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Grant Kim
Max Nif Plugin
Commits
5beddd6f
Commit
5beddd6f
authored
18 years ago
by
Tazpn
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Remove staging area.
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NifImport/Staging/plugcfg/MaxNifTools.ini
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NifImport/Staging/plugcfg/MaxNifTools.ini
NifImport/Staging/plugins/MaxNifImport.dli
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NifImport/Staging/plugins/MaxNifImport.dli
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NifImport/Staging/plugcfg/MaxNifTools.ini
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;
; Niftools Max tools configuration file
;
[System]
; ShortDescription used in the
ShortDescription
=
Netimmerse/Gamebryo
; KnownApplications - Used to indicate which sections in the ini file point
; to "Applications" which have their own settings in a section below.
KnownApplications
=
Oblivion;Morrowind;Civ4
; Reparse the Applications (and therefore Texture directory cache) on every import/export
Reparse
=
0
[MaxNifImport]
; Current Application to get setting/directory information from. Should match KnownApps above or Auto.
; Auto will check the import file against the known root paths use that app if a directory match is found.
CurrentApp
=
Auto
; Wildcard to use on all NiNodes to test whether a biped may be used. Default: Bip*
SkeletonCheck
=
Bip*
; Use Bones or Biped. Biped is broken right now so use bones or nothing. Default: 0
UseBiped
=
0
; Flip the V coordinate. Default: 1
FlipUVTextures
=
1
; Show Textures in the Viewport. Default: 1
ShowTextures
=
1
; Enable AutoSmooth on meshes. Default: 1
EnableAutoSmooth
=
1
; AutoSmooth angle. Default: 30
AutoSmoothAngle
=
30.0
; Remove Double/Illegal faces on meshes on import
RemoveDoubleFaces
=
1
RemoveIllegalFaces
=
1
; EnableSkinSupport attempt to skin the mesh if bones are available
EnableSkinSupport
=
1
[BipedImport]
; Biped Height. Default: 131.90
BipedHeight
=
131.90
; Biped initial rotation. Default: 90.0
BipedAngle
=
90.0
; Biped Ankle Attach. Default: 0.2
BipedAnkleAttach
=
0.2
; Use Triangle Pelvis. Default: 0
BipedTrianglePelvis
=
0
; Remove unused bones from the biped on import of a mesh. Default: 1
RemoveUnusedImportedBones
=
1
; Minimum Bone Width / Maximum Bone Width / Ratio of Width to Length
MinBoneWidth
=
0.001
MaxBoneWidth
=
0.1
BoneWidthToLengthRatio
=
0.01
; Force nub to point back to parent at expense of loss of rotation data. Default: 1
ForceRotation
=
0
; Browse for skeleton on import. Default: 1
BrowseForSkeleton
=
1
; DefaultName for Skeletons (use if in same directory as imported nif)
DefaultSkeletonName
=
skeleton.nif
; Create Nubs for final bone in chain (not supported yet)
CreateNubsForBones
=
1
[AnimationImport]
; Enable Animation Import. Default: 1
EnableAnimations
=
1
; Replace TCB Rotation with Bezier (workaround for unexpected behavior with TCB rotations)
ReplaceTCBRotationWithBezier
=
1
; [Applications]
; RootPaths - Semicolon separated list of base directories to use when determining which app the imported file is from
;
; TextureRootPaths - Semicolon separated list of base directories to look for texturefiles
; TextureExtensions - Extensions to scan for when using TextureSearchPaths
; TextureSeachPaths - Semicolon separated list of directories to look recursively for files in
;
; UseSkeleton - Whether to use skeleton. Default: 0
; Skeleton - Default Skeleton to use when importing oblivion meshes
; GoToSkeletonBindPosition - Morrowind trishape data is not in the correct bind position for import. Default: 1
[Oblivion]
; Installation Folder
InstallPath
=
[HKLM
\S
OFTWARE
\B
ethesda Softworks
\O
blivion]=@"Installed Path"
ExtractFolder
=
E:
\N
ifs
\O
blivion
RootPath
=
${InstallPath}
\D
ata
MeshRootPath
=
${ExtractFolder}
\O
blivion - Meshes
TextureRootPath
=
${ExtractFolder}
\O
blivion - Textures - Compressed
UseSkeleton
=
1
Skeleton
=
${MeshRootPath}
\m
eshes
\c
haracters
\_
male
\s
keleton.nif
RootPaths
=
${RootPath};${MeshRootPath};${TextureRootPath}
TextureRootPaths
=
${RootPath};${TextureRootPath}
TextureExtensions
=
.dds;
TextureSearchPaths
=
${RootPath}
\T
extures;${TextureRootPath}
\T
extures
\C
haracters;${TextureRootPath}
\T
extures
\A
rmor
GoToSkeletonBindPosition
=
1
[Morrowind]
InstallPath
=
[HKLM
\S
OFTWARE
\B
ethesda Softworks
\M
orrowind]=@"Installed Path"
RootPath
=
${InstallPath}
\D
ata Files
ExtractFolder
=
E:
\N
ifs
\M
orrowind
\D
ata Files
RootPaths
=
${RootPath};${ExtractFolder}
TextureRootPaths
=
${RootPath}
\T
extures;${ExtractFolder}
\T
extures
TextureExtensions
=
.tga;
TextureSearchPaths
=
${RootPath}
\T
extures
GoToSkeletonBindPosition
=
1
[Civ4]
InstallPath
=
[HKEY_LOCAL_MACHINE
\S
OFTWARE
\F
iraxis Games
\S
id Meier's Civilization 4]=@"INSTALLDIR"
RootPath
=
ExtractFolder=C:
\P
rojects
\M
ain
\C
ivilization4
\a
ssets
RootPaths
=
${ExtractFolder};${InstallPath}
\A
ssets;${InstallPath}
\M
ods;%USERPROFILE%
\M
y Documents
\M
y Games
\C
ivilization 4
\C
ustomAssets;%USERPROFILE%
\M
y Documents
\M
y Games
\C
ivilization 4
\M
ods
TextureRootPaths
=
$(ExtractFolder)
\a
rt
\s
hared
\
TextureExtensions
=
.dds;.bmp
TextureSearchPaths
=
GoToSkeletonBindPosition=1
\ No newline at end of file
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