diff --git a/include/obj/NiDynamicEffect.h b/include/obj/NiDynamicEffect.h index 909a4525f99a1fab2609677de2c6f1863ba2b125..02e51ded278ec784d7d24da3e9cba1186c077bfe 100644 --- a/include/obj/NiDynamicEffect.h +++ b/include/obj/NiDynamicEffect.h @@ -56,7 +56,7 @@ public: * doesn't matter because at least in version 4.0.0.2 the list is * automagically updated by the engine during the load stage. */ - vector<uint > GetAffectedNodeListPointers() const; + vector<unsigned int> GetAffectedNodeListPointers() const; void SetAffectedNodeListPointers( const vector<uint >& value ); protected: diff --git a/include/obj/NiGeometryData.h b/include/obj/NiGeometryData.h index 51ec7266d2d44670ebcb8d597e5f088f7ea3c6cf..57e00fca2e0c391078eb4b25231f22c324287fcd 100644 --- a/include/obj/NiGeometryData.h +++ b/include/obj/NiGeometryData.h @@ -132,7 +132,7 @@ public: * this mesh. * \param[in] transform The 4x4 transformation matrix to apply to the vertices and normals in this mesh. Normals are only affected by the rotation portion of this matrix. */ - void Transform( Matrix44 & transform ); + void Transform( const Matrix44 & transform ); protected: NI_GEOMETRY_DATA_MEMBERS diff --git a/include/obj/NiIntegersExtraData.h b/include/obj/NiIntegersExtraData.h index 5f44c94dbacf625a30b0d0a26ae9b225838cfb5a..0c17ce50e57ec3ffbd15bc6eda1cd815a546732e 100644 --- a/include/obj/NiIntegersExtraData.h +++ b/include/obj/NiIntegersExtraData.h @@ -35,7 +35,7 @@ public: /*! * Integers. */ - vector<uint > GetData() const; + vector<unsigned int> GetData() const; void SetData( const vector<uint >& value ); protected: diff --git a/include/obj/NiSkinPartition.h b/include/obj/NiSkinPartition.h index 46b04962f593fa5de75763281baedab399d84edd..8402547b1f1018c188af3a208834e91e8a7700dd 100644 --- a/include/obj/NiSkinPartition.h +++ b/include/obj/NiSkinPartition.h @@ -32,28 +32,28 @@ public: private: static const Type TYPE; public: - virtual void Read( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version ); - virtual void Write( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const; + virtual void Read( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ); + virtual void Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const; virtual string asString( bool verbose = false ) const; - virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version ); + virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ); virtual list<NiObjectRef> GetRefs() const; virtual const Type & GetType() const; int GetNumPartitions() const; - ushort GetWeightsPerVertex( int partition ) const; + unsigned short GetWeightsPerVertex( int partition ) const; - ushort GetNumVertices( int partition ) const; + unsigned short GetNumVertices( int partition ) const; - vector<ushort> GetVertexMap( int partition ) const; + vector<unsigned short> GetVertexMap( int partition ) const; - vector<ushort> GetBoneMap( int partition ) const; + vector<unsigned short> GetBoneMap( int partition ) const; bool HasVertexWeights( int partition ) const; vector<float> GetVertexWeights( int partition, int vertex ) const; bool HasVertexBoneIndices( int partition ) const; - vector<ushort> GetVertexBoneIndices( int partition, int vertex ) const; + vector<unsigned short> GetVertexBoneIndices( int partition, int vertex ) const; /*! Used to get the number of triangle strips that a particular skin partition * isis divided into. @@ -61,7 +61,7 @@ public: * \return The number of triangle strips used by this mesh. * \sa NiSkinPartition::SetStripCount */ - ushort GetStripCount( int partition ) const; + unsigned short GetStripCount( int partition ) const; /*! Used to retrieve all the triangles from a specific triangle strip in a * particular skin partition. @@ -70,7 +70,7 @@ public: * \return A vector containing all the triangle faces from the triangle strip specified by index. * \sa NiSkinPartition::SetStrip */ - vector<ushort> GetStrip( int partition, int index ) const; + vector<unsigned short> GetStrip( int partition, int index ) const; vector<Triangle> GetTriangles( int partition ) const; @@ -81,16 +81,16 @@ protected: NiSkinPartition(Ref<NiTriBasedGeom> shape, int maxBonesPerPartition, int maxBonesPerVertex); void SetNumPartitions( int value ); - void SetWeightsPerVertex( int partition, ushort value ); - void SetNumVertices( int partition, ushort value ); - void SetVertexMap( int partition, const vector<ushort>& vertexMap ); - void SetBoneMap( int partition, const vector<ushort>& boneMap ); + void SetWeightsPerVertex( int partition, unsigned short value ); + void SetNumVertices( int partition, unsigned short value ); + void SetVertexMap( int partition, const vector<unsigned short>& vertexMap ); + void SetBoneMap( int partition, const vector<unsigned short>& boneMap ); void EnableVertexWeights( int partition, bool enable); void SetVertexWeights( int partition, int vertex, const vector<float> & n ); void EnableVertexBoneIndices( int partition, bool enable); - void SetVertexBoneIndices( int partition, int vertex, const vector<ushort>& boneList ); + void SetVertexBoneIndices( int partition, int vertex, const vector<unsigned short>& boneList ); /*! Used to resize the triangle strips array from a particular skin partition. * If the new size is smaller, strips at the end of the array will be deleted. @@ -107,17 +107,17 @@ protected: * \param[in] in The vertex indices that make up this strip, in standard OpenGL triangle strip order. * \sa NiSkinPartition::GetStrip */ - void SetStrip( int partition, int index, const vector<ushort> & in ); + void SetStrip( int partition, int index, const vector<unsigned short> & in ); void SetTriangles( int partition, const vector<Triangle> & in ); protected: NI_SKIN_PARTITION_MEMBERS private: - void InternalRead( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version ); - void InternalWrite( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const; + void InternalRead( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ); + void InternalWrite( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const; string InternalAsString( bool verbose ) const; - void InternalFixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version ); + void InternalFixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ); list<NiObjectRef> InternalGetRefs() const; }; diff --git a/include/obj/NiTriStripsData.h b/include/obj/NiTriStripsData.h index fb69f88c1677d727a9da9013a96a673ecfa36a02..843d80d274d6ba277ecd9a4bf00d0da4a2b58967 100644 --- a/include/obj/NiTriStripsData.h +++ b/include/obj/NiTriStripsData.h @@ -25,10 +25,10 @@ public: private: static const Type TYPE; public: - virtual void Read( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version ); - virtual void Write( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const; + virtual void Read( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ); + virtual void Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const; virtual string asString( bool verbose = false ) const; - virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version ); + virtual void FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ); virtual list<NiObjectRef> GetRefs() const; virtual const Type & GetType() const; @@ -41,7 +41,7 @@ public: * \return The number of triangle strips used by this mesh. * \sa NiTriStripData::SetStripCount */ - ushort GetStripCount() const; + unsigned short GetStripCount() const; /*! Used to resize the triangle strips array. If the new size is smaller, strips at the end of the array will be deleted. * \param n The new size of the triangle strips array. @@ -56,7 +56,7 @@ public: * \return A vector containing all the triangle faces from the triangle strip specified by index. * \sa NiTriStripData::SetStrip, NiTriStripData::GetTriangles */ - vector<ushort> GetStrip( int index ) const; + vector<unsigned short> GetStrip( int index ) const; /*! This is a conveniance function which returns all triangle faces in all triangle strips that make up this mesh. It is similar to the ITriShapeData::GetTriangles function. * \return A vector containing all the triangle faces from all the triangle strips that make up this mesh. @@ -71,7 +71,7 @@ public: * \param in The vertex