiBillboardNode;
}
NiObject * CreateNiAutoNormalParticlesData() { return new NiAutoNormalParticlesData; }
#include "obj/NiBinaryExtraData.h"
NiObject * CreateNiBinaryExtraData() {
return new NiBinaryExtraData;
}
NiObject * CreateNiBinaryExtraData() { return new NiBinaryExtraData; }
#include "obj/NiBlendBoolInterpolator.h"
NiObject * CreateNiBlendBoolInterpolator() { return new NiBlendBoolInterpolator; }
#include "obj/NiBlendFloatInterpolator.h"
NiObject * CreateNiBlendFloatInterpolator() { return new NiBlendFloatInterpolator; }
#include "obj/NiBlendPoint3Interpolator.h"
NiObject * CreateNiBlendPoint3Interpolator() { return new NiBlendPoint3Interpolator; }
#include "obj/NiBlendTransformInterpolator.h"
NiObject * CreateNiBlendTransformInterpolator() { return new NiBlendTransformInterpolator; }
#include "obj/NiBoneLODController.h"
NiObject * CreateNiBoneLODController() {
return new NiBoneLODController;
}
NiObject * CreateNiBoneLODController() { return new NiBoneLODController; }
#include "obj/NiBoolData.h"
NiObject * CreateNiBoolData() {
return new NiBoolData;
}
NiObject * CreateNiBoolData() { return new NiBoolData; }
#include "obj/NiBooleanExtraData.h"
NiObject * CreateNiBooleanExtraData() {
return new NiBooleanExtraData;
}
NiObject * CreateNiBooleanExtraData() { return new NiBooleanExtraData; }
#include "obj/NiBoolInterpolator.h"
NiObject * CreateNiBoolInterpolator() {
return new NiBoolInterpolator;
}
#include "obj/NiBSAnimationNode.h"
NiObject * CreateNiBSAnimationNode() {
return new NiBSAnimationNode;
}
#include "obj/NiBSPArrayController.h"
NiObject * CreateNiBSPArrayController() {
return new NiBSPArrayController;
}
#include "obj/NiBSParticleNode.h"
NiObject * CreateNiBSParticleNode() {
return new NiBSParticleNode;
}
NiObject * CreateNiBoolInterpolator() { return new NiBoolInterpolator; }
#include "obj/NiBoolTimelineInterpolator.h"
NiObject * CreateNiBoolTimelineInterpolator() { return new NiBoolTimelineInterpolator; }
#include "obj/NiBSBoneLODController.h"
NiObject * CreateNiBSBoneLODController() { return new NiBSBoneLODController; }
#include "obj/NiBSplineBasisData.h"
NiObject * CreateNiBSplineBasisData() {
return new NiBSplineBasisData;
}
NiObject * CreateNiBSplineBasisData() { return new NiBSplineBasisData; }
#include "obj/NiBSplineCompFloatInterpolator.h"
NiObject * CreateNiBSplineCompFloatInterpolator() {
return new NiBSplineCompFloatInterpolator;
}
NiObject * CreateNiBSplineCompFloatInterpolator() { return new NiBSplineCompFloatInterpolator; }
#include "obj/NiBSplineCompPoint3Interpolator.h"
NiObject * CreateNiBSplineCompPoint3Interpolator() {
return new NiBSplineCompPoint3Interpolator;
}
NiObject * CreateNiBSplineCompPoint3Interpolator() { return new NiBSplineCompPoint3Interpolator; }
#include "obj/NiBSplineCompTransformInterpolator.h"
NiObject * CreateNiBSplineCompTransformInterpolator() {
return new NiBSplineCompTransformInterpolator;
}
NiObject * CreateNiBSplineCompTransformInterpolator() { return new NiBSplineCompTransformInterpolator; }
#include "obj/NiBSplineData.h"
NiObject * CreateNiBSplineData() {
return new NiBSplineData;
}
NiObject * CreateNiBSplineData() { return new NiBSplineData; }
#include "obj/NiCamera.h"
NiObject * CreateNiCamera() {
return new NiCamera;
}
NiObject * CreateNiCamera() { return new NiCamera; }
#include "obj/NiCollisionData.h"
NiObject * CreateNiCollisionData() {
return new NiCollisionData;
}
NiObject * CreateNiCollisionData() { return new NiCollisionData; }
#include "obj/NiColorData.h"
NiObject * CreateNiColorData() {
return new NiColorData;
}
NiObject * CreateNiColorData() { return new NiColorData; }
#include "obj/NiColorExtraData.h"
NiObject * CreateNiColorExtraData() {
return new NiColorExtraData;
}
NiObject * CreateNiColorExtraData() { return new NiColorExtraData; }
#include "obj/NiControllerManager.h"
NiObject * CreateNiControllerManager() { return new NiControllerManager; }
#include "obj/NiControllerSequence.h"
NiObject * CreateNiControllerSequence() {
return new NiControllerSequence;
}
NiObject * CreateNiControllerSequence() { return new NiControllerSequence; }
#include "obj/NiDefaultAVObjectPalette.h"
NiObject * CreateNiDefaultAVObjectPalette() { return new NiDefaultAVObjectPalette; }
#include "obj/NiDirectionalLight.h"
NiObject * CreateNiDirectionalLight() {
return new NiDirectionalLight;
}
NiObject * CreateNiDirectionalLight() { return new NiDirectionalLight; }
#include "obj/NiDitherProperty.h"
NiObject * CreateNiDitherProperty() {
return new NiDitherProperty;
}
NiObject * CreateNiDitherProperty() { return new NiDitherProperty; }
#include "obj/NiFlipController.h"
NiObject * CreateNiFlipController() {
return new NiFlipController;
}
NiObject * CreateNiFlipController() { return new NiFlipController; }
#include "obj/NiFloatData.h"
NiObject * CreateNiFloatData() {
return new NiFloatData;
}
NiObject * CreateNiFloatData() { return new NiFloatData; }
#include "obj/NiFloatExtraData.h"
NiObject * CreateNiFloatExtraData() {
return new NiFloatExtraData;
}
NiObject * CreateNiFloatExtraData() { return new NiFloatExtraData; }
#include "obj/NiFloatExtraDataController.h"
NiObject * CreateNiFloatExtraDataController() {
return new NiFloatExtraDataController;
}
NiObject * CreateNiFloatExtraDataController() { return new NiFloatExtraDataController; }
#include "obj/NiFloatInterpolator.h"
NiObject * CreateNiFloatInterpolator() {
return new NiFloatInterpolator;
}
NiObject * CreateNiFloatInterpolator() { return new NiFloatInterpolator; }
#include "obj/NiFloatsExtraData.h"
NiObject * CreateNiFloatsExtraData() {
return new NiFloatsExtraData;
}
NiObject * CreateNiFloatsExtraData() { return new NiFloatsExtraData; }
#include "obj/NiFogProperty.h"
NiObject * CreateNiFogProperty() {
return new NiFogProperty;
}
NiObject * CreateNiFogProperty() { return new NiFogProperty; }
