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Commit 89ba8ec4 authored by Shon Ferguson's avatar Shon Ferguson
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More GCC related fixes... almost there.

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......@@ -56,7 +56,7 @@ public:
* doesn't matter because at least in version 4.0.0.2 the list is
* automagically updated by the engine during the load stage.
*/
vector<uint > GetAffectedNodeListPointers() const;
vector<unsigned int> GetAffectedNodeListPointers() const;
void SetAffectedNodeListPointers( const vector<uint >& value );
protected:
......
......@@ -132,7 +132,7 @@ public:
* this mesh.
* \param[in] transform The 4x4 transformation matrix to apply to the vertices and normals in this mesh. Normals are only affected by the rotation portion of this matrix.
*/
void Transform( Matrix44 & transform );
void Transform( const Matrix44 & transform );
protected:
NI_GEOMETRY_DATA_MEMBERS
......
......@@ -35,7 +35,7 @@ public:
/*!
* Integers.
*/
vector<uint > GetData() const;
vector<unsigned int> GetData() const;
void SetData( const vector<uint >& value );
protected:
......
......@@ -32,28 +32,28 @@ public:
private:
static const Type TYPE;
public:
virtual void Read( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version );
virtual void Write( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const;
virtual void Read( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version );
virtual void Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const;
virtual string asString( bool verbose = false ) const;
virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version );
virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version );
virtual list<NiObjectRef> GetRefs() const;
virtual const Type & GetType() const;
int GetNumPartitions() const;
ushort GetWeightsPerVertex( int partition ) const;
unsigned short GetWeightsPerVertex( int partition ) const;
ushort GetNumVertices( int partition ) const;
unsigned short GetNumVertices( int partition ) const;
vector<ushort> GetVertexMap( int partition ) const;
vector<unsigned short> GetVertexMap( int partition ) const;
vector<ushort> GetBoneMap( int partition ) const;
vector<unsigned short> GetBoneMap( int partition ) const;
bool HasVertexWeights( int partition ) const;
vector<float> GetVertexWeights( int partition, int vertex ) const;
bool HasVertexBoneIndices( int partition ) const;
vector<ushort> GetVertexBoneIndices( int partition, int vertex ) const;
vector<unsigned short> GetVertexBoneIndices( int partition, int vertex ) const;
/*! Used to get the number of triangle strips that a particular skin partition
* isis divided into.
......@@ -61,7 +61,7 @@ public:
* \return The number of triangle strips used by this mesh.
* \sa NiSkinPartition::SetStripCount
*/
ushort GetStripCount( int partition ) const;
unsigned short GetStripCount( int partition ) const;
/*! Used to retrieve all the triangles from a specific triangle strip in a
* particular skin partition.
......@@ -70,7 +70,7 @@ public:
* \return A vector containing all the triangle faces from the triangle strip specified by index.
* \sa NiSkinPartition::SetStrip
*/
vector<ushort> GetStrip( int partition, int index ) const;
vector<unsigned short> GetStrip( int partition, int index ) const;
vector<Triangle> GetTriangles( int partition ) const;
......@@ -81,16 +81,16 @@ protected:
NiSkinPartition(Ref<NiTriBasedGeom> shape, int maxBonesPerPartition, int maxBonesPerVertex);
void SetNumPartitions( int value );
void SetWeightsPerVertex( int partition, ushort value );
void SetNumVertices( int partition, ushort value );
void SetVertexMap( int partition, const vector<ushort>& vertexMap );
void SetBoneMap( int partition, const vector<ushort>& boneMap );
void SetWeightsPerVertex( int partition, unsigned short value );
void SetNumVertices( int partition, unsigned short value );
void SetVertexMap( int partition, const vector<unsigned short>& vertexMap );
void SetBoneMap( int partition, const vector<unsigned short>& boneMap );
void EnableVertexWeights( int partition, bool enable);
void SetVertexWeights( int partition, int vertex, const vector<float> & n );
void EnableVertexBoneIndices( int partition, bool enable);
void SetVertexBoneIndices( int partition, int vertex, const vector<ushort>& boneList );
void SetVertexBoneIndices( int partition, int vertex, const vector<unsigned short>& boneList );
/*! Used to resize the triangle strips array from a particular skin partition.
* If the new size is smaller, strips at the end of the array will be deleted.
......@@ -107,17 +107,17 @@ protected:
* \param[in] in The vertex indices that make up this strip, in standard OpenGL triangle strip order.
