- Nov 13, 2021
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HENDRIX-ZT2 authored
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- Nov 10, 2021
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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- Nov 09, 2021
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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- Nov 08, 2021
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HENDRIX-ZT2 authored
only works with armature animation at the moment (force import skeleton only) imports different controller sequences as separate actions change priority of interpolator vs controller
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HENDRIX-ZT2 authored
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neomonkeus authored
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- Nov 07, 2021
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neomonkeus authored
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neomonkeus authored
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neomonkeus authored
Release/v0.0.11
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HENDRIX-ZT2 authored
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- Nov 06, 2021
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neomonkeus authored
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neomonkeus authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
Removed 'default' argument from collision_layer EnumProperty declaration. It wasn't doing anything and errored the plugin in Blender 2.8.
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Candoran2 authored
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Candoran2 authored
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Candoran2 authored
Made shader property flags interace dynamic, to avoid spelling mistakes and mismatches on format update.
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Candoran2 authored
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Candoran2 authored
Fixed issue where export would error if imported with an empty name on a root node due to mismatch between object and skeleton root name generation.
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Candoran2 authored
Changed bslightingshaderproperty slot 6 export to agree with import. Changed texture export to handle relative file paths, and ignore missing texture folder if no file found (i.e. path is likely directly from import).
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Candoran2 authored
Fixed issue where scales of different sign, but same size were not detected. Fixed issue where finding texture paths would take a long time (~20s).
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Candoran2 authored
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Candoran2 authored
Fixed name error of Facegen Detail Map property, causing it not to be exported. Added condition to not export normals when using a face tint (as done in face meshes).
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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HENDRIX-ZT2 authored
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