- Sep 25, 2021
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neomonkeus authored
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neomonkeus authored
Release/v0.0.9
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neomonkeus authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
Updated normal map Y-invert code so that the node group does not get created again if it already existed.
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Candoran2 authored
Changed texture import so that original nif texture path is preserved if file is not found, allowing re-export with working textures.
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Candoran2 authored
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Candoran2 authored
Added default NONE game for in the scene tab, and a comprehensive error when they forget to set the game.
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Candoran2 authored
Changed collision layer to be game dependent, rather than relying on Oblivion collision layers. No Skyrim functionality - best fix for that would be pyffi/nif.xml update.
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
Updated documentation for export. Moved custom anchors to above titles, so that they will use title text without needing custim link text. Updated spelling of vertex colour to american for consistency.
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Candoran2 authored
Implemented PR review comments from Hendrix: Renamed variables xxxlist in export/geometry/mesh. Pulled normalization of imported normals out to separate function. Use ndarray.asbytes() instead of struct.pack() for conversion to binary data.
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Candoran2 authored
Updated code as per PR review. Pulled game out to local variable, renamed nr_vertices to num_vertices and renamed argument as_extra to as_extra_data.
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Candoran2 authored
Refactored so that the to_tuple() conversion and normalization is done only once per vertex, instead of first copying to all loops and then normalizing it independently multiple times.
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Candoran2 authored
Fixed issue with edges being marked sharp on import (even though they can't be, due to how the nif format works) when the normals weren't normalized, caused by Blender normalization being inconsistent.
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Candoran2 authored
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Candoran2 authored
Changed normal export to take sharp-marked normals into account. Copied over update_tangent_space from pyffi and changed it so that vertices with same normals and position, but different UV coordinated no longer have the same tangents (because tangent calculation depends on UV coordinate)
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Candoran2 authored
Changed select_unassigned_polygons to actually select in the original mesh (rather than the copy with tris).
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neomonkeus authored
Release/v0.0.9
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neomonkeus authored
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neomonkeus authored
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neomonkeus authored
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neomonkeus authored
Release/v0.0.8
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neomonkeus authored
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neomonkeus authored
Recreate #442
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neomonkeus authored
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neomonkeus authored
Release/v0.0.7
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neomonkeus authored
Release/v0.0.7
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neomonkeus authored
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neomonkeus authored
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neomonkeus authored
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- May 04, 2021
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M4rkFlor authored
moved IMPORT_EMBEDDED_TEXTURES as a UI option, moved safe_decode to blocks.py, added embedded texture support by implementing save_dds from pyffi PR.
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- May 02, 2021
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M4rkFlor authored
Defaults on importing textures externally
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- May 01, 2021
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M4rkFlor authored
also added safe_decode function to math utils
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- Apr 26, 2021
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neomonkeus authored
Updates to partition generation and object properties
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- Apr 25, 2021
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Candoran2 authored
Updated some operator spacing, and pulled game out to local variable in Prn export, as per PR review
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- Apr 24, 2021
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neomonkeus authored
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