* \sa NiSkinPartition::GetStrip
*/
void SetStrip( int partition, int index, const vector<ushort> & in );
void SetStrip( int partition, int index, const vector<unsigned short> & in );
void SetTriangles( int partition, const vector<Triangle> & in );
protected:
NI_SKIN_PARTITION_MEMBERS
private:
void InternalRead( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version );
void InternalWrite( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const;
void InternalRead( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version );
void InternalWrite( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const;
string InternalAsString( bool verbose ) const;
void InternalFixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version );
void InternalFixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version );
list<NiObjectRef> InternalGetRefs() const;
};
......
......@@ -25,10 +25,10 @@ public:
private:
static const Type TYPE;
public:
virtual void Read( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version );
virtual void Write( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const;
virtual void Read( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version );
virtual void Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const;
virtual string asString( bool verbose = false ) const;
virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version );
virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version );
virtual list<NiObjectRef> GetRefs() const;
virtual const Type & GetType() const;
......@@ -41,7 +41,7 @@ public:
* \return The number of triangle strips used by this mesh.
* \sa NiTriStripData::SetStripCount
*/
ushort GetStripCount() const;
unsigned short GetStripCount() const;
/*! Used to resize the triangle strips array. If the new size is smaller, strips at the end of the array will be deleted.
* \param n The new size of the triangle strips array.
......@@ -56,7 +56,7 @@ public:
* \return A vector containing all the triangle faces from the triangle strip specified by index.
* \sa NiTriStripData::SetStrip, NiTriStripData::GetTriangles
*/
vector<ushort> GetStrip( int index ) const;
vector<unsigned short> GetStrip( int index ) const;
/*! This is a conveniance function which returns all triangle faces in all triangle strips that make up this mesh. It is similar to the ITriShapeData::GetTriangles function.
* \return A vector containing all the triangle faces from all the triangle strips that make up this mesh.
......@@ -71,7 +71,7 @@ public:
* \param in The vertex indices that make up this strip, in standard OpenGL triangle strip order.
* \sa NiTriStripData::GetStrip, NiTriStripData::GetTriangles
*/
void SetStrip( int index, const vector<ushort> & in );
void SetStrip( int index, const vector<unsigned short> & in );
/*! Replaces the triangle face data in this mesh with new data.
* \param in A vector containing the new face data. Maximum size is 65,535.
......@@ -82,15 +82,15 @@ public:
private:
void SetNvTriangles( const vector<Triangle> & in );
void SetTSTriangles( const vector<Triangle> & in );
ushort CalcTriangleCount() const;
unsigned short CalcTriangleCount() const;
protected:
NI_TRI_STRIPS_DATA_MEMBERS
private:
void InternalRead( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version );
void InternalWrite( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const;
void InternalRead( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version );
void InternalWrite( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const;
string InternalAsString( bool verbose ) const;
void InternalFixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version );
void InternalFixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version );
list<NiObjectRef> InternalGetRefs() const;
};
......
......@@ -52,7 +52,7 @@ void NiDynamicEffect::SetAffectedNodes( const vector<Ref<NiAVObject > >& value )
affectedNodes = value;
}
vector<uint > NiDynamicEffect::GetAffectedNodeListPointers() const {
vector<unsigned int> NiDynamicEffect::GetAffectedNodeListPointers() const {
return affectedNodeListPointers;
}
......
......@@ -127,7 +127,7 @@ float NiGeometryData::GetRadius() const {
return radius;
}
void NiGeometryData::Transform( Matrix44 & transform ) {
void NiGeometryData::Transform( const Matrix44 & transform ) {
Matrix44 rotation = Matrix44( transform.GetRotation() );
//Apply the transformations
......
......@@ -35,7 +35,7 @@ const Type & NiIntegersExtraData::GetType() const {
return TYPE;
};
vector<uint> NiIntegersExtraData::GetData() const {
vector<unsigned int> NiIntegersExtraData::GetData() const {
return data;
};
......
......@@ -82,7 +82,9 @@ void NiObjectNET::RemoveExtraData( NiExtraData * obj ) {
(*extra) = (*extra)->GetNextExtraData();
} else {
//Advance to the next extra data
extra = &((*extra)->GetNextExtraData());
NiExtraDataRef temp = (*extra)->GetNextExtraData();
extra = &temp;
temp = NULL;
}
}
}
......