indices that make up this strip, in standard OpenGL triangle strip order. * \sa NiTriStripData::GetStrip, NiTriStripData::GetTriangles */ - void SetStrip( int index, const vector<ushort> & in ); + void SetStrip( int index, const vector<unsigned short> & in ); /*! Replaces the triangle face data in this mesh with new data. * \param in A vector containing the new face data. Maximum size is 65,535. @@ -82,15 +82,15 @@ public: private: void SetNvTriangles( const vector<Triangle> & in ); void SetTSTriangles( const vector<Triangle> & in ); - ushort CalcTriangleCount() const; + unsigned short CalcTriangleCount() const; protected: NI_TRI_STRIPS_DATA_MEMBERS private: - void InternalRead( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version ); - void InternalWrite( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const; + void InternalRead( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ); + void InternalWrite( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const; string InternalAsString( bool verbose ) const; - void InternalFixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version ); + void InternalFixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ); list<NiObjectRef> InternalGetRefs() const; }; diff --git a/src/obj/NiDynamicEffect.cpp b/src/obj/NiDynamicEffect.cpp index 90cd0971c467c6bf5b5e2c62dbc087838863089a..4c80666cc23dd8002d554c107e635c79a19877b8 100644 --- a/src/obj/NiDynamicEffect.cpp +++ b/src/obj/NiDynamicEffect.cpp @@ -52,7 +52,7 @@ void NiDynamicEffect::SetAffectedNodes( const vector<Ref<NiAVObject > >& value ) affectedNodes = value; } -vector<uint > NiDynamicEffect::GetAffectedNodeListPointers() const { +vector<unsigned int> NiDynamicEffect::GetAffectedNodeListPointers() const { return affectedNodeListPointers; } diff --git a/src/obj/NiGeometryData.cpp b/src/obj/NiGeometryData.cpp index 8fb26c7b8ac3ada5f72b5587f4d017f659892465..4626f4d004e68f654d0b1cd7269584aaf5dc20f6 100644 --- a/src/obj/NiGeometryData.cpp +++ b/src/obj/NiGeometryData.cpp @@ -127,7 +127,7 @@ float NiGeometryData::GetRadius() const { return radius; } -void NiGeometryData::Transform( Matrix44 & transform ) { +void NiGeometryData::Transform( const Matrix44 & transform ) { Matrix44 rotation = Matrix44( transform.GetRotation() ); //Apply the transformations diff --git a/src/obj/NiIntegersExtraData.cpp b/src/obj/NiIntegersExtraData.cpp index 1e9392bae94d9df5b4781ac34db88c43a10e84d0..7da1311425825eeedd4a2b1b2c90708314b1a90a 100644 --- a/src/obj/NiIntegersExtraData.cpp +++ b/src/obj/NiIntegersExtraData.cpp @@ -35,7 +35,7 @@ const Type & NiIntegersExtraData::GetType() const { return TYPE; }; -vector<uint> NiIntegersExtraData::GetData() const { +vector<unsigned int> NiIntegersExtraData::GetData() const { return data; }; diff --git a/src/obj/NiObjectNET.cpp b/src/obj/NiObjectNET.cpp index 80fa6b19437b0d93a3647c1304a21f2f57810cc6..fe4cdede5ff169ab883a8e557948ccaa435fbe73 100644 --- a/src/obj/NiObjectNET.cpp +++ b/src/obj/NiObjectNET.cpp @@ -82,7 +82,9 @@ void NiObjectNET::RemoveExtraData( NiExtraData * obj ) { (*extra) = (*extra)->GetNextExtraData(); } else { //Advance to the next extra data - extra = &((*extra)->GetNextExtraData()); + NiExtraDataRef temp = (*extra)->GetNextExtraData(); + extra = &temp; + temp = NULL; } } } diff --git a/src/obj/NiSkinPartition.cpp b/src/obj/NiSkinPartition.cpp index 4dffd89aeef255f7aeaa9b5e5d19edd5d76deb54..bb18c7ef10a61bc23e9cc4544e623fe94ad923fa 100644 --- a/src/obj/NiSkinPartition.cpp +++ b/src/obj/NiSkinPartition.cpp @@ -14,8 +14,8 @@ All rights reserved. Please see niflib.h for licence. */ using namespace Niflib; typedef vector<float> WeightList; -typedef vector<ushort> BoneList; -typedef vector<ushort> Strip; +typedef vector<unsigned short> BoneList; +typedef vector<unsigned short> Strip; typedef vector<Strip> Strips; typedef vector<Triangle> Triangles; @@ -31,11 +31,11 @@ NiSkinPartition::NiSkinPartition() NI_SKIN_PARTITION_CONSTRUCT {} NiSkinPartition::~NiSkinPartition() {} -void NiSkinPartition::Read( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version ) { +void