diff --git a/docsys_extract.cpp b/docsys_extract.cpp index e67153620e62d1487447f885af99d0a0189969f8..ac16e28d88b040d29861b76d3f49137f16f266fe 100644 --- a/docsys_extract.cpp +++ b/docsys_extract.cpp @@ -1,835 +1,551 @@ -/* Copyright (c) 2005, NIF File Format Library and Tools -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following - disclaimer in the documentation and/or other materials provided - with the distribution. - - * Neither the name of the NIF File Format Library and Tools - project nor the names of its contributors may be used to endorse - or promote products derived from this software without specific - prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE -COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, -INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER -CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN -ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. */ +/* Copyright (c) 2006, NIF File Format Library and Tools +All rights reserved. Please see niflib.h for licence. */ #include "obj/NiObject.h" - typedef NiObject*(*blk_factory_func)(); extern map<string, blk_factory_func> global_block_map; -//--Factory Functions--// - -#include "obj/AvoidNode.h" -NiObject * CreateAvoidNode() { - return new AvoidNode; -} - -#include "obj/FxButton.h" -NiObject * CreateFxButton() { - return new FxButton; -} - -#include "obj/FxRadioButton.h" -NiObject * CreateFxRadioButton() { - return new FxRadioButton; -} - -#include "obj/FxWidget.h" -NiObject * CreateFxWidget() { - return new FxWidget; -} - +#include "obj/bhkBlendCollisionObject.h" +NiObject * CreatebhkBlendCollisionObject() { return new bhkBlendCollisionObject; } +#include "obj/bhkBlendController.h" +NiObject * CreatebhkBlendController() { return new bhkBlendController; } +#include "obj/bhkBoxShape.h" +NiObject * CreatebhkBoxShape() { return new bhkBoxShape; } +#include "obj/bhkCapsuleShape.h" +NiObject * CreatebhkCapsuleShape() { return new bhkCapsuleShape; } +#include "obj/bhkCollisionObject.h" +NiObject * CreatebhkCollisionObject() { return new bhkCollisionObject; } +#include "obj/bhkConvexVerticesShape.h" +NiObject * CreatebhkConvexVerticesShape() { return new bhkConvexVerticesShape; } +#include "obj/bhkHingeConstraint.h" +NiObject * CreatebhkHingeConstraint() { return new bhkHingeConstraint; } +#include "obj/bhkLimitedHingeConstraint.h" +NiObject * CreatebhkLimitedHingeConstraint() { return new bhkLimitedHingeConstraint; } +#include "obj/bhkListShape.h" +NiObject * CreatebhkListShape() { return new bhkListShape; } +#include "obj/bhkMalleableConstraint.h" +NiObject * CreatebhkMalleableConstraint() { return new bhkMalleableConstraint; } +#include "obj/bhkMoppBvTreeShape.h" +NiObject * CreatebhkMoppBvTreeShape() { return new bhkMoppBvTreeShape; } +#include "obj/bhkMultiSphereShape.h" +NiObject * CreatebhkMultiSphereShape() { return new bhkMultiSphereShape; } +#include "obj/bhkNiTriStripsShape.h" +NiObject * CreatebhkNiTriStripsShape() { return new bhkNiTriStripsShape; } +#include "obj/bhkPackedNiTriStripsShape.h" +NiObject * CreatebhkPackedNiTriStripsShape() { return new bhkPackedNiTriStripsShape; } +#include "obj/bhkPrismaticConstraint.h" +NiObject * CreatebhkPrismaticConstraint() { return new bhkPrismaticConstraint; } +#include "obj/bhkRagdollConstraint.h" +NiObject * CreatebhkRagdollConstraint() { return new bhkRagdollConstraint; } +#include "obj/bhkRigidBody.h" +NiObject * CreatebhkRigidBody() { return new bhkRigidBody; } +#include "obj/bhkRigidBodyT.h" +NiObject * CreatebhkRigidBodyT() { return new bhkRigidBodyT; } +#include "obj/bhkSimpleShapePhantom.h" +NiObject * CreatebhkSimpleShapePhantom() { return new bhkSimpleShapePhantom; } +#include "obj/bhkSPCollisionObject.h" +NiObject * CreatebhkSPCollisionObject() { return new bhkSPCollisionObject; } +#include "obj/bhkSphereShape.h" +NiObject * CreatebhkSphereShape() { return new bhkSphereShape; } +#include "obj/bhkStiffSpringConstraint.h" +NiObject * CreatebhkStiffSpringConstraint() { return new bhkStiffSpringConstraint; } +#include "obj/bhkTransformShape.h" +NiObject * CreatebhkTransformShape() { return new bhkTransformShape; } +#include "obj/bhkConvexTransformShape.h" +NiObject * CreatebhkConvexTransformShape() { return new bhkConvexTransformShape; } +#include "obj/BSBound.h" +NiObject * CreateBSBound() { return new BSBound; } +#include "obj/BSFurnitureMarker.h" +NiObject * CreateBSFurnitureMarker() { return new BSFurnitureMarker; } +#include "obj/BSParentVelocityModifier.h" +NiObject * CreateBSParentVelocityModifier() { return new BSParentVelocityModifier; } +#include "obj/BSPSysArrayEmitter.h" +NiObject * CreateBSPSysArrayEmitter() { return new BSPSysArrayEmitter; } +#include "obj/BSXFlags.h" +NiObject * CreateBSXFlags() { return new BSXFlags; } +#include "obj/hkPackedNiTriStripsData.h" +NiObject * CreatehkPackedNiTriStripsData() { return new hkPackedNiTriStripsData; } #include "obj/NiAlphaController.h" -NiObject * CreateNiAlphaController() { - return new NiAlphaController; -} - +NiObject * CreateNiAlphaController() { return new NiAlphaController; } #include "obj/NiAlphaProperty.h" -NiObject * CreateNiAlphaProperty() { - return new NiAlphaProperty; -} - +NiObject * CreateNiAlphaProperty() { return new NiAlphaProperty; } #include "obj/NiAmbientLight.h" -NiObject * CreateNiAmbientLight() { - return new NiAmbientLight; -} - -#include "obj/NiAutoNormalParticles.h" -NiObject * CreateNiAutoNormalParticles() { - return new NiAutoNormalParticles; -} - +NiObject * CreateNiAmbientLight() { return new NiAmbientLight; } #include "obj/NiAutoNormalParticlesData.h" -NiObject * CreateNiAutoNormalParticlesData() { - return new NiAutoNormalParticlesData; -} - -#include "obj/NiBillboardNode.h" -NiObject * CreateNiBillboardNode() { - return new NiBillboardNode; -} - +NiObject * CreateNiAutoNormalParticlesData() { return new NiAutoNormalParticlesData; } #include "obj/NiBinaryExtraData.h" -NiObject * CreateNiBinaryExtraData() { - return new NiBinaryExtraData; -} - +NiObject * CreateNiBinaryExtraData() { return new NiBinaryExtraData; } +#include "obj/NiBlendBoolInterpolator.h" +NiObject * CreateNiBlendBoolInterpolator() { return new NiBlendBoolInterpolator; } +#include "obj/NiBlendFloatInterpolator.h" +NiObject * CreateNiBlendFloatInterpolator() { return new NiBlendFloatInterpolator; } +#include "obj/NiBlendPoint3Interpolator.h" +NiObject * CreateNiBlendPoint3Interpolator() { return new NiBlendPoint3Interpolator; } +#include "obj/NiBlendTransformInterpolator.h" +NiObject * CreateNiBlendTransformInterpolator() { return new NiBlendTransformInterpolator; } #include "obj/NiBoneLODController.h" -NiObject * CreateNiBoneLODController() { - return new NiBoneLODController; -} - +NiObject * CreateNiBoneLODController() { return new NiBoneLODController; } #include "obj/NiBoolData.h" -NiObject * CreateNiBoolData() { - return new NiBoolData; -} - +NiObject * CreateNiBoolData() { return new NiBoolData; } #include "obj/NiBooleanExtraData.h" -NiObject * CreateNiBooleanExtraData() { - return new NiBooleanExtraData; -} - +NiObject * CreateNiBooleanExtraData() { return new NiBooleanExtraData; } #include "obj/NiBoolInterpolator.h" -NiObject * CreateNiBoolInterpolator() { - return new NiBoolInterpolator; -} - -#include "obj/NiBSAnimationNode.h" -NiObject * CreateNiBSAnimationNode() { - return new NiBSAnimationNode; -} - -#include "obj/NiBSPArrayController.h" -NiObject * CreateNiBSPArrayController() { - return new NiBSPArrayController; -} - -#include "obj/NiBSParticleNode.h" -NiObject * CreateNiBSParticleNode() { - return new NiBSParticleNode; -} - +NiObject * CreateNiBoolInterpolator() { return new NiBoolInterpolator; } +#include "obj/NiBoolTimelineInterpolator.h" +NiObject * CreateNiBoolTimelineInterpolator() { return new NiBoolTimelineInterpolator; } +#include "obj/NiBSBoneLODController.h" +NiObject * CreateNiBSBoneLODController() { return new NiBSBoneLODController; } #include "obj/NiBSplineBasisData.h" -NiObject * CreateNiBSplineBasisData() { - return new NiBSplineBasisData; -} - +NiObject * CreateNiBSplineBasisData() { return new NiBSplineBasisData; } #include "obj/NiBSplineCompFloatInterpolator.h" -NiObject * CreateNiBSplineCompFloatInterpolator() { - return new NiBSplineCompFloatInterpolator; -} - +NiObject * CreateNiBSplineCompFloatInterpolator() { return new NiBSplineCompFloatInterpolator; } #include "obj/NiBSplineCompPoint3Interpolator.h" -NiObject * CreateNiBSplineCompPoint3Interpolator() { - return new NiBSplineCompPoint3Interpolator; -} - +NiObject * CreateNiBSplineCompPoint3Interpolator() { return new NiBSplineCompPoint3Interpolator; } #include "obj/NiBSplineCompTransformInterpolator.h" -NiObject * CreateNiBSplineCompTransformInterpolator() { - return new NiBSplineCompTransformInterpolator; -} - +NiObject * CreateNiBSplineCompTransformInterpolator() { return new NiBSplineCompTransformInterpolator; } #include "obj/NiBSplineData.h" -NiObject * CreateNiBSplineData() { - return new NiBSplineData; -} - +NiObject * CreateNiBSplineData() { return new NiBSplineData; } #include "obj/NiCamera.h" -NiObject * CreateNiCamera() { - return new NiCamera; -} - +NiObject * CreateNiCamera() { return new NiCamera; } #include "obj/NiCollisionData.h" -NiObject * CreateNiCollisionData() { - return new NiCollisionData; -} - +NiObject * CreateNiCollisionData() { return new NiCollisionData; } #include "obj/NiColorData.h" -NiObject * CreateNiColorData() { - return new NiColorData; -} - +NiObject * CreateNiColorData() { return new NiColorData; } #include "obj/NiColorExtraData.h" -NiObject * CreateNiColorExtraData() { - return new NiColorExtraData; -} - +NiObject * CreateNiColorExtraData() { return new NiColorExtraData; } +#include "obj/NiControllerManager.h" +NiObject * CreateNiControllerManager() { return new NiControllerManager; } #include "obj/NiControllerSequence.h" -NiObject * CreateNiControllerSequence() { - return new NiControllerSequence; -} - +NiObject * CreateNiControllerSequence() { return new NiControllerSequence; } +#include "obj/NiDefaultAVObjectPalette.h" +NiObject * CreateNiDefaultAVObjectPalette() { return new NiDefaultAVObjectPalette; } #include "obj/NiDirectionalLight.h" -NiObject * CreateNiDirectionalLight() { - return new NiDirectionalLight; -} - +NiObject * CreateNiDirectionalLight() { return new NiDirectionalLight; } #include "obj/NiDitherProperty.h" -NiObject * CreateNiDitherProperty() { - return new NiDitherProperty; -} - +NiObject * CreateNiDitherProperty() { return new NiDitherProperty; } #include "obj/NiFlipController.h" -NiObject * CreateNiFlipController() { - return new NiFlipController; -} - +NiObject * CreateNiFlipController() { return new NiFlipController; } #include "obj/NiFloatData.h" -NiObject * CreateNiFloatData() { - return new NiFloatData; -} - +NiObject * CreateNiFloatData() { return new NiFloatData; } #include "obj/NiFloatExtraData.h" -NiObject * CreateNiFloatExtraData() { - return new NiFloatExtraData; -} - +NiObject * CreateNiFloatExtraData() { return new NiFloatExtraData; } #include "obj/NiFloatExtraDataController.h" -NiObject * CreateNiFloatExtraDataController() { - return new NiFloatExtraDataController; -} - +NiObject * CreateNiFloatExtraDataController() { return new NiFloatExtraDataController; } #include "obj/NiFloatInterpolator.h" -NiObject * CreateNiFloatInterpolator() { - return new NiFloatInterpolator; -} - +NiObject * CreateNiFloatInterpolator() { return new NiFloatInterpolator; } #include "obj/NiFloatsExtraData.h" -NiObject * CreateNiFloatsExtraData() { - return new NiFloatsExtraData; -} - +NiObject * CreateNiFloatsExtraData() { return new NiFloatsExtraData; } #include "obj/NiFogProperty.h" -NiObject * CreateNiFogProperty() { - return new NiFogProperty; -} - +NiObject * CreateNiFogProperty() { return new NiFogProperty; } #include "obj/NiGeomMorpherController.h" -NiObject * CreateNiGeomMorpherController() { - return new NiGeomMorpherController; -} - +NiObject * CreateNiGeomMorpherController() { return new NiGeomMorpherController; } #include "obj/NiGravity.h" -NiObject * CreateNiGravity() { - return new NiGravity; -} - +NiObject * CreateNiGravity() { return new NiGravity; } #include "obj/NiIntegerExtraData.h" -NiObject * CreateNiIntegerExtraData() { - return new NiIntegerExtraData; -} - +NiObject * CreateNiIntegerExtraData() { return new NiIntegerExtraData; } #include "obj/NiIntegersExtraData.h" -NiObject * CreateNiIntegersExtraData() { - return new NiIntegersExtraData; -} - +NiObject * CreateNiIntegersExtraData() { return new NiIntegersExtraData; } #include "obj/NiKeyframeController.h" -NiObject * CreateNiKeyframeController() { - return new NiKeyframeController; -} - +NiObject * CreateNiKeyframeController() { return new NiKeyframeController; } +#include "obj/BSKeyframeController.h" +NiObject * CreateBSKeyframeController() { return new BSKeyframeController; } #include "obj/NiKeyframeData.h" -NiObject * CreateNiKeyframeData() { - return new NiKeyframeData; -} - +NiObject * CreateNiKeyframeData() { return new NiKeyframeData; } #include "obj/NiLightColorController.h" -NiObject * CreateNiLightColorController() { - return new NiLightColorController; -} - +NiObject * CreateNiLightColorController() { return new NiLightColorController; } #include "obj/NiLightDimmerController.h" -NiObject * CreateNiLightDimmerController() { - return new NiLightDimmerController; -} - -#include "obj/NiLODNode.h" -NiObject * CreateNiLODNode() { - return new NiLODNode; -} - +NiObject * CreateNiLightDimmerController() { return new NiLightDimmerController; } #include "obj/NiLookAtController.h" -NiObject * CreateNiLookAtController() { - return new NiLookAtController; -} - +NiObject * CreateNiLookAtController() { return new NiLookAtController; } #include "obj/NiLookAtInterpolator.h" -NiObject * CreateNiLookAtInterpolator() { - return new NiLookAtInterpolator; -} - +NiObject * CreateNiLookAtInterpolator() { return new NiLookAtInterpolator; } #include "obj/NiMaterialColorController.h" -NiObject * CreateNiMaterialColorController() { - return new NiMaterialColorController; -} - +NiObject * CreateNiMaterialColorController() { return new NiMaterialColorController; } #include "obj/NiMaterialProperty.h" -NiObject * CreateNiMaterialProperty() { - return new NiMaterialProperty; -} - -#include "obj/NiMeshParticleSystem.h" -NiObject * CreateNiMeshParticleSystem() { - return new NiMeshParticleSystem; -} - +NiObject * CreateNiMaterialProperty() { return new NiMaterialProperty; } #include "obj/NiMeshPSysData.h" -NiObject * CreateNiMeshPSysData() { - return new NiMeshPSysData; -} - +NiObject * CreateNiMeshPSysData() { return new NiMeshPSysData; } #include "obj/NiMorphData.h" -NiObject * CreateNiMorphData() { - return new NiMorphData; -} - +NiObject * CreateNiMorphData() { return new NiMorphData; } #include "obj/NiMultiTargetTransformController.h" -NiObject * CreateNiMultiTargetTransformController() { - return new NiMultiTargetTransformController; -} - +NiObject * CreateNiMultiTargetTransformController() { return new NiMultiTargetTransformController; } #include "obj/NiNode.h" -NiObject * CreateNiNode() { - return new NiNode; -} - +NiObject * CreateNiNode() { return new NiNode; } +#include "obj/AvoidNode.h" +NiObject * CreateAvoidNode() { return new AvoidNode; } +#include "obj/FxWidget.h" +NiObject * CreateFxWidget() { return new FxWidget; } +#include "obj/FxButton.h" +NiObject * CreateFxButton() { return new FxButton; } +#include "obj/FxRadioButton.h" +NiObject * CreateFxRadioButton() { return new FxRadioButton; } +#include "obj/NiBillboardNode.h" +NiObject * CreateNiBillboardNode() { return new NiBillboardNode; } +#include "obj/NiBSAnimationNode.h" +NiObject * CreateNiBSAnimationNode() { return new NiBSAnimationNode; } +#include "obj/NiBSParticleNode.h" +NiObject * CreateNiBSParticleNode() { return new NiBSParticleNode; } +#include "obj/NiLODNode.h" +NiObject * CreateNiLODNode() { return new NiLODNode; } #include "obj/NiPalette.h" -NiObject * CreateNiPalette() { - return new NiPalette; -} - +NiObject * CreateNiPalette() { return new NiPalette; } #include "obj/NiParticleBomb.h" -NiObject * CreateNiParticleBomb() { - return new NiParticleBomb; -} - +NiObject * CreateNiParticleBomb() { return new NiParticleBomb; } #include "obj/NiParticleColorModifier.h" -NiObject * CreateNiParticleColorModifier() { - return new NiParticleColorModifier; -} - +NiObject * CreateNiParticleColorModifier() { return new NiParticleColorModifier; } #include "obj/NiParticleGrowFade.h" -NiObject * CreateNiParticleGrowFade() { - return new NiParticleGrowFade; -} - -#include "obj/NiParticleMeshes.h" -NiObject * CreateNiParticleMeshes() { - return new NiParticleMeshes; -} - -#include "obj/NiParticleMeshesData.h" -NiObject * CreateNiParticleMeshesData() { - return new NiParticleMeshesData; -} - +NiObject * CreateNiParticleGrowFade() { return new NiParticleGrowFade; } #include "obj/NiParticleMeshModifier.h" -NiObject * CreateNiParticleMeshModifier() { - return new NiParticleMeshModifier; -} - +NiObject * CreateNiParticleMeshModifier() { return new NiParticleMeshModifier; } #include "obj/NiParticleRotation.h" -NiObject * CreateNiParticleRotation() { - return new NiParticleRotation; -} - +NiObject * CreateNiParticleRotation() { return new NiParticleRotation; } #include "obj/NiParticles.h" -NiObject * CreateNiParticles() { - return new NiParticles; -} - +NiObject * CreateNiParticles() { return new NiParticles; } +#include "obj/NiAutoNormalParticles.h" +NiObject * CreateNiAutoNormalParticles() { return new NiAutoNormalParticles; } +#include "obj/NiParticleMeshes.h" +NiObject * CreateNiParticleMeshes() { return new NiParticleMeshes; } #include "obj/NiParticlesData.h" -NiObject * CreateNiParticlesData() { - return new NiParticlesData; -} - +NiObject * CreateNiParticlesData() { return new NiParticlesData; } +#include "obj/NiParticleMeshesData.h" +NiObject * CreateNiParticleMeshesData() { return new NiParticleMeshesData; } #include "obj/NiParticleSystem.h" -NiObject * CreateNiParticleSystem() { - return new NiParticleSystem; -} - +NiObject * CreateNiParticleSystem() { return new NiParticleSystem; } +#include "obj/NiMeshParticleSystem.h" +NiObject * CreateNiMeshParticleSystem() { return new NiMeshParticleSystem; } #include "obj/NiParticleSystemController.h" -NiObject * CreateNiParticleSystemController() { - return new NiParticleSystemController; -} - +NiObject * CreateNiParticleSystemController() { return new NiParticleSystemController; } +#include "obj/NiBSPArrayController.h" +NiObject * CreateNiBSPArrayController() { return new NiBSPArrayController; } #include "obj/NiPathController.h" -NiObject * CreateNiPathController() { - return new NiPathController; -} - +NiObject * CreateNiPathController() { return new NiPathController; } +#include "obj/NiPathInterpolator.h" +NiObject * CreateNiPathInterpolator() { return new NiPathInterpolator; } #include "obj/NiPixelData.h" -NiObject * CreateNiPixelData() { - return new NiPixelData; -} - +NiObject * CreateNiPixelData() { return new NiPixelData; } #include "obj/NiPlanarCollider.h" -NiObject * CreateNiPlanarCollider() { - return new NiPlanarCollider; -} - +NiObject * CreateNiPlanarCollider() { return new NiPlanarCollider; } #include "obj/NiPoint3Interpolator.h" -NiObject * CreateNiPoint3Interpolator() { - return new NiPoint3Interpolator; -} - +NiObject * CreateNiPoint3Interpolator() { return new NiPoint3Interpolator; } #include "obj/NiPointLight.h" -NiObject * CreateNiPointLight() { - return new NiPointLight; -} - +NiObject * CreateNiPointLight() { return new NiPointLight; } #include "obj/NiPosData.h" -NiObject * CreateNiPosData() { - return new NiPosData; -} - +NiObject * CreateNiPosData() { return new NiPosData; } #include "obj/NiPSysAgeDeathModifier.h" -NiObject * CreateNiPSysAgeDeathModifier() { - return new NiPSysAgeDeathModifier; -} - +NiObject * CreateNiPSysAgeDeathModifier() { return new NiPSysAgeDeathModifier; } +#include "obj/NiPSysBombModifier.h" +NiObject * CreateNiPSysBombModifier() { return new NiPSysBombModifier; } #include "obj/NiPSysBoundUpdateModifier.h" -NiObject * CreateNiPSysBoundUpdateModifier() { - return new NiPSysBoundUpdateModifier; -} - +NiObject * CreateNiPSysBoundUpdateModifier() { return new NiPSysBoundUpdateModifier; } #include "obj/NiPSysBoxEmitter.h" -NiObject * CreateNiPSysBoxEmitter() { - return new NiPSysBoxEmitter; -} - +NiObject * CreateNiPSysBoxEmitter() { return new NiPSysBoxEmitter; } #include "obj/NiPSysColliderManager.h" -NiObject * CreateNiPSysColliderManager() { - return new NiPSysColliderManager; -} - +NiObject * CreateNiPSysColliderManager() { return new NiPSysColliderManager; } #include "obj/NiPSysColorModifier.h" -NiObject * CreateNiPSysColorModifier() { - return new NiPSysColorModifier; -} - +NiObject * CreateNiPSysColorModifier() { return new NiPSysColorModifier; } #include "obj/NiPSysCylinderEmitter.h" -NiObject * CreateNiPSysCylinderEmitter() { - return new NiPSysCylinderEmitter; -} - +NiObject * CreateNiPSysCylinderEmitter() { return new NiPSysCylinderEmitter; } #include "obj/NiPSysData.h" -NiObject * CreateNiPSysData() { - return new NiPSysData; -} - +NiObject * CreateNiPSysData() { return new NiPSysData; } +#include "obj/NiPSysDragModifier.h" +NiObject * CreateNiPSysDragModifier() { return new NiPSysDragModifier; } #include "obj/NiPSysEmitterCtlr.h" -NiObject * CreateNiPSysEmitterCtlr() { - return new NiPSysEmitterCtlr; -} - +NiObject * CreateNiPSysEmitterCtlr() { return new NiPSysEmitterCtlr; } #include "obj/NiPSysEmitterCtlrData.h" -NiObject * CreateNiPSysEmitterCtlrData() { - return new NiPSysEmitterCtlrData; -} - +NiObject * CreateNiPSysEmitterCtlrData() { return new NiPSysEmitterCtlrData; } +#include "obj/NiPSysEmitterDeclinationCtlr.h" +NiObject * CreateNiPSysEmitterDeclinationCtlr() { return new NiPSysEmitterDeclinationCtlr; } #include "obj/NiPSysEmitterDeclinationVarCtlr.h" -NiObject * CreateNiPSysEmitterDeclinationVarCtlr() { - return new NiPSysEmitterDeclinationVarCtlr; -} - +NiObject * CreateNiPSysEmitterDeclinationVarCtlr() { return new NiPSysEmitterDeclinationVarCtlr; } #include "obj/NiPSysEmitterInitialRadiusCtlr.h" -NiObject * CreateNiPSysEmitterInitialRadiusCtlr() { - return new NiPSysEmitterInitialRadiusCtlr; -} - +NiObject * CreateNiPSysEmitterInitialRadiusCtlr() { return new NiPSysEmitterInitialRadiusCtlr; } +#include "obj/NiPSysEmitterLifeSpanCtlr.h" +NiObject * CreateNiPSysEmitterLifeSpanCtlr() { return new NiPSysEmitterLifeSpanCtlr; } +#include "obj/NiPSysEmitterSpeedCtlr.h" +NiObject * CreateNiPSysEmitterSpeedCtlr() { return new NiPSysEmitterSpeedCtlr; } #include "obj/NiPSysGravityModifier.h" -NiObject * CreateNiPSysGravityModifier() { - return new NiPSysGravityModifier; -} - +NiObject * CreateNiPSysGravityModifier() { return new NiPSysGravityModifier; } +#include "obj/NiPSysGravityStrengthCtlr.h" +NiObject * CreateNiPSysGravityStrengthCtlr() { return new NiPSysGravityStrengthCtlr; } #include "obj/NiPSysGrowFadeModifier.h" -NiObject * CreateNiPSysGrowFadeModifier() { - return new NiPSysGrowFadeModifier; -} - +NiObject * CreateNiPSysGrowFadeModifier() { return new NiPSysGrowFadeModifier; } +#include "obj/NiPSysMeshEmitter.h" +NiObject * CreateNiPSysMeshEmitter() { return new NiPSysMeshEmitter; } #include "obj/NiPSysMeshUpdateModifier.h" -NiObject * CreateNiPSysMeshUpdateModifier() { - return new NiPSysMeshUpdateModifier; -} - +NiObject * CreateNiPSysMeshUpdateModifier() { return new NiPSysMeshUpdateModifier; } +#include "obj/NiPSysModifierActiveCtlr.h" +NiObject * CreateNiPSysModifierActiveCtlr() { return new NiPSysModifierActiveCtlr; } #include "obj/NiPSysPlanarCollider.h" -NiObject * CreateNiPSysPlanarCollider() { - return new NiPSysPlanarCollider; -} - +NiObject * CreateNiPSysPlanarCollider() { return new NiPSysPlanarCollider; } #include "obj/NiPSysPositionModifier.h" -NiObject * CreateNiPSysPositionModifier() { - return new NiPSysPositionModifier; -} - +NiObject * CreateNiPSysPositionModifier() { return new NiPSysPositionModifier; } #include "obj/NiPSysResetOnLoopCtlr.h" -NiObject * CreateNiPSysResetOnLoopCtlr() { - return new NiPSysResetOnLoopCtlr; -} - +NiObject * CreateNiPSysResetOnLoopCtlr() { return new NiPSysResetOnLoopCtlr; } #include "obj/NiPSysRotationModifier.h" -NiObject * CreateNiPSysRotationModifier() { - return new NiPSysRotationModifier; -} - +NiObject * CreateNiPSysRotationModifier() { return new NiPSysRotationModifier; } #include "obj/NiPSysSpawnModifier.h" -NiObject * CreateNiPSysSpawnModifier() { - return new NiPSysSpawnModifier; -} - +NiObject * CreateNiPSysSpawnModifier() { return new NiPSysSpawnModifier; } #include "obj/NiPSysSphereEmitter.h" -NiObject * CreateNiPSysSphereEmitter() { - return new NiPSysSphereEmitter; -} - +NiObject * CreateNiPSysSphereEmitter() { return new NiPSysSphereEmitter; } #include "obj/NiPSysUpdateCtlr.h" -NiObject * CreateNiPSysUpdateCtlr() { - return new NiPSysUpdateCtlr; -} - +NiObject * CreateNiPSysUpdateCtlr() { return new NiPSysUpdateCtlr; } #include "obj/NiRangeLODData.h" -NiObject * CreateNiRangeLODData() { - return new NiRangeLODData; -} - +NiObject * CreateNiRangeLODData() { return new NiRangeLODData; } #include "obj/NiRotatingParticles.h" -NiObject * CreateNiRotatingParticles() { - return new NiRotatingParticles; -} - +NiObject * CreateNiRotatingParticles() { return new NiRotatingParticles; } #include "obj/NiRotatingParticlesData.h" -NiObject * CreateNiRotatingParticlesData() { - return new NiRotatingParticlesData; -} - +NiObject * CreateNiRotatingParticlesData() { return new NiRotatingParticlesData; } #include "obj/NiScreenLODData.h" -NiObject * CreateNiScreenLODData() { - return new NiScreenLODData; -} - +NiObject * CreateNiScreenLODData() { return new NiScreenLODData; } #include "obj/NiSequenceStreamHelper.h" -NiObject * CreateNiSequenceStreamHelper() { - return new NiSequenceStreamHelper; -} - +NiObject * CreateNiSequenceStreamHelper() { return new NiSequenceStreamHelper; } #include "obj/NiShadeProperty.h" -NiObject * CreateNiShadeProperty() { - return new NiShadeProperty; -} - +NiObject * CreateNiShadeProperty() { return new NiShadeProperty; } #include "obj/NiSkinData.h" -NiObject * CreateNiSkinData() { - return new NiSkinData; -} - +NiObject * CreateNiSkinData() { return new NiSkinData; } #include "obj/NiSkinInstance.h" -NiObject * CreateNiSkinInstance() { - return new NiSkinInstance; -} - +NiObject * CreateNiSkinInstance() { return new NiSkinInstance; } #include "obj/NiSkinPartition.h" -NiObject * CreateNiSkinPartition() { - return new NiSkinPartition; -} - +NiObject * CreateNiSkinPartition() { return new NiSkinPartition; } #include "obj/NiSourceTexture.h" -NiObject * CreateNiSourceTexture() { - return new NiSourceTexture; -} - +NiObject * CreateNiSourceTexture() { return new NiSourceTexture; } #include "obj/NiSpecularProperty.h" -NiObject * CreateNiSpecularProperty() { - return new NiSpecularProperty; -} - +NiObject * CreateNiSpecularProperty() { return new NiSpecularProperty; } #include "obj/NiSphericalCollider.h" -NiObject * CreateNiSphericalCollider() { - return new NiSphericalCollider; -} - +NiObject * CreateNiSphericalCollider() { return new NiSphericalCollider; } #include "obj/NiSpotLight.h" -NiObject * CreateNiSpotLight() { - return new NiSpotLight; -} - +NiObject * CreateNiSpotLight() { return new NiSpotLight; } #include "obj/NiStencilProperty.h" -NiObject * CreateNiStencilProperty() { - return new NiStencilProperty; -} - +NiObject * CreateNiStencilProperty() { return new NiStencilProperty; } #include "obj/NiStringExtraData.h" -NiObject * CreateNiStringExtraData() { - return new NiStringExtraData; -} - +NiObject * CreateNiStringExtraData() { return new NiStringExtraData; } #include "obj/NiStringPalette.h" -NiObject * CreateNiStringPalette() { - return new NiStringPalette; -} - +NiObject * CreateNiStringPalette() { return new NiStringPalette; } #include "obj/NiStringsExtraData.h" -NiObject * CreateNiStringsExtraData() { - return new NiStringsExtraData; -} - +NiObject * CreateNiStringsExtraData() { return new NiStringsExtraData; } #include "obj/NiTextKeyExtraData.h" -NiObject * CreateNiTextKeyExtraData() { - return new NiTextKeyExtraData; -} - +NiObject * CreateNiTextKeyExtraData() { return new NiTextKeyExtraData; } #include "obj/NiTextureEffect.h" -NiObject * CreateNiTextureEffect() { - return new NiTextureEffect; -} - +NiObject * CreateNiTextureEffect() { return new NiTextureEffect; } #include "obj/NiTextureTransformController.h" -NiObject * CreateNiTextureTransformController() { - return new NiTextureTransformController; -} - +NiObject * CreateNiTextureTransformController() { return new NiTextureTransformController; } #include "obj/NiTexturingProperty.h" -NiObject * CreateNiTexturingProperty() { - return new NiTexturingProperty; -} - +NiObject * CreateNiTexturingProperty() { return new NiTexturingProperty; } #include "obj/NiTransformController.h" -NiObject * CreateNiTransformController() { - return new NiTransformController; -} - +NiObject * CreateNiTransformController() { return new NiTransformController; } #include "obj/NiTransformData.h" -NiObject * CreateNiTransformData() { - return new NiTransformData; -} - +NiObject * CreateNiTransformData() { return new NiTransformData; } #include "obj/NiTransformInterpolator.h" -NiObject * CreateNiTransformInterpolator() { - return new NiTransformInterpolator; -} - +NiObject * CreateNiTransformInterpolator() { return new NiTransformInterpolator; } #include "obj/NiTriShape.h" -NiObject * CreateNiTriShape() { - return new NiTriShape; -} - +NiObject * CreateNiTriShape() { return new NiTriShape; } #include "obj/NiTriShapeData.h" -NiObject * CreateNiTriShapeData() { - return new NiTriShapeData; -} - +NiObject * CreateNiTriShapeData() { return new NiTriShapeData; } #include "obj/NiTriStrips.h" -NiObject * CreateNiTriStrips() { - return new NiTriStrips; -} - +NiObject * CreateNiTriStrips() { return new NiTriStrips; } #include "obj/NiTriStripsData.h" -NiObject * CreateNiTriStripsData() { - return new NiTriStripsData; -} - +NiObject * CreateNiTriStripsData() { return new NiTriStripsData; } #include "obj/NiUVController.h" -NiObject * CreateNiUVController() { - return new NiUVController; -} - +NiObject * CreateNiUVController() { return new NiUVController; } #include "obj/NiUVData.h" -NiObject * CreateNiUVData() { - return new NiUVData; -} - +NiObject * CreateNiUVData() { return new NiUVData; } #include "obj/NiVectorExtraData.h" -NiObject * CreateNiVectorExtraData() { - return new NiVectorExtraData; -} - +NiObject * CreateNiVectorExtraData() { return new NiVectorExtraData; } #include "obj/NiVertexColorProperty.h" -NiObject * CreateNiVertexColorProperty() { - return new NiVertexColorProperty; -} - +NiObject * CreateNiVertexColorProperty() { return new NiVertexColorProperty; } #include "obj/NiVertWeightsExtraData.h" -NiObject * CreateNiVertWeightsExtraData() { - return new NiVertWeightsExtraData; -} - +NiObject * CreateNiVertWeightsExtraData() { return new NiVertWeightsExtraData; } #include "obj/NiVisController.h" -NiObject * CreateNiVisController() { - return new NiVisController; -} - +NiObject * CreateNiVisController() { return new NiVisController; } #include "obj/NiVisData.h" -NiObject * CreateNiVisData() { - return new NiVisData; -} - +NiObject * CreateNiVisData() { return new NiVisData; } #include "obj/NiWireframeProperty.h" -NiObject * CreateNiWireframeProperty() { - return new NiWireframeProperty; -} - +NiObject * CreateNiWireframeProperty() { return new NiWireframeProperty; } #include "obj/NiZBufferProperty.h" -NiObject * CreateNiZBufferProperty() { - return new NiZBufferProperty; -} - +NiObject * CreateNiZBufferProperty() { return new NiZBufferProperty; } #include "obj/RootCollisionNode.h" -NiObject * CreateRootCollisionNode() { - return new RootCollisionNode; -} +NiObject * CreateRootCollisionNode() { return new RootCollisionNode; } //This function registers the factory functions with global_block_map which is used by CreateBlock -void RegisterBlockFactories () { - global_block_map["AvoidNode"] = CreateAvoidNode; - global_block_map["FxButton"] = CreateFxButton; - global_block_map["FxRadioButton"] = CreateFxRadioButton; - global_block_map["FxWidget"] = CreateFxWidget; - global_block_map["NiAlphaController"] = CreateNiAlphaController; - global_block_map["NiAlphaProperty"] = CreateNiAlphaProperty; - global_block_map["NiAmbientLight"] = CreateNiAmbientLight; - global_block_map["NiAutoNormalParticles"] = CreateNiAutoNormalParticles; - global_block_map["NiAutoNormalParticlesData"] = CreateNiAutoNormalParticlesData; - global_block_map["NiBillboardNode"] = CreateNiBillboardNode; - global_block_map["NiBinaryExtraData"] = CreateNiBinaryExtraData; - global_block_map["NiBoneLODController"] = CreateNiBoneLODController; - global_block_map["NiBoolData"] = CreateNiBoolData; - global_block_map["NiBooleanExtraData"] = CreateNiBooleanExtraData; - global_block_map["NiBoolInterpolator"] = CreateNiBoolInterpolator; - global_block_map["NiBSAnimationNode"] = CreateNiBSAnimationNode; - global_block_map["NiBSPArrayController"] = CreateNiBSPArrayController; - global_block_map["NiBSParticleNode"] = CreateNiBSParticleNode; - global_block_map["NiBSplineBasisData"] = CreateNiBSplineBasisData; - global_block_map["NiBSplineCompFloatInterpolator"] = CreateNiBSplineCompFloatInterpolator; - global_block_map["NiBSplineCompPoint3Interpolator"] = CreateNiBSplineCompPoint3Interpolator; - global_block_map["NiBSplineCompTransformInterpolator"] = CreateNiBSplineCompTransformInterpolator; - global_block_map["NiBSplineData"] = CreateNiBSplineData; - global_block_map["NiCamera"] = CreateNiCamera; - global_block_map["NiCollisionData"] = CreateNiCollisionData; - global_block_map["NiColorData"] = CreateNiColorData; - global_block_map["NiColorExtraData"] = CreateNiColorExtraData; - global_block_map["NiControllerSequence"] = CreateNiControllerSequence; - global_block_map["NiDirectionalLight"] = CreateNiDirectionalLight; - global_block_map["NiDitherProperty"] = CreateNiDitherProperty; - global_block_map["NiFlipController"] = CreateNiFlipController; - global_block_map["NiFloatData"] = CreateNiFloatData; - global_block_map["NiFloatExtraData"] = CreateNiFloatExtraData; - global_block_map["NiFloatExtraDataController"] = CreateNiFloatExtraDataController; - global_block_map["NiFloatInterpolator"] = CreateNiFloatInterpolator; - global_block_map["NiFloatsExtraData"] = CreateNiFloatsExtraData; - global_block_map["NiFogProperty"] = CreateNiFogProperty; - global_block_map["NiGeomMorpherController"] = CreateNiGeomMorpherController; - global_block_map["NiGravity"] = CreateNiGravity; - global_block_map["NiIntegerExtraData"] = CreateNiIntegerExtraData; - global_block_map["NiIntegersExtraData"] = CreateNiIntegersExtraData; - global_block_map["NiKeyframeController"] = CreateNiKeyframeController; - global_block_map["NiKeyframeData"] = CreateNiKeyframeData; - global_block_map["NiLightColorController"] = CreateNiLightColorController; - global_block_map["NiLightDimmerController"] = CreateNiLightDimmerController; - global_block_map["NiLODNode"] = CreateNiLODNode; - global_block_map["NiLookAtController"] = CreateNiLookAtController; - global_block_map["NiLookAtInterpolator"] = CreateNiLookAtInterpolator; - global_block_map["NiMaterialColorController"] = CreateNiMaterialColorController; - global_block_map["NiMaterialProperty"] = CreateNiMaterialProperty; - global_block_map["NiMeshParticleSystem"] = CreateNiMeshParticleSystem; - global_block_map["NiMeshPSysData"] = CreateNiMeshPSysData; - global_block_map["NiMorphData"] = CreateNiMorphData; - global_block_map["NiMultiTargetTransformController"] = CreateNiMultiTargetTransformController; - global_block_map["NiNode"] = CreateNiNode; - global_block_map["NiPalette"] = CreateNiPalette; - global_block_map["NiParticleBomb"] = CreateNiParticleBomb; - global_block_map["NiParticleColorModifier"] = CreateNiParticleColorModifier; - global_block_map["NiParticleGrowFade"] = CreateNiParticleGrowFade; - global_block_map["NiParticleMeshes"] = CreateNiParticleMeshes; - global_block_map["NiParticleMeshesData"] = CreateNiParticleMeshesData; - global_block_map["NiParticleMeshModifier"] = CreateNiParticleMeshModifier; - global_block_map["NiParticleRotation"] = CreateNiParticleRotation; - global_block_map["NiParticles"] = CreateNiParticles; - global_block_map["NiParticlesData"] = CreateNiParticlesData; - global_block_map["NiParticleSystem"] = CreateNiParticleSystem; - global_block_map["NiParticleSystemController"] = CreateNiParticleSystemController; - global_block_map["NiPathController"] = CreateNiPathController; - global_block_map["NiPixelData"] = CreateNiPixelData; - global_block_map["NiPlanarCollider"] = CreateNiPlanarCollider; - global_block_map["NiPoint3Interpolator"] = CreateNiPoint3Interpolator; - global_block_map["NiPointLight"] = CreateNiPointLight; - global_block_map["NiPosData"] = CreateNiPosData; - global_block_map["NiPSysAgeDeathModifier"] = CreateNiPSysAgeDeathModifier; - global_block_map["NiPSysBoundUpdateModifier"] = CreateNiPSysBoundUpdateModifier; - global_block_map["NiPSysBoxEmitter"] = CreateNiPSysBoxEmitter; - global_block_map["NiPSysColliderManager"] = CreateNiPSysColliderManager; - global_block_map["NiPSysColorModifier"] = CreateNiPSysColorModifier; - global_block_map["NiPSysCylinderEmitter"] = CreateNiPSysCylinderEmitter; - global_block_map["NiPSysData"] = CreateNiPSysData; - global_block_map["NiPSysEmitterCtlr"] = CreateNiPSysEmitterCtlr; - global_block_map["NiPSysEmitterCtlrData"] = CreateNiPSysEmitterCtlrData; - global_block_map["NiPSysEmitterDeclinationVarCtlr"] = CreateNiPSysEmitterDeclinationVarCtlr; - global_block_map["NiPSysEmitterInitialRadiusCtlr"] = CreateNiPSysEmitterInitialRadiusCtlr; - global_block_map["NiPSysGravityModifier"] = CreateNiPSysGravityModifier; - global_block_map["NiPSysGrowFadeModifier"] = CreateNiPSysGrowFadeModifier; - global_block_map["NiPSysMeshUpdateModifier"] = CreateNiPSysMeshUpdateModifier; - global_block_map["NiPSysPlanarCollider"] = CreateNiPSysPlanarCollider; - global_block_map["NiPSysPositionModifier"] = CreateNiPSysPositionModifier; - global_block_map["NiPSysResetOnLoopCtlr"] = CreateNiPSysResetOnLoopCtlr; - global_block_map["NiPSysRotationModifier"] = CreateNiPSysRotationModifier; - global_block_map["NiPSysSpawnModifier"] = CreateNiPSysSpawnModifier; - global_block_map["NiPSysSphereEmitter"] = CreateNiPSysSphereEmitter; - global_block_map["NiPSysUpdateCtlr"] = CreateNiPSysUpdateCtlr; - global_block_map["NiRangeLODData"] = CreateNiRangeLODData; - global_block_map["NiRotatingParticles"] = CreateNiRotatingParticles; - global_block_map["NiRotatingParticlesData"] = CreateNiRotatingParticlesData; - global_block_map["NiScreenLODData"] = CreateNiScreenLODData; - global_block_map["NiSequenceStreamHelper"] = CreateNiSequenceStreamHelper; - global_block_map["NiShadeProperty"] = CreateNiShadeProperty; - global_block_map["NiSkinData"] = CreateNiSkinData; - global_block_map["NiSkinInstance"] = CreateNiSkinInstance; - global_block_map["NiSkinPartition"] = CreateNiSkinPartition; - global_block_map["NiSourceTexture"] = CreateNiSourceTexture; - global_block_map["NiSpecularProperty"] = CreateNiSpecularProperty; - global_block_map["NiSphericalCollider"] = CreateNiSphericalCollider; - global_block_map["NiSpotLight"] = CreateNiSpotLight; - global_block_map["NiStencilProperty"] = CreateNiStencilProperty; - global_block_map["NiStringExtraData"] = CreateNiStringExtraData; - global_block_map["NiStringPalette"] = CreateNiStringPalette; - global_block_map["NiStringsExtraData"] = CreateNiStringsExtraData; - global_block_map["NiTextKeyExtraData"] = CreateNiTextKeyExtraData; - global_block_map["NiTextureEffect"] = CreateNiTextureEffect; - global_block_map["NiTextureTransformController"] = CreateNiTextureTransformController; - global_block_map["NiTexturingProperty"] = CreateNiTexturingProperty; - global_block_map["NiTransformController"] = CreateNiTransformController; - global_block_map["NiTransformData"] = CreateNiTransformData; - global_block_map["NiTransformInterpolator"] = CreateNiTransformInterpolator; - global_block_map["NiTriShape"] = CreateNiTriShape; - global_block_map["NiTriShapeData"] = CreateNiTriShapeData; - global_block_map["NiTriStrips"] = CreateNiTriStrips; - global_block_map["NiTriStripsData"] = CreateNiTriStripsData; - global_block_map["NiUVController"] = CreateNiUVController; - global_block_map["NiUVData"] = CreateNiUVData; - global_block_map["NiVectorExtraData"] = CreateNiVectorExtraData; - global_block_map["NiVertexColorProperty"] = CreateNiVertexColorProperty; - global_block_map["NiVertWeightsExtraData"] = CreateNiVertWeightsExtraData; - global_block_map["NiVisController"] = CreateNiVisController; - global_block_map["NiVisData"] = CreateNiVisData; - global_block_map["NiWireframeProperty"] = CreateNiWireframeProperty; - global_block_map["NiZBufferProperty"] = CreateNiZBufferProperty; - global_block_map["RootCollisionNode"] = CreateRootCollisionNode; +void RegisterBlockFactories() { + global_block_map["bhkBlendCollisionObject"] = CreatebhkBlendCollisionObject; + global_block_map["bhkBlendController"] = CreatebhkBlendController; + global_block_map["bhkBoxShape"] = CreatebhkBoxShape; + global_block_map["bhkCapsuleShape"] = CreatebhkCapsuleShape; + global_block_map["bhkCollisionObject"] = CreatebhkCollisionObject; + global_block_map["bhkConvexVerticesShape"] = CreatebhkConvexVerticesShape; + global_block_map["bhkHingeConstraint"] = CreatebhkHingeConstraint; + global_block_map["bhkLimitedHingeConstraint"] = CreatebhkLimitedHingeConstraint; + global_block_map["bhkListShape"] = CreatebhkListShape; + global_block_map["bhkMalleableConstraint"] = CreatebhkMalleableConstraint; + global_block_map["bhkMoppBvTreeShape"] = CreatebhkMoppBvTreeShape; + global_block_map["bhkMultiSphereShape"] = CreatebhkMultiSphereShape; + global_block_map["bhkNiTriStripsShape"] = CreatebhkNiTriStripsShape; + global_block_map["bhkPackedNiTriStripsShape"] = CreatebhkPackedNiTriStripsShape; + global_block_map["bhkPrismaticConstraint"] = CreatebhkPrismaticConstraint; + global_block_map["bhkRagdollConstraint"] = CreatebhkRagdollConstraint; + global_block_map["bhkRigidBody"] = CreatebhkRigidBody; + global_block_map["bhkRigidBodyT"] = CreatebhkRigidBodyT; + global_block_map["bhkSimpleShapePhantom"] = CreatebhkSimpleShapePhantom; + global_block_map["bhkSPCollisionObject"] = CreatebhkSPCollisionObject; + global_block_map["bhkSphereShape"] = CreatebhkSphereShape; + global_block_map["bhkStiffSpringConstraint"] = CreatebhkStiffSpringConstraint; + global_block_map["bhkTransformShape"] = CreatebhkTransformShape; + global_block_map["bhkConvexTransformShape"] = CreatebhkConvexTransformShape; + global_block_map["BSBound"] = CreateBSBound; + global_block_map["BSFurnitureMarker"] = CreateBSFurnitureMarker; + global_block_map["BSParentVelocityModifier"] = CreateBSParentVelocityModifier; + global_block_map["BSPSysArrayEmitter"] = CreateBSPSysArrayEmitter; + global_block_map["BSXFlags"] = CreateBSXFlags; + global_block_map["hkPackedNiTriStripsData"] = CreatehkPackedNiTriStripsData; + global_block_map["NiAlphaController"] = CreateNiAlphaController; + global_block_map["NiAlphaProperty"] = CreateNiAlphaProperty; + global_block_map["NiAmbientLight"] = CreateNiAmbientLight; + global_block_map["NiAutoNormalParticlesData"] = CreateNiAutoNormalParticlesData; + global_block_map["NiBinaryExtraData"] = CreateNiBinaryExtraData; + global_block_map["NiBlendBoolInterpolator"] = CreateNiBlendBoolInterpolator; + global_block_map["NiBlendFloatInterpolator"] = CreateNiBlendFloatInterpolator; + global_block_map["NiBlendPoint3Interpolator"] = CreateNiBlendPoint3Interpolator; + global_block_map["NiBlendTransformInterpolator"] = CreateNiBlendTransformInterpolator; + global_block_map["NiBoneLODController"] = CreateNiBoneLODController; + global_block_map["NiBoolData"] = CreateNiBoolData; + global_block_map["NiBooleanExtraData"] = CreateNiBooleanExtraData; + global_block_map["NiBoolInterpolator"] = CreateNiBoolInterpolator; + global_block_map["NiBoolTimelineInterpolator"] = CreateNiBoolTimelineInterpolator; + global_block_map["NiBSBoneLODController"] = CreateNiBSBoneLODController; + global_block_map["NiBSplineBasisData"] = CreateNiBSplineBasisData; + global_block_map["NiBSplineCompFloatInterpolator"] = CreateNiBSplineCompFloatInterpolator; + global_block_map["NiBSplineCompPoint3Interpolator"] = CreateNiBSplineCompPoint3Interpolator; + global_block_map["NiBSplineCompTransformInterpolator"] = CreateNiBSplineCompTransformInterpolator; + global_block_map["NiBSplineData"] = CreateNiBSplineData; + global_block_map["NiCamera"] = CreateNiCamera; + global_block_map["NiCollisionData"] = CreateNiCollisionData; + global_block_map["NiColorData"] = CreateNiColorData; + global_block_map["NiColorExtraData"] = CreateNiColorExtraData; + global_block_map["NiControllerManager"] = CreateNiControllerManager; + global_block_map["NiControllerSequence"] = CreateNiControllerSequence; + global_block_map["NiDefaultAVObjectPalette"] = CreateNiDefaultAVObjectPalette; + global_block_map["NiDirectionalLight"] = CreateNiDirectionalLight; + global_block_map["NiDitherProperty"] = CreateNiDitherProperty; + global_block_map["NiFlipController"] = CreateNiFlipController; + global_block_map["NiFloatData"] = CreateNiFloatData; + global_block_map["NiFloatExtraData"] = CreateNiFloatExtraData; + global_block_map["NiFloatExtraDataController"] = CreateNiFloatExtraDataController; + global_block_map["NiFloatInterpolator"] = CreateNiFloatInterpolator; + global_block_map["NiFloatsExtraData"] = CreateNiFloatsExtraData; + global_block_map["NiFogProperty"] = CreateNiFogProperty; + global_block_map["NiGeomMorpherController"] = CreateNiGeomMorpherController; + global_block_map["NiGravity"] = CreateNiGravity; + global_block_map["NiIntegerExtraData"] = CreateNiIntegerExtraData; + global_block_map["NiIntegersExtraData"] = CreateNiIntegersExtraData; + global_block_map["NiKeyframeController"] = CreateNiKeyframeController; + global_block_map["BSKeyframeController"] = CreateBSKeyframeController; + global_block_map["NiKeyframeData"] = CreateNiKeyframeData; + global_block_map["NiLightColorController"] = CreateNiLightColorController; + global_block_map["NiLightDimmerController"] = CreateNiLightDimmerController; + global_block_map["NiLookAtController"] = CreateNiLookAtController; + global_block_map["NiLookAtInterpolator"] = CreateNiLookAtInterpolator; + global_block_map["NiMaterialColorController"] = CreateNiMaterialColorController; + global_block_map["NiMaterialProperty"] = CreateNiMaterialProperty; + global_block_map["NiMeshPSysData"] = CreateNiMeshPSysData; + global_block_map["NiMorphData"] = CreateNiMorphData; + global_block_map["NiMultiTargetTransformController"] = CreateNiMultiTargetTransformController; + global_block_map["NiNode"] = CreateNiNode; + global_block_map["AvoidNode"] = CreateAvoidNode; + global_block_map["FxWidget"] = CreateFxWidget; + global_block_map["FxButton"] = CreateFxButton; + global_block_map["FxRadioButton"] = CreateFxRadioButton; + global_block_map["NiBillboardNode"] = CreateNiBillboardNode; + global_block_map["NiBSAnimationNode"] = CreateNiBSAnimationNode; + global_block_map["NiBSParticleNode"] = CreateNiBSParticleNode; + global_block_map["NiLODNode"] = CreateNiLODNode; + global_block_map["NiPalette"] = CreateNiPalette; + global_block_map["NiParticleBomb"] = CreateNiParticleBomb; + global_block_map["NiParticleColorModifier"] = CreateNiParticleColorModifier; + global_block_map["NiParticleGrowFade"] = CreateNiParticleGrowFade; + global_block_map["NiParticleMeshModifier"] = CreateNiParticleMeshModifier; + global_block_map["NiParticleRotation"] = CreateNiParticleRotation; + global_block_map["NiParticles"] = CreateNiParticles; + global_block_map["NiAutoNormalParticles"] = CreateNiAutoNormalParticles; + global_block_map["NiParticleMeshes"] = CreateNiParticleMeshes; + global_block_map["NiParticlesData"] = CreateNiParticlesData; + global_block_map["NiParticleMeshesData"] = CreateNiParticleMeshesData; + global_block_map["NiParticleSystem"] = CreateNiParticleSystem; + global_block_map["NiMeshParticleSystem"] = CreateNiMeshParticleSystem; + global_block_map["NiParticleSystemController"] = CreateNiParticleSystemController; + global_block_map["NiBSPArrayController"] = CreateNiBSPArrayController; + global_block_map["NiPathController"] = CreateNiPathController; + global_block_map["NiPathInterpolator"] = CreateNiPathInterpolator; + global_block_map["NiPixelData"] = CreateNiPixelData; + global_block_map["NiPlanarCollider"] = CreateNiPlanarCollider; + global_block_map["NiPoint3Interpolator"] = CreateNiPoint3Interpolator; + global_block_map["NiPointLight"] = CreateNiPointLight; + global_block_map["NiPosData"] = CreateNiPosData; + global_block_map["NiPSysAgeDeathModifier"] = CreateNiPSysAgeDeathModifier; + global_block_map["NiPSysBombModifier"] = CreateNiPSysBombModifier; + global_block_map["NiPSysBoundUpdateModifier"] = CreateNiPSysBoundUpdateModifier; + global_block_map["NiPSysBoxEmitter"] = CreateNiPSysBoxEmitter; + global_block_map["NiPSysColliderManager"] = CreateNiPSysColliderManager; + global_block_map["NiPSysColorModifier"] = CreateNiPSysColorModifier; + global_block_map["NiPSysCylinderEmitter"] = CreateNiPSysCylinderEmitter; + global_block_map["NiPSysData"] = CreateNiPSysData; + global_block_map["NiPSysDragModifier"] = CreateNiPSysDragModifier; + global_block_map["NiPSysEmitterCtlr"] = CreateNiPSysEmitterCtlr; + global_block_map["NiPSysEmitterCtlrData"] = CreateNiPSysEmitterCtlrData; + global_block_map["NiPSysEmitterDeclinationCtlr"] = CreateNiPSysEmitterDeclinationCtlr; + global_block_map["NiPSysEmitterDeclinationVarCtlr"] = CreateNiPSysEmitterDeclinationVarCtlr; + global_block_map["NiPSysEmitterInitialRadiusCtlr"] = CreateNiPSysEmitterInitialRadiusCtlr; + global_block_map["NiPSysEmitterLifeSpanCtlr"] = CreateNiPSysEmitterLifeSpanCtlr; + global_block_map["NiPSysEmitterSpeedCtlr"] = CreateNiPSysEmitterSpeedCtlr; + global_block_map["NiPSysGravityModifier"] = CreateNiPSysGravityModifier; + global_block_map["NiPSysGravityStrengthCtlr"] = CreateNiPSysGravityStrengthCtlr; + global_block_map["NiPSysGrowFadeModifier"] = CreateNiPSysGrowFadeModifier; + global_block_map["NiPSysMeshEmitter"] = CreateNiPSysMeshEmitter; + global_block_map["NiPSysMeshUpdateModifier"] = CreateNiPSysMeshUpdateModifier; + global_block_map["NiPSysModifierActiveCtlr"] = CreateNiPSysModifierActiveCtlr; + global_block_map["NiPSysPlanarCollider"] = CreateNiPSysPlanarCollider; + global_block_map["NiPSysPositionModifier"] = CreateNiPSysPositionModifier; + global_block_map["NiPSysResetOnLoopCtlr"] = CreateNiPSysResetOnLoopCtlr; + global_block_map["NiPSysRotationModifier"] = CreateNiPSysRotationModifier; + global_block_map["NiPSysSpawnModifier"] = CreateNiPSysSpawnModifier; + global_block_map["NiPSysSphereEmitter"] = CreateNiPSysSphereEmitter; + global_block_map["NiPSysUpdateCtlr"] = CreateNiPSysUpdateCtlr; + global_block_map["NiRangeLODData"] = CreateNiRangeLODData; + global_block_map["NiRotatingParticles"] = CreateNiRotatingParticles; + global_block_map["NiRotatingParticlesData"] = CreateNiRotatingParticlesData; + global_block_map["NiScreenLODData"] = CreateNiScreenLODData; + global_block_map["NiSequenceStreamHelper"] = CreateNiSequenceStreamHelper; + global_block_map["NiShadeProperty"] = CreateNiShadeProperty; + global_block_map["NiSkinData"] = CreateNiSkinData; + global_block_map["NiSkinInstance"] = CreateNiSkinInstance; + global_block_map["NiSkinPartition"] = CreateNiSkinPartition; + global_block_map["NiSourceTexture"] = CreateNiSourceTexture; + global_block_map["NiSpecularProperty"] = CreateNiSpecularProperty; + global_block_map["NiSphericalCollider"] = CreateNiSphericalCollider; + global_block_map["NiSpotLight"] = CreateNiSpotLight; + global_block_map["NiStencilProperty"] = CreateNiStencilProperty; + global_block_map["NiStringExtraData"] = CreateNiStringExtraData; + global_block_map["NiStringPalette"] = CreateNiStringPalette; + global_block_map["NiStringsExtraData"] = CreateNiStringsExtraData; + global_block_map["NiTextKeyExtraData"] = CreateNiTextKeyExtraData; + global_block_map["NiTextureEffect"] = CreateNiTextureEffect; + global_block_map["NiTextureTransformController"] = CreateNiTextureTransformController; + global_block_map["NiTexturingProperty"] = CreateNiTexturingProperty; + global_block_map["NiTransformController"] = CreateNiTransformController; + global_block_map["NiTransformData"] = CreateNiTransformData; + global_block_map["NiTransformInterpolator"] = CreateNiTransformInterpolator; + global_block_map["NiTriShape"] = CreateNiTriShape; + global_block_map["NiTriShapeData"] = CreateNiTriShapeData; + global_block_map["NiTriStrips"] = CreateNiTriStrips; + global_block_map["NiTriStripsData"] = CreateNiTriStripsData; + global_block_map["NiUVController"] = CreateNiUVController; + global_block_map["NiUVData"] = CreateNiUVData; + global_block_map["NiVectorExtraData"] = CreateNiVectorExtraData; + global_block_map["NiVertexColorProperty"] = CreateNiVertexColorProperty; + global_block_map["NiVertWeightsExtraData"] = CreateNiVertWeightsExtraData; + global_block_map["NiVisController"] = CreateNiVisController; + global_block_map["NiVisData"] = CreateNiVisData; + global_block_map["NiWireframeProperty"] = CreateNiWireframeProperty; + global_block_map["NiZBufferProperty"] = CreateNiZBufferProperty; + global_block_map["RootCollisionNode"] = CreateRootCollisionNode; }