......@@ -14,8 +14,8 @@ All rights reserved. Please see niflib.h for licence. */
using namespace Niflib;
typedef vector<float> WeightList;
typedef vector<ushort> BoneList;
typedef vector<ushort> Strip;
typedef vector<unsigned short> BoneList;
typedef vector<unsigned short> Strip;
typedef vector<Strip> Strips;
typedef vector<Triangle> Triangles;
......@@ -31,11 +31,11 @@ NiSkinPartition::NiSkinPartition() NI_SKIN_PARTITION_CONSTRUCT {}
NiSkinPartition::~NiSkinPartition() {}
void NiSkinPartition::Read( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version ) {
void NiSkinPartition::Read( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ) {
InternalRead( in, link_stack, version, user_version );
}
void NiSkinPartition::Write( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const {
void NiSkinPartition::Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const {
InternalWrite( out, link_map, version, user_version );
}
......@@ -43,7 +43,7 @@ string NiSkinPartition::asString( bool verbose ) const {
return InternalAsString( verbose );
}
void NiSkinPartition::FixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version ) {
void NiSkinPartition::FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ) {
InternalFixLinks( objects, link_stack, version, user_version );
}
......@@ -74,36 +74,36 @@ void NiSkinPartition::SetNumPartitions( int value ) {
numSkinPartitionBlocks = value;
}
ushort NiSkinPartition::GetWeightsPerVertex( int partition ) const {
unsigned short NiSkinPartition::GetWeightsPerVertex( int partition ) const {
return skinPartitionBlocks[partition].numWeightsPerVertex;
}
void NiSkinPartition::SetWeightsPerVertex( int partition, ushort value ) {
void NiSkinPartition::SetWeightsPerVertex( int partition, unsigned short value ) {
skinPartitionBlocks[partition].numWeightsPerVertex = value;
}
ushort NiSkinPartition::GetNumVertices( int partition ) const {
unsigned short NiSkinPartition::GetNumVertices( int partition ) const {
return skinPartitionBlocks[partition].numVertices;
}
void NiSkinPartition::SetNumVertices( int partition, ushort value ) {
void NiSkinPartition::SetNumVertices( int partition, unsigned short value ) {
skinPartitionBlocks[partition].numVertices = value;
}
vector<ushort> NiSkinPartition::GetBoneMap( int partition ) const {
vector<unsigned short> NiSkinPartition::GetBoneMap( int partition ) const {
return skinPartitionBlocks[partition].bones;
}
void NiSkinPartition::SetBoneMap( int partition, const vector<ushort>& boneMap ) {
void NiSkinPartition::SetBoneMap( int partition, const vector<unsigned short>& boneMap ) {
skinPartitionBlocks[partition].bones = boneMap;
skinPartitionBlocks[partition].numBones = (ushort)boneMap.size();
skinPartitionBlocks[partition].numBones = (unsigned short)boneMap.size();
}
vector<ushort> NiSkinPartition::GetVertexMap( int partition ) const {
vector<unsigned short> NiSkinPartition::GetVertexMap( int partition ) const {
return skinPartitionBlocks[partition].vertexMap;
}
void NiSkinPartition::SetVertexMap( int partition, const vector<ushort>& vertexMap ) {
void NiSkinPartition::SetVertexMap( int partition, const vector<unsigned short>& vertexMap ) {
SkinPartition& part = skinPartitionBlocks[partition];
if (vertexMap.empty()) {
part.vertexMap.clear();
......@@ -111,7 +111,7 @@ void NiSkinPartition::SetVertexMap( int partition, const vector<ushort>& vertexM
part.hasVertexMap = false;
} else {
part.vertexMap = vertexMap;
part.numVertices = ushort(vertexMap.size());
part.numVertices = (unsigned short)(vertexMap.size());
part.hasVertexMap = true;
}
}
......@@ -156,17 +156,17 @@ void NiSkinPartition::EnableVertexBoneIndices( int partition, bool enable) {
skinPartitionBlocks[partition].hasBoneIndices = enable;
}
vector<ushort> NiSkinPartition::GetVertexBoneIndices( int partition, int vertex ) const {
vector<unsigned short> NiSkinPartition::GetVertexBoneIndices( int partition, int vertex ) const {
const vector<byte>& bones = skinPartitionBlocks[partition].boneIndices[vertex];
vector<ushort> value;
vector<unsigned short> value;
size_t n = bones.size();
value.resize(bones.size());
for (size_t i=0; i<n; ++i)
value[i] = ushort(bones[i]);
value[i] = (unsigned short)(bones[i]);
return value;
}
void NiSkinPartition::SetVertexBoneIndices( int partition, int vertex, const vector<ushort>& boneList ) {