NiSkinPartition::Read( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ) { InternalRead( in, link_stack, version, user_version ); } -void NiSkinPartition::Write( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const { +void NiSkinPartition::Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const { InternalWrite( out, link_map, version, user_version ); } @@ -43,7 +43,7 @@ string NiSkinPartition::asString( bool verbose ) const { return InternalAsString( verbose ); } -void NiSkinPartition::FixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version ) { +void NiSkinPartition::FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ) { InternalFixLinks( objects, link_stack, version, user_version ); } @@ -74,36 +74,36 @@ void NiSkinPartition::SetNumPartitions( int value ) { numSkinPartitionBlocks = value; } -ushort NiSkinPartition::GetWeightsPerVertex( int partition ) const { +unsigned short NiSkinPartition::GetWeightsPerVertex( int partition ) const { return skinPartitionBlocks[partition].numWeightsPerVertex; } -void NiSkinPartition::SetWeightsPerVertex( int partition, ushort value ) { +void NiSkinPartition::SetWeightsPerVertex( int partition, unsigned short value ) { skinPartitionBlocks[partition].numWeightsPerVertex = value; } -ushort NiSkinPartition::GetNumVertices( int partition ) const { +unsigned short NiSkinPartition::GetNumVertices( int partition ) const { return skinPartitionBlocks[partition].numVertices; } -void NiSkinPartition::SetNumVertices( int partition, ushort value ) { +void NiSkinPartition::SetNumVertices( int partition, unsigned short value ) { skinPartitionBlocks[partition].numVertices = value; } -vector<ushort> NiSkinPartition::GetBoneMap( int partition ) const { +vector<unsigned short> NiSkinPartition::GetBoneMap( int partition ) const { return skinPartitionBlocks[partition].bones; } -void NiSkinPartition::SetBoneMap( int partition, const vector<ushort>& boneMap ) { +void NiSkinPartition::SetBoneMap( int partition, const vector<unsigned short>& boneMap ) { skinPartitionBlocks[partition].bones = boneMap; - skinPartitionBlocks[partition].numBones = (ushort)boneMap.size(); + skinPartitionBlocks[partition].numBones = (unsigned short)boneMap.size(); } -vector<ushort> NiSkinPartition::GetVertexMap( int partition ) const { +vector<unsigned short> NiSkinPartition::GetVertexMap( int partition ) const { return skinPartitionBlocks[partition].vertexMap; } -void NiSkinPartition::SetVertexMap( int partition, const vector<ushort>& vertexMap ) { +void NiSkinPartition::SetVertexMap( int partition, const vector<unsigned short>& vertexMap ) { SkinPartition& part = skinPartitionBlocks[partition]; if (vertexMap.empty()) { part.vertexMap.clear(); @@ -111,7 +111,7 @@ void NiSkinPartition::SetVertexMap( int partition, const vector<ushort>& vertexM part.hasVertexMap = false; } else { part.vertexMap = vertexMap; - part.numVertices = ushort(vertexMap.size()); + part.numVertices = (unsigned short)(vertexMap.size()); part.hasVertexMap = true; } } @@ -156,17 +156,17 @@ void NiSkinPartition::EnableVertexBoneIndices( int partition, bool enable) { skinPartitionBlocks[partition].hasBoneIndices = enable; } -vector<ushort> NiSkinPartition::GetVertexBoneIndices( int partition, int vertex ) const { +vector<unsigned short> NiSkinPartition::GetVertexBoneIndices( int partition, int vertex ) const { const vector<byte>& bones = skinPartitionBlocks[partition].boneIndices[vertex]; - vector<ushort> value; + vector<unsigned short> value; size_t n = bones.size(); value.resize(bones.size()); for (size_t i=0; i<n; ++i) - value[i] = ushort(bones[i]); + value[i] = (unsigned short)(bones[i]); return value; } -void NiSkinPartition::SetVertexBoneIndices( int partition, int vertex, const vector<ushort>& boneList ) { +void NiSkinPartition::SetVertexBoneIndices( int partition, int vertex, const vector<unsigned short>& boneList ) { vector<byte>& bones = skinPartitionBlocks[partition].boneIndices[vertex]; size_t n = boneList.size(); bones.resize(n); @@ -174,8 +174,8 @@ void NiSkinPartition::SetVertexBoneIndices( int partition, int vertex, const vec bones[i] = byte(boneList[i]); } -ushort NiSkinPartition::GetStripCount( int partition ) const { - return (ushort)skinPartitionBlocks[partition].strips.size(); +unsigned short NiSkinPartition::GetStripCount( int partition ) const { + return (unsigned short)skinPartitionBlocks[partition].strips.size(); } void NiSkinPartition::SetStripCount( int partition, int n ) { @@ -185,17 +185,17 @@ void NiSkinPartition::SetStripCount( int partition, int n ) { part.hasStrips = (n!