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  1. Jun 09, 2017
  2. Jun 02, 2017
  3. Jun 01, 2017
    • jonwd7's avatar
      HavokMaterial update · 3ea5130b
      jonwd7 authored
      For a couple Oblivion NIFs which are pre-Havok version yet somehow use Havok..
      3ea5130b
    • jonwd7's avatar
      bhkBoxShape fixes · b3e71353
      jonwd7 authored
      b3e71353
    • jonwd7's avatar
      Change hxMatrix3 yet again · b54f5272
      jonwd7 authored
      b54f5272
    • jonwd7's avatar
      Add Broad Phase enum · abf267bd
      jonwd7 authored
      abf267bd
    • jonwd7's avatar
      Fix Malleable and RDT · 083f25fd
      jonwd7 authored
      Removed compounds:  bhkRDTConstraint, bhkRDTMalleableConstraint.
      
      Renamed compound: SubConstraint->ConstraintData (to reflect hkpConstraintData*)
      
      Created:  MalleableDescriptor (to reflect other Descriptor compounds)
      
      Corrected bhkRagdollTemplate inheritance.  Fully decoded bhkRagdollTemplateData.
      
      bhkRDT now load without error or link validation warnings.
      083f25fd
    • jonwd7's avatar
      Simplify HavokMaterial conditions · fd8ea3f4
      jonwd7 authored
      This was necessary so that Fallout3HavokMaterial actually applied to all FO3 NIF versions (e.g. User Version 2 == 16)
      fd8ea3f4
    • jonwd7's avatar
      Fix up bhkBonePoseArray · fc68c1ed
      jonwd7 authored
      Pull in some of the documentation from #39 and fix the type names and the bone transform layout.
      fc68c1ed
    • jonwd7's avatar
      Go back to type for Inertia Tensor · 2bb9bc16
      jonwd7 authored
      Seems niflib wants that row to be a special type, so fix "InertiaMatrix" to be the real type, `hkMatrix3` and use it for the Inertia Tensor.
      2bb9bc16
  4. May 31, 2017
  5. May 30, 2017
    • jonwd7's avatar
      BSStripPSysData type fix · 437b5ce5
      jonwd7 authored
      437b5ce5
    • jonwd7's avatar
      Merge pull request #46 from ttl269/feature/NiTimeController-update · 968e1422
      jonwd7 authored
      NiTimeController, BSBehaviorGraphExtraData update
      968e1422
    • jonwd7's avatar
      Merge pull request #59 from jonwd7/fix/num-uv-sets · d09439f5
      jonwd7 authored
      Num UV Sets fix.  Merging as I have used this for months in NifSkope without issue.  Handling it as one ushort instead of two bytes is the only correct way due to endianness issues.  Addresses all regressions with Bethesda NIFs as well as maintaining non-Bethesda NIF support.  Closes #51 
      d09439f5
    • jonwd7's avatar
      Version increment · 1625b41f
      jonwd7 authored
      1625b41f
    • jonwd7's avatar
      Remove old vector flags enum · bf0247c1
      jonwd7 authored
      bf0247c1
    • jonwd7's avatar
      Num UV Sets fix · 49b50b78
      jonwd7 authored
      This is a redo of #51 since I did not seem to have permission to rebase the PR.   These changes work for all games and fix all FO3 UV Sets regressions.
      
      The only downside is for UV Sets > 1 in non-Bethesda games the UV Sets count now becomes a combination of flags.  UV_1 + UV_2 = 3 UV Sets,  and UV_1 + UV_4 = 5 UV Sets and so on.
      
      This was the only way to treat the field as a single ushort which is necessary for endianness changes when reading the field 16 bytes at once because the value is read/written 16 bytes at once and uses bitmasking to retrieve the UV count.
      49b50b78
  6. May 29, 2017
    • ousnius's avatar
      More block decoding · c9ed2981
      ousnius authored
      Changes to:
      - BallAndSocketDescriptor
      - NiAVObject (uint flags)
      - NiCamera
      - NiSwitchNode
      - NiPSysGravityModifier
      - BSPSysInheritVelocityModifier
      - BSPSysRecycleBoundModifier
      - BSPSysLODModifier
      - BSValueNode
      - BSStripPSysData
      - BSPSysMultiTargetEmitterCtlr
      - BSOrderedNode
      - BSDebrisNode
      - BSBlastNode
      - BSDamageStage
      - BSMultiBoundNode
      - BSMultiBound
      - BSMultiBoundSphere
      
      New objects:
      - BSRangeNode
      
      New bitflags:
      - NiSwitchFlags
      - BSValueNodeFlags
      
      New enums:
      - BSCPCullingType
      c9ed2981
    • jonwd7's avatar
      Unused/Padding consistency · 9c069eaf
      jonwd7 authored
      9c069eaf
    • jonwd7's avatar
      bhkMoppBvTreeShape · 74da87bf
      jonwd7 authored
      The phrase "Shape Scale" was used as "Scale" was already taken for the
      MOPP Scaling Factor and is referred to by code.
      74da87bf
    • jonwd7's avatar
      bhkRigidBody defaults · f9d999cf
      jonwd7 authored
      f9d999cf
    • jonwd7's avatar
      bhkCompressedMeshShape · f3d04907
      jonwd7 authored
      f3d04907
    • jonwd7's avatar
      Additions and fixes for bhk · 1c076d18
      jonwd7 authored
      Did bhkRigidBody and added the correct rows to bhkWorldObject for
      correct bhkSimpleShapePhantom size.
      1c076d18
  7. May 28, 2017
  8. May 27, 2017
    • Mad's avatar
      motor_types re-refixed · 0cf4e9f4
      Mad authored
      Added motor descriptor to Prismatic constraint.
      0cf4e9f4
    • Mad's avatar
      Motor_types refixed · 14ef06db
      Mad authored
      14ef06db
    • Mad's avatar
      Motor explanations · d02891cf
      Mad authored
      Added motor variable explanations, added default values and removed the white spaces.
      d02891cf
    • Mad's avatar
      Motor types · 6d6e28d1
      Mad authored
      Added motor type selector for Ragdoll and Limited Hinge constraint.
      6d6e28d1
  9. May 08, 2017
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