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jonwd7
authored
Use BSVertexDesc everywhere applicable. Now passing in the entire compound as an ARG. This means that a parser either has to treat BSVertexDesc as a uint64 and then shift to VF6-VF7, use & overloads for the class, or special case the class in some way. Changed BS Properties fixed-size link array to two flat Refs as they are always a Shader Property and an Alpha Property and are dealt with flatly in-engine as well.
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