=0); } -vector<ushort> NiSkinPartition::GetStrip( int partition, int index ) const { +vector<unsigned short> NiSkinPartition::GetStrip( int partition, int index ) const { return skinPartitionBlocks[partition].strips[index]; } -void NiSkinPartition::SetStrip( int partition, int index, const vector<ushort> & in ) { +void NiSkinPartition::SetStrip( int partition, int index, const vector<unsigned short> & in ) { SkinPartition& part = skinPartitionBlocks[partition]; part.strips[index] = in; - part.stripLengths[index] = ushort(in.size()); + part.stripLengths[index] = (unsigned short)(in.size()); int len = 0; - for (vector<ushort>::iterator itr = part.stripLengths.begin(); itr != part.stripLengths.end(); ++itr) { + for (vector<unsigned short>::iterator itr = part.stripLengths.begin(); itr != part.stripLengths.end(); ++itr) { len += ((*itr) - 2); } if (len < 0) @@ -215,7 +215,7 @@ void NiSkinPartition::SetTriangles( int partition, const vector<Triangle> & in ) SkinPartition& part = skinPartitionBlocks[partition]; part.triangles = in; part.hasStrips = (in.size() > 0) ? false : (part.strips.size() != 0); - part.numTriangles = uint(in.size()) * 3; + part.numTriangles = (unsigned int)(in.size()) * 3; } NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) { @@ -235,7 +235,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) { int nWeightsPerVertex = 4; vector<WeightList> vertexWeights; BoneList boneMap; - vector<ushort> vertexMap; + vector<unsigned short> vertexMap; Strips strips; vector<BoneList> boneIndexList; Triangles triangles; @@ -284,7 +284,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) { SetNumPartitions(1); SetWeightsPerVertex(0, nWeightsPerVertex); SetBoneMap(0, boneMap); - SetNumVertices(0, ushort(vertexMap.size()) ); + SetNumVertices(0, (unsigned short)(vertexMap.size()) ); SetVertexMap(0, vertexMap); EnableVertexWeights(0, true); EnableVertexBoneIndices(0, true); @@ -295,7 +295,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) { // Special case for pre-stripped data if (NiTriStripsDataRef stripData = DynamicCast<NiTriStripsData>(geomData)) { - ushort nstrips = stripData->GetStripCount(); + unsigned short nstrips = stripData->GetStripCount(); SetStripCount(0, nstrips); for (int i=0; i<int(nstrips); ++i) { SetStrip(0, i, stripData->GetStrip(i)); @@ -326,8 +326,8 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape) { SetStripCount(0, numGroups); for (int g=0; g<numGroups; g++) { if (groups[g].type == PT_STRIP) { - vector<Niflib::ushort> strip(groups[g].numIndices); - for (size_t s=0; s<groups[g].numIndices; s++) + vector<unsigned short> strip(groups[g].numIndices); + for ( unsigned int s = 0; s<groups[g].numIndices; s++ ) strip[s] = groups[g].indices[s]; SetStrip(0, g, strip); } @@ -644,7 +644,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape, int maxBonesPerParti Triangles& triangles = part.triangles; - vector<ushort>& vertices = part.vertexMap; + vector<unsigned short>& vertices = part.vertexMap; for( Triangles::iterator tri = triangles.begin(); tri != triangles.end(); ++tri) { for ( int t = 0; t < 3; t++ ) { if ( vertices.end() == find(vertices.begin(), vertices.end(), (*tri)[t] ) ) @@ -695,7 +695,7 @@ NiSkinPartition::NiSkinPartition(Ref<NiTriBasedGeom> shape, int maxBonesPerParti // SetStripCount(p, numGroups); // for (int g=0; g<numGroups; g++) { // if (groups[g].type == PT_STRIP) { - // vector<Niflib::ushort> strip(groups[g].numIndices); + // vector<Niflib::unsigned short> strip(groups[g].numIndices); // for (size_t s=0; s<groups[g].numIndices; s++) // strip[s] = groups[g].indices[s]; // SetStrip(p, g, strip); diff --git a/src/obj/NiTriStripsData.cpp b/src/obj/NiTriStripsData.cpp index 63d382555f11a49e9680396b4d088215801655d3..ecebf9550f81c30710b7aa4dfd5ea0908ca80d0d 100644 --- a/src/obj/NiTriStripsData.cpp +++ b/src/obj/NiTriStripsData.cpp @@ -20,11 +20,11 @@ NiTriStripsData::NiTriStripsData() NI_TRI_STRIPS_DATA_CONSTRUCT {} NiTriStripsData::~NiTriStripsData() {} -void NiTriStripsData::Read( istream& in, list<uint> & link_stack, unsigned int version, unsigned int user_version ) { +void NiTriStripsData::Read( istream& in, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ) { InternalRead( in, link_stack, version, user_version ); } -void NiTriStripsData::Write( ostream& out, const map<NiObjectRef,uint> & link_map, unsigned int version, unsigned int user_version ) const { +void NiTriStripsData::Write( ostream& out, const map<NiObjectRef,unsigned int> & link_map, unsigned int version, unsigned int user_version ) const { InternalWrite( out, link_map, version, user_version ); } @@ -32,7 +32,7 @@ string NiTriStripsData::asString( bool verbose ) const { return InternalAsString( verbose ); } -void NiTriStripsData::FixLinks( const map<unsigned int,NiObjectRef> & objects, list<uint> & link_stack, unsigned int version, unsigned int user_version ) { +void NiTriStripsData::FixLinks( const map<unsigned int,NiObjectRef> & objects, list<unsigned int> & link_stack, unsigned int version, unsigned int user_version ) { InternalFixLinks( objects, link_stack, version, user_version ); } @@ -51,8 +51,8 @@ NiTriStripsData::NiTriStripsData(const vector<Triangle> &tris, bool nvtristrips) SetTSTriangles(tris); } -ushort NiTriStripsData::GetStripCount() const { - return ushort(points.size()); +unsigned short NiTriStripsData::GetStripCount() const { + return (unsigned short)(points.size()); } void NiTriStripsData::SetStripCount(int n) { @@ -65,7 +65,7 @@ void NiTriStripsData::SetStripCount(int n) { } //Getters -vector<ushort> NiTriStripsData::GetStrip( int index ) const { +vector<unsigned short> NiTriStripsData::GetStrip( int index ) const { return points[index]; } @@ -76,7 +76,7 @@ vector<Triangle> NiTriStripsData::GetTriangles() const { int n = 0; // Current triangle //Cycle through all strips - vector< vector<ushort> >::const_iterator it; + vector< vector<unsigned short> >::const_iterator it; Triangle t; for (it = points.begin(); it != points.end(); ++it ) { //The first three values in the strip are the first triangle @@ -91,7 +91,7 @@ vector<Triangle> NiTriStripsData::GetTriangles() const { ++n; //The remaining triangles use the previous two indices as their first two indices. - for( uint i = 3; i < it->size(); ++i ) { + for( unsigned int i = 3; i < it->size(); ++i ) { //Odd numbered triangles need to be reversed to keep the vertices in counter-clockwise order if ( i % 2 == 0 ) { t.Set( (*it)[i - 2], (*it)[i - 1], (*it)[i] ); @@ -113,20 +113,20 @@ vector<Triangle> NiTriStripsData::GetTriangles() const { } //Setter -void NiTriStripsData::SetStrip( int index, const vector<ushort> & in ) { +void NiTriStripsData::SetStrip( int index, const vector<unsigned short> & in ) { points[index] = in; //Recalculate Triangle Count numTriangles = CalcTriangleCount(); } -ushort NiTriStripsData::CalcTriangleCount() const { +unsigned short NiTriStripsData::CalcTriangleCount() const { //Calculate number of triangles //Sum of length of each strip - 2 - ushort numTriangles = 0; - for ( uint i = 0; i < points.size(); ++i ) { - numTriangles += ushort(points[i].size() - 2); + unsigned short numTriangles = 0; + for ( unsigned int i = 0; i < points.size(); ++i ) { + numTriangles += (unsigned short)(points[i].size() - 2); } return numTriangles; @@ -167,8 +167,8 @@ void NiTriStripsData::SetNvTriangles( const vector<Triangle> & in ) { SetStripCount(numGroups); for (int g=0; g<numGroups; g++) { if (groups[g].type == PT_STRIP) { - vector<Niflib::ushort> strip(groups[g].numIndices); - for (size_t s=0; s<groups[g].numIndices; s++) + vector<unsigned short> strip(groups[g].numIndices); + for (unsigned int s=0; s<groups[g].numIndices; s++) strip[s] = groups[g].indices[s]; SetStrip(g, strip); }