#include "obj/NiGeomMorpherController.h"
NiObject * CreateNiGeomMorpherController() {
return new NiGeomMorpherController;
}
NiObject * CreateNiGeomMorpherController() { return new NiGeomMorpherController; }
#include "obj/NiGravity.h"
NiObject * CreateNiGravity() {
return new NiGravity;
}
NiObject * CreateNiGravity() { return new NiGravity; }
#include "obj/NiIntegerExtraData.h"
NiObject * CreateNiIntegerExtraData() {
return new NiIntegerExtraData;
}
NiObject * CreateNiIntegerExtraData() { return new NiIntegerExtraData; }
#include "obj/NiIntegersExtraData.h"
NiObject * CreateNiIntegersExtraData() {
return new NiIntegersExtraData;
}
NiObject * CreateNiIntegersExtraData() { return new NiIntegersExtraData; }
#include "obj/NiKeyframeController.h"
NiObject * CreateNiKeyframeController() {
return new NiKeyframeController;
}
NiObject * CreateNiKeyframeController() { return new NiKeyframeController; }
#include "obj/BSKeyframeController.h"
NiObject * CreateBSKeyframeController() { return new BSKeyframeController; }
#include "obj/NiKeyframeData.h"
NiObject * CreateNiKeyframeData() {
return new NiKeyframeData;
}
NiObject * CreateNiKeyframeData() { return new NiKeyframeData; }
#include "obj/NiLightColorController.h"
NiObject * CreateNiLightColorController() {
return new NiLightColorController;
}
NiObject * CreateNiLightColorController() { return new NiLightColorController; }
#include "obj/NiLightDimmerController.h"
NiObject * CreateNiLightDimmerController() {
return new NiLightDimmerController;
}
#include "obj/NiLODNode.h"
NiObject * CreateNiLODNode() {
return new NiLODNode;
}
NiObject * CreateNiLightDimmerController() { return new NiLightDimmerController; }
#include "obj/NiLookAtController.h"
NiObject * CreateNiLookAtController() {
return new NiLookAtController;
}
NiObject * CreateNiLookAtController() { return new NiLookAtController; }
#include "obj/NiLookAtInterpolator.h"
NiObject * CreateNiLookAtInterpolator() {
return new NiLookAtInterpolator;
}
NiObject * CreateNiLookAtInterpolator() { return new NiLookAtInterpolator; }
#include "obj/NiMaterialColorController.h"
NiObject * CreateNiMaterialColorController() {
return new NiMaterialColorController;
}
NiObject * CreateNiMaterialColorController() { return new NiMaterialColorController; }
#include "obj/NiMaterialProperty.h"
NiObject * CreateNiMaterialProperty() {
return new NiMaterialProperty;
}
#include "obj/NiMeshParticleSystem.h"
NiObject * CreateNiMeshParticleSystem() {
return new NiMeshParticleSystem;
}
NiObject * CreateNiMaterialProperty() { return new NiMaterialProperty; }
#include "obj/NiMeshPSysData.h"
NiObject * CreateNiMeshPSysData() {
return new NiMeshPSysData;
}
NiObject * CreateNiMeshPSysData() { return new NiMeshPSysData; }
#include "obj/NiMorphData.h"
NiObject * CreateNiMorphData() {
return new NiMorphData;
}
NiObject * CreateNiMorphData() { return new NiMorphData; }
#include "obj/NiMultiTargetTransformController.h"
NiObject * CreateNiMultiTargetTransformController() {
return new NiMultiTargetTransformController;
}
NiObject * CreateNiMultiTargetTransformController() { return new NiMultiTargetTransformController; }
#include "obj/NiNode.h"
NiObject * CreateNiNode() {
return new NiNode;
}
NiObject * CreateNiNode() { return new NiNode; }
#include "obj/AvoidNode.h"
NiObject * CreateAvoidNode() { return new AvoidNode; }
#include "obj/FxWidget.h"
NiObject * CreateFxWidget() { return new FxWidget; }
#include "obj/FxButton.h"
NiObject * CreateFxButton() { return new FxButton; }
#include "obj/FxRadioButton.h"
NiObject * CreateFxRadioButton() { return new FxRadioButton; }
#include "obj/NiBillboardNode.h"
NiObject * CreateNiBillboardNode() { return new NiBillboardNode; }
#include "obj/NiBSAnimationNode.h"
NiObject * CreateNiBSAnimationNode() { return new NiBSAnimationNode; }
#include "obj/NiBSParticleNode.h"
NiObject * CreateNiBSParticleNode() { return new NiBSParticleNode; }
#include "obj/NiLODNode.h"
NiObject * CreateNiLODNode() { return new NiLODNode; }
#include "obj/NiPalette.h"
NiObject * CreateNiPalette() {
return new NiPalette;
}
NiObject * CreateNiPalette() { return new NiPalette; }
#include "obj/NiParticleBomb.h"
NiObject * CreateNiParticleBomb() {
return new NiParticleBomb;
}
NiObject * CreateNiParticleBomb() { return new NiParticleBomb; }
#include "obj/NiParticleColorModifier.h"
NiObject * CreateNiParticleColorModifier() {
return new NiParticleColorModifier;
}
NiObject * CreateNiParticleColorModifier() { return new NiParticleColorModifier; }
#include "obj/NiParticleGrowFade.h"
NiObject * CreateNiParticleGrowFade() {
return new NiParticleGrowFade;
}
#include "obj/NiParticleMeshes.h"
NiObject * CreateNiParticleMeshes() {
return new NiParticleMeshes;
}
#include "obj/NiParticleMeshesData.h"
NiObject * CreateNiParticleMeshesData() {
return new NiParticleMeshesData;
}
NiObject * CreateNiParticleGrowFade() { return new NiParticleGrowFade; }
#include "obj/NiParticleMeshModifier.h"
NiObject * CreateNiParticleMeshModifier() {
return new NiParticleMeshModifier;
}
NiObject * CreateNiParticleMeshModifier() { return new NiParticleMeshModifier; }
#include "obj/NiParticleRotation.h"
NiObject * CreateNiParticleRotation() {
return new NiParticleRotation;
}
NiObject * CreateNiParticleRotation() { return new NiParticleRotation; }
#include "obj/NiParticles.h"
NiObject * CreateNiParticles() {
return new NiParticles;
}
NiObject * CreateNiParticles() { return new NiParticles; }
#include "obj/NiAutoNormalParticles.h"
NiObject * CreateNiAutoNormalParticles() { return new NiAutoNormalParticles; }
#include "obj/NiParticleMeshes.h"
NiObject * CreateNiParticleMeshes() { return new NiParticleMeshes; }
#include "obj/NiParticlesData.h"
NiObject * CreateNiParticlesData() {
return new NiParticlesData;
}
