- Nov 19, 2011
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neomonkeus authored
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- Oct 15, 2011
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Amorilia authored
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- Sep 27, 2011
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bobtedbob authored
Conflicts: nif.xml
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- Sep 25, 2011
- Sep 24, 2011
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bobtedbob authored
Conflicts: nif.xml
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bobtedbob authored
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bobtedbob authored
NiTriStripsData - != 0 removed on Points (2nd one) SkinPartition - != 0 removed on VertexMap, Vertex Weights, Strips, Triangles Conflicts: nif.xml
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bobtedbob authored
TexDesc missed some !=0 removals for bool
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bobtedbob authored
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bobtedbob authored
ShaderTexDesc - Changed the conditions to be boolean like NiAVObject - Changed Bounding Box condition to be bool like rather than int like (removed !=0) NiGeometry - Change !=0 conditions to be bool like NiGeometryData - Change !=0 conditions to be bool like NiObjectNET - Changed HasOldExtraData condition to be !=0 NiPSysData - Removed !=0 from bool conditions NiParticlesData - Removed !=0 from bool conditions NiRotatingParticlesData - Removed !=0 from bool condition NiTexturingProperty - Removed !=0 from bool conditions
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bobtedbob authored
Enable Motor is a bool not a byte as its used in the next condition. Being of the version it is it reads as a byte so effect should be minimal
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bobtedbob authored
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- Mar 20, 2011
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Amorilia authored
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- Mar 13, 2011
- Mar 12, 2011
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Amorilia authored
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- Feb 20, 2011
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Amorilia authored
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- Feb 12, 2011
- Feb 11, 2011
- Jan 29, 2011
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Amorilia authored
Added initial decoding of CStreamableAssetData used in Divinity 2 (reported by pentinen, issue #3164929).
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- Jan 28, 2011
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Amorilia authored
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- Jan 24, 2011
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Amorilia authored
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- Jan 23, 2011
- Nov 22, 2010
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Amorilia authored
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- Nov 21, 2010
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Amorilia authored
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- Nov 20, 2010