- Sep 10, 2006
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Tazpn authored
----- o Exporter - Fix issue when exporting a mesh with a skin modifier that had bones that were not used. - Fix bug with normals introduced in 0.2.2 when fixing previous problem - Changed code to scale the mesh so that Reset XForm is not required - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras o Importer - Alter code to create Camera nodes when name begins with Camera. - Initial pass at Lights - Fixed issues with skin modifier on Civ4 Units and Leaderheads - Added support for Bone LOD code. Works with Civ4 Bone LOD Manager. - Added support for Lights and Cameras - Fixed issues with Textures with muliple UV Sets
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- Aug 31, 2006
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Tazpn authored
Importer - Alter code to create Camera nodes when name begins with Camera.
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- Aug 27, 2006
- Aug 26, 2006
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Tazpn authored
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- Aug 22, 2006
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Tazpn authored
2. commit fix for bug with transforms.
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- Aug 21, 2006
- Aug 20, 2006
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Tazpn authored
2. Add support for changing the priority on NiSequenceControllers 3. Update code due to CreateBlock changes and removal of CreateNiObject.
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Tazpn authored
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Tazpn authored
1. Fix issue with exporting with user version specified. Oblivion CS will crash if not set correctly. 2. Fix issues with nif export in general around bhk ordering (ported over from gundalfs changes) 3. Civ4 Shader support for max 4. Numerous bug fixes to max.
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- Aug 18, 2006
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Tazpn authored
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- Aug 17, 2006
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Tazpn authored
- Added Vertex Color modifier support - Fixed issue with static animation import - Fixed issue with skin vertex weight count import o Exporter - Dropped registry support in favor of INI file. - Dropped Official Max6 support because I do not have SDK to compile it with (try the max 7 files). - Fixed issue with importing glossiness setting on textures. - Fixed issues with export of vertex color. Alpha map is now exported as part of the normal color map. - No longer exports meshes associated with bone or biped nodes. - No longer exports extra NiNode when exporting NiTriGeom-based objects (can be reset in ini file) - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok) - Modified UPB export to actually export the values in the UserPropBuffer not just a fixed list. - Added Skin Modifier export o NifProps Utility - Mass, Restitution(Ellasticity), and Friction now share values with Reactor(Havok)
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- Aug 10, 2006
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Tazpn authored
Set the num weights to 4 so Oblivion meshes import/export more correctly. Want to rewrite this with less hardcoded numbers in the future.
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- Aug 06, 2006
- Aug 04, 2006
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Tazpn authored
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- Jul 22, 2006
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Tazpn authored
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- Jul 16, 2006
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Tazpn authored
Fixed rotation issue with animation import Added biped "support" for max 7 (still cannot test properly but it compiles.)
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- Jul 08, 2006
- Jul 02, 2006
- Jul 01, 2006
- Jun 30, 2006
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Tazpn authored
Added initial animation support for embedded NIF controller data. External files are suspect at the moment.
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- Jun 28, 2006
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Gundalf authored
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Gundalf authored
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Gundalf authored
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Gundalf authored
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Tazpn authored
Fix import issue with Morrowind by basically rebuilding niflib correctly and rolling back a last minute change that I made after misinterpreting one of Shon's changes. Added a staging area under Importer directory for the build intended to be submitted for a release.
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- Jun 27, 2006
- Jun 26, 2006
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Gundalf authored
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