void NiSkinPartition::SetVertexBoneIndices( int partition, int vertex, const vector<unsigned short>& boneList ) {
vector<byte>& bones = skinPartitionBlocks[partition].boneIndices[vertex];
size_t n = boneList.size();
bones.resize(n);
......@@ -174,8 +174,8 @@ void NiSkinPartition::SetVertexBoneIndices( int partition, int vertex, const vec
bones[i] = byte(boneList[i]);
}
ushort NiSkinPartition::GetStripCount( int partition ) const {
return (ushort)skinPartitionBlocks[partition].strips.size();
unsigned short NiSkinPartition::GetStripCount( int partition ) const {
return (unsigned short)skinPartitionBlocks[partition].strips.size();
}
void NiSkinPartition::SetStripCount( int partition, int n ) {
......@@ -185,17 +185,17 @@ void NiSkinPartition::SetStripCount( int partition, int n ) {
part.hasStrips = (n!=0);
}
vector<ushort> NiSkinPartition::GetStrip( int partition, int index ) const {
vector<unsigned short> NiSkinPartition::GetStrip( int partition, int index ) const {
return skinPartitionBlocks[partition].strips[index];
}
void NiSkinPartition::SetStrip( int partition, int index, const vector<ushort> & in ) {
void NiSkinPartition::SetStrip( int partition, int index, const vector<unsigned short> & in ) {
SkinPartition& part = skinPartitionBlocks[partition];
part.strips[index] = in;
part.stripLengths[index] = ushort(in.size());
part.stripLengths[index] = (unsigned short)(in.size());
int len = 0;
for (vector<ushort>::iterator itr = part.stripLengths.begin(); itr != part.stripLengths.end(); ++itr) {
for (vector<unsigned short>::iterator itr = part.stripLengths.begin(); itr != part.stripLengths.end(); ++itr) {
len += ((*itr) - 2);
}
if (len < 0)
......@@ -215,7 +215,7 @@ void NiSkinPartition::SetTriangles( int partition, const vector<Triangle> & in )
SkinPartition& part = skinPartitionBlocks[partition];
part.triangles = in;
part.hasStrips = (in.size() > 0) ? false : (part.strips.size() != 0);
part.numTriangles = uint(in.size()) * 3;
part.numTriangles = (unsigned int)(in.size()) * 3;
}
NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) {
......@@ -235,7 +235,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) {
int nWeightsPerVertex = 4;
vector<WeightList> vertexWeights;
BoneList boneMap;
vector<ushort> vertexMap;
vector<unsigned short> vertexMap;
Strips strips;
vector<BoneList> boneIndexList;
Triangles triangles;
......@@ -284,7 +284,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) {
SetNumPartitions(1);
SetWeightsPerVertex(0, nWeightsPerVertex);
SetBoneMap(0, boneMap);
SetNumVertices(0, ushort(vertexMap.size()) );
SetNumVertices(0, (unsigned short)(vertexMap.size()) );
SetVertexMap(0, vertexMap);
EnableVertexWeights(0, true);
EnableVertexBoneIndices(0, true);
......@@ -295,7 +295,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) {
// Special case for pre-stripped data
if (NiTriStripsDataRef stripData = DynamicCast<NiTriStripsData>(geomData)) {
ushort nstrips = stripData->GetStripCount();
unsigned short nstrips = stripData->GetStripCount();
SetStripCount(0, nstrips);
for (int i=0; i<int(nstrips); ++i) {
SetStrip(0, i, stripData->GetStrip(i));
......@@ -326,8 +326,8 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) {
SetStripCount(0, numGroups);
for (int g=0; g<numGroups; g++) {
if (groups[g].type == PT_STRIP) {
vector<Niflib::ushort> strip(groups[g].numIndices);
for (size_t s=0; s<groups[g].numIndices; s++)
vector<unsigned short> strip(groups[g].numIndices);
for ( unsigned int s = 0; s<groups[g].numIndices; s++ )
strip[s] = groups[g].indices[s];
SetStrip(0, g, strip);
}
......@@ -644,7 +644,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape, int maxBonesPerParti
Triangles& triangles = part.triangles;
vector<ushort>& vertices = part.vertexMap;
vector<unsigned short>& vertices = part.vertexMap;
for( Triangles::iterator tri = triangles.begin(); tri != triangles.end(); ++tri) {
for ( int t = 0; t < 3; t++ ) {
if ( vertices.end() == find(vertices.begin(), vertices.end(), (*tri)[t] ) )
......@@ -695,7 +695,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape, int maxBonesPerParti
// SetStripCount(p, numGroups);
// for (int g=0; g<numGroups; g++) {
// if (groups[g].type == PT_STRIP) {
// vector<Niflib::ushort> strip(groups[g].numIndices);
// vector<Niflib::unsigned short> strip(groups[g].numIndices);
// for (size_t s=0; s<groups[g].numIndices; s++)
// strip[s] = groups[g].indices[s];
// SetStrip(p, g, strip);
......
