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  1. Sep 10, 2006
    • Tazpn's avatar
      0.2.3 · 0cc5fc7f
      Tazpn authored
        -----
      o Exporter
        - Fix issue when exporting a mesh with a skin modifier that had bones
           that were not used.
        - Fix bug with normals introduced in 0.2.2 when fixing previous problem
        - Changed code to scale the mesh so that Reset XForm is not required
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        
      o Importer
        - Alter code to create Camera nodes when name begins with Camera.
        - Initial pass at Lights
        - Fixed issues with skin modifier on Civ4 Units and Leaderheads
        - Added support for Bone LOD code.  Works with Civ4 Bone LOD Manager.
        - Added support for Lights and Cameras
        - Fixed issues with Textures with muliple UV Sets
      0cc5fc7f
  2. Aug 31, 2006
  3. Aug 27, 2006
  4. Aug 20, 2006
  5. Aug 17, 2006
    • Tazpn's avatar
      o Importer · 92599f00
      Tazpn authored
        - Added Vertex Color modifier support
        - Fixed issue with static animation import
        - Fixed issue with skin vertex weight count import
        
      o Exporter
        - Dropped registry support in favor of INI file.
        - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files).
        - Fixed issue with importing glossiness setting on textures.
        - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map.
        - No longer exports meshes associated with bone or biped nodes.
        - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file)
        - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
        - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list.
        - Added Skin Modifier export
        
      o NifProps Utility
        - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
      92599f00
  6. Aug 06, 2006
    • Tazpn's avatar
      1. Restructure Max projects to use VC++ 2005 · 65b5e2e9
      Tazpn authored
      2. Start adding Collision import in to max importer
      3. Fix bug with Glossiness in Exporter
      4. Alter Exporter to use ini file instead of Registry if ini is present
      5. Alter Exporter to share UPB values with Reactor
      6. Remove duplicate niflib directory
      65b5e2e9
  7. Jul 16, 2006
  8. Jul 08, 2006
  9. Jul 02, 2006
  10. Jul 01, 2006
  11. Jun 30, 2006
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