NiObject * CreateNiParticlesData() { return new NiParticlesData; }
#include "obj/NiParticleMeshesData.h"
NiObject * CreateNiParticleMeshesData() { return new NiParticleMeshesData; }
#include "obj/NiParticleSystem.h"
NiObject * CreateNiParticleSystem() {
return new NiParticleSystem;
}
NiObject * CreateNiParticleSystem() { return new NiParticleSystem; }
#include "obj/NiMeshParticleSystem.h"
NiObject * CreateNiMeshParticleSystem() { return new NiMeshParticleSystem; }
#include "obj/NiParticleSystemController.h"
NiObject * CreateNiParticleSystemController() {
return new NiParticleSystemController;
}
NiObject * CreateNiParticleSystemController() { return new NiParticleSystemController; }
#include "obj/NiBSPArrayController.h"
NiObject * CreateNiBSPArrayController() { return new NiBSPArrayController; }
#include "obj/NiPathController.h"
NiObject * CreateNiPathController() {
return new NiPathController;
}
NiObject * CreateNiPathController() { return new NiPathController; }
#include "obj/NiPathInterpolator.h"
NiObject * CreateNiPathInterpolator() { return new NiPathInterpolator; }
#include "obj/NiPixelData.h"
NiObject * CreateNiPixelData() {
return new NiPixelData;
}
NiObject * CreateNiPixelData() { return new NiPixelData; }
#include "obj/NiPlanarCollider.h"
NiObject * CreateNiPlanarCollider() {
return new NiPlanarCollider;
}
NiObject * CreateNiPlanarCollider() { return new NiPlanarCollider; }
#include "obj/NiPoint3Interpolator.h"
NiObject * CreateNiPoint3Interpolator() {
return new NiPoint3Interpolator;
}
NiObject * CreateNiPoint3Interpolator() { return new NiPoint3Interpolator; }
#include "obj/NiPointLight.h"
NiObject * CreateNiPointLight() {
return new NiPointLight;
}
NiObject * CreateNiPointLight() { return new NiPointLight; }
#include "obj/NiPosData.h"
NiObject * CreateNiPosData() {
return new NiPosData;
}
NiObject * CreateNiPosData() { return new NiPosData; }
#include "obj/NiPSysAgeDeathModifier.h"
NiObject * CreateNiPSysAgeDeathModifier() {
return new NiPSysAgeDeathModifier;
}
NiObject * CreateNiPSysAgeDeathModifier() { return new NiPSysAgeDeathModifier; }
#include "obj/NiPSysBombModifier.h"
NiObject * CreateNiPSysBombModifier() { return new NiPSysBombModifier; }
#include "obj/NiPSysBoundUpdateModifier.h"
NiObject * CreateNiPSysBoundUpdateModifier() {
return new NiPSysBoundUpdateModifier;
}
NiObject * CreateNiPSysBoundUpdateModifier() { return new NiPSysBoundUpdateModifier; }
#include "obj/NiPSysBoxEmitter.h"
NiObject * CreateNiPSysBoxEmitter() {
return new NiPSysBoxEmitter;
}
NiObject * CreateNiPSysBoxEmitter() { return new NiPSysBoxEmitter; }
#include "obj/NiPSysColliderManager.h"
NiObject * CreateNiPSysColliderManager() {
return new NiPSysColliderManager;
}
NiObject * CreateNiPSysColliderManager() { return new NiPSysColliderManager; }
#include "obj/NiPSysColorModifier.h"
NiObject * CreateNiPSysColorModifier() {
return new NiPSysColorModifier;
}
NiObject * CreateNiPSysColorModifier() { return new NiPSysColorModifier; }
#include "obj/NiPSysCylinderEmitter.h"
NiObject * CreateNiPSysCylinderEmitter() {
return new NiPSysCylinderEmitter;
}
NiObject * CreateNiPSysCylinderEmitter() { return new NiPSysCylinderEmitter; }
#include "obj/NiPSysData.h"
NiObject * CreateNiPSysData() {
return new NiPSysData;
}
NiObject * CreateNiPSysData() { return new NiPSysData; }
#include "obj/NiPSysDragModifier.h"
NiObject * CreateNiPSysDragModifier() { return new NiPSysDragModifier; }
#include "obj/NiPSysEmitterCtlr.h"
NiObject * CreateNiPSysEmitterCtlr() {
return new NiPSysEmitterCtlr;
}
NiObject * CreateNiPSysEmitterCtlr() { return new NiPSysEmitterCtlr; }
#include "obj/NiPSysEmitterCtlrData.h"
NiObject * CreateNiPSysEmitterCtlrData() {
return new NiPSysEmitterCtlrData;
}
NiObject * CreateNiPSysEmitterCtlrData() { return new NiPSysEmitterCtlrData; }
#include "obj/NiPSysEmitterDeclinationCtlr.h"
NiObject * CreateNiPSysEmitterDeclinationCtlr() { return new NiPSysEmitterDeclinationCtlr; }
#include "obj/NiPSysEmitterDeclinationVarCtlr.h"
NiObject * CreateNiPSysEmitterDeclinationVarCtlr() {
return new NiPSysEmitterDeclinationVarCtlr;
}
NiObject * CreateNiPSysEmitterDeclinationVarCtlr() { return new NiPSysEmitterDeclinationVarCtlr; }
#include "obj/NiPSysEmitterInitialRadiusCtlr.h"
NiObject * CreateNiPSysEmitterInitialRadiusCtlr() {
return new NiPSysEmitterInitialRadiusCtlr;
}
NiObject * CreateNiPSysEmitterInitialRadiusCtlr() { return new NiPSysEmitterInitialRadiusCtlr; }
#include "obj/NiPSysEmitterLifeSpanCtlr.h"
NiObject * CreateNiPSysEmitterLifeSpanCtlr() { return new NiPSysEmitterLifeSpanCtlr; }
#include "obj/NiPSysEmitterSpeedCtlr.h"
NiObject * CreateNiPSysEmitterSpeedCtlr() { return new NiPSysEmitterSpeedCtlr; }
#include "obj/NiPSysGravityModifier.h"
NiObject * CreateNiPSysGravityModifier() {
return new NiPSysGravityModifier;
}
NiObject * CreateNiPSysGravityModifier() { return new NiPSysGravityModifier; }
#include "obj/NiPSysGravityStrengthCtlr.h"
NiObject * CreateNiPSysGravityStrengthCtlr() { return new NiPSysGravityStrengthCtlr; }
#include "obj/NiPSysGrowFadeModifier.h"
NiObject * CreateNiPSysGrowFadeModifier() {
return new NiPSysGrowFadeModifier;
}
NiObject * CreateNiPSysGrowFadeModifier() { return new NiPSysGrowFadeModifier; }
#include "obj/NiPSysMeshEmitter.h"
NiObject * CreateNiPSysMeshEmitter() { return new NiPSysMeshEmitter; }
#include "obj/NiPSysMeshUpdateModifier.h"
NiObject * CreateNiPSysMeshUpdateModifier() {
return new NiPSysMeshUpdateModifier;
}
NiObject * CreateNiPSysMeshUpdateModifier() { return new NiPSysMeshUpdateModifier; }
#include "obj/NiPSysModifierActiveCtlr.h"
NiObject * CreateNiPSysModifierActiveCtlr() { return new NiPSysModifierActiveCtlr; }
#include "obj/NiPSysPlanarCollider.h"
NiObject * CreateNiPSysPlanarCollider() {
return new NiPSysPlanarCollider;
}
