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/* Copyright (c) 2006, NIF File Format Library and Tools
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All rights reserved. Please see niflib.h for license. */
//---THIS FILE WAS AUTOMATICALLY GENERATED. DO NOT EDIT---//
//To change this file, alter the niftools/docsys/gen_niflib.py Python script.
#include <string>
#include <iostream>
#include "../../include/NIF_IO.h"
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#include "../../include/gen/enums.h"
#include "../../include/gen/enums_intl.h"
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void NifStream( ForceType & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( ForceType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, ForceType const & val ) {
switch ( val ) {
case FORCE_PLANAR: return out << "FORCE_PLANAR";
case FORCE_SPHERICAL: return out << "FORCE_SPHERICAL";
case FORCE_UNKNOWN: return out << "FORCE_UNKNOWN";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
//--CollisionMode--//
void NifStream( CollisionMode & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = CollisionMode(temp);
}
void NifStream( CollisionMode const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, CollisionMode const & val ) {
switch ( val ) {
case CM_USE_OBB: return out << "CM_USE_OBB";
case CM_USE_TRI: return out << "CM_USE_TRI";
case CM_USE_ABV: return out << "CM_USE_ABV";
case CM_NOTEST: return out << "CM_NOTEST";
case CM_USE_NIBOUND: return out << "CM_USE_NIBOUND";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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//--DeactivatorType--//
void NifStream( DeactivatorType & val, istream& in, const NifInfo & info ) {
byte temp;
NifStream( temp, in, info );
val = DeactivatorType(temp);
}
void NifStream( DeactivatorType const & val, ostream& out, const NifInfo & info ) {
NifStream( (byte)(val), out, info );
}
ostream & operator<<( ostream & out, DeactivatorType const & val ) {
switch ( val ) {
case DEACTIVATOR_INVALID: return out << "DEACTIVATOR_INVALID";
case DEACTIVATOR_NEVER: return out << "DEACTIVATOR_NEVER";
case DEACTIVATOR_SPATIAL: return out << "DEACTIVATOR_SPATIAL";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--hkResponseType--//
void NifStream( hkResponseType & val, istream& in, const NifInfo & info ) {
byte temp;
NifStream( temp, in, info );
val = hkResponseType(temp);
}
void NifStream( hkResponseType const & val, ostream& out, const NifInfo & info ) {
NifStream( (byte)(val), out, info );
}
ostream & operator<<( ostream & out, hkResponseType const & val ) {
switch ( val ) {
case RESPONSE_INVALID: return out << "RESPONSE_INVALID";
case RESPONSE_SIMPLE_CONTACT: return out << "RESPONSE_SIMPLE_CONTACT";
case RESPONSE_REPORTING: return out << "RESPONSE_REPORTING";
case RESPONSE_NONE: return out << "RESPONSE_NONE";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--TexTransform--//
void NifStream( TexTransform & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = TexTransform(temp);
}
void NifStream( TexTransform const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, TexTransform const & val ) {
switch ( val ) {
case TT_TRANSLATE_U: return out << "TT_TRANSLATE_U";
case TT_TRANSLATE_V: return out << "TT_TRANSLATE_V";
case TT_ROTATE: return out << "TT_ROTATE";
case TT_SCALE_U: return out << "TT_SCALE_U";
case TT_SCALE_V: return out << "TT_SCALE_V";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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void NifStream( HavokMaterial & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( HavokMaterial const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, HavokMaterial const & val ) {
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case HAV_MAT_STONE: return out << "HAV_MAT_STONE";
case HAV_MAT_CLOTH: return out << "HAV_MAT_CLOTH";
case HAV_MAT_DIRT: return out << "HAV_MAT_DIRT";
case HAV_MAT_GLASS: return out << "HAV_MAT_GLASS";
case HAV_MAT_GRASS: return out << "HAV_MAT_GRASS";
case HAV_MAT_METAL: return out << "HAV_MAT_METAL";