......@@ -20,11 +20,11 @@ NiTriStripsData::NiTriStripsData() NI_TRI_STRIPS_DATA_CONSTRUCT {}
NiTriStripsData::~NiTriStripsData() {}
void NiTriStripsData::Read( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version ) {
void NiTriStripsData::Read( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ) {
InternalRead( in, link_stack, version, user_version );
}
void NiTriStripsData::Write( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const {
void NiTriStripsData::Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const {
InternalWrite( out, link_map, version, user_version );
}
......@@ -32,7 +32,7 @@ string NiTriStripsData::asString( bool verbose ) const {
return InternalAsString( verbose );
}
void NiTriStripsData::FixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version ) {
void NiTriStripsData::FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ) {
InternalFixLinks( objects, link_stack, version, user_version );
}
......@@ -51,8 +51,8 @@ NiTriStripsData::NiTriStripsData(const vector<Triangle> &tris, bool nvtristrips)
SetTSTriangles(tris);
}
ushort NiTriStripsData::GetStripCount() const {
return ushort(points.size());
unsigned short NiTriStripsData::GetStripCount() const {
return (unsigned short)(points.size());
}
void NiTriStripsData::SetStripCount(int n) {
......@@ -65,7 +65,7 @@ void NiTriStripsData::SetStripCount(int n) {
}
//Getters
vector<ushort> NiTriStripsData::GetStrip( int index ) const {
vector<unsigned short> NiTriStripsData::GetStrip( int index ) const {
return points[index];
}
......@@ -76,7 +76,7 @@ vector<Triangle> NiTriStripsData::GetTriangles() const {
int n = 0; // Current triangle
//Cycle through all strips
vector< vector<ushort> >::const_iterator it;
vector< vector<unsigned short> >::const_iterator it;
Triangle t;
for (it = points.begin(); it != points.end(); ++it ) {
//The first three values in the strip are the first triangle
......@@ -91,7 +91,7 @@ vector<Triangle> NiTriStripsData::GetTriangles() const {
++n;
//The remaining triangles use the previous two indices as their first two indices.
for( uint i = 3; i < it->size(); ++i ) {
for( unsigned int i = 3; i < it->size(); ++i ) {
//Odd numbered triangles need to be reversed to keep the vertices in counter-clockwise order
if ( i % 2 == 0 ) {
t.Set( (*it)[i - 2], (*it)[i - 1], (*it)[i] );
......@@ -113,20 +113,20 @@ vector<Triangle> NiTriStripsData::GetTriangles() const {
}
//Setter
void NiTriStripsData::SetStrip( int index, const vector<ushort> & in ) {
void NiTriStripsData::SetStrip( int index, const vector<unsigned short> & in ) {
points[index] = in;
//Recalculate Triangle Count
numTriangles = CalcTriangleCount();
}
ushort NiTriStripsData::CalcTriangleCount() const {
unsigned short NiTriStripsData::CalcTriangleCount() const {
//Calculate number of triangles
//Sum of length of each strip - 2
ushort numTriangles = 0;
for ( uint i = 0; i < points.size(); ++i ) {
numTriangles += ushort(points[i].size() - 2);
unsigned short numTriangles = 0;
for ( unsigned int i = 0; i < points.size(); ++i ) {
numTriangles += (unsigned short)(points[i].size() - 2);
}
return numTriangles;
......@@ -167,8 +167,8 @@ void NiTriStripsData::SetNvTriangles( const vector<Triangle> & in ) {
SetStripCount(numGroups);
for (int g=0; g<numGroups; g++) {
if (groups[g].type == PT_STRIP) {
vector<Niflib::ushort> strip(groups[g].numIndices);
for (size_t s=0; s<groups[g].numIndices; s++)
vector<unsigned short> strip(groups[g].numIndices);
for (unsigned int s=0; s<groups[g].numIndices; s++)
strip[s] = groups[g].indices[s];
SetStrip(g, strip);
}
......
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