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Since there seemed to be no way to make pre-main initialization work for...
Since there seemed to be no way to make pre-main initialization work for statically linking the library, I went back to using a CPP file that includes all the NiObject files and registers each one with the ObjectRegistry.
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- include/gen/AVObject.h 1 addition, 1 deletioninclude/gen/AVObject.h
- include/gen/BoundingBox.h 1 addition, 1 deletioninclude/gen/BoundingBox.h
- include/gen/ByteArray.h 1 addition, 1 deletioninclude/gen/ByteArray.h
- include/gen/ByteColor3.h 1 addition, 1 deletioninclude/gen/ByteColor3.h
- include/gen/ByteColor4.h 1 addition, 1 deletioninclude/gen/ByteColor4.h
- include/gen/ControllerLink.h 1 addition, 1 deletioninclude/gen/ControllerLink.h
- include/gen/Footer.h 1 addition, 1 deletioninclude/gen/Footer.h
- include/gen/FurniturePosition.h 1 addition, 1 deletioninclude/gen/FurniturePosition.h
- include/gen/Header.h 1 addition, 1 deletioninclude/gen/Header.h
- include/gen/KeyGroup.h 1 addition, 1 deletioninclude/gen/KeyGroup.h
- include/gen/LODRange.h 1 addition, 1 deletioninclude/gen/LODRange.h
- include/gen/LimitedHingeDescriptor.h 1 addition, 1 deletioninclude/gen/LimitedHingeDescriptor.h
- include/gen/MatchGroup.h 1 addition, 1 deletioninclude/gen/MatchGroup.h
- include/gen/MipMap.h 1 addition, 1 deletioninclude/gen/MipMap.h
- include/gen/Morph.h 1 addition, 1 deletioninclude/gen/Morph.h
- include/gen/MultiTextureElement.h 1 addition, 1 deletioninclude/gen/MultiTextureElement.h
- include/gen/NodeGroup.h 1 addition, 1 deletioninclude/gen/NodeGroup.h
- include/gen/OblivionColFilter.h 1 addition, 1 deletioninclude/gen/OblivionColFilter.h
- include/gen/OblivionSubShape.h 1 addition, 1 deletioninclude/gen/OblivionSubShape.h
- include/gen/OldSkinData.h 1 addition, 1 deletioninclude/gen/OldSkinData.h
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