case HAV_MAT_ORGANIC: return out << "HAV_MAT_ORGANIC";
case HAV_MAT_SKIN: return out << "HAV_MAT_SKIN";
case HAV_MAT_WATER: return out << "HAV_MAT_WATER";
case HAV_MAT_WOOD: return out << "HAV_MAT_WOOD";
case HAV_MAT_HEAVY_STONE: return out << "HAV_MAT_HEAVY_STONE";
case HAV_MAT_HEAVY_METAL: return out << "HAV_MAT_HEAVY_METAL";
case HAV_MAT_HEAVY_WOOD: return out << "HAV_MAT_HEAVY_WOOD";
case HAV_MAT_CHAIN: return out << "HAV_MAT_CHAIN";
case HAV_MAT_SNOW: return out << "HAV_MAT_SNOW";
case HAV_MAT_STONE_STAIRS: return out << "HAV_MAT_STONE_STAIRS";
case HAV_MAT_CLOTH_STAIRS: return out << "HAV_MAT_CLOTH_STAIRS";
case HAV_MAT_DIRT_STAIRS: return out << "HAV_MAT_DIRT_STAIRS";
case HAV_MAT_GLASS_STAIRS: return out << "HAV_MAT_GLASS_STAIRS";
case HAV_MAT_GRASS_STAIRS: return out << "HAV_MAT_GRASS_STAIRS";
case HAV_MAT_METAL_STAIRS: return out << "HAV_MAT_METAL_STAIRS";
case HAV_MAT_ORGANIC_STAIRS: return out << "HAV_MAT_ORGANIC_STAIRS";
case HAV_MAT_SKIN_STAIRS: return out << "HAV_MAT_SKIN_STAIRS";
case HAV_MAT_WATER_STAIRS: return out << "HAV_MAT_WATER_STAIRS";
case HAV_MAT_WOOD_STAIRS: return out << "HAV_MAT_WOOD_STAIRS";
case HAV_MAT_HEAVY_STONE_STAIRS: return out << "HAV_MAT_HEAVY_STONE_STAIRS";
case HAV_MAT_HEAVY_METAL_STAIRS: return out << "HAV_MAT_HEAVY_METAL_STAIRS";
case HAV_MAT_HEAVY_WOOD_STAIRS: return out << "HAV_MAT_HEAVY_WOOD_STAIRS";
case HAV_MAT_CHAIN_STAIRS: return out << "HAV_MAT_CHAIN_STAIRS";
case HAV_MAT_SNOW_STAIRS: return out << "HAV_MAT_SNOW_STAIRS";
case HAV_MAT_ELEVATOR: return out << "HAV_MAT_ELEVATOR";
case HAV_MAT_RUBBER: return out << "HAV_MAT_RUBBER";
case SKY_HAV_MAT_LIGHT_WOOD: return out << "SKY_HAV_MAT_LIGHT_WOOD";
case SKY_HAV_MAT_BROKEN_STONE: return out << "SKY_HAV_MAT_BROKEN_STONE";
case SKY_HAV_MAT_SNOW: return out << "SKY_HAV_MAT_SNOW";
case SKY_HAV_MAT_GRAVEL: return out << "SKY_HAV_MAT_GRAVEL";
case SKY_HAV_MAT_MATERIAL_CHAIN_METAL: return out << "SKY_HAV_MAT_MATERIAL_CHAIN_METAL";
case SKY_HAV_MAT_WOOD: return out << "SKY_HAV_MAT_WOOD";
case SKY_HAV_MAT_BARREL: return out << "SKY_HAV_MAT_BARREL";
case SKY_HAV_MAT_MATERIAL_BASKET: return out << "SKY_HAV_MAT_MATERIAL_BASKET";
case SKY_HAV_MAT_ICE: return out << "SKY_HAV_MAT_ICE";
case SKY_HAV_MAT_STAIRSSTONE: return out << "SKY_HAV_MAT_STAIRSSTONE";
case SKY_HAV_MAT_MATERIAL_BLADE_1HAND: return out << "SKY_HAV_MAT_MATERIAL_BLADE_1HAND";
case SKY_HAV_MAT_MATERIALBOOK: return out << "SKY_HAV_MAT_MATERIALBOOK";
case SKY_HAV_MAT_SOLID_METAL: return out << "SKY_HAV_MAT_SOLID_METAL";
case SKY_HAV_MAT_MATERIAL_AXE_1HAND: return out << "SKY_HAV_MAT_MATERIAL_AXE_1HAND";
case SKY_HAV_MAT_STAIRS_WOOD: return out << "SKY_HAV_MAT_STAIRS_WOOD";
case SKY_HAV_MAT_MUD: return out << "SKY_HAV_MAT_MUD";
case SKY_HAV_MAT_STAIRSSNOW: return out << "SKY_HAV_MAT_STAIRSSNOW";
case SKY_HAV_MAT_UNKNOWN: return out << "SKY_HAV_MAT_UNKNOWN";
case SKY_HAV_MAT_MATERIAL_BOWS_STAVES: return out << "SKY_HAV_MAT_MATERIAL_BOWS_STAVES";
case SKY_HAV_MAT_GRASS: return out << "SKY_HAV_MAT_GRASS";
case SKY_HAV_MAT_MATERIAL_BOULDER_LARGE: return out << "SKY_HAV_MAT_MATERIAL_BOULDER_LARGE";
case SKY_HAV_MAT_MATERIALSTONEASSTAIRS: return out << "SKY_HAV_MAT_MATERIALSTONEASSTAIRS";
case SKY_HAV_MAT_MATERIAL_BLADE_2HAND: return out << "SKY_HAV_MAT_MATERIAL_BLADE_2HAND";
case SKY_HAV_MAT_MATERIAL_BOTTLE_SMALL: return out << "SKY_HAV_MAT_MATERIAL_BOTTLE_SMALL";
case SKY_HAV_MAT_SAND: return out << "SKY_HAV_MAT_SAND";
case SKY_HAV_MAT_HEAVY_METAL: return out << "SKY_HAV_MAT_HEAVY_METAL";
case SKY_HAV_MAT_MATERIAL_BLADE_1HAND_SMALL: return out << "SKY_HAV_MAT_MATERIAL_BLADE_1HAND_SMALL";
case SKY_HAV_MAT_STAIRSBROKENSTONE: return out << "SKY_HAV_MAT_STAIRSBROKENSTONE";
case SKY_HAV_MAT_ORGANIC: return out << "SKY_HAV_MAT_ORGANIC";
case SKY_HAV_MAT_HEAVY_WOOD: return out << "SKY_HAV_MAT_HEAVY_WOOD";
case SKY_HAV_MAT_MATERIAL_CHAIN: return out << "SKY_HAV_MAT_MATERIAL_CHAIN";
case SKY_HAV_MAT_DIRT: return out << "SKY_HAV_MAT_DIRT";
case SKY_HAV_MAT_MATERIALCOIN: return out << "SKY_HAV_MAT_MATERIALCOIN";
case SKY_HAV_MAT_MATERIALARROW: return out << "SKY_HAV_MAT_MATERIALARROW";
case SKY_HAV_MAT_GLASS: return out << "SKY_HAV_MAT_GLASS";
case SKY_HAV_MAT_STONE: return out << "SKY_HAV_MAT_STONE";
case SKY_HAV_MAT_CLOTH: return out << "SKY_HAV_MAT_CLOTH";
case SKY_HAV_MAT_MATERIAL_BLUNT_2HAND: return out << "SKY_HAV_MAT_MATERIAL_BLUNT_2HAND";
case SKY_HAV_MAT_MATERIAL_BOULDER_MEDIUM: return out << "SKY_HAV_MAT_MATERIAL_BOULDER_MEDIUM";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
void NifStream( EndianType & val, istream& in, const NifInfo & info ) {
byte temp;
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NifStream( temp, in, info );
void NifStream( EndianType const & val, ostream& out, const NifInfo & info ) {
NifStream( (byte)(val), out, info );
ostream & operator<<( ostream & out, EndianType const & val ) {
case ENDIAN_BIG: return out << "ENDIAN_BIG";
case ENDIAN_LITTLE: return out << "ENDIAN_LITTLE";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
//--VelocityType--//
void NifStream( VelocityType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = VelocityType(temp);
}
void NifStream( VelocityType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, VelocityType const & val ) {
switch ( val ) {
case VELOCITY_USE_NORMALS: return out << "VELOCITY_USE_NORMALS";
case VELOCITY_USE_RANDOM: return out << "VELOCITY_USE_RANDOM";
case VELOCITY_USE_DIRECTION: return out << "VELOCITY_USE_DIRECTION";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--AnimationType--//
void NifStream( AnimationType & val, istream& in, const NifInfo & info ) {
unsigned short temp;
NifStream( temp, in, info );
val = AnimationType(temp);
}
void NifStream( AnimationType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned short)(val), out, info );
}
ostream & operator<<( ostream & out, AnimationType const & val ) {
switch ( val ) {
case SIT: return out << "Sit";
case SLEEP: return out << "Sleep";
case LEAN: return out << "Lean";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--DataStreamUsage--//
void NifStream( DataStreamUsage & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = DataStreamUsage(temp);
}
void NifStream( DataStreamUsage const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, DataStreamUsage const & val ) {
switch ( val ) {
case USAGE_VERTEX_INDEX: return out << "USAGE_VERTEX_INDEX";
case USAGE_VERTEX: return out << "USAGE_VERTEX";
case USAGE_SHADER_CONSTANT: return out << "USAGE_SHADER_CONSTANT";
case USAGE_USER: return out << "USAGE_USER";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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//--StencilCompareMode--//
void NifStream( StencilCompareMode & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = StencilCompareMode(temp);
}
void NifStream( StencilCompareMode const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, StencilCompareMode const & val ) {
switch ( val ) {
case TEST_NEVER: return out << "TEST_NEVER";
case TEST_LESS: return out << "TEST_LESS";
case TEST_EQUAL: return out << "TEST_EQUAL";
case TEST_LESS_EQUAL: return out << "TEST_LESS_EQUAL";
case TEST_GREATER: return out << "TEST_GREATER";
case TEST_NOT_EQUAL: return out << "TEST_NOT_EQUAL";
case TEST_GREATER_EQUAL: return out << "TEST_GREATER_EQUAL";
case TEST_ALWAYS: return out << "TEST_ALWAYS";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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void NifStream( TexFilterMode & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( TexFilterMode const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, TexFilterMode const & val ) {
case FILTER_NEAREST: return out << "FILTER_NEAREST";
case FILTER_BILERP: return out << "FILTER_BILERP";
case FILTER_TRILERP: return out << "FILTER_TRILERP";
case FILTER_NEAREST_MIPNEAREST: return out << "FILTER_NEAREST_MIPNEAREST";
case FILTER_NEAREST_MIPLERP: return out << "FILTER_NEAREST_MIPLERP";
case FILTER_BILERP_MIPNEAREST: return out << "FILTER_BILERP_MIPNEAREST";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
//--SymmetryType--//
void NifStream( SymmetryType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = SymmetryType(temp);
}
void NifStream( SymmetryType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, SymmetryType const & val ) {
switch ( val ) {
case SPHERICAL_SYMMETRY: return out << "SPHERICAL_SYMMETRY";
case CYLINDRICAL_SYMMETRY: return out << "CYLINDRICAL_SYMMETRY";
case PLANAR_SYMMETRY: return out << "PLANAR_SYMMETRY";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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void NifStream( LightMode & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( LightMode const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, LightMode const & val ) {
case LIGHT_MODE_EMISSIVE: return out << "LIGHT_MODE_EMISSIVE";
case LIGHT_MODE_EMI_AMB_DIF: return out << "LIGHT_MODE_EMI_AMB_DIF";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
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void NifStream( MipMapFormat & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( MipMapFormat const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, MipMapFormat const & val ) {
case MIP_FMT_NO: return out << "MIP_FMT_NO";
case MIP_FMT_YES: return out << "MIP_FMT_YES";
case MIP_FMT_DEFAULT: return out << "MIP_FMT_DEFAULT";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
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void NifStream( StencilAction & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( StencilAction const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, StencilAction const & val ) {
case ACTION_KEEP: return out << "ACTION_KEEP";
case ACTION_ZERO: return out << "ACTION_ZERO";
case ACTION_REPLACE: return out << "ACTION_REPLACE";
case ACTION_INCREMENT: return out << "ACTION_INCREMENT";
case ACTION_DECREMENT: return out << "ACTION_DECREMENT";
case ACTION_INVERT: return out << "ACTION_INVERT";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
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//--SyncPoint--//
void NifStream( SyncPoint & val, istream& in, const NifInfo & info ) {
unsigned short temp;
NifStream( temp, in, info );
val = SyncPoint(temp);
}
void NifStream( SyncPoint const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned short)(val), out, info );
}
ostream & operator<<( ostream & out, SyncPoint const & val ) {
switch ( val ) {
case SYNC_ANY: return out << "SYNC_ANY";
case SYNC_UPDATE: return out << "SYNC_UPDATE";
case SYNC_POST_UPDATE: return out << "SYNC_POST_UPDATE";
case SYNC_VISIBLE: return out << "SYNC_VISIBLE";
case SYNC_RENDER: return out << "SYNC_RENDER";
case SYNC_PHYSICS_SIMULATE: return out << "SYNC_PHYSICS_SIMULATE";
case SYNC_PHYSICS_COMPLETED: return out << "SYNC_PHYSICS_COMPLETED";
case SYNC_REFLECTIONS: return out << "SYNC_REFLECTIONS";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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//--BSDismemberBodyPartType--//
void NifStream( BSDismemberBodyPartType & val, istream& in, const NifInfo & info ) {
unsigned short temp;
NifStream( temp, in, info );
val = BSDismemberBodyPartType(temp);
}
void NifStream( BSDismemberBodyPartType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned short)(val), out, info );
}
ostream & operator<<( ostream & out, BSDismemberBodyPartType const & val ) {
switch ( val ) {
case BP_TORSO: return out << "BP_TORSO";
case BP_HEAD: return out << "BP_HEAD";
case BP_HEAD2: return out << "BP_HEAD2";
case BP_LEFTARM: return out << "BP_LEFTARM";
case BP_LEFTARM2: return out << "BP_LEFTARM2";
case BP_RIGHTARM: return out << "BP_RIGHTARM";
case BP_RIGHTARM2: return out << "BP_RIGHTARM2";
case BP_LEFTLEG: return out << "BP_LEFTLEG";
case BP_LEFTLEG2: return out << "BP_LEFTLEG2";
case BP_LEFTLEG3: return out << "BP_LEFTLEG3";
case BP_RIGHTLEG: return out << "BP_RIGHTLEG";
case BP_RIGHTLEG2: return out << "BP_RIGHTLEG2";
case BP_RIGHTLEG3: return out << "BP_RIGHTLEG3";
case BP_BRAIN: return out << "BP_BRAIN";
case SBP_30_HEAD: return out << "SBP_30_HEAD";
case SBP_31_HAIR: return out << "SBP_31_HAIR";
case SBP_32_BODY: return out << "SBP_32_BODY";
case SBP_33_HANDS: return out << "SBP_33_HANDS";
case SBP_34_FOREARMS: return out << "SBP_34_FOREARMS";
case SBP_35_AMULET: return out << "SBP_35_AMULET";
case SBP_36_RING: return out << "SBP_36_RING";
case SBP_37_FEET: return out << "SBP_37_FEET";
case SBP_38_CALVES: return out << "SBP_38_CALVES";
case SBP_39_SHIELD: return out << "SBP_39_SHIELD";
case SBP_40_TAIL: return out << "SBP_40_TAIL";
case SBP_41_LONGHAIR: return out << "SBP_41_LONGHAIR";
case SBP_42_CIRCLET: return out << "SBP_42_CIRCLET";
case SBP_43_EARS: return out << "SBP_43_EARS";
case SBP_44_BLOODHEAD: return out << "SBP_44_BLOODHEAD";
case SBP_45_BLOODWINGL: return out << "SBP_45_BLOODWINGL";
case SBP_46_BLOODWINGR: return out << "SBP_46_BLOODWINGR";
case SBP_47_BLOODTAIL: return out << "SBP_47_BLOODTAIL";
case SBP_50_DECAPITATEDHEAD: return out << "SBP_50_DECAPITATEDHEAD";
case SBP_51_DECAPITATE: return out << "SBP_51_DECAPITATE";
case SBP_61_FX01: return out << "SBP_61_FX01";
case BP_SECTIONCAP_HEAD: return out << "BP_SECTIONCAP_HEAD";
case BP_SECTIONCAP_HEAD2: return out << "BP_SECTIONCAP_HEAD2";
case BP_SECTIONCAP_LEFTARM: return out << "BP_SECTIONCAP_LEFTARM";
case BP_SECTIONCAP_LEFTARM2: return out << "BP_SECTIONCAP_LEFTARM2";
case BP_SECTIONCAP_RIGHTARM: return out << "BP_SECTIONCAP_RIGHTARM";
case BP_SECTIONCAP_RIGHTARM2: return out << "BP_SECTIONCAP_RIGHTARM2";
case BP_SECTIONCAP_LEFTLEG: return out << "BP_SECTIONCAP_LEFTLEG";
case BP_SECTIONCAP_LEFTLEG2: return out << "BP_SECTIONCAP_LEFTLEG2";
case BP_SECTIONCAP_LEFTLEG3: return out << "BP_SECTIONCAP_LEFTLEG3";
case BP_SECTIONCAP_RIGHTLEG: return out << "BP_SECTIONCAP_RIGHTLEG";
case BP_SECTIONCAP_RIGHTLEG2: return out << "BP_SECTIONCAP_RIGHTLEG2";
case BP_SECTIONCAP_RIGHTLEG3: return out << "BP_SECTIONCAP_RIGHTLEG3";
case BP_SECTIONCAP_BRAIN: return out << "BP_SECTIONCAP_BRAIN";
case SBP_130_HEAD: return out << "SBP_130_HEAD";
case SBP_131_HAIR: return out << "SBP_131_HAIR";
case SBP_141_LONGHAIR: return out << "SBP_141_LONGHAIR";
case SBP_142_CIRCLET: return out << "SBP_142_CIRCLET";
case SBP_143_EARS: return out << "SBP_143_EARS";
case SBP_150_DECAPITATEDHEAD: return out << "SBP_150_DECAPITATEDHEAD";
case BP_TORSOCAP_HEAD: return out << "BP_TORSOCAP_HEAD";
case BP_TORSOCAP_HEAD2: return out << "BP_TORSOCAP_HEAD2";
case BP_TORSOCAP_LEFTARM: return out << "BP_TORSOCAP_LEFTARM";
case BP_TORSOCAP_LEFTARM2: return out << "BP_TORSOCAP_LEFTARM2";
case BP_TORSOCAP_RIGHTARM: return out << "BP_TORSOCAP_RIGHTARM";
case BP_TORSOCAP_RIGHTARM2: return out << "BP_TORSOCAP_RIGHTARM2";
case BP_TORSOCAP_LEFTLEG: return out << "BP_TORSOCAP_LEFTLEG";
case BP_TORSOCAP_LEFTLEG2: return out << "BP_TORSOCAP_LEFTLEG2";
case BP_TORSOCAP_LEFTLEG3: return out << "BP_TORSOCAP_LEFTLEG3";
case BP_TORSOCAP_RIGHTLEG: return out << "BP_TORSOCAP_RIGHTLEG";
case BP_TORSOCAP_RIGHTLEG2: return out << "BP_TORSOCAP_RIGHTLEG2";
case BP_TORSOCAP_RIGHTLEG3: return out << "BP_TORSOCAP_RIGHTLEG3";
case BP_TORSOCAP_BRAIN: return out << "BP_TORSOCAP_BRAIN";
case BP_TORSOSECTION_HEAD: return out << "BP_TORSOSECTION_HEAD";
case BP_TORSOSECTION_HEAD2: return out << "BP_TORSOSECTION_HEAD2";
case BP_TORSOSECTION_LEFTARM: return out << "BP_TORSOSECTION_LEFTARM";
case BP_TORSOSECTION_LEFTARM2: return out << "BP_TORSOSECTION_LEFTARM2";
case BP_TORSOSECTION_RIGHTARM: return out << "BP_TORSOSECTION_RIGHTARM";
case BP_TORSOSECTION_RIGHTARM2: return out << "BP_TORSOSECTION_RIGHTARM2";
case BP_TORSOSECTION_LEFTLEG: return out << "BP_TORSOSECTION_LEFTLEG";
case BP_TORSOSECTION_LEFTLEG2: return out << "BP_TORSOSECTION_LEFTLEG2";
case BP_TORSOSECTION_LEFTLEG3: return out << "BP_TORSOSECTION_LEFTLEG3";
case BP_TORSOSECTION_RIGHTLEG: return out << "BP_TORSOSECTION_RIGHTLEG";
case BP_TORSOSECTION_RIGHTLEG2: return out << "BP_TORSOSECTION_RIGHTLEG2";
case BP_TORSOSECTION_RIGHTLEG3: return out << "BP_TORSOSECTION_RIGHTLEG3";
case BP_TORSOSECTION_BRAIN: return out << "BP_TORSOSECTION_BRAIN";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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//--ChannelType--//
void NifStream( ChannelType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = ChannelType(temp);
}
void NifStream( ChannelType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, ChannelType const & val ) {
switch ( val ) {
case CHNL_RED: return out << "CHNL_RED";
case CHNL_GREEN: return out << "CHNL_GREEN";
case CHNL_BLUE: return out << "CHNL_BLUE";
case CHNL_ALPHA: return out << "CHNL_ALPHA";
case CHNL_COMPRESSED: return out << "CHNL_COMPRESSED";
case CHNL_INDEX: return out << "CHNL_INDEX";
case CHNL_EMPTY: return out << "CHNL_EMPTY";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--SkyObjectType--//
void NifStream( SkyObjectType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = SkyObjectType(temp);
}
void NifStream( SkyObjectType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, SkyObjectType const & val ) {
switch ( val ) {
case BSSM_SKY_TEXTURE: return out << "BSSM_SKY_TEXTURE";
case BSSM_SKY_SUNGLARE: return out << "BSSM_SKY_SUNGLARE";
case BSSM_SKY: return out << "BSSM_SKY";
case BSSM_SKY_CLOUDS: return out << "BSSM_SKY_CLOUDS";
case BSSM_SKY_STARS: return out << "BSSM_SKY_STARS";
case BSSM_SKY_MOON_STARS_MASK: return out << "BSSM_SKY_MOON_STARS_MASK";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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void NifStream( OblivionLayer & val, istream& in, const NifInfo & info ) {
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NifStream( temp, in, info );
val = OblivionLayer(temp);
}
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void NifStream( OblivionLayer const & val, ostream& out, const NifInfo & info ) {
NifStream( (byte)(val), out, info );
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ostream & operator<<( ostream & out, OblivionLayer const & val ) {
switch ( val ) {
case OL_UNIDENTIFIED: return out << "OL_UNIDENTIFIED";
case OL_STATIC: return out << "OL_STATIC";
case OL_ANIM_STATIC: return out << "OL_ANIM_STATIC";
case OL_TRANSPARENT: return out << "OL_TRANSPARENT";
case OL_CLUTTER: return out << "OL_CLUTTER";
case OL_WEAPON: return out << "OL_WEAPON";
case OL_PROJECTILE: return out << "OL_PROJECTILE";
case OL_SPELL: return out << "OL_SPELL";
case OL_BIPED: return out << "OL_BIPED";
case OL_TREES: return out << "OL_TREES";
case OL_PROPS: return out << "OL_PROPS";
case OL_WATER: return out << "OL_WATER";
case OL_TRIGGER: return out << "OL_TRIGGER";
case OL_TERRAIN: return out << "OL_TERRAIN";
case OL_TRAP: return out << "OL_TRAP";
case OL_NONCOLLIDABLE: return out << "OL_NONCOLLIDABLE";
case OL_CLOUD_TRAP: return out << "OL_CLOUD_TRAP";
case OL_GROUND: return out << "OL_GROUND";
case OL_PORTAL: return out << "OL_PORTAL";
case OL_STAIRS: return out << "OL_STAIRS";
case OL_CHAR_CONTROLLER: return out << "OL_CHAR_CONTROLLER";
case OL_AVOID_BOX: return out << "OL_AVOID_BOX";
case OL_UNKNOWN1: return out << "OL_UNKNOWN1";
case OL_UNKNOWN2: return out << "OL_UNKNOWN2";
case OL_CAMERA_PICK: return out << "OL_CAMERA_PICK";
case OL_ITEM_PICK: return out << "OL_ITEM_PICK";
case OL_LINE_OF_SIGHT: return out << "OL_LINE_OF_SIGHT";
case OL_PATH_PICK: return out << "OL_PATH_PICK";
case OL_CUSTOM_PICK_1: return out << "OL_CUSTOM_PICK_1";
case OL_CUSTOM_PICK_2: return out << "OL_CUSTOM_PICK_2";
case OL_SPELL_EXPLOSION: return out << "OL_SPELL_EXPLOSION";
case OL_DROPPING_PICK: return out << "OL_DROPPING_PICK";
case OL_OTHER: return out << "OL_OTHER";
case OL_HEAD: return out << "OL_HEAD";
case OL_BODY: return out << "OL_BODY";
case OL_SPINE1: return out << "OL_SPINE1";
case OL_SPINE2: return out << "OL_SPINE2";
case OL_L_UPPER_ARM: return out << "OL_L_UPPER_ARM";
case OL_L_FOREARM: return out << "OL_L_FOREARM";
case OL_L_HAND: return out << "OL_L_HAND";
case OL_L_THIGH: return out << "OL_L_THIGH";
case OL_L_CALF: return out << "OL_L_CALF";
case OL_L_FOOT: return out << "OL_L_FOOT";
case OL_R_UPPER_ARM: return out << "OL_R_UPPER_ARM";
case OL_R_FOREARM: return out << "OL_R_FOREARM";
case OL_R_HAND: return out << "OL_R_HAND";
case OL_R_THIGH: return out << "OL_R_THIGH";
case OL_R_CALF: return out << "OL_R_CALF";
case OL_R_FOOT: return out << "OL_R_FOOT";
case OL_TAIL: return out << "OL_TAIL";
case OL_SIDE_WEAPON: return out << "OL_SIDE_WEAPON";
case OL_QUIVER: return out << "OL_QUIVER";
case OL_BACK_WEAPON: return out << "OL_BACK_WEAPON";
case OL_BACK_WEAPON2: return out << "OL_BACK_WEAPON2";
case OL_PONYTAIL: return out << "OL_PONYTAIL";
case OL_WING: return out << "OL_WING";
case OL_NULL: return out << "OL_NULL";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
//--PSLoopBehavior--//
void NifStream( PSLoopBehavior & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = PSLoopBehavior(temp);
}
void NifStream( PSLoopBehavior const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, PSLoopBehavior const & val ) {
switch ( val ) {
case PS_LOOP_CLAMP_BIRTH: return out << "PS_LOOP_CLAMP_BIRTH";
case PS_LOOP_CLAMP_DEATH: return out << "PS_LOOP_CLAMP_DEATH";
case PS_LOOP_AGESCALE: return out << "PS_LOOP_AGESCALE";
case PS_LOOP_LOOP: return out << "PS_LOOP_LOOP";
case PS_LOOP_REFLECT: return out << "PS_LOOP_REFLECT";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--SolverDeactivation--//
void NifStream( SolverDeactivation & val, istream& in, const NifInfo & info ) {
byte temp;
NifStream( temp, in, info );
val = SolverDeactivation(temp);
}
void NifStream( SolverDeactivation const & val, ostream& out, const NifInfo & info ) {
NifStream( (byte)(val), out, info );
}
ostream & operator<<( ostream & out, SolverDeactivation const & val ) {
switch ( val ) {
case SOLVER_DEACTIVATION_INVALID: return out << "SOLVER_DEACTIVATION_INVALID";
case SOLVER_DEACTIVATION_OFF: return out << "SOLVER_DEACTIVATION_OFF";
case SOLVER_DEACTIVATION_LOW: return out << "SOLVER_DEACTIVATION_LOW";
case SOLVER_DEACTIVATION_MEDIUM: return out << "SOLVER_DEACTIVATION_MEDIUM";
case SOLVER_DEACTIVATION_HIGH: return out << "SOLVER_DEACTIVATION_HIGH";
case SOLVER_DEACTIVATION_MAX: return out << "SOLVER_DEACTIVATION_MAX";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--MeshPrimitiveType--//
void NifStream( MeshPrimitiveType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = MeshPrimitiveType(temp);
}
void NifStream( MeshPrimitiveType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, MeshPrimitiveType const & val ) {
switch ( val ) {
case MESH_PRIMITIVE_TRIANGLES: return out << "MESH_PRIMITIVE_TRIANGLES";
case MESH_PRIMITIVE_TRISTRIPS: return out << "MESH_PRIMITIVE_TRISTRIPS";
case MESH_PRIMITIVE_LINESTRIPS: return out << "MESH_PRIMITIVE_LINESTRIPS";
case MESH_PRIMITIVE_QUADS: return out << "MESH_PRIMITIVE_QUADS";
case MESH_PRIMITIVE_POINTS: return out << "MESH_PRIMITIVE_POINTS";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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void NifStream( FaceDrawMode & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( FaceDrawMode const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, FaceDrawMode const & val ) {
case DRAW_CCW_OR_BOTH: return out << "DRAW_CCW_OR_BOTH";
case DRAW_CCW: return out << "DRAW_CCW";
case DRAW_CW: return out << "DRAW_CW";
case DRAW_BOTH: return out << "DRAW_BOTH";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
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void NifStream( AlphaFormat & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( AlphaFormat const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, AlphaFormat const & val ) {
case ALPHA_NONE: return out << "ALPHA_NONE";
case ALPHA_BINARY: return out << "ALPHA_BINARY";
case ALPHA_SMOOTH: return out << "ALPHA_SMOOTH";
case ALPHA_DEFAULT: return out << "ALPHA_DEFAULT";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
//--BoundVolumeType--//
void NifStream( BoundVolumeType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = BoundVolumeType(temp);
}
void NifStream( BoundVolumeType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, BoundVolumeType const & val ) {
switch ( val ) {
case BASE_BV: return out << "BASE_BV";
case SPHERE_BV: return out << "SPHERE_BV";
case BOX_BV: return out << "BOX_BV";
case CAPSULE_BV: return out << "CAPSULE_BV";
case UNION_BV: return out << "UNION_BV";
case HALFSPACE_BV: return out << "HALFSPACE_BV";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--EffectType--//
void NifStream( EffectType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = EffectType(temp);
}
void NifStream( EffectType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, EffectType const & val ) {
switch ( val ) {
case EFFECT_PROJECTED_LIGHT: return out << "EFFECT_PROJECTED_LIGHT";
case EFFECT_PROJECTED_SHADOW: return out << "EFFECT_PROJECTED_SHADOW";
case EFFECT_ENVIRONMENT_MAP: return out << "EFFECT_ENVIRONMENT_MAP";
case EFFECT_FOG_MAP: return out << "EFFECT_FOG_MAP";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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void NifStream( KeyType & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( KeyType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, KeyType const & val ) {
case LINEAR_KEY: return out << "LINEAR_KEY";
case QUADRATIC_KEY: return out << "QUADRATIC_KEY";
case TBC_KEY: return out << "TBC_KEY";
case XYZ_ROTATION_KEY: return out << "XYZ_ROTATION_KEY";
case CONST_KEY: return out << "CONST_KEY";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
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void NifStream( VertMode & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );
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void NifStream( VertMode const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
ostream & operator<<( ostream & out, VertMode const & val ) {
case VERT_MODE_SRC_IGNORE: return out << "VERT_MODE_SRC_IGNORE";
case VERT_MODE_SRC_EMISSIVE: return out << "VERT_MODE_SRC_EMISSIVE";
case VERT_MODE_SRC_AMB_DIF: return out << "VERT_MODE_SRC_AMB_DIF";
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default: return out << "Invalid Value! - " << (unsigned int)(val);
//--SortingMode--//
void NifStream( SortingMode & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = SortingMode(temp);
}
void NifStream( SortingMode const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, SortingMode const & val ) {
switch ( val ) {
case SORTING_INHERIT: return out << "SORTING_INHERIT";
case SORTING_OFF: return out << "SORTING_OFF";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--CoordGenType--//
void NifStream( CoordGenType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = CoordGenType(temp);
}
void NifStream( CoordGenType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, CoordGenType const & val ) {
switch ( val ) {
case CG_WORLD_PARALLEL: return out << "CG_WORLD_PARALLEL";
case CG_WORLD_PERSPECTIVE: return out << "CG_WORLD_PERSPECTIVE";
case CG_SPHERE_MAP: return out << "CG_SPHERE_MAP";
case CG_SPECULAR_CUBE_MAP: return out << "CG_SPECULAR_CUBE_MAP";
case CG_DIFFUSE_CUBE_MAP: return out << "CG_DIFFUSE_CUBE_MAP";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
//--BSShaderType--//
void NifStream( BSShaderType & val, istream& in, const NifInfo & info ) {
unsigned int temp;
NifStream( temp, in, info );
val = BSShaderType(temp);
}
void NifStream( BSShaderType const & val, ostream& out, const NifInfo & info ) {
NifStream( (unsigned int)(val), out, info );
}
ostream & operator<<( ostream & out, BSShaderType const & val ) {
switch ( val ) {
case SHADER_TALL_GRASS: return out << "SHADER_TALL_GRASS";
case SHADER_DEFAULT: return out << "SHADER_DEFAULT";
case SHADER_SKY: return out << "SHADER_SKY";
case SHADER_SKIN: return out << "SHADER_SKIN";
case SHADER_WATER: return out << "SHADER_WATER";
case SHADER_LIGHTING30: return out << "SHADER_LIGHTING30";
case SHADER_TILE: return out << "SHADER_TILE";
case SHADER_NOLIGHTING: return out << "SHADER_NOLIGHTING";
default: return out << "Invalid Value! - " << (unsigned int)(val);
}
}
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void NifStream( ApplyMode & val, istream& in, const NifInfo & info ) {
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unsigned int temp;
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NifStream( temp, in, info );