NiObject * CreateNiPSysPlanarCollider() { return new NiPSysPlanarCollider; }
#include "obj/NiPSysPositionModifier.h"
NiObject * CreateNiPSysPositionModifier() {
return new NiPSysPositionModifier;
}
NiObject * CreateNiPSysPositionModifier() { return new NiPSysPositionModifier; }
#include "obj/NiPSysResetOnLoopCtlr.h"
NiObject * CreateNiPSysResetOnLoopCtlr() {
return new NiPSysResetOnLoopCtlr;
}
NiObject * CreateNiPSysResetOnLoopCtlr() { return new NiPSysResetOnLoopCtlr; }
#include "obj/NiPSysRotationModifier.h"
NiObject * CreateNiPSysRotationModifier() {
return new NiPSysRotationModifier;
}
NiObject * CreateNiPSysRotationModifier() { return new NiPSysRotationModifier; }
#include "obj/NiPSysSpawnModifier.h"
NiObject * CreateNiPSysSpawnModifier() {
return new NiPSysSpawnModifier;
}
NiObject * CreateNiPSysSpawnModifier() { return new NiPSysSpawnModifier; }
#include "obj/NiPSysSphereEmitter.h"
NiObject * CreateNiPSysSphereEmitter() {
return new NiPSysSphereEmitter;
}
NiObject * CreateNiPSysSphereEmitter() { return new NiPSysSphereEmitter; }
#include "obj/NiPSysUpdateCtlr.h"
NiObject * CreateNiPSysUpdateCtlr() {
return new NiPSysUpdateCtlr;
}
NiObject * CreateNiPSysUpdateCtlr() { return new NiPSysUpdateCtlr; }
#include "obj/NiRangeLODData.h"
NiObject * CreateNiRangeLODData() {
return new NiRangeLODData;
}
NiObject * CreateNiRangeLODData() { return new NiRangeLODData; }
#include "obj/NiRotatingParticles.h"
NiObject * CreateNiRotatingParticles() {
return new NiRotatingParticles;
}
NiObject * CreateNiRotatingParticles() { return new NiRotatingParticles; }
#include "obj/NiRotatingParticlesData.h"
NiObject * CreateNiRotatingParticlesData() {
return new NiRotatingParticlesData;
}
NiObject * CreateNiRotatingParticlesData() { return new NiRotatingParticlesData; }
#include "obj/NiScreenLODData.h"
NiObject * CreateNiScreenLODData() {
return new NiScreenLODData;
}
NiObject * CreateNiScreenLODData() { return new NiScreenLODData; }
#include "obj/NiSequenceStreamHelper.h"
NiObject * CreateNiSequenceStreamHelper() {
return new NiSequenceStreamHelper;
}
NiObject * CreateNiSequenceStreamHelper() { return new NiSequenceStreamHelper; }
#include "obj/NiShadeProperty.h"
NiObject * CreateNiShadeProperty() {
return new NiShadeProperty;
}
NiObject * CreateNiShadeProperty() { return new NiShadeProperty; }
#include "obj/NiSkinData.h"
NiObject * CreateNiSkinData() {
return new NiSkinData;
}
NiObject * CreateNiSkinData() { return new NiSkinData; }
#include "obj/NiSkinInstance.h"
NiObject * CreateNiSkinInstance() {
return new NiSkinInstance;
}
NiObject * CreateNiSkinInstance() { return new NiSkinInstance; }
#include "obj/NiSkinPartition.h"
NiObject * CreateNiSkinPartition() {
return new NiSkinPartition;
}
NiObject * CreateNiSkinPartition() { return new NiSkinPartition; }
#include "obj/NiSourceTexture.h"
NiObject * CreateNiSourceTexture() {
return new NiSourceTexture;
}
NiObject * CreateNiSourceTexture() { return new NiSourceTexture; }
#include "obj/NiSpecularProperty.h"
NiObject * CreateNiSpecularProperty() {
return new NiSpecularProperty;
}
NiObject * CreateNiSpecularProperty() { return new NiSpecularProperty; }
#include "obj/NiSphericalCollider.h"
NiObject * CreateNiSphericalCollider() {
return new NiSphericalCollider;
}
NiObject * CreateNiSphericalCollider() { return new NiSphericalCollider; }
#include "obj/NiSpotLight.h"
NiObject * CreateNiSpotLight() {
return new NiSpotLight;
}
NiObject * CreateNiSpotLight() { return new NiSpotLight; }
#include "obj/NiStencilProperty.h"
NiObject * CreateNiStencilProperty() {
return new NiStencilProperty;
}
NiObject * CreateNiStencilProperty() { return new NiStencilProperty; }
#include "obj/NiStringExtraData.h"
NiObject * CreateNiStringExtraData() {
return new NiStringExtraData;
}
NiObject * CreateNiStringExtraData() { return new NiStringExtraData; }
#include "obj/NiStringPalette.h"
NiObject * CreateNiStringPalette() {
return new NiStringPalette;
}
NiObject * CreateNiStringPalette() { return new NiStringPalette; }
#include "obj/NiStringsExtraData.h"
NiObject * CreateNiStringsExtraData() {
return new NiStringsExtraData;
}
NiObject * CreateNiStringsExtraData() { return new NiStringsExtraData; }
#include "obj/NiTextKeyExtraData.h"
NiObject * CreateNiTextKeyExtraData() {
return new NiTextKeyExtraData;
}
NiObject * CreateNiTextKeyExtraData() { return new NiTextKeyExtraData; }
#include "obj/NiTextureEffect.h"
NiObject * CreateNiTextureEffect() {
return new NiTextureEffect;
}
NiObject * CreateNiTextureEffect() { return new NiTextureEffect; }
#include "obj/NiTextureTransformController.h"
NiObject * CreateNiTextureTransformController() {
return new NiTextureTransformController;
}
NiObject * CreateNiTextureTransformController() { return new NiTextureTransformController; }
#include "obj/NiTexturingProperty.h"
NiObject * CreateNiTexturingProperty() {
return new NiTexturingProperty;
}
NiObject * CreateNiTexturingProperty() { return new NiTexturingProperty; }
#include "obj/NiTransformController.h"
NiObject * CreateNiTransformController() {
return new NiTransformController;
}
NiObject * CreateNiTransformController() { return new NiTransformController; }
#include "obj/NiTransformData.h"
NiObject * CreateNiTransformData() {
return new NiTransformData;
}
NiObject * CreateNiTransformData() { return new NiTransformData; }
#include "obj/NiTransformInterpolator.h"
NiObject * CreateNiTransformInterpolator() {
return new NiTransformInterpolator;
}
NiObject * CreateNiTransformInterpolator() { return new NiTransformInterpolator; }
#include "obj/NiTriShape.h"
NiObject * CreateNiTriShape() {
return new NiTriShape;
}
NiObject * CreateNiTriShape() { return new NiTriShape; }
#include "obj/NiTriShapeData.h"
NiObject * CreateNiTriShapeData() {
return new NiTriShapeData;
}
NiObject * CreateNiTriShapeData() { return new NiTriShapeData; }
#include "obj/NiTriStrips.h"
NiObject * CreateNiTriStrips() {
return new NiTriStrips;
}
NiObject * CreateNiTriStrips() { return new NiTriStrips; }
#include "obj/NiTriStripsData.h"
NiObject * CreateNiTriStripsData() {
return new NiTriStripsData;
}
NiObject * CreateNiTriStripsData() { return new NiTriStripsData; }
#include "obj/NiUVController.h"
NiObject * CreateNiUVController() {
return new NiUVController;
}
NiObject * CreateNiUVController() { return new NiUVController; }
#include "obj/NiUVData.h"
NiObject * CreateNiUVData() {
return new NiUVData;
}
NiObject * CreateNiUVData() { return new NiUVData; }
#include "obj/NiVectorExtraData.h"
NiObject * CreateNiVectorExtraData() {
return new NiVectorExtraData;
}
NiObject * CreateNiVectorExtraData() { return new NiVectorExtraData; }
#include "obj/NiVertexColorProperty.h"
NiObject * CreateNiVertexColorProperty() {
return new NiVertexColorProperty;
}
NiObject * CreateNiVertexColorProperty() { return new NiVertexColorProperty; }
#include "obj/NiVertWeightsExtraData.h"
NiObject * CreateNiVertWeightsExtraData() {
return new NiVertWeightsExtraData;
}
NiObject * CreateNiVertWeightsExtraData() { return new NiVertWeightsExtraData; }
#include "obj/NiVisController.h"
NiObject * CreateNiVisController() {
return new NiVisController;
}
NiObject * CreateNiVisController() { return new NiVisController; }
#include "obj/NiVisData.h"
NiObject * CreateNiVisData() {
return new NiVisData;
}
NiObject * CreateNiVisData() { return new NiVisData; }
#include "obj/NiWireframeProperty.h"
NiObject * CreateNiWireframeProperty() {
return new NiWireframeProperty;
}
NiObject * CreateNiWireframeProperty() { return new NiWireframeProperty; }
#include "obj/NiZBufferProperty.h"
NiObject * CreateNiZBufferProperty() {
return new NiZBufferProperty;
}
NiObject * CreateNiZBufferProperty() { return new NiZBufferProperty; }
#include "obj/RootCollisionNode.h"
NiObject * CreateRootCollisionNode() {
return new RootCollisionNode;
}
NiObject * CreateRootCollisionNode() { return new RootCollisionNode; }
//This function registers the factory functions with global_block_map which is used by CreateBlock
void RegisterBlockFactories () {
global_block_map["AvoidNode"] = CreateAvoidNode;
global_block_map["FxButton"] = CreateFxButton;
global_block_map["FxRadioButton"] = CreateFxRadioButton;
global_block_map["FxWidget"] = CreateFxWidget;
global_block_map["NiAlphaController"] = CreateNiAlphaController;
global_block_map["NiAlphaProperty"] = CreateNiAlphaProperty;
global_block_map["NiAmbientLight"] = CreateNiAmbientLight;
global_block_map["NiAutoNormalParticles"] = CreateNiAutoNormalParticles;
global_block_map["NiAutoNormalParticlesData"] = CreateNiAutoNormalParticlesData;
global_block_map["NiBillboardNode"] = CreateNiBillboardNode;
global_block_map["NiBinaryExtraData"] = CreateNiBinaryExtraData;
global_block_map["NiBoneLODController"] = CreateNiBoneLODController;
global_block_map["NiBoolData"] = CreateNiBoolData;
global_block_map["NiBooleanExtraData"] = CreateNiBooleanExtraData;
global_block_map["NiBoolInterpolator"] = CreateNiBoolInterpolator;
global_block_map["NiBSAnimationNode"] = CreateNiBSAnimationNode;
global_block_map["NiBSPArrayController"] = CreateNiBSPArrayController;
global_block_map["NiBSParticleNode"] = CreateNiBSParticleNode;
global_block_map["NiBSplineBasisData"] = CreateNiBSplineBasisData;
global_block_map["NiBSplineCompFloatInterpolator"] = CreateNiBSplineCompFloatInterpolator;
global_block_map["NiBSplineCompPoint3Interpolator"] = CreateNiBSplineCompPoint3Interpolator;
global_block_map["NiBSplineCompTransformInterpolator"] = CreateNiBSplineCompTransformInterpolator;
global_block_map["NiBSplineData"] = CreateNiBSplineData;
global_block_map["NiCamera"] = CreateNiCamera;
global_block_map["NiCollisionData"] = CreateNiCollisionData;
global_block_map["NiColorData"] = CreateNiColorData;
global_block_map["NiColorExtraData"] = CreateNiColorExtraData;
global_block_map["NiControllerSequence"] = CreateNiControllerSequence;
global_block_map["NiDirectionalLight"] = CreateNiDirectionalLight;
global_block_map["NiDitherProperty"] = CreateNiDitherProperty;
global_block_map["NiFlipController"] = CreateNiFlipController;
global_block_map["NiFloatData"] = CreateNiFloatData;
global_block_map["NiFloatExtraData"] = CreateNiFloatExtraData;
global_block_map["NiFloatExtraDataController"] = CreateNiFloatExtraDataController;
global_block_map["NiFloatInterpolator"] = CreateNiFloatInterpolator;
global_block_map["NiFloatsExtraData"] = CreateNiFloatsExtraData;
global_block_map["NiFogProperty"] = CreateNiFogProperty;
global_block_map["NiGeomMorpherController"] = CreateNiGeomMorpherController;
global_block_map["NiGravity"] = CreateNiGravity;
global_block_map["NiIntegerExtraData"] = CreateNiIntegerExtraData;
global_block_map["NiIntegersExtraData"] = CreateNiIntegersExtraData;
global_block_map["NiKeyframeController"] = CreateNiKeyframeController;
global_block_map["NiKeyframeData"] = CreateNiKeyframeData;
global_block_map["NiLightColorController"] = CreateNiLightColorController;
global_block_map["NiLightDimmerController"] = CreateNiLightDimmerController;
global_block_map["NiLODNode"] = CreateNiLODNode;
global_block_map["NiLookAtController"] = CreateNiLookAtController;
global_block_map["NiLookAtInterpolator"] = CreateNiLookAtInterpolator;
global_block_map["NiMaterialColorController"] = CreateNiMaterialColorController;
global_block_map["NiMaterialProperty"] = CreateNiMaterialProperty;
global_block_map["NiMeshParticleSystem"] = CreateNiMeshParticleSystem;
global_block_map["NiMeshPSysData"] = CreateNiMeshPSysData;
global_block_map["NiMorphData"] = CreateNiMorphData;
global_block_map["NiMultiTargetTransformController"] = CreateNiMultiTargetTransformController;
global_block_map["NiNode"] = CreateNiNode;
global_block_map["NiPalette"] = CreateNiPalette;
global_block_map["NiParticleBomb"] = CreateNiParticleBomb;
global_block_map["NiParticleColorModifier"] = CreateNiParticleColorModifier;
global_block_map["NiParticleGrowFade"] = CreateNiParticleGrowFade;
global_block_map["NiParticleMeshes"] = CreateNiParticleMeshes;
global_block_map["NiParticleMeshesData"] = CreateNiParticleMeshesData;
global_block_map["NiParticleMeshModifier"] = CreateNiParticleMeshModifier;
global_block_map["NiParticleRotation"] = CreateNiParticleRotation;
global_block_map["NiParticles"] = CreateNiParticles;
global_block_map["NiParticlesData"] = CreateNiParticlesData;
global_block_map["NiParticleSystem"] = CreateNiParticleSystem;
global_block_map["NiParticleSystemController"] = CreateNiParticleSystemController;
global_block_map["NiPathController"] = CreateNiPathController;
global_block_map["NiPixelData"] = CreateNiPixelData;
global_block_map["NiPlanarCollider"] = CreateNiPlanarCollider;
global_block_map["NiPoint3Interpolator"] = CreateNiPoint3Interpolator;
global_block_map["NiPointLight"] = CreateNiPointLight;
global_block_map["NiPosData"] = CreateNiPosData;
global_block_map["NiPSysAgeDeathModifier"] = CreateNiPSysAgeDeathModifier;
global_block_map["NiPSysBoundUpdateModifier"] = CreateNiPSysBoundUpdateModifier;
global_block_map["NiPSysBoxEmitter"] = CreateNiPSysBoxEmitter;
global_block_map["NiPSysColliderManager"] = CreateNiPSysColliderManager;
global_block_map["NiPSysColorModifier"] = CreateNiPSysColorModifier;
global_block_map["NiPSysCylinderEmitter"] = CreateNiPSysCylinderEmitter;
global_block_map["NiPSysData"] = CreateNiPSysData;
global_block_map["NiPSysEmitterCtlr"] = CreateNiPSysEmitterCtlr;
global_block_map["NiPSysEmitterCtlrData"] = CreateNiPSysEmitterCtlrData;
global_block_map["NiPSysEmitterDeclinationVarCtlr"] = CreateNiPSysEmitterDeclinationVarCtlr;
global_block_map["NiPSysEmitterInitialRadiusCtlr"] = CreateNiPSysEmitterInitialRadiusCtlr;
global_block_map["NiPSysGravityModifier"] = CreateNiPSysGravityModifier;
global_block_map["NiPSysGrowFadeModifier"] = CreateNiPSysGrowFadeModifier;
global_block_map["NiPSysMeshUpdateModifier"] = CreateNiPSysMeshUpdateModifier;
global_block_map["NiPSysPlanarCollider"] = CreateNiPSysPlanarCollider;
global_block_map["NiPSysPositionModifier"] = CreateNiPSysPositionModifier;
global_block_map["NiPSysResetOnLoopCtlr"] = CreateNiPSysResetOnLoopCtlr;
global_block_map["NiPSysRotationModifier"] = CreateNiPSysRotationModifier;
global_block_map["NiPSysSpawnModifier"] = CreateNiPSysSpawnModifier;
global_block_map["NiPSysSphereEmitter"] = CreateNiPSysSphereEmitter;
global_block_map["NiPSysUpdateCtlr"] = CreateNiPSysUpdateCtlr;
global_block_map["NiRangeLODData"] = CreateNiRangeLODData;
global_block_map["NiRotatingParticles"] = CreateNiRotatingParticles;
global_block_map["NiRotatingParticlesData"] = CreateNiRotatingParticlesData;
global_block_map["NiScreenLODData"] = CreateNiScreenLODData;
global_block_map["NiSequenceStreamHelper"] = CreateNiSequenceStreamHelper;
global_block_map["NiShadeProperty"] = CreateNiShadeProperty;
global_block_map["NiSkinData"] = CreateNiSkinData;
global_block_map["NiSkinInstance"] = CreateNiSkinInstance;
global_block_map["NiSkinPartition"] = CreateNiSkinPartition;
global_block_map["NiSourceTexture"] = CreateNiSourceTexture;
global_block_map["NiSpecularProperty"] = CreateNiSpecularProperty;
global_block_map["NiSphericalCollider"] = CreateNiSphericalCollider;
global_block_map["NiSpotLight"] = CreateNiSpotLight;
global_block_map["NiStencilProperty"] = CreateNiStencilProperty;
global_block_map["NiStringExtraData"] = CreateNiStringExtraData;
global_block_map["NiStringPalette"] = CreateNiStringPalette;
global_block_map["NiStringsExtraData"] = CreateNiStringsExtraData;
global_block_map["NiTextKeyExtraData"] = CreateNiTextKeyExtraData;
global_block_map["NiTextureEffect"] = CreateNiTextureEffect;
global_block_map["NiTextureTransformController"] = CreateNiTextureTransformController;
global_block_map["NiTexturingProperty"] = CreateNiTexturingProperty;
global_block_map["NiTransformController"] = CreateNiTransformController;
global_block_map["NiTransformData"] = CreateNiTransformData;
global_block_map["NiTransformInterpolator"] = CreateNiTransformInterpolator;
global_block_map["NiTriShape"] = CreateNiTriShape;
global_block_map["NiTriShapeData"] = CreateNiTriShapeData;
global_block_map["NiTriStrips"] = CreateNiTriStrips;
global_block_map["NiTriStripsData"] = CreateNiTriStripsData;
global_block_map["NiUVController"] = CreateNiUVController;
global_block_map["NiUVData"] = CreateNiUVData;
global_block_map["NiVectorExtraData"] = CreateNiVectorExtraData;
global_block_map["NiVertexColorProperty"] = CreateNiVertexColorProperty;
global_block_map["NiVertWeightsExtraData"] = CreateNiVertWeightsExtraData;
global_block_map["NiVisController"] = CreateNiVisController;
global_block_map["NiVisData"] = CreateNiVisData;
global_block_map["NiWireframeProperty"] = CreateNiWireframeProperty;
global_block_map["NiZBufferProperty"] = CreateNiZBufferProperty;
global_block_map["RootCollisionNode"] = CreateRootCollisionNode;
void RegisterBlockFactories() {
global_block_map["bhkBlendCollisionObject"] = CreatebhkBlendCollisionObject;
global_block_map["bhkBlendController"] = CreatebhkBlendController;
global_block_map["bhkBoxShape"] = CreatebhkBoxShape;
global_block_map["bhkCapsuleShape"] = CreatebhkCapsuleShape;
global_block_map["bhkCollisionObject"] = CreatebhkCollisionObject;
global_block_map["bhkConvexVerticesShape"] = CreatebhkConvexVerticesShape;
global_block_map["bhkHingeConstraint"] = CreatebhkHingeConstraint;
global_block_map["bhkLimitedHingeConstraint"] = CreatebhkLimitedHingeConstraint;
global_block_map["bhkListShape"] = CreatebhkListShape;
global_block_map["bhkMalleableConstraint"] = CreatebhkMalleableConstraint;
global_block_map["bhkMoppBvTreeShape"] = CreatebhkMoppBvTreeShape;
global_block_map["bhkMultiSphereShape"] = CreatebhkMultiSphereShape;
global_block_map["bhkNiTriStripsShape"] = CreatebhkNiTriStripsShape;
global_block_map["bhkPackedNiTriStripsShape"] = CreatebhkPackedNiTriStripsShape;
global_block_map["bhkPrismaticConstraint"] = CreatebhkPrismaticConstraint;
global_block_map["bhkRagdollConstraint"] = CreatebhkRagdollConstraint;
global_block_map["bhkRigidBody"] = CreatebhkRigidBody;
global_block_map["bhkRigidBodyT"] = CreatebhkRigidBodyT;
global_block_map["bhkSimpleShapePhantom"] = CreatebhkSimpleShapePhantom;
global_block_map["bhkSPCollisionObject"] = CreatebhkSPCollisionObject;
global_block_map["bhkSphereShape"] = CreatebhkSphereShape;
global_block_map["bhkStiffSpringConstraint"] = CreatebhkStiffSpringConstraint;
global_block_map["bhkTransformShape"] = CreatebhkTransformShape;
global_block_map["bhkConvexTransformShape"] = CreatebhkConvexTransformShape;
global_block_map["BSBound"] = CreateBSBound;
global_block_map["BSFurnitureMarker"] = CreateBSFurnitureMarker;
global_block_map["BSParentVelocityModifier"] = CreateBSParentVelocityModifier;
global_block_map["BSPSysArrayEmitter"] = CreateBSPSysArrayEmitter;
global_block_map["BSXFlags"] = CreateBSXFlags;
global_block_map["hkPackedNiTriStripsData"] = CreatehkPackedNiTriStripsData;
global_block_map["NiAlphaController"] = CreateNiAlphaController;
global_block_map["NiAlphaProperty"] = CreateNiAlphaProperty;
global_block_map["NiAmbientLight"] = CreateNiAmbientLight;
global_block_map["NiAutoNormalParticlesData"] = CreateNiAutoNormalParticlesData;
global_block_map["NiBinaryExtraData"] = CreateNiBinaryExtraData;
global_block_map["NiBlendBoolInterpolator"] = CreateNiBlendBoolInterpolator;
global_block_map["NiBlendFloatInterpolator"] = CreateNiBlendFloatInterpolator;
global_block_map["NiBlendPoint3Interpolator"] = CreateNiBlendPoint3Interpolator;
global_block_map["NiBlendTransformInterpolator"] = CreateNiBlendTransformInterpolator;
global_block_map["NiBoneLODController"] = CreateNiBoneLODController;
global_block_map["NiBoolData"] = CreateNiBoolData;
global_block_map["NiBooleanExtraData"] = CreateNiBooleanExtraData;
global_block_map["NiBoolInterpolator"] = CreateNiBoolInterpolator;
global_block_map["NiBoolTimelineInterpolator"] = CreateNiBoolTimelineInterpolator;
global_block_map["NiBSBoneLODController"] = CreateNiBSBoneLODController;
global_block_map["NiBSplineBasisData"] = CreateNiBSplineBasisData;
global_block_map["NiBSplineCompFloatInterpolator"] = CreateNiBSplineCompFloatInterpolator;
global_block_map["NiBSplineCompPoint3Interpolator"] = CreateNiBSplineCompPoint3Interpolator;
global_block_map["NiBSplineCompTransformInterpolator"] = CreateNiBSplineCompTransformInterpolator;
global_block_map["NiBSplineData"] = CreateNiBSplineData;
global_block_map["NiCamera"] = CreateNiCamera;
global_block_map["NiCollisionData"] = CreateNiCollisionData;
global_block_map["NiColorData"] = CreateNiColorData;
global_block_map["NiColorExtraData"] = CreateNiColorExtraData;
global_block_map["NiControllerManager"] = CreateNiControllerManager;
global_block_map["NiControllerSequence"] = CreateNiControllerSequence;
global_block_map["NiDefaultAVObjectPalette"] = CreateNiDefaultAVObjectPalette;
global_block_map["NiDirectionalLight"] = CreateNiDirectionalLight;
global_block_map["NiDitherProperty"] = CreateNiDitherProperty;
global_block_map["NiFlipController"] = CreateNiFlipController;
global_block_map["NiFloatData"] = CreateNiFloatData;
global_block_map["NiFloatExtraData"] = CreateNiFloatExtraData;
global_block_map["NiFloatExtraDataController"] = CreateNiFloatExtraDataController;
global_block_map["NiFloatInterpolator"] = CreateNiFloatInterpolator;
global_block_map["NiFloatsExtraData"] = CreateNiFloatsExtraData;
global_block_map["NiFogProperty"] = CreateNiFogProperty;
global_block_map["NiGeomMorpherController"] = CreateNiGeomMorpherController;
global_block_map["NiGravity"] = CreateNiGravity;
global_block_map["NiIntegerExtraData"] = CreateNiIntegerExtraData;
global_block_map["NiIntegersExtraData"] = CreateNiIntegersExtraData;
global_block_map["NiKeyframeController"] = CreateNiKeyframeController;
global_block_map["BSKeyframeController"] = CreateBSKeyframeController;
global_block_map["NiKeyframeData"] = CreateNiKeyframeData;
global_block_map["NiLightColorController"] = CreateNiLightColorController;
global_block_map["NiLightDimmerController"] = CreateNiLightDimmerController;
global_block_map["NiLookAtController"] = CreateNiLookAtController;
global_block_map["NiLookAtInterpolator"] = CreateNiLookAtInterpolator;
global_block_map["NiMaterialColorController"] = CreateNiMaterialColorController;
global_block_map["NiMaterialProperty"] = CreateNiMaterialProperty;
global_block_map["NiMeshPSysData"] = CreateNiMeshPSysData;
global_block_map["NiMorphData"] = CreateNiMorphData;
global_block_map["NiMultiTargetTransformController"] = CreateNiMultiTargetTransformController;
global_block_map["NiNode"] = CreateNiNode;
global_block_map["AvoidNode"] = CreateAvoidNode;
global_block_map["FxWidget"] = CreateFxWidget;
global_block_map["FxButton"] = CreateFxButton;
global_block_map["FxRadioButton"] = CreateFxRadioButton;
global_block_map["NiBillboardNode"] = CreateNiBillboardNode;
global_block_map["NiBSAnimationNode"] = CreateNiBSAnimationNode;
global_block_map["NiBSParticleNode"] = CreateNiBSParticleNode;
global_block_map["NiLODNode"] = CreateNiLODNode;
global_block_map["NiPalette"] = CreateNiPalette;
global_block_map["NiParticleBomb"] = CreateNiParticleBomb;
global_block_map["NiParticleColorModifier"] = CreateNiParticleColorModifier;
global_block_map["NiParticleGrowFade"] = CreateNiParticleGrowFade;
global_block_map["NiParticleMeshModifier"] = CreateNiParticleMeshModifier;
global_block_map["NiParticleRotation"] = CreateNiParticleRotation;
global_block_map["NiParticles"] = CreateNiParticles;
global_block_map["NiAutoNormalParticles"] = CreateNiAutoNormalParticles;
global_block_map["NiParticleMeshes"] = CreateNiParticleMeshes;
global_block_map["NiParticlesData"] = CreateNiParticlesData;
global_block_map["NiParticleMeshesData"] = CreateNiParticleMeshesData;
global_block_map["NiParticleSystem"] = CreateNiParticleSystem;
global_block_map["NiMeshParticleSystem"] = CreateNiMeshParticleSystem;
global_block_map["NiParticleSystemController"] = CreateNiParticleSystemController;
global_block_map["NiBSPArrayController"] = CreateNiBSPArrayController;
global_block_map["NiPathController"] = CreateNiPathController;
global_block_map["NiPathInterpolator"] = CreateNiPathInterpolator;
global_block_map["NiPixelData"] = CreateNiPixelData;
global_block_map["NiPlanarCollider"] = CreateNiPlanarCollider;
global_block_map["NiPoint3Interpolator"] = CreateNiPoint3Interpolator;
global_block_map["NiPointLight"] = CreateNiPointLight;
global_block_map["NiPosData"] = CreateNiPosData;
global_block_map["NiPSysAgeDeathModifier"] = CreateNiPSysAgeDeathModifier;
global_block_map["NiPSysBombModifier"] = CreateNiPSysBombModifier;
global_block_map["NiPSysBoundUpdateModifier"] = CreateNiPSysBoundUpdateModifier;
global_block_map["NiPSysBoxEmitter"] = CreateNiPSysBoxEmitter;
global_block_map["NiPSysColliderManager"] = CreateNiPSysColliderManager;
global_block_map["NiPSysColorModifier"] = CreateNiPSysColorModifier;
global_block_map["NiPSysCylinderEmitter"] = CreateNiPSysCylinderEmitter;
global_block_map["NiPSysData"] = CreateNiPSysData;
global_block_map["NiPSysDragModifier"] = CreateNiPSysDragModifier;
global_block_map["NiPSysEmitterCtlr"] = CreateNiPSysEmitterCtlr;
global_block_map["NiPSysEmitterCtlrData"] = CreateNiPSysEmitterCtlrData;
global_block_map["NiPSysEmitterDeclinationCtlr"] = CreateNiPSysEmitterDeclinationCtlr;
global_block_map["NiPSysEmitterDeclinationVarCtlr"] = CreateNiPSysEmitterDeclinationVarCtlr;
global_block_map["NiPSysEmitterInitialRadiusCtlr"] = CreateNiPSysEmitterInitialRadiusCtlr;
global_block_map["NiPSysEmitterLifeSpanCtlr"] = CreateNiPSysEmitterLifeSpanCtlr;
global_block_map["NiPSysEmitterSpeedCtlr"] = CreateNiPSysEmitterSpeedCtlr;
global_block_map["NiPSysGravityModifier"] = CreateNiPSysGravityModifier;
global_block_map["NiPSysGravityStrengthCtlr"] = CreateNiPSysGravityStrengthCtlr;
global_block_map["NiPSysGrowFadeModifier"] = CreateNiPSysGrowFadeModifier;
global_block_map["NiPSysMeshEmitter"] = CreateNiPSysMeshEmitter;
global_block_map["NiPSysMeshUpdateModifier"] = CreateNiPSysMeshUpdateModifier;
global_block_map["NiPSysModifierActiveCtlr"] = CreateNiPSysModifierActiveCtlr;
global_block_map["NiPSysPlanarCollider"] = CreateNiPSysPlanarCollider;
global_block_map["NiPSysPositionModifier"] = CreateNiPSysPositionModifier;
global_block_map["NiPSysResetOnLoopCtlr"] = CreateNiPSysResetOnLoopCtlr;
global_block_map["NiPSysRotationModifier"] = CreateNiPSysRotationModifier;
global_block_map["NiPSysSpawnModifier"] = CreateNiPSysSpawnModifier;
global_block_map["NiPSysSphereEmitter"] = CreateNiPSysSphereEmitter;
global_block_map["NiPSysUpdateCtlr"] = CreateNiPSysUpdateCtlr;
global_block_map["NiRangeLODData"] = CreateNiRangeLODData;
global_block_map["NiRotatingParticles"] = CreateNiRotatingParticles;
global_block_map["NiRotatingParticlesData"] = CreateNiRotatingParticlesData;
global_block_map["NiScreenLODData"] = CreateNiScreenLODData;
global_block_map["NiSequenceStreamHelper"] = CreateNiSequenceStreamHelper;
global_block_map["NiShadeProperty"] = CreateNiShadeProperty;
global_block_map["NiSkinData"] = CreateNiSkinData;
global_block_map["NiSkinInstance"] = CreateNiSkinInstance;
global_block_map["NiSkinPartition"] = CreateNiSkinPartition;
global_block_map["NiSourceTexture"] = CreateNiSourceTexture;
global_block_map["NiSpecularProperty"] = CreateNiSpecularProperty;
global_block_map["NiSphericalCollider"] = CreateNiSphericalCollider;
global_block_map["NiSpotLight"] = CreateNiSpotLight;
global_block_map["NiStencilProperty"] = CreateNiStencilProperty;
global_block_map["NiStringExtraData"] = CreateNiStringExtraData;
global_block_map["NiStringPalette"] = CreateNiStringPalette;
global_block_map["NiStringsExtraData"] = CreateNiStringsExtraData;
global_block_map["NiTextKeyExtraData"] = CreateNiTextKeyExtraData;
global_block_map["NiTextureEffect"] = CreateNiTextureEffect;
global_block_map["NiTextureTransformController"] = CreateNiTextureTransformController;
global_block_map["NiTexturingProperty"] = CreateNiTexturingProperty;
global_block_map["NiTransformController"] = CreateNiTransformController;
global_block_map["NiTransformData"] = CreateNiTransformData;
global_block_map["NiTransformInterpolator"] = CreateNiTransformInterpolator;
global_block_map["NiTriShape"] = CreateNiTriShape;
global_block_map["NiTriShapeData"] = CreateNiTriShapeData;
global_block_map["NiTriStrips"] = CreateNiTriStrips;
global_block_map["NiTriStripsData"] = CreateNiTriStripsData;
global_block_map["NiUVController"] = CreateNiUVController;
global_block_map["NiUVData"] = CreateNiUVData;
global_block_map["NiVectorExtraData"] = CreateNiVectorExtraData;
global_block_map["NiVertexColorProperty"] = CreateNiVertexColorProperty;
global_block_map["NiVertWeightsExtraData"] = CreateNiVertWeightsExtraData;
global_block_map["NiVisController"] = CreateNiVisController;
global_block_map["NiVisData"] = CreateNiVisData;
global_block_map["NiWireframeProperty"] = CreateNiWireframeProperty;
global_block_map["NiZBufferProperty"] = CreateNiZBufferProperty;
global_block_map["RootCollisionNode"] = CreateRootCollisionNode;
}
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