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  1. Aug 02, 2017
  2. Jun 27, 2017
  3. Jun 17, 2017
  4. Jun 14, 2017
  5. Jun 13, 2017
  6. Jun 09, 2017
  7. Jun 02, 2017
  8. Jun 01, 2017
    • jonwd7's avatar
      Partial revert of #26 to unbreak niflib support · ceb8b3cc
      jonwd7 authored
      Niflib requires enum names be unique or it simply can't compile.   Until
      a system is in place to compensate for this #26 needs to have these
      changes reverted.
      ceb8b3cc
    • jonwd7's avatar
      SkyrimHavokMaterial additions · 7ac67b30
      jonwd7 authored
      Picked from #39
      7ac67b30
    • jonwd7's avatar
      HavokMaterial update · 3ea5130b
      jonwd7 authored
      For a couple Oblivion NIFs which are pre-Havok version yet somehow use Havok..
      3ea5130b
    • jonwd7's avatar
      bhkBoxShape fixes · b3e71353
      jonwd7 authored
      b3e71353
    • jonwd7's avatar
      Change hxMatrix3 yet again · b54f5272
      jonwd7 authored
      b54f5272
    • jonwd7's avatar
      Add Broad Phase enum · abf267bd
      jonwd7 authored
      abf267bd
    • jonwd7's avatar
      Fix Malleable and RDT · 083f25fd
      jonwd7 authored
      Removed compounds:  bhkRDTConstraint, bhkRDTMalleableConstraint.
      
      Renamed compound: SubConstraint->ConstraintData (to reflect hkpConstraintData*)
      
      Created:  MalleableDescriptor (to reflect other Descriptor compounds)
      
      Corrected bhkRagdollTemplate inheritance.  Fully decoded bhkRagdollTemplateData.
      
      bhkRDT now load without error or link validation warnings.
      083f25fd
    • jonwd7's avatar
      Simplify HavokMaterial conditions · fd8ea3f4
      jonwd7 authored
      This was necessary so that Fallout3HavokMaterial actually applied to all FO3 NIF versions (e.g. User Version 2 == 16)
      fd8ea3f4
    • jonwd7's avatar
      Fix up bhkBonePoseArray · fc68c1ed
      jonwd7 authored
      Pull in some of the documentation from #39 and fix the type names and the bone transform layout.
      fc68c1ed
    • jonwd7's avatar
      Go back to type for Inertia Tensor · 2bb9bc16
      jonwd7 authored
      Seems niflib wants that row to be a special type, so fix "InertiaMatrix" to be the real type, `hkMatrix3` and use it for the Inertia Tensor.
      2bb9bc16
  9. May 31, 2017
    • ousnius's avatar
      Whitespace fixes · e67cacac
      ousnius authored
      e67cacac
    • ousnius's avatar
      Added defaults and descriptions · 7adaae91
      ousnius authored
      Changes to:
      - BallAndSocketDescriptor
      - Renamed PivotAB to ConstraintInfo
      - bhkBallSocketConstraintChain
      - bhkPoseArray
      7adaae91
    • jonwd7's avatar
      BSXFlags documentation · 82b62d42
      jonwd7 authored
      82b62d42
    • jonwd7's avatar
      FO4/SSE changes · 6a5c8665
      jonwd7 authored
      Split BSVertexData into two versions, one for FO4 and one for SSE.  This
      uncomplicates some of the conditions and lowers the row count for each
      vertex compound so will be faster to parse.
      
      Also some misc name/type changes for FO4 blocks.
      